mirror of
https://github.com/nillerusr/source-engine.git
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1437 lines
36 KiB
C++
1437 lines
36 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "hammer.h"
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#include "ObjectProperties.h"
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#include "ObjectPage.h"
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#include "OP_Flags.h"
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#include "OP_Groups.h"
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#include "OP_Entity.h"
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#include "OP_Output.h"
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#include "OP_Model.h"
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#include "OP_Input.h"
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#include "MapDoc.h"
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#include "MapView.h"
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#include "MapEntity.h"
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#include "MapGroup.h"
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#include "MapInstance.h"
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#include "MapSolid.h"
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#include "MapStudioModel.h"
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#include "MapWorld.h"
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#include "History.h"
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#include "GlobalFunctions.h"
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#include "Selection.h"
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#include "CustomMessages.h"
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#include "Camera.h"
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#include "Manifest.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//
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// Layout types for remembering the last layout of the dialog. We could
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// also remember this as an array of booleans for which pages were visible.
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//
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enum LayoutType_t
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{
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ltZero, // Special enums for initialization
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ltNone,
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ltSolid, // Enable groups only
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ltSolidMulti, // Enable none
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ltEntity, // Enable entity, flags, groups
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ltEntityMulti, // Enable entity, flags
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ltWorld, // Enable entity, flags, groups
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ltModelEntity, // Enable entity, flags, groups, model,
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ltMulti // Enable none
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};
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IMPLEMENT_DYNAMIC(CObjectProperties, CPropertySheet)
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BEGIN_MESSAGE_MAP(CObjectProperties, CPropertySheet)
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//{{AFX_MSG_MAP(CObjectProperties)
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ON_WM_KILLFOCUS()
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ON_WM_ACTIVATE()
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ON_WM_CLOSE()
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ON_WM_PAINT()
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ON_WM_SIZE()
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ON_WM_SHOWWINDOW()
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ON_WM_CREATE()
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ON_COMMAND(IDOK, OnApply )
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ON_COMMAND(ID_APPLY_NOW, OnApply )
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ON_COMMAND(IDCANCEL, OnCancel)
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ON_COMMAND(IDI_INPUT, OnInputs)
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ON_COMMAND(IDI_OUTPUT, OnOutputs)
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ON_COMMAND(IDD_EDIT_INSTANCE, OnEditInstance)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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IMPLEMENT_DYNAMIC(editCMapClass, CObject);
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IMPLEMENT_DYNAMIC(editCEditGameClass, CObject);
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static editCMapClass e_CMapClass;
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static editCEditGameClass e_CEditGameClass;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CObjectProperties::CObjectProperties(void) :
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CPropertySheet()
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{
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m_bDummy = false;
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m_pDummy = NULL;
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m_pInputButton = NULL;
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m_pOutputButton = NULL;
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m_pInstanceButton = NULL;
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m_pOrgObjects = NULL;
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m_bDataDirty = false;
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m_bCanEdit = false;
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CreatePages();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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// Input : nIDCaption -
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// pParentWnd -
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// iSelectPage -
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//-----------------------------------------------------------------------------
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CObjectProperties::CObjectProperties(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage)
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:CPropertySheet(nIDCaption, pParentWnd, iSelectPage)
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{
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m_bDummy = false;
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m_pDummy = NULL;
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m_pInputButton = NULL;
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m_pOutputButton = NULL;
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m_pInstanceButton = NULL;
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m_bCanEdit = false;
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CreatePages();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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// Input : pszCaption -
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// pParentWnd -
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// iSelectPage -
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//-----------------------------------------------------------------------------
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CObjectProperties::CObjectProperties(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage)
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:CPropertySheet(pszCaption, pParentWnd, iSelectPage)
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{
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m_bDummy = false;
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m_pDummy = NULL;
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m_pInputButton = NULL;
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m_pOutputButton = NULL;
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m_pInstanceButton = NULL;
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m_bCanEdit = false;
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CreatePages();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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CObjectProperties::~CObjectProperties()
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{
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delete m_pDummy;
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delete m_pEntity;
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delete m_pFlags;
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delete m_pGroups;
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delete m_pOutput;
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delete m_pInput;
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delete m_pModel;
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delete m_pInputButton;
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delete m_pOutputButton;
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delete m_pInstanceButton;
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delete[] m_ppPages;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Creates all possible pages and attaches our object list to them.
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// Not all will be used depending on the types of objects being edited.
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//-----------------------------------------------------------------------------
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void CObjectProperties::CreatePages(void)
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{
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//VPROF_BUDGET( "CObjectProperties::CreatePages", "Object Properties" );
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m_pEntity = new COP_Entity;
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m_pEntity->SetObjectList(&m_DstObjects);
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m_pFlags = new COP_Flags;
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m_pFlags->SetObjectList(&m_DstObjects);
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// There are some dependencies between the entity and flags tabs since
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// they both edit the spawnflags property.
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m_pEntity->SetFlagsPage( m_pFlags );
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m_pFlags->SetEntityPage( m_pEntity );
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m_pGroups = new COP_Groups;
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m_pGroups->SetObjectList(&m_DstObjects);
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m_pOutput = new COP_Output;
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m_pOutput->SetObjectList(&m_DstObjects);
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m_pInput = new COP_Input;
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m_pInput->SetObjectList(&m_DstObjects);
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m_pModel = new COP_Model;
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m_pModel->SetObjectList(&m_DstObjects);
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m_pDummy = new CPropertyPage(IDD_OBJPAGE_DUMMY);
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m_ppPages = NULL;
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m_nPages = 0;
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m_pLastActivePage = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pType -
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//-----------------------------------------------------------------------------
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PVOID CObjectProperties::GetEditObject(CRuntimeClass *pType)
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{
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//VPROF_BUDGET( "CObjectProperties::GetEditObject", "Object Properties" );
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if (pType == RUNTIME_CLASS(editCMapClass))
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{
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return PVOID((CMapClass*)&e_CMapClass);
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}
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else if (pType == RUNTIME_CLASS(editCEditGameClass))
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{
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return PVOID((CEditGameClass*)&e_CEditGameClass);
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}
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Assert(0);
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pobj -
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// pType -
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//-----------------------------------------------------------------------------
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PVOID CObjectProperties::GetEditObjectFromMapObject(CMapClass *pobj, CRuntimeClass *pType)
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{
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//VPROF_BUDGET( "CObjectProperties::GetEditObjectFromMapObject", "Object Properties" );
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if (pType == RUNTIME_CLASS(editCMapClass))
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{
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return PVOID(pobj);
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}
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else if (pType == RUNTIME_CLASS(editCEditGameClass))
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{
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if (pobj->IsMapClass(MAPCLASS_TYPE(CMapEntity)))
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{
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return PVOID((CEditGameClass*)((CMapEntity*)pobj));
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}
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if (pobj->IsMapClass(MAPCLASS_TYPE(CMapWorld)))
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{
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return PVOID((CEditGameClass*)((CMapWorld*)pobj));
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pobj -
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//-----------------------------------------------------------------------------
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void CObjectProperties::CopyDataToEditObjects(CMapClass *pobj)
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{
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//VPROF_BUDGET( "CObjectProperties::CopyDataToEditObjects", "Object Properties" );
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//
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// All copies here are done without updating object dependencies, because
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// we're copying to a place that is outside of the world.
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//
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e_CMapClass.CopyFrom(pobj, false);
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if (pobj->IsMapClass(MAPCLASS_TYPE(CMapEntity)))
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{
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e_CEditGameClass.CopyFrom((CEditGameClass *)((CMapEntity *)pobj));
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}
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else if (pobj->IsMapClass(MAPCLASS_TYPE(CMapWorld)))
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{
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e_CEditGameClass.CopyFrom((CEditGameClass *)((CMapWorld *)pobj));
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}
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}
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//------------------------------------------------------------------------------
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// Purpose:
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// Input : nState -
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//------------------------------------------------------------------------------
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void CObjectProperties::SetOutputButtonState(int nState)
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{
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//VPROF_BUDGET( "CObjectProperties::SetOutputButtonState", "Object Properties" );
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if (nState == CONNECTION_GOOD)
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{
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m_pOutputButton->SetIcon(m_hIconOutputGood);
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m_pOutputButton->ShowWindow(SW_SHOW);
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m_pOutputButton->Invalidate();
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m_pOutputButton->UpdateWindow();
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}
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else if (nState == CONNECTION_BAD)
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{
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m_pOutputButton->SetIcon(m_hIconOutputBad);
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m_pOutputButton->ShowWindow(SW_SHOW);
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m_pOutputButton->Invalidate();
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m_pOutputButton->UpdateWindow();
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}
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else
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{
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m_pOutputButton->ShowWindow(SW_HIDE);
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m_pOutputButton->Invalidate();
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m_pOutputButton->UpdateWindow();
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}
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}
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//------------------------------------------------------------------------------
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// Purpose:
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// Input : nState -
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//------------------------------------------------------------------------------
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void CObjectProperties::SetInputButtonState(int nState)
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{
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//VPROF_BUDGET( "CObjectProperties::SetInputButtonState", "Object Properties" );
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if (nState == CONNECTION_GOOD)
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{
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m_pInputButton->SetIcon(m_hIconInputGood);
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m_pInputButton->ShowWindow(SW_SHOW);
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m_pInputButton->Invalidate();
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m_pInputButton->UpdateWindow();
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}
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else if (nState == CONNECTION_BAD)
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{
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m_pInputButton->SetIcon(m_hIconInputBad);
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m_pInputButton->ShowWindow(SW_SHOW);
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m_pInputButton->Invalidate();
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m_pInputButton->UpdateWindow();
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}
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else
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{
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m_pInputButton->ShowWindow(SW_HIDE);
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m_pInputButton->Invalidate();
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m_pInputButton->UpdateWindow();
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: Set icon being displayed on output button.
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//------------------------------------------------------------------------------
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void CObjectProperties::UpdateOutputButton(void)
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{
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//VPROF_BUDGET( "CObjectProperties::UpdateOutputButton", "Object Properties" );
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if (!m_pOutputButton)
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{
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return;
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}
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bool bHaveConnection = false;
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bool bIgnoreHiddenTargets = false;
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if ( m_pOutput )
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bIgnoreHiddenTargets = !m_pOutput->ShouldShowHiddenTargets();
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FOR_EACH_OBJ( m_DstObjects, pos )
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{
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CMapClass *pObject = m_DstObjects.Element(pos);
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if ((pObject != NULL) && (pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity))))
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{
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CMapEntity *pEntity = (CMapEntity *)pObject;
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int nStatus = CEntityConnection::ValidateOutputConnections(pEntity, true, bIgnoreHiddenTargets);
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if (nStatus == CONNECTION_BAD)
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{
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SetOutputButtonState(CONNECTION_BAD);
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return;
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}
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else if (nStatus == CONNECTION_GOOD)
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{
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bHaveConnection = true;
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}
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}
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}
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if (bHaveConnection)
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{
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SetOutputButtonState(CONNECTION_GOOD);
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}
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else
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{
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SetOutputButtonState(CONNECTION_NONE);
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}
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}
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//------------------------------------------------------------------------------
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// Purpose: Set icon being displayed on input button.
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//------------------------------------------------------------------------------
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void CObjectProperties::UpdateInputButton()
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{
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//VPROF_BUDGET( "CObjectProperties::UpdateInputButton", "Object Properties" );
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if (!m_pInputButton)
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{
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return;
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}
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bool bHaveConnection = false;
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FOR_EACH_OBJ( m_DstObjects, pos )
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{
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CMapClass *pObject = m_DstObjects.Element(pos);
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if ((pObject != NULL) && (pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity))))
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{
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CMapEntity *pEntity = (CMapEntity *)pObject;
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int nStatus = CEntityConnection::ValidateInputConnections(pEntity, false);
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if (nStatus == CONNECTION_BAD)
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{
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SetInputButtonState(CONNECTION_BAD);
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return;
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}
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else if (nStatus == CONNECTION_GOOD)
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{
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bHaveConnection = true;
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}
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}
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}
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if (bHaveConnection)
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{
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SetInputButtonState(CONNECTION_GOOD);
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}
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else
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{
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SetInputButtonState(CONNECTION_NONE);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Finds/Creates the buttons.
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//-----------------------------------------------------------------------------
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void CObjectProperties::CreateButtons(void)
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{
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//VPROF_BUDGET( "CObjectProperties::CreateButtons", "Object Properties" );
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#if 0
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// Get the screen location of the hidden apply button(ID_APPLY_NOW)
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rect rcButton;
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pApplyButton->GetWindowRect( &rcButton );
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// Grab, enable and rename the OK button to be Apply
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// (Because <enter> only accelerates IDOK)
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// and we dont want "OK" (apply+close) functionality
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CButton *pOKButton = reinterpret_cast<CButton *>(GetDlgItem(IDOK));
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pOKButton->SetWindowTextA("Apply");
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pOKButton->EnableWindow();
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pOKButton->ShowWindow(SW_SHOWNA);
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pOKButton->MoveWindow(&rcButton);
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#else
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// Grab, enable and DONT show the OK button
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// (Because <enter> only accelerates IDOK)
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// and we dont want "OK" (apply+close) functionality
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CButton *pOKButton = reinterpret_cast<CButton *>(GetDlgItem(IDOK));
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pOKButton->EnableWindow();
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// Dont show the window, just make it active to forward <enter> -> IDOK -> OnApply
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// Grab and enable & show the hidden Apply button too
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CButton *pApplyButton = reinterpret_cast<CButton *>(GetDlgItem(ID_APPLY_NOW));
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pApplyButton->SetButtonStyle( pApplyButton->GetButtonStyle() | BS_DEFPUSHBUTTON );
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pApplyButton->EnableWindow();
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pApplyButton->ShowWindow(SW_SHOWNA);
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#endif
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// Grab and enable & show the hidden Cancel button too
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CButton *pCancelButton = reinterpret_cast<CButton *>(GetDlgItem(IDCANCEL));
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pCancelButton->EnableWindow();
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pCancelButton->ShowWindow(SW_SHOWNA);
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//
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// Load Icons
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//
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CWinApp *pApp = AfxGetApp();
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m_hIconOutputGood = pApp->LoadIcon(IDI_OUTPUT);
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m_hIconOutputBad = pApp->LoadIcon(IDI_OUTPUTBAD);
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m_hIconInputGood = pApp->LoadIcon(IDI_INPUT);
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m_hIconInputBad = pApp->LoadIcon(IDI_INPUTBAD);
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// Create buttons to display connection status icons
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CRect rect;
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GetWindowRect(&rect);
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rect.InflateRect(0, 0, 0, 32);
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MoveWindow(&rect, FALSE);
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GetClientRect(&rect);
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m_pInputButton = new CButton;
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m_pInputButton->Create(_T("My button"), WS_CHILD|WS_VISIBLE|BS_ICON|BS_FLAT, CRect(6,rect.bottom - 34,38,rect.bottom - 2), this, IDI_INPUT);
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m_pOutputButton = new CButton;
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m_pOutputButton->Create(_T("My button"), WS_CHILD|WS_VISIBLE|BS_ICON|BS_FLAT, CRect(40,rect.bottom - 34,72,rect.bottom - 2), this, IDI_OUTPUT);
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m_pInstanceButton = new CButton;
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m_pInstanceButton->Create( _T( "Edit Instance" ), WS_CHILD|WS_VISIBLE|BS_TEXT, CRect( 6, rect.bottom - 28, 140, rect.bottom - 4 ), this, IDD_EDIT_INSTANCE );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the appropriate page layout for the current object list.
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//-----------------------------------------------------------------------------
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void CObjectProperties::GetTabsForLayout(LayoutType_t eLayoutType, bool &bEntity, bool &bGroups, bool &bFlags, bool &bModel)
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{
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//VPROF_BUDGET( "CObjectProperties::GetTabsForLayout", "Object Properties" );
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bEntity = bGroups = bFlags = bModel = false;
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switch (eLayoutType)
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{
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case ltEntity:
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case ltEntityMulti:
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case ltModelEntity:
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{
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bFlags = true;
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bEntity = true;
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bGroups = true;
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bModel = (eLayoutType == ltModelEntity);
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break;
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}
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case ltSolid:
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{
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bGroups = true;
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break;
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}
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case ltWorld:
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{
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bEntity = true;
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break;
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}
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case ltMulti:
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case ltSolidMulti:
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{
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bGroups = true;
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the appropriate page layout for the current object list.
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//-----------------------------------------------------------------------------
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LayoutType_t CObjectProperties::GetLayout(void)
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{
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//VPROF_BUDGET( "CObjectProperties::GetLayout", "Object Properties" );
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LayoutType_t eLayoutType = ltNone;
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|
|
if ((m_DstObjects.Count() == 0) || (CMapDoc::GetActiveMapDoc() == NULL))
|
|
{
|
|
eLayoutType = ltNone;
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Figure out which layout to use based on the objects being edited.
|
|
//
|
|
bool bFirst = true;
|
|
MAPCLASSTYPE PrevType = MAPCLASS_TYPE(CMapEntity);
|
|
|
|
FOR_EACH_OBJ( m_DstObjects, pos )
|
|
{
|
|
CMapClass *pObject = m_DstObjects.Element(pos);
|
|
MAPCLASSTYPE ThisType = pObject->GetType();
|
|
|
|
if (bFirst)
|
|
{
|
|
bFirst = false;
|
|
|
|
if (ThisType == MAPCLASS_TYPE(CMapEntity))
|
|
{
|
|
CMapEntity *pEntity = (CMapEntity *)pObject;
|
|
|
|
//
|
|
// Only show the model tab when we have a single entity selected that
|
|
// has a model helper.
|
|
//
|
|
if (m_DstObjects.Count() == 1)
|
|
{
|
|
if (pEntity->GetChildOfType((CMapStudioModel *)NULL))
|
|
{
|
|
eLayoutType = ltModelEntity;
|
|
}
|
|
else
|
|
{
|
|
eLayoutType = ltEntity;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
eLayoutType = ltEntityMulti;
|
|
}
|
|
}
|
|
else if ((ThisType == MAPCLASS_TYPE(CMapSolid)) ||
|
|
(ThisType == MAPCLASS_TYPE(CMapGroup)))
|
|
{
|
|
eLayoutType = (m_DstObjects.Count() == 1) ? ltSolid : ltSolidMulti;
|
|
}
|
|
else if (ThisType == MAPCLASS_TYPE(CMapWorld))
|
|
{
|
|
eLayoutType = ltWorld;
|
|
}
|
|
}
|
|
else if (ThisType != PrevType)
|
|
{
|
|
eLayoutType = ltMulti;
|
|
}
|
|
|
|
PrevType = ThisType;
|
|
}
|
|
}
|
|
|
|
return eLayoutType;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::RestoreActivePage(void)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::RestoreActivePage", "Object Properties" );
|
|
|
|
//
|
|
// Try to restore the previously active page. If it is not in the page list
|
|
// just activate page zero.
|
|
//
|
|
bool bPageSet = false;
|
|
for (int i = 0; i < m_nPages; i++)
|
|
{
|
|
if (m_ppPages[i] == m_pLastActivePage)
|
|
{
|
|
SetActivePage(m_pLastActivePage);
|
|
bPageSet = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bPageSet)
|
|
{
|
|
SetActivePage(0);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::SaveActivePage(void)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::SaveActivePage", "Object Properties" );
|
|
|
|
CObjectPage *pPage = (CObjectPage *)GetActivePage();
|
|
if (pPage != NULL)
|
|
{
|
|
m_pLastActivePage = pPage;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets up pages to display based on "m_DstObjects".
|
|
// Output : Returns TRUE if the page structure changed, FALSE if not.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CObjectProperties::SetupPages(void)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::SetupPages", "Object Properties" );
|
|
|
|
static bool bFirstTime = true;
|
|
static LayoutType_t eLastLayoutType = ltZero;
|
|
static LayoutType_t eLastValidLayoutType = ltZero;
|
|
|
|
//
|
|
// Save the current active page.
|
|
//
|
|
if ((eLastLayoutType != ltZero) && (eLastLayoutType != ltNone))
|
|
{
|
|
SaveActivePage();
|
|
}
|
|
|
|
//
|
|
// Determine the appropriate layout for the current object list.
|
|
//
|
|
LayoutType_t eLayoutType = GetLayout();
|
|
|
|
bool bEntity;
|
|
bool bGroups;
|
|
bool bFlags;
|
|
bool bModel;
|
|
GetTabsForLayout(eLayoutType, bEntity, bGroups, bFlags, bModel);
|
|
|
|
//
|
|
// If the layout has not changed, we're done. All the pages are already set up.
|
|
//
|
|
if (eLayoutType == eLastLayoutType)
|
|
{
|
|
//
|
|
// Try to restore the previously active page. If it has been deleted just
|
|
// activate page zero.
|
|
//
|
|
RestoreActivePage();
|
|
return(FALSE);
|
|
}
|
|
|
|
//
|
|
// Forget the last active page when the layout changes from one
|
|
// valid layout to another (such as from entity to solid).
|
|
// Don't reset when switching between model entities and non-model entities,
|
|
// because it's annoying to be switched away from the Outputs tab.
|
|
//
|
|
if ((eLayoutType != ltNone) && (eLayoutType != eLastValidLayoutType) &&
|
|
!((eLayoutType == ltEntity) && (eLastValidLayoutType == ltModelEntity)) &&
|
|
!((eLayoutType == ltModelEntity) && (eLastValidLayoutType == ltEntity)))
|
|
{
|
|
m_pLastActivePage = NULL;
|
|
eLastValidLayoutType = eLayoutType;
|
|
}
|
|
|
|
eLastLayoutType = eLayoutType;
|
|
|
|
CObjectPage::s_bRESTRUCTURING = TRUE;
|
|
|
|
UINT nAddPages = bEntity + bGroups + bFlags + bModel;
|
|
|
|
// don't want to change focus .. just pages!
|
|
CWnd *pActiveWnd = GetActiveWindow();
|
|
|
|
bool bDisabledraw = false;
|
|
if (::IsWindow(m_hWnd) && IsWindowVisible())
|
|
{
|
|
SetRedraw(FALSE);
|
|
bDisabledraw = true;
|
|
}
|
|
|
|
if (!m_bDummy && (nAddPages == 0))
|
|
{
|
|
AddPage(m_pDummy);
|
|
m_bDummy = true;
|
|
}
|
|
else if (m_bDummy && (nAddPages > 0))
|
|
{
|
|
RemovePage(m_pDummy);
|
|
m_bDummy = false;
|
|
}
|
|
|
|
struct
|
|
{
|
|
bool m_bIsVisible;
|
|
bool m_bWantVisible;
|
|
CObjectPage *m_pPage;
|
|
} pages[] =
|
|
{
|
|
{false, bEntity, m_pEntity},
|
|
{false, bEntity, m_pOutput},
|
|
{false, bEntity, m_pInput},
|
|
{false, bModel, m_pModel},
|
|
{false, bFlags, m_pFlags},
|
|
{false, bGroups, m_pGroups}
|
|
};
|
|
|
|
// First, remove pages that we don't want visible.
|
|
// Also store if they're visible.
|
|
for ( int i=0; i < ARRAYSIZE( pages ); i++ )
|
|
{
|
|
pages[i].m_bIsVisible = ( GetPageIndex( pages[i].m_pPage ) != -1 );
|
|
if ( pages[i].m_bIsVisible && !pages[i].m_bWantVisible)
|
|
{
|
|
// It's visible but they don't want it there.
|
|
RemovePage( pages[i].m_pPage );
|
|
pages[i].m_bIsVisible = false;
|
|
}
|
|
}
|
|
|
|
// We're about to add pages, but it'll only add them to the right of what's already there,
|
|
// so we must get rid of anything to the right of our leftmost addition.
|
|
for ( int i=0; i < ARRAYSIZE( pages ); i++ )
|
|
{
|
|
if ( !pages[i].m_bIsVisible && pages[i].m_bWantVisible )
|
|
{
|
|
// Ok, page i needs to be on, so nuke everything to the right of it.
|
|
for ( int j=i+1; j < ARRAYSIZE( pages ); j++ )
|
|
{
|
|
if ( pages[j].m_bIsVisible )
|
|
{
|
|
RemovePage( pages[j].m_pPage );
|
|
pages[j].m_bIsVisible = false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
for ( int i=0; i < ARRAYSIZE( pages ); i++ )
|
|
{
|
|
if ( !pages[i].m_bIsVisible && pages[i].m_bWantVisible )
|
|
AddPage( pages[i].m_pPage );
|
|
}
|
|
|
|
//
|
|
// Store active pages in our array.
|
|
//
|
|
if (!m_bDummy)
|
|
{
|
|
delete[] m_ppPages;
|
|
m_nPages = GetPageCount();
|
|
m_ppPages = new CObjectPage*[m_nPages];
|
|
|
|
for (int i = 0; i < m_nPages; i++)
|
|
{
|
|
m_ppPages[i] = (CObjectPage *)GetPage(i);
|
|
m_ppPages[i]->m_bFirstTimeActive = true;
|
|
m_ppPages[i]->m_bHasUpdatedData = false;
|
|
}
|
|
}
|
|
|
|
CObjectPage::s_bRESTRUCTURING = FALSE;
|
|
|
|
//VPROF_BUDGET( "CObjectProperties::RestoreActivePage", "Object Properties" );
|
|
RestoreActivePage();
|
|
|
|
//
|
|
// Enable redraws if they were disabled above.
|
|
//
|
|
if (bDisabledraw)
|
|
{
|
|
SetRedraw(TRUE);
|
|
Invalidate(FALSE);
|
|
}
|
|
|
|
// Set button status
|
|
UpdateOutputButton();
|
|
UpdateInputButton();
|
|
|
|
if (pActiveWnd != NULL)
|
|
{
|
|
pActiveWnd->SetActiveWindow();
|
|
}
|
|
|
|
bFirstTime = false;
|
|
|
|
return TRUE; // pages changed - return true
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose: Set object properties dialogue to the Output tab and highlight
|
|
// the given item
|
|
// Input : pConnection -
|
|
//------------------------------------------------------------------------------
|
|
void CObjectProperties::SetPageToOutput(CEntityConnection *pConnection)
|
|
{
|
|
if ( m_bDataDirty )
|
|
ReloadData();
|
|
|
|
SetActivePage(m_pOutput);
|
|
m_pOutput->SetSelectedConnection(pConnection);
|
|
}
|
|
|
|
void CObjectProperties::SetPageToInput(CEntityConnection *pConnection)
|
|
{
|
|
if ( m_bDataDirty )
|
|
ReloadData();
|
|
|
|
SetActivePage(m_pInput);
|
|
|
|
m_pInput->SetSelectedConnection(pConnection);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::SaveData(void)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::SaveData", "Object Properties" );
|
|
|
|
//
|
|
// Make sure window is visible - don't want to save otherwise.
|
|
//
|
|
if (!IsWindowVisible())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// we should never save in a dirty state
|
|
if ( m_bDataDirty )
|
|
return;
|
|
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
if (!pDoc || !m_DstObjects.Count() || m_bDummy)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Transfer all page data to the objects being edited.
|
|
//
|
|
GetHistory()->MarkUndoPosition( pDoc->GetSelection()->GetList(), "Change Properties");
|
|
|
|
// Don't keep all the world's children when we're editing the world, because
|
|
// that's really slow (and pointless since all we're changing is keyvalues).
|
|
bool bKeptWorld = false;
|
|
if (m_DstObjects.Count() == 1)
|
|
{
|
|
CMapClass *pObject = m_DstObjects.Element( 0 );
|
|
if ( IsWorldObject(pObject) )
|
|
{
|
|
GetHistory()->KeepNoChildren(pObject);
|
|
bKeptWorld = true;
|
|
}
|
|
}
|
|
|
|
if (!bKeptWorld)
|
|
{
|
|
GetHistory()->Keep(&m_DstObjects);
|
|
}
|
|
|
|
for (int i = 0; i < m_nPages; i++)
|
|
{
|
|
//
|
|
// Pages that have never been shown have no hwnd.
|
|
//
|
|
if (IsWindow(m_ppPages[i]->m_hWnd) && m_ppPages[i]->m_bHasUpdatedData )
|
|
{
|
|
m_ppPages[i]->SaveData();
|
|
}
|
|
}
|
|
|
|
// Objects may have changed. Update the views.
|
|
|
|
pDoc->SetModifiedFlag();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Submits the objects to be edited to the property pages so they can
|
|
// update their controls.
|
|
// Input : iPage - Page index or -1 to update all pages.
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::LoadDataForPages(int iPage)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::LoadDataForPages", "Object Properties" );
|
|
|
|
if (m_bDummy)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Determine whether we are editing multiple objects or not.
|
|
//
|
|
bool bMultiEdit = (m_DstObjects.Count() > 1);
|
|
m_bCanEdit = true;
|
|
|
|
//
|
|
// Submit the edit objects to each page one at a time.
|
|
//
|
|
int nMode = CObjectPage::LoadFirstData;
|
|
|
|
FOR_EACH_OBJ( m_DstObjects, pos )
|
|
{
|
|
CMapClass *pobj = m_DstObjects.Element(pos);
|
|
|
|
if ( pobj->IsEditable() == false )
|
|
{
|
|
m_bCanEdit = false;
|
|
}
|
|
|
|
if (iPage != -1)
|
|
{
|
|
//
|
|
// Specific page.
|
|
//
|
|
m_ppPages[iPage]->SetMultiEdit(bMultiEdit);
|
|
|
|
void *pObject = GetEditObjectFromMapObject(pobj, m_ppPages[iPage]->GetEditObjectRuntimeClass());
|
|
if (pObject != NULL)
|
|
{
|
|
m_ppPages[iPage]->UpdateData(nMode, pObject, m_bCanEdit);
|
|
m_ppPages[iPage]->m_bHasUpdatedData = true;
|
|
}
|
|
}
|
|
else for (int i = 0; i < m_nPages; i++)
|
|
{
|
|
//
|
|
// All pages.
|
|
//
|
|
m_ppPages[i]->SetMultiEdit(bMultiEdit);
|
|
|
|
// This page hasn't even been shown yet. Don't bother updating its data.
|
|
if (m_ppPages[i]->m_bFirstTimeActive)
|
|
continue;
|
|
|
|
void *pObject = GetEditObjectFromMapObject(pobj, m_ppPages[i]->GetEditObjectRuntimeClass());
|
|
if (pObject != NULL)
|
|
{
|
|
m_ppPages[i]->UpdateData(nMode, pObject, m_bCanEdit);
|
|
m_ppPages[i]->m_bHasUpdatedData = true;
|
|
}
|
|
}
|
|
|
|
nMode = CObjectPage::LoadData;
|
|
}
|
|
|
|
CButton *pApplyButton = reinterpret_cast<CButton *>(GetDlgItem(ID_APPLY_NOW));
|
|
pApplyButton->EnableWindow( ( m_bCanEdit ? TRUE : FALSE ) );
|
|
|
|
//
|
|
// Tell the pages that we are done submitting data.
|
|
//
|
|
if (iPage != -1)
|
|
{
|
|
//
|
|
// Specific page.
|
|
//
|
|
m_ppPages[iPage]->UpdateData(CObjectPage::LoadFinished, NULL, m_bCanEdit);
|
|
}
|
|
else for (int i = 0; i < m_nPages; i++)
|
|
{
|
|
//
|
|
// All pages.
|
|
//
|
|
|
|
// This page hasn't even been shown yet. Don't bother updating its data.
|
|
if (m_ppPages[i]->m_bFirstTimeActive)
|
|
continue;
|
|
|
|
m_ppPages[i]->UpdateData(CObjectPage::LoadFinished, NULL, m_bCanEdit);
|
|
}
|
|
|
|
//
|
|
// Update the input/output icons based on the new data.
|
|
//
|
|
UpdateOutputButton();
|
|
UpdateInputButton();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds the object to m_DstObjects unless it is a group, in which case
|
|
// it is expanded (recursively) to its children.
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::AddObjectExpandGroups(CMapClass *pObject)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::AddObjectExpandGroups", "Object Properties" );
|
|
|
|
if (pObject->IsGroup())
|
|
{
|
|
const CMapObjectList *pChildren = pObject->GetChildren();
|
|
|
|
FOR_EACH_OBJ( *pChildren, pos )
|
|
{
|
|
AddObjectExpandGroups( pChildren->Element(pos) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_DstObjects.AddToTail(pObject);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates the property page data when the selection contents change.
|
|
// Input : pObjects - List of currently selected objects.
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::ReloadData()
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::LoadData", "Object Properties" );
|
|
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
|
|
//
|
|
// Disable window so it does not gain focus during this operation.
|
|
//
|
|
EnableWindow(FALSE);
|
|
|
|
|
|
//
|
|
// Transfer the objects from pObjects to m_DstObjects, expanding
|
|
// groups to their member children.
|
|
//
|
|
m_DstObjects.RemoveAll();
|
|
if ( m_pOrgObjects )
|
|
{
|
|
FOR_EACH_OBJ( (*m_pOrgObjects), pos )
|
|
{
|
|
AddObjectExpandGroups( m_pOrgObjects->Element(pos) );
|
|
}
|
|
}
|
|
|
|
m_pInstanceButton->ShowWindow( SW_HIDE );
|
|
|
|
//
|
|
// If there is only one object selected, copy its data to our temporary
|
|
// edit objects.
|
|
//
|
|
if (m_DstObjects.Count() == 1)
|
|
{
|
|
//
|
|
// Copy the single destination object's data to our temporary
|
|
// edit objects.
|
|
//
|
|
CMapClass *pobj = m_DstObjects.Element(0);
|
|
CopyDataToEditObjects( pobj );
|
|
|
|
//
|
|
// Set the window title to include the object's description.
|
|
//
|
|
char szTitle[MAX_PATH];
|
|
sprintf(szTitle, "Object Properties: %s", pobj->GetDescription());
|
|
SetWindowText(szTitle);
|
|
|
|
CManifestInstance *pManifestInstance = dynamic_cast< CManifestInstance * >( pobj );
|
|
if ( pManifestInstance )
|
|
{
|
|
CManifest *pManifest = CMapDoc::GetManifest();
|
|
|
|
if ( pManifest )
|
|
{
|
|
ShowWindow( SW_HIDE );
|
|
if ( pDoc )
|
|
{
|
|
pDoc->UpdateAllViews( MAPVIEW_UPDATE_SELECTION | MAPVIEW_UPDATE_TOOL | MAPVIEW_RENDER_NOW );
|
|
}
|
|
pManifest->SetPrimaryMap( pManifestInstance->GetManifestMap() );
|
|
return;
|
|
}
|
|
}
|
|
|
|
CMapEntity *pEntity = dynamic_cast< CMapEntity * >( pobj );
|
|
if ( pEntity )
|
|
{
|
|
if ( strcmpi( pEntity->GetClassName(), "func_instance" ) == 0 )
|
|
{
|
|
pDoc->PopulateInstance( pEntity );
|
|
CMapInstance *pMapInstance = pEntity->GetChildOfType( ( CMapInstance * )NULL );
|
|
if ( pMapInstance && pMapInstance->GetInstancedMap() )
|
|
{
|
|
m_pInstanceButton->ShowWindow( SW_SHOW );
|
|
}
|
|
}
|
|
else if ( strcmpi( pEntity->GetClassName(), "func_instance_parms" ) == 0 )
|
|
{
|
|
if ( pDoc )
|
|
{
|
|
pDoc->PopulateInstanceParms( pEntity );
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
else if (m_DstObjects.Count() > 1)
|
|
{
|
|
SetWindowText("Object Properties: multiple objects");
|
|
}
|
|
else
|
|
{
|
|
SetWindowText("Object Properties");
|
|
}
|
|
|
|
SetupPages();
|
|
LoadDataForPages();
|
|
|
|
EnableWindow(TRUE);
|
|
|
|
m_bDataDirty = false;
|
|
}
|
|
|
|
|
|
BOOL CObjectProperties::OnInitDialog()
|
|
{
|
|
BOOL b = CPropertySheet::OnInitDialog();
|
|
SetWindowText("Object Properties");
|
|
|
|
CreateButtons();
|
|
UpdateAnchors( NULL );
|
|
|
|
return b;
|
|
}
|
|
|
|
|
|
void CObjectProperties::UpdateAnchors( CWnd *pPage )
|
|
{
|
|
if ( !GetSafeHwnd() )
|
|
return;
|
|
|
|
// Anchor stuff.
|
|
HWND hTab = NULL;
|
|
if ( GetTabControl() )
|
|
hTab = GetTabControl()->GetSafeHwnd();
|
|
|
|
CAnchorDef anchorDefs[] =
|
|
{
|
|
CAnchorDef( IDOK, k_eSimpleAnchorBottomRight ),
|
|
CAnchorDef( ID_APPLY_NOW, k_eSimpleAnchorBottomRight ),
|
|
CAnchorDef( IDCANCEL, k_eSimpleAnchorBottomRight ),
|
|
CAnchorDef( IDI_INPUT, k_eSimpleAnchorBottomRight ),
|
|
CAnchorDef( IDI_OUTPUT, k_eSimpleAnchorBottomRight ),
|
|
CAnchorDef( IDD_EDIT_INSTANCE, k_eSimpleAnchorBottomRight ),
|
|
CAnchorDef( hTab, k_eSimpleAnchorAllSides ),
|
|
CAnchorDef( pPage ? pPage->GetSafeHwnd() : (HWND)NULL, k_eSimpleAnchorAllSides )
|
|
};
|
|
m_AnchorMgr.Init( GetSafeHwnd(), anchorDefs, ARRAYSIZE( anchorDefs ) );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Closes the object properties dialog, saving changes.
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::OnClose(void)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::OnClose", "Object Properties" );
|
|
OnApply();
|
|
|
|
ShowWindow(SW_HIDE);
|
|
}
|
|
|
|
void CObjectProperties::OnPaint()
|
|
{
|
|
CPaintDC dc(this); // device context for painting
|
|
|
|
if ( m_bDataDirty )
|
|
ReloadData();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : bShow -
|
|
// nStatus -
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::OnShowWindow(BOOL bShow, UINT nStatus)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::OnShowWindow", "Object Properties" );
|
|
|
|
// Forget the last active page when the window is hidden or shown.
|
|
// FIXME: SetupPages calls SaveActivePage, so we must switch to page 0 here
|
|
SetActivePage(0);
|
|
m_pLastActivePage = NULL;
|
|
|
|
CPropertySheet::OnShowWindow(bShow, nStatus);
|
|
|
|
for (int i = 0; i < m_nPages; i++)
|
|
{
|
|
m_ppPages[i]->OnShowPropertySheet(bShow, nStatus);
|
|
}
|
|
}
|
|
|
|
|
|
void CObjectProperties::OnSize( UINT nType, int cx, int cy )
|
|
{
|
|
m_AnchorMgr.OnSize();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the Apply button.
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::OnApply(void)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::OnApply", "Object Properties" );
|
|
|
|
if ( !m_bCanEdit )
|
|
{
|
|
return;
|
|
}
|
|
|
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
|
if ( !pDoc )
|
|
return;
|
|
|
|
//We lock visgroup updates here because activities in the object properties dialog can
|
|
//change visgroups which, if updated, will change the object properties, causing problems.
|
|
//All visgroup updates will occur at the end of this apply operation.
|
|
bool bLocked = pDoc->VisGroups_LockUpdates( true );
|
|
|
|
for (int i = 0; i < m_nPages; i++)
|
|
{
|
|
if (!m_ppPages[i]->OnApply())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Save and reload the data so the GUI updates.
|
|
//
|
|
SaveData();
|
|
|
|
ReloadData();
|
|
|
|
// Pass along the apply message to the entities.
|
|
FOR_EACH_OBJ( m_DstObjects, pos )
|
|
{
|
|
CMapClass *pObject = m_DstObjects.Element( pos );
|
|
if ( pObject )
|
|
{
|
|
pObject->OnApply();
|
|
}
|
|
}
|
|
|
|
if ( bLocked )
|
|
{
|
|
pDoc->VisGroups_LockUpdates( false );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles <return> keys sent to OK -> apply instead
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::OnOK(void)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::OnClose", "Object Properties" );
|
|
OnApply();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the Apply button.
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::OnCancel(void)
|
|
{
|
|
ShowWindow(SW_HIDE);
|
|
|
|
// reload original data and overwrite any changes made prio
|
|
ReloadData();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the input icon button.
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::OnInputs(void)
|
|
{
|
|
SetActivePage(m_pInput);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the output icon button.
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::OnOutputs(void)
|
|
{
|
|
SetActivePage(m_pOutput);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: handle the pushing of the Edit Instance button. Will attempt to
|
|
// switch to the map document containing the instance.
|
|
// Input : none
|
|
// Output : none
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::OnEditInstance(void)
|
|
{
|
|
if (m_DstObjects.Count() == 1)
|
|
{
|
|
CMapClass *pObj = m_DstObjects.Element( 0 );
|
|
CMapEntity *pEntity = dynamic_cast< CMapEntity * >( pObj );
|
|
|
|
if ( pEntity )
|
|
{
|
|
EnumChildrenPos_t pos;
|
|
CMapClass *pChild = pEntity->GetFirstDescendent( pos );
|
|
while ( pChild != NULL )
|
|
{
|
|
CMapInstance *pMapInstance = dynamic_cast< CMapInstance * >( pChild );
|
|
if ( pMapInstance != NULL )
|
|
{
|
|
OnClose();
|
|
|
|
pMapInstance->SwitchTo();
|
|
}
|
|
|
|
pChild = pEntity->GetNextDescendent( pos );
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
int CObjectProperties::OnCreate(LPCREATESTRUCT lpCreateStruct)
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::OnCreate", "Object Properties" );
|
|
|
|
lpCreateStruct->dwExStyle |= WS_EX_TOOLWINDOW;
|
|
|
|
if (CPropertySheet::OnCreate(lpCreateStruct) == -1)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CObjectProperties::SetObjectList(const CMapObjectList *pObjectList)
|
|
{
|
|
m_pOrgObjects = pObjectList;
|
|
MarkDataDirty();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CObjectProperties::MarkDataDirty()
|
|
{
|
|
//VPROF_BUDGET( "CObjectProperties::RefreshData", "Object Properties" );
|
|
|
|
// if flag already set, dont touch anything
|
|
if ( m_bDataDirty )
|
|
return;
|
|
|
|
for (int i = 0; i < m_nPages; i++)
|
|
{
|
|
if (m_ppPages[i]->m_hWnd)
|
|
{
|
|
m_ppPages[i]->RememberState();
|
|
m_ppPages[i]->MarkDataDirty();
|
|
}
|
|
}
|
|
|
|
Invalidate( false );
|
|
|
|
m_DstObjects.RemoveAll();
|
|
|
|
m_bDataDirty = true;
|
|
}
|
|
|