mirror of
https://github.com/nillerusr/source-engine.git
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691 lines
17 KiB
C++
691 lines
17 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Rendering and mouse handling in the 2D view.
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//
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//===========================================================================//
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#include "stdafx.h"
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#include "hammer.h"
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#include "MapView2D.h"
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#include "MapView3D.h"
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#include "MapDoc.h"
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#include "Render2D.h"
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#include "ToolManager.h"
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#include "History.h"
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#include "TitleWnd.h"
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#include "mainfrm.h"
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#include "MapSolid.h"
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#include "ToolMorph.h" // FIXME: remove
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#include "MapWorld.h"
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#include "camera.h"
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#include "Manifest.h"
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#include "MapInstance.h"
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#include "Options.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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extern bool g_bUpdateBones2D;
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static DrawType_t __eNextViewType = VIEW2D_XY;
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IMPLEMENT_DYNCREATE(CMapView2D, CMapView2DBase)
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BEGIN_MESSAGE_MAP(CMapView2D, CMapView2DBase)
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//{{AFX_MSG_MAP(CMapView2D)
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ON_WM_KEYDOWN()
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ON_COMMAND(ID_VIEW_2DXY, OnView2dxy)
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ON_COMMAND(ID_VIEW_2DYZ, OnView2dyz)
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ON_COMMAND(ID_VIEW_2DXZ, OnView2dxz)
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ON_COMMAND_EX(ID_TOOLS_ALIGNTOP, OnToolsAlign)
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ON_COMMAND_EX(ID_TOOLS_ALIGNBOTTOM, OnToolsAlign)
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ON_COMMAND_EX(ID_TOOLS_ALIGNLEFT, OnToolsAlign)
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ON_COMMAND_EX(ID_TOOLS_ALIGNRIGHT, OnToolsAlign)
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ON_COMMAND_EX(ID_FLIP_HORIZONTAL, OnFlip)
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ON_COMMAND_EX(ID_FLIP_VERTICAL, OnFlip)
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ON_UPDATE_COMMAND_UI(ID_FLIP_HORIZONTAL, OnUpdateEditSelection)
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ON_UPDATE_COMMAND_UI(ID_FLIP_VERTICAL, OnUpdateEditSelection)
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ON_UPDATE_COMMAND_UI(ID_TOOLS_ALIGNTOP, OnUpdateEditSelection)
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ON_UPDATE_COMMAND_UI(ID_TOOLS_ALIGNBOTTOM, OnUpdateEditSelection)
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ON_UPDATE_COMMAND_UI(ID_TOOLS_ALIGNLEFT, OnUpdateEditSelection)
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ON_UPDATE_COMMAND_UI(ID_TOOLS_ALIGNRIGHT, OnUpdateEditSelection)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//-----------------------------------------------------------------------------
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// Purpose: Allows for iteration of draw types in order.
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// Input : eDrawType - Current draw type.
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// Output : Returns the next draw type in the list: XY, YZ, XZ. List wraps.
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//-----------------------------------------------------------------------------
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static DrawType_t NextDrawType(DrawType_t eDrawType)
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{
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if (eDrawType == VIEW2D_XY)
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{
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return(VIEW2D_YZ);
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}
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if (eDrawType == VIEW2D_YZ)
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{
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return(VIEW2D_XZ);
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}
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return(VIEW2D_XY);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Allows for iteration of draw types in reverse order.
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// Input : eDrawType - Current draw type.
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// Output : Returns the previous draw type in the list: XY, YZ, XZ. List wraps.
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//-----------------------------------------------------------------------------
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static DrawType_t PrevDrawType(DrawType_t eDrawType)
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{
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if (eDrawType == VIEW2D_XY)
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{
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return(VIEW2D_XZ);
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}
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if (eDrawType == VIEW2D_YZ)
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{
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return(VIEW2D_XY);
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}
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return(VIEW2D_YZ);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor. Initializes data members.
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// ---------------------------------------------------------------------------
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CMapView2D::CMapView2D(void)
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{
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//
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// Create next 2d view type.
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//
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__eNextViewType = NextDrawType(__eNextViewType);
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SetDrawType(__eNextViewType);
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m_bUpdateRenderObjects = true;
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m_bLastActiveView = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor. Frees dynamically allocated resources.
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//-----------------------------------------------------------------------------
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CMapView2D::~CMapView2D(void)
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{
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if ( GetMapDoc() )
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{
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GetMapDoc()->RemoveMRU(this);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: First-time initialization of this view.
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//-----------------------------------------------------------------------------
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void CMapView2D::OnInitialUpdate(void)
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{
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// NOTE: This must occur becore OnInitialUpdate
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// Creates the title window
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CreateTitleWindow();
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// NOTE: This must occur becore OnInitialUpdate
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// Other initialization.
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SetDrawType( GetDrawType() );
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CMapView2DBase::OnInitialUpdate();
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// Add to doc's MRU list
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CMapDoc *pDoc = GetMapDoc();
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pDoc->SetMRU(this);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pRender -
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//-----------------------------------------------------------------------------
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void CMapView2D::DrawPointFile( CRender2D *pRender )
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{
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pRender->SetDrawColor( 255,0,0 );
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int nPFPoints = GetMapDoc()->m_PFPoints.Count();
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Vector* pPFPoints = GetMapDoc()->m_PFPoints.Base();
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pRender->MoveTo( pPFPoints[0] );
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for(int i = 1; i < nPFPoints; i++)
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{
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pRender->DrawLineTo( pPFPoints[i] );
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}
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}
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//-----------------------------------------------------------------------------
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// Called when the base class wants the render lists to be recomputed
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//-----------------------------------------------------------------------------
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void CMapView2D::OnRenderListDirty()
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{
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m_bUpdateRenderObjects = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sorts the object to be rendered into one of two groups: normal objects
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// and selected objects, so that selected objects can be rendered last.
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// Input : pObject -
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// pRenderList -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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void CMapView2D::AddToRenderLists(CMapClass *pObject)
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{
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if ( !pObject->IsVisible() )
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return;
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// Don't render groups, render their children instead.
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if ( !pObject->IsGroup() )
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{
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if ( !pObject->IsVisible2D() )
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return;
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Vector vecMins, vecMaxs;
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pObject->GetCullBox( vecMins, vecMaxs );
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if ( IsValidBox( vecMins, vecMaxs ) )
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{
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// Make sure the object is in the update region.
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if ( !IsInClientView(vecMins, vecMaxs) )
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return;
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}
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m_RenderList.AddToTail(pObject);
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}
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// Recurse into children and add them.
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const CMapObjectList *pChildren = pObject->GetChildren();
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FOR_EACH_OBJ( *pChildren, pos )
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{
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AddToRenderLists(pChildren->Element(pos));
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : rectUpdate -
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//-----------------------------------------------------------------------------
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void CMapView2D::Render()
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{
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CMapDoc *pDoc = GetMapDoc();
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CMapWorld *pWorld = pDoc->GetMapWorld();
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CManifest *pManifest = pDoc->GetManifest();
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if ( pManifest )
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{
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pWorld = pManifest->GetManifestWorld();
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}
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GetRender()->StartRenderFrame();
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if ( Options.general.bRadiusCulling )
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{
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DrawCullingCircleHelper2D( GetRender() );
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}
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// Draw grid if enabled.
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if (pDoc->m_bShowGrid)
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{
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DrawGrid( GetRender(), axHorz, axVert, 0 );
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}
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//
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// Draw the world if we have one.
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//
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if (pWorld == NULL)
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return;
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// Traverse the entire world, sorting visible elements into two arrays:
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// Normal objects and selected objects, so that we can render the selected
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// objects last.
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//
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if ( m_bUpdateRenderObjects )
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{
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m_RenderList.RemoveAll();
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// fill render lists with visible objects
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AddToRenderLists( pWorld );
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g_bUpdateBones2D = true;
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}
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//
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// Render normal (nonselected) objects first
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//
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GetRender()->PrepareInstanceStencil();
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CUtlVector<CMapClass *> selectedObjects;
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CUtlVector<CMapClass *> helperObjects;
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for (int i = 0; i < m_RenderList.Count(); i++)
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{
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CMapClass *pObject = m_RenderList[i];
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if ( pObject->IsSelected() )
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{
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// render later
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if ( pObject->GetToolObject(0,false) )
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{
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helperObjects.AddToTail( pObject );
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}
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else
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{
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selectedObjects.AddToTail( pObject );
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}
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}
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else
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{
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// render now
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pObject->Render2D( GetRender() );
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}
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}
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//
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// Render selected objects in second batch, so they overdraw normal object
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//
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for (int i = 0; i < selectedObjects.Count(); i++)
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{
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selectedObjects[i]->Render2D( GetRender() );
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}
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GetRender()->DrawInstanceStencil();
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//
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// Draw pointfile if enabled.
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//
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if (pDoc->m_PFPoints.Count())
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{
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DrawPointFile( GetRender() );
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}
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pDoc->RenderDocument( GetRender() );
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m_bUpdateRenderObjects = false;
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g_bUpdateBones2D = false;
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// render all tools
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CBaseTool *pCurTool = m_pToolManager->GetActiveTool();
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// render active tool
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if ( pCurTool )
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{
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pCurTool->RenderTool2D( GetRender() );
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}
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// render map helpers at last
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for (int i = 0; i < helperObjects.Count(); i++)
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{
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helperObjects[i]->Render2D( GetRender() );
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}
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GetRender()->EndRenderFrame();
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}
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//-----------------------------------------------------------------------------
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// Purpose: this function will render an instance map at the specific offset and rotation
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// Input : pInstanceClass - the map class of the func_instance
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// pMapClass - the map class of the world spawn of the instance
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// InstanceOrigin - the translation offset
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// InstanceAngles - the axis rotation
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// Output : none
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//-----------------------------------------------------------------------------
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void CMapView2D::RenderInstance( CMapInstance *pInstanceClass, CMapClass *pMapClass, Vector &InstanceOrigin, QAngle &InstanceAngles )
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{
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if ( !pInstanceClass->IsInstanceVisible() )
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{
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return;
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}
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GetRender()->PushInstanceData( pInstanceClass, InstanceOrigin, InstanceAngles );
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RenderInstanceMapClass_r( pMapClass );
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GetRender()->PopInstanceData();
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}
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//-----------------------------------------------------------------------------
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// Purpose: this function will recursively render an instance and all of its children
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// Input : pObject - the object to be rendered
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// Output : none
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//-----------------------------------------------------------------------------
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void CMapView2D::RenderInstanceMapClass_r( CMapClass *pObject )
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{
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if ( !pObject->IsVisible() )
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{
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return;
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}
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// Don't render groups, render their children instead.
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if ( !pObject->IsGroup() )
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{
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if ( !pObject->IsVisible2D() )
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{
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return;
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}
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Vector vecMins, vecMaxs, vecExpandedMins, vecExpandedMaxs;
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pObject->GetCullBox( vecMins, vecMaxs );
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GetRender()->TransformInstanceAABB( vecMins, vecMaxs, vecExpandedMins, vecExpandedMaxs );
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if ( IsValidBox( vecExpandedMins, vecExpandedMaxs ) )
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{
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// Make sure the object is in the update region.
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if ( !IsInClientView( vecExpandedMins, vecExpandedMaxs ) )
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{
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return;
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}
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}
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pObject->Render2D( GetRender() );
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}
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// Recurse into children and add them.
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const CMapObjectList *pChildren = pObject->GetChildren();
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FOR_EACH_OBJ( *pChildren, pos )
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{
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RenderInstanceMapClass_r(pChildren->Element(pos));
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : m_DrawType -
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// bForceUpdate -
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//-----------------------------------------------------------------------------
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void CMapView2D::SetDrawType(DrawType_t drawType)
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{
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Vector vOldView;
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// reset old third axis to selection center level
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m_pCamera->GetViewPoint( vOldView );
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CMapDoc *pDoc = GetMapDoc();
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if ( pDoc && !pDoc->GetSelection()->IsEmpty() )
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{
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Vector vCenter;
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GetMapDoc()->GetSelection()->GetBoundsCenter( vCenter );
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vOldView[axThird] = vCenter[axThird];
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}
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else
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{
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vOldView[axThird] = 0;
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}
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switch (drawType)
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{
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case VIEW2D_XY:
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SetAxes(AXIS_X, FALSE, AXIS_Y, TRUE);
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if ( HasTitleWnd() )
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{
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GetTitleWnd()->SetTitle("top (x/y)");
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}
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break;
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case VIEW2D_YZ:
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SetAxes(AXIS_Y, FALSE, AXIS_Z, TRUE);
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if ( HasTitleWnd() )
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{
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GetTitleWnd()->SetTitle("front (y/z)");
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}
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break;
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case VIEW2D_XZ:
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SetAxes(AXIS_X, FALSE, AXIS_Z, TRUE);
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if ( HasTitleWnd() )
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{
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GetTitleWnd()->SetTitle("side (x/z)");
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}
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break;
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}
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m_eDrawType = drawType;
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m_pCamera->SetViewPoint( vOldView );
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UpdateClientView();
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if (m_bLastActiveView && GetMapDoc())
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{
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GetMapDoc()->UpdateTitle(this);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapView2D::OnView2dxy(void)
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{
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SetDrawType(VIEW2D_XY);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapView2D::OnView2dyz(void)
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{
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SetDrawType(VIEW2D_YZ);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapView2D::OnView2dxz(void)
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{
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SetDrawType(VIEW2D_XZ);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bActivate -
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// pActivateView -
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// pDeactiveView -
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//-----------------------------------------------------------------------------
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void CMapView2D::ActivateView(bool bActivate)
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{
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CMapView2DBase::ActivateView( bActivate );
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if ( bActivate )
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{
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CMapDoc *pDoc = GetMapDoc();
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pDoc->SetMRU(this);
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// tell doc to update title
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m_bLastActiveView = true;
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}
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else
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{
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m_bLastActiveView = false;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : nID -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL CMapView2D::OnToolsAlign(UINT nID)
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{
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CMapDoc *pDoc = GetMapDoc();
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CSelection *pSelection = pDoc->GetSelection();
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const CMapObjectList *pSelList = pSelection->GetList();
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GetHistory()->MarkUndoPosition(pSelList, "Align");
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GetHistory()->Keep(pSelList);
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// convert nID into the appropriate ID_TOOLS_ALIGNxxx define
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// taking into consideration the orientation of the axes
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if(nID == ID_TOOLS_ALIGNTOP && bInvertVert)
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nID = ID_TOOLS_ALIGNBOTTOM;
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else if(nID == ID_TOOLS_ALIGNBOTTOM && bInvertVert)
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nID = ID_TOOLS_ALIGNTOP;
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else if(nID == ID_TOOLS_ALIGNLEFT && bInvertHorz)
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nID = ID_TOOLS_ALIGNRIGHT;
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else if(nID == ID_TOOLS_ALIGNRIGHT && bInvertHorz)
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nID = ID_TOOLS_ALIGNLEFT;
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// use boundbox of selection - move all objects to match extreme
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// side of all the objects
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BoundBox box;
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pSelection->GetBounds(box.bmins, box.bmaxs);
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Vector ptMove( 0, 0, 0 );
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for (int i = 0; i < pSelList->Count(); i++)
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{
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CMapClass *pObject = pSelList->Element(i);
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Vector vecMins;
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Vector vecMaxs;
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pObject->GetRender2DBox(vecMins, vecMaxs);
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// align top
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if (nID == ID_TOOLS_ALIGNTOP)
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{
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ptMove[axVert] = box.bmins[axVert] - vecMins[axVert];
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}
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else if (nID == ID_TOOLS_ALIGNBOTTOM)
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{
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ptMove[axVert] = box.bmaxs[axVert] - vecMaxs[axVert];
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}
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else if (nID == ID_TOOLS_ALIGNLEFT)
|
|
{
|
|
ptMove[axHorz] = box.bmins[axHorz] - vecMins[axHorz];
|
|
}
|
|
else if (nID == ID_TOOLS_ALIGNRIGHT)
|
|
{
|
|
ptMove[axHorz] = box.bmaxs[axHorz] - vecMaxs[axHorz];
|
|
}
|
|
pObject->TransMove(ptMove);
|
|
}
|
|
|
|
pDoc->SetModifiedFlag();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Flips the selection horizontally or vertically (with respect to the
|
|
// view orientation.
|
|
// Input : nID -
|
|
// Output : Returns TRUE on success, FALSE on failure.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CMapView2D::OnFlip(UINT nID)
|
|
{
|
|
CMapDoc *pDoc = GetMapDoc();
|
|
CSelection *pSelection = pDoc->GetSelection();
|
|
const CMapObjectList *pSelList = pSelection->GetList();
|
|
|
|
if ( pSelection->IsEmpty() )
|
|
{
|
|
return TRUE; // no selection
|
|
}
|
|
|
|
// flip objects from center of selection
|
|
Vector ptRef, vScale(1,1,1);
|
|
pSelection->GetBoundsCenter(ptRef);
|
|
|
|
// never about this axis:
|
|
if (nID == ID_FLIP_HORIZONTAL)
|
|
{
|
|
vScale[axHorz] = -1;
|
|
}
|
|
else if (nID == ID_FLIP_VERTICAL)
|
|
{
|
|
vScale[axVert] = -1;
|
|
}
|
|
|
|
GetHistory()->MarkUndoPosition( pSelList, "Flip Objects");
|
|
GetHistory()->Keep(pSelList);
|
|
|
|
// do flip
|
|
for (int i = 0; i < pSelList->Count(); i++)
|
|
{
|
|
CMapClass *pObject = pSelList->Element(i);
|
|
pObject->TransScale(ptRef,vScale);
|
|
}
|
|
|
|
pDoc->SetModifiedFlag();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Manages the state of the Copy menu item.
|
|
//-----------------------------------------------------------------------------
|
|
void CMapView2D::OnUpdateEditSelection(CCmdUI *pCmdUI)
|
|
{
|
|
pCmdUI->Enable((!GetMapDoc()->GetSelection()->IsEmpty()) &&
|
|
(m_pToolManager->GetActiveToolID() != TOOL_FACEEDIT_MATERIAL) &&
|
|
!GetMainWnd()->IsShellSessionActive());
|
|
}
|
|
|
|
void CMapView2D::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
|
|
{
|
|
if (nChar == VK_TAB)
|
|
{
|
|
// swicth to next draw type
|
|
SetDrawType( NextDrawType( m_eDrawType ) );
|
|
return;
|
|
}
|
|
|
|
CMapView2DBase::OnKeyDown( nChar, nRepCnt, nFlags );
|
|
}
|
|
|
|
void CMapView2D::DrawCullingCircleHelper2D( CRender2D *pRender )
|
|
{
|
|
CMapDoc *pDoc = GetMapDoc();
|
|
|
|
POSITION viewpos = pDoc->GetFirstViewPosition();
|
|
|
|
while ( viewpos )
|
|
{
|
|
CMapView3D *pView = dynamic_cast<CMapView3D*>( pDoc->GetNextView( viewpos ) );
|
|
if ( pView )
|
|
{
|
|
CCamera *pCamera = pView->GetCamera();
|
|
|
|
Vector cameraPos;
|
|
pCamera->GetViewPoint( cameraPos );
|
|
int iClipDist = (int)pCamera->GetFarClip();
|
|
|
|
pRender->SetDrawColor( 255, 0, 0 );
|
|
pRender->DrawCircle( cameraPos, iClipDist );
|
|
}
|
|
}
|
|
}
|
|
|
|
|