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539 lines
16 KiB
C++
539 lines
16 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A helper that repesents a player hull swept through space between a
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// start and end point. It writes out both points as keyvalues to the entity.
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//
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//=============================================================================//
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#include "stdafx.h"
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#include "Box3D.h"
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#include "GlobalFunctions.h"
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#include "fgdlib/HelperInfo.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/imesh.h"
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#include "MainFrm.h" // For refreshing the object properties dialog
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#include "MapDoc.h"
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#include "MapSweptPlayerHull.h"
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#include "MapPlayerHullHandle.h"
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#include "MapPointHandle.h"
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#include "MapView2D.h"
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#include "Material.h"
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#include "Options.h"
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#include "ObjectProperties.h" // For refreshing the object properties dialog
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#include "Render2D.h"
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#include "Render3D.h"
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#include "ToolManager.h"
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#include "ToolSweptHull.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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IMPLEMENT_MAPCLASS(CMapSweptPlayerHull);
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//-----------------------------------------------------------------------------
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// Purpose: Factory function. Used for creating a CMapSweptPlayerHull from a set
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// of string parameters from the FGD file.
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// Input : pInfo - Pointer to helper info class which gives us information
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// about how to create the class.
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// Output : Returns a pointer to the class, NULL if an error occurs.
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//-----------------------------------------------------------------------------
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CMapClass *CMapSweptPlayerHull::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent)
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{
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CMapSweptPlayerHull *pBox = new CMapSweptPlayerHull;
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pBox->SetRenderColor(255,255,255);
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return(pBox);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMapSweptPlayerHull::CMapSweptPlayerHull(void)
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{
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Initialize();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::Initialize(void)
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{
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r = 255;
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g = 255;
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b = 255;
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m_Point[0] = new CMapPlayerHullHandle;
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m_Point[0]->Attach(this);
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m_Point[1] = new CMapPlayerHullHandle;
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m_Point[1]->Attach(this);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMapSweptPlayerHull::~CMapSweptPlayerHull(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bFullUpdate -
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::CalcBounds(BOOL bFullUpdate)
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{
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CMapClass::CalcBounds(bFullUpdate);
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Vector vecMins;
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Vector vecMaxs;
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m_Render2DBox.ResetBounds();
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m_CullBox.ResetBounds();
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for (int i = 0; i < 2; i++)
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{
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m_Point[i]->CalcBounds(bFullUpdate);
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m_Point[i]->GetCullBox(vecMins, vecMaxs);
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m_CullBox.UpdateBounds(vecMins, vecMaxs);
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}
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m_BoundingBox = m_CullBox;
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m_Render2DBox = m_CullBox;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : CMapClass
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//-----------------------------------------------------------------------------
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CMapClass *CMapSweptPlayerHull::Copy(bool bUpdateDependencies)
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{
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CMapSweptPlayerHull *pCopy = new CMapSweptPlayerHull;
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if (pCopy != NULL)
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{
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pCopy->CopyFrom(this, bUpdateDependencies);
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}
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return(pCopy);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pObject -
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// Output : CMapClass
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//-----------------------------------------------------------------------------
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CMapClass *CMapSweptPlayerHull::CopyFrom(CMapClass *pObject, bool bUpdateDependencies)
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{
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Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapSweptPlayerHull)));
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CMapSweptPlayerHull *pFrom = (CMapSweptPlayerHull *)pObject;
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CMapClass::CopyFrom(pObject, bUpdateDependencies);
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m_Point[0]->CopyFrom(pFrom->m_Point[0], bUpdateDependencies);
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m_Point[1]->CopyFrom(pFrom->m_Point[1], bUpdateDependencies);
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return(this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the tool object for a given context data from HitTest2D.
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//-----------------------------------------------------------------------------
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CBaseTool *CMapSweptPlayerHull::GetToolObject(int nHitData, bool bAttachObject)
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{
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// FIXME: ideally, we could use CToolPointHandle here, because all it does is move
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// points around, but that would require some way for the CMapSweptPlayerHull to know
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// when the CMapPointHandle's position changes. This way the CToolAxisHandle can
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// handle the notification. In general, we need a better system for building complex
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// objects from simple ones and handling changes to the simple objects in the complex one.
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//
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// If we DID use a CToolPointHandle, we'd need to reconcile the status bar updates that
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// are done in OnMouseMove2D, because points and axes cause different status bar text
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// to be displayed as they are dragged around.
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CToolSweptPlayerHull *pTool = (CToolSweptPlayerHull *)ToolManager()->GetToolForID(TOOL_SWEPT_HULL);
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if ( bAttachObject )
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pTool->Attach(this, nHitData);
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return pTool;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pView -
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// point -
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// nData -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CMapSweptPlayerHull::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData)
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{
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if (IsVisible())
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{
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for (unsigned int i = 0; i < 2; i++)
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{
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if ( m_Point[i]->HitTest2D(pView, point, HitData) )
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{
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HitData.pObject = this;
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HitData.uData = i;
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HitData.nDepth = 0;
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return true;
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}
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pRender -
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::Render2D(CRender2D *pRender)
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{
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SelectionState_t eState = GetSelectionState();
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CMapView2D *pView = (CMapView2D*)pRender->GetView();
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m_Point[0]->Render2D(pRender);
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m_Point[1]->Render2D(pRender);
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Vector vecOrigin1;
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Vector vecOrigin2;
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m_Point[0]->GetOrigin(vecOrigin1);
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m_Point[1]->GetOrigin(vecOrigin2);
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Vector mins1, maxs1;
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Vector mins2, maxs2;
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m_Point[0]->m_CullBox.GetBounds( mins1, maxs1 );
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m_Point[1]->m_CullBox.GetBounds( mins2, maxs2 );
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// Draw swept volume
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Vector dir = vecOrigin2 - vecOrigin1;
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int nHorz = pView->axHorz;
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int nVert = pView->axVert;
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int nThird = pView->axThird;
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dir[ nThird ] = 0;
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VectorNormalize( dir );
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float dx = dir[ nHorz ];
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float dy = dir[ nVert ];
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if ( dx == 0 && dy == 0 )
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return;
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if (eState == SELECT_MODIFY)
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{
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pRender->PushRenderMode( RENDER_MODE_DOTTED );
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pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
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}
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else
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{
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pRender->PushRenderMode( RENDER_MODE_FLAT );
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pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) );
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}
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Vector line1[2];
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Vector line2[2];
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line1[0].Init();
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line1[1].Init();
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line2[0].Init();
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line2[1].Init();
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if ( dx > 0 )
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{
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if ( dy > 0 )
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{
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line1[0][nHorz] = mins1[ nHorz ];
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line1[0][nVert] = maxs1[ nVert ];
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line1[1][nHorz] = mins2[ nHorz ];
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line1[1][nVert] = maxs2[ nVert ];
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line2[0][nHorz] = maxs1[ nHorz ];
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line2[0][nVert] = mins1[ nVert ];
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line2[1][nHorz] = maxs2[ nHorz ];
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line2[1][nVert] = mins2[ nVert ];
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}
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else
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{
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line1[0][nHorz] = maxs1[ nHorz ];
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line1[0][nVert] = maxs1[ nVert ];
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line1[1][nHorz] = maxs2[ nHorz ];
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line1[1][nVert] = maxs2[ nVert ];
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line2[0][nHorz] = mins1[ nHorz ];
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line2[0][nVert] = mins1[ nVert ];
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line2[1][nHorz] = mins2[ nHorz ];
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line2[1][nVert] = mins2[ nVert ];
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}
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}
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else
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{
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if ( dy > 0 )
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{
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line1[0][nHorz] = maxs1[ nHorz ];
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line1[0][nVert] = maxs1[ nVert ];
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line1[1][nHorz] = maxs2[ nHorz ];
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line1[1][nVert] = maxs2[ nVert ];
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line2[0][nHorz] = mins1[ nHorz ];
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line2[0][nVert] = mins1[ nVert ];
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line2[1][nHorz] = mins2[ nHorz ];
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line2[1][nVert] = mins2[ nVert ];
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}
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else
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{
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line1[0][nHorz] = mins1[ nHorz ];
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line1[0][nVert] = maxs1[ nVert ];
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line1[1][nHorz] = mins2[ nHorz ];
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line1[1][nVert] = maxs2[ nVert ];
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line2[0][nHorz] = maxs1[ nHorz ];
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line2[0][nVert] = mins1[ nVert ];
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line2[1][nHorz] = maxs2[ nHorz ];
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line2[1][nVert] = mins2[ nVert ];
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}
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}
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pRender->DrawLine( line1[0], line1[1] );
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pRender->DrawLine( line2[0], line2[1] );
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pRender->PopRenderMode();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pRender -
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::Render3D(CRender3D *pRender)
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{
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for (int i = 0; i < 2; i++)
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{
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m_Point[i]->Render3D(pRender);
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}
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if (GetSelectionState() == SELECT_NONE)
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{
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pRender->SetDrawColor( 200,180,0 );
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}
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else
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{
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pRender->SetDrawColor( 255,0,0 );
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}
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Vector vec1;
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Vector vec2;
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m_Point[0]->GetOrigin(vec1);
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m_Point[1]->GetOrigin(vec2);
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pRender->DrawLine(vec1, vec2);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CMapSweptPlayerHull::SerializeRMF(std::fstream &File, BOOL bRMF)
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{
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return(0);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CMapSweptPlayerHull::SerializeMAP(std::fstream &File, BOOL bRMF)
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{
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return(0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden to chain down to our endpoints, which are not children.
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::SetOrigin(Vector &vecOrigin)
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{
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BaseClass::SetOrigin(vecOrigin);
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m_Point[0]->SetOrigin(vecOrigin);
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m_Point[1]->SetOrigin(vecOrigin);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden to chain down to our endpoints, which are not children.
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//-----------------------------------------------------------------------------
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SelectionState_t CMapSweptPlayerHull::SetSelectionState(SelectionState_t eSelectionState)
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{
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SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState);
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m_Point[0]->SetSelectionState(eSelectionState);
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m_Point[1]->SetSelectionState(eSelectionState);
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return eState;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Special version of set SelectionState to set the state in only one
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// endpoint handle for dragging that handle.
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//-----------------------------------------------------------------------------
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SelectionState_t CMapSweptPlayerHull::SetSelectionState(SelectionState_t eSelectionState, int nHandle)
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{
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SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState);
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m_Point[nHandle]->SetSelectionState(eSelectionState);
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return eState;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden because origin helpers don't take the color of their
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// parent entity.
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// Input : red, green, blue -
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden because origin helpers don't take the color of their
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// parent entity.
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// Input : red, green, blue -
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::SetRenderColor(color32 rgbColor)
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{
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}
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static Vector playerFixup( 0, 0, 36 );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : szKey -
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// szValue -
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::OnParentKeyChanged(const char *szKey, const char *szValue)
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{
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if (!stricmp(szKey, "point0"))
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{
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Vector vecOrigin;
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sscanf(szValue, "%f %f %f", &vecOrigin.x, &vecOrigin.y, &vecOrigin.z );
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vecOrigin += playerFixup;
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m_Point[0]->SetOrigin(vecOrigin);
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PostUpdate(Notify_Changed);
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}
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else if (!stricmp(szKey, "point1"))
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{
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Vector vecOrigin;
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sscanf(szValue, "%f %f %f", &vecOrigin.x, &vecOrigin.y, &vecOrigin.z );
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vecOrigin += playerFixup;
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m_Point[1]->SetOrigin(vecOrigin);
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PostUpdate(Notify_Changed);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called by the axis tool to update the position of the endpoint.
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::UpdateEndPoint(Vector &vecPos, int nPointIndex)
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{
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m_Point[nPointIndex]->SetOrigin( vecPos );
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PostUpdate(Notify_Changed);
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overridden to transform our endpoints.
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::DoTransform(const VMatrix &matrix)
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{
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BaseClass::DoTransform(matrix);
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m_Point[0]->Transform(matrix);
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m_Point[1]->Transform(matrix);
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::UpdateParentKey(void)
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{
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CMapEntity *pEntity = dynamic_cast <CMapEntity *> (m_pParent);
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if (pEntity != NULL)
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{
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Vector vecOrigin1;
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Vector vecOrigin2;
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m_Point[0]->GetOrigin(vecOrigin1);
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m_Point[1]->GetOrigin(vecOrigin2);
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vecOrigin1 -= playerFixup;
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vecOrigin2 -= playerFixup;
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PostUpdate(Notify_Changed);
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char szValue[KEYVALUE_MAX_VALUE_LENGTH];
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sprintf(szValue, "%g %g %g", (double)vecOrigin1.x, (double)vecOrigin1.y, (double)vecOrigin1.z );
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pEntity->NotifyChildKeyChanged(this, "point0", szValue);
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pEntity->NotifyChildKeyChanged(this, "origin", szValue);
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sprintf(szValue, "%g %g %g", (double)vecOrigin2.x, (double)vecOrigin2.y, (double)vecOrigin2.z);
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pEntity->NotifyChildKeyChanged(this, "point1", szValue);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the keyvalue in our parent when we are added to the world.
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// Input : pWorld -
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::OnAddToWorld(CMapWorld *pWorld)
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{
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BaseClass::OnAddToWorld(pWorld);
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the keyvalue in our parent after the map is loaded.
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// Input : pWorld -
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::PostloadWorld(CMapWorld *pWorld)
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{
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BaseClass::PostloadWorld(pWorld);
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UpdateParentKey();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the position of the given endpoint.
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// Input : vecPos - Receives the position.
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// nPointIndex - Endpoint index [0,1].
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//-----------------------------------------------------------------------------
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void CMapSweptPlayerHull::GetEndPoint(Vector &vecPos, int nPointIndex)
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{
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m_Point[nPointIndex]->GetOrigin(vecPos);
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}
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