mirror of
https://github.com/nillerusr/source-engine.git
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89 lines
2.9 KiB
Plaintext
89 lines
2.9 KiB
Plaintext
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--- 02/10
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* fixed crash when loading same .fgd twice
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+ added new "build programs" field - "bsp directory". this is used
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in the non-expert compile for a location to save the compiled
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BSP. also is a new parameter variable in expert mode - "$bspdir".
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--- 02/02
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(b) * fixed problem loading old cmdseq.wc files
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* default pointentity wasn't working - fixed. (default solid
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entity always did work.)
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* fixed map directory being ignored.
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* fixed about box version.
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* fixed semicolon separation problem in multiple .WADs.
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* fixed problem with lockup after running game in NORMAL
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run-map mode.
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--- 01/30
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* fixed the texture applicator "apply" button.
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* fixed non-expert run map - works now for all games.
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* solids keep their shape when resized way down, then back up.
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* took out 3-4-5-6 keys in 3d window (changed front clip plane
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and fov.)
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--- 01/28
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* pointfile loader now tries to find a default pointfile (same
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directory as the loaded map, with a .pts or a .lin extension)
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and asks if you'd like to load it (if found) instead of
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picking one yourself.
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* visgroups are displayed when you load a map now. they had to
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be fiddled with before.
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+ new expert run map variables for use in the COMMAND part of an
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expert compile step, that are replaced with the BUILD PROGRAMS
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tab info (that was meant to be confusing):
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$vis_exe
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$bsp_exe
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$light_exe
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$game_exe
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--- 01/27
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* the map size limit is back to -4096 to +4096.
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* fixed more of the non-expert run map dialog. should work better
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now.
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* the default pointentity/solidentity feature works now.
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+ added pointfile loader. access it from the MAP menu. when the
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pointfile is loaded, use the HOME/END keys to cycle through the
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points.
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---
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* quake2 maps were being saved with "wad" "" - fixed.
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* added "build programs" tab - set up the build utilities/game
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executable for each game configuration.
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* moved game directory and map directory fields from the general
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tab to the game configs tab.
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* run map NON-expert dialog doesn't totally work yet. it should
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be alright for now, though.
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---
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* fixed the pick color button showing up where it's not supposed to
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* fixed the face attributes getting all mixed up in a carve
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* can no longer edit a game config that is not selected (used to
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crash - now you just can't do it)
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* PAK files are now never saved in the wad file list of a MAP file.
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also a check is now made for each WAD file to make sure it is
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the same texture format as the document before saving to the MAP's
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WAD list.
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---
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+ added two new variable types to the FGD file - color255 and color1.
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these tell worldcraft to display a "pick color" button in entity
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smartedit to aid selection of colors. the difference between the
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two is that color255 uses integer components of 0-255, and color1
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uses fractional components of 0.0-1.0.
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* face properties window no longer docks - easiest UI choice because
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it's so big
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* fixed texture browser - changing filters did not redraw the
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texture list properly sometimes.
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