mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
268 lines
8.3 KiB
C++
268 lines
8.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef MAPENTITY_H
|
|
#define MAPENTITY_H
|
|
#pragma once
|
|
|
|
#include "MapClass.h"
|
|
#include "MapFace.h" // FIXME: For PLANE definition.
|
|
#include "EditGameClass.h"
|
|
|
|
|
|
class CMapAnimator;
|
|
class CRender2D;
|
|
class CManifest;
|
|
|
|
enum LogicalConnection_t
|
|
{
|
|
LOGICAL_CONNECTION_INPUT = 0,
|
|
LOGICAL_CONNECTION_OUTPUT,
|
|
};
|
|
|
|
int CompareEntityNames(const char *szName1, const char *szName2);
|
|
|
|
#define ENTITY_FLAG_IS_LIGHT 1
|
|
#define ENTITY_FLAG_SHOW_IN_LPREVIEW2 2
|
|
#define ENTITY_FLAG_IS_INSTANCE 4
|
|
|
|
|
|
class CMapEntity : public CMapClass, public CEditGameClass
|
|
{
|
|
friend CManifest;
|
|
|
|
public:
|
|
|
|
DECLARE_MAPCLASS(CMapEntity,CMapClass);
|
|
|
|
CMapEntity();
|
|
~CMapEntity();
|
|
|
|
void Debug(void);
|
|
|
|
size_t GetSize();
|
|
|
|
int m_EntityTypeFlags; // for fast checks w/o using class name
|
|
|
|
//
|
|
// For flags field.
|
|
//
|
|
enum
|
|
{
|
|
flagPlaceholder = 0x01, // No solids - just a point entity
|
|
};
|
|
|
|
enum alignType_e
|
|
{
|
|
ALIGN_TOP,
|
|
ALIGN_BOTTOM,
|
|
};
|
|
|
|
bool NameMatches(const char *szName);
|
|
bool ClassNameMatches(const char *szName);
|
|
|
|
virtual bool ShouldAppearInRaytracedLightingPreview(void)
|
|
{
|
|
return ( m_EntityTypeFlags & ENTITY_FLAG_SHOW_IN_LPREVIEW2 ) != 0;
|
|
}
|
|
|
|
static inline void ShowEntityNames(bool bShow) { s_bShowEntityNames = bShow; }
|
|
static inline bool GetShowEntityNames(void) { return s_bShowEntityNames; }
|
|
|
|
static inline void ShowEntityConnections(bool bShow) { s_bShowEntityConnections = bShow; }
|
|
static inline bool GetShowEntityConnections(void) { return s_bShowEntityConnections; }
|
|
|
|
static inline void ShowUnconnectedEntities(bool bShow) { s_bShowUnconnectedEntities = bShow; }
|
|
static inline bool GetShowUnconnectedEntities(void) { return s_bShowUnconnectedEntities; }
|
|
|
|
void ReplaceTargetname(const char *szOldName, const char *szNewName);
|
|
|
|
void CalculateTypeFlags( void );
|
|
|
|
virtual void SignalChanged(void ); // object has changed
|
|
|
|
inline void SetPlaceholder(BOOL bSet)
|
|
{
|
|
if (bSet)
|
|
{
|
|
flags |= flagPlaceholder;
|
|
}
|
|
else
|
|
{
|
|
flags &= ~flagPlaceholder;
|
|
}
|
|
}
|
|
|
|
inline BOOL IsPlaceholder(void)
|
|
{
|
|
return((flags & flagPlaceholder) ? TRUE : FALSE);
|
|
}
|
|
|
|
bool UpdateObjectColor();
|
|
|
|
//
|
|
// CMapClass overrides.
|
|
//
|
|
bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs);
|
|
|
|
//
|
|
// Serialization.
|
|
//
|
|
ChunkFileResult_t LoadVMF(CChunkFile *pFile);
|
|
ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
|
|
int SerializeRMF(std::fstream&, BOOL);
|
|
int SerializeMAP(std::fstream&, BOOL);
|
|
virtual void PostloadWorld(CMapWorld *pWorld);
|
|
virtual ChunkFileResult_t SaveEditorData(CChunkFile *pFile);
|
|
|
|
//
|
|
// Rendering.
|
|
//
|
|
virtual void Render2D(CRender2D *pRender);
|
|
virtual void RenderLogical( CRender2D *pRender );
|
|
virtual bool IsLogical();
|
|
virtual bool IsVisibleLogical(void);
|
|
virtual void SetLogicalPosition( const Vector2D &vecPosition );
|
|
virtual const Vector2D& GetLogicalPosition( );
|
|
virtual void GetRenderLogicalBox( Vector2D &mins, Vector2D &maxs );
|
|
void GetLogicalConnectionPosition( LogicalConnection_t i, Vector2D &vecPosition );
|
|
|
|
virtual bool ShouldSnapToHalfGrid();
|
|
|
|
virtual void SetOrigin(Vector& o);
|
|
virtual void CalcBounds(BOOL bFullUpdate = FALSE);
|
|
inline void SetClass(GDclass *pClass) { CEditGameClass::SetClass(pClass); } // Works around a namespace issue.
|
|
virtual void SetClass(LPCTSTR pszClassname, bool bLoading = false);
|
|
virtual void AlignOnPlane( Vector& pos, PLANE *plane, alignType_e align );
|
|
|
|
//
|
|
// Hit testing/selection.
|
|
//
|
|
virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
|
|
virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
|
|
virtual bool HitTestLogical(CMapViewLogical *pView, const Vector2D &point, HitInfo_t &nHitData);
|
|
|
|
//
|
|
// Notifications.
|
|
//
|
|
virtual void OnClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
|
|
virtual void OnPreClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
|
|
virtual void OnAddToWorld(CMapWorld *pWorld);
|
|
virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren );
|
|
virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
|
|
virtual void OnPrePaste( CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList );
|
|
virtual void OnPaste( CMapClass *pCopyObject, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList );
|
|
|
|
virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject);
|
|
|
|
virtual bool OnApply( void );
|
|
|
|
//
|
|
// Keyvalue access. We need to know any time one of our keyvalues changes.
|
|
//
|
|
virtual void SetKeyValue(LPCSTR pszKey, LPCSTR pszValue);
|
|
virtual void DeleteKeyValue(LPCTSTR pszKey);
|
|
|
|
int GetNodeID(void);
|
|
int SetNodeID(int nNodeID);
|
|
|
|
void NotifyChildKeyChanged(CMapClass *pChild, const char *szKey, const char *szValue);
|
|
|
|
virtual CMapEntity *FindChildByKeyValue( LPCSTR key, LPCSTR value, bool *bIsInInstance = NULL, VMatrix *InstanceMatrix = NULL );
|
|
|
|
virtual CMapClass *Copy(bool bUpdateDependencies);
|
|
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
|
|
|
|
virtual void AddChild(CMapClass *pChild);
|
|
|
|
bool HasSolidChildren(void);
|
|
|
|
void AssignNodeID(void);
|
|
|
|
const char* GetDescription();
|
|
bool IsScaleable() { return !IsPlaceholder(); }
|
|
|
|
// animation
|
|
bool GetTransformMatrix( VMatrix& matrix );
|
|
BOOL IsAnimationController( void ) { return IsMoveClass(); }
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: If the first child of this entity is of type MapClass, this function
|
|
// returns a pointer to that child.
|
|
// Output : Returns a pointer to the MapClass that is a child of this
|
|
// entity, NULL if the first child of this entity is not MapClass.
|
|
//-----------------------------------------------------------------------------
|
|
template< class MapClass >
|
|
MapClass *GetChildOfType( MapClass *null )
|
|
{
|
|
FOR_EACH_OBJ( m_Children, pos )
|
|
{
|
|
MapClass *pChild = dynamic_cast<MapClass*>( m_Children.Element(pos) );
|
|
if ( pChild != NULL )
|
|
{
|
|
return pChild;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
// CMapAtom implementation.
|
|
//
|
|
virtual void GetRenderColor( CRender2D *pRender, unsigned char &red, unsigned char &green, unsigned char &blue);
|
|
virtual color32 GetRenderColor( CRender2D *pRender );
|
|
|
|
// char const* GetKeyValue( char *symbol )
|
|
// {
|
|
// return m_KeyValues.GetValue(symbol );
|
|
// }
|
|
|
|
private:
|
|
|
|
void EnsureUniqueNodeID(CMapWorld *pWorld);
|
|
void OnKeyValueChanged(const char *pszKey, const char *pszOldValue, const char *pszValue);
|
|
|
|
//
|
|
// Each CMapEntity may have one or more helpers as its children, depending
|
|
// on its class definition in the FGD file.
|
|
//
|
|
void AddBoundBoxForClass(GDclass *pClass, bool bLoading);
|
|
void AddHelper(CMapClass *pHelper, bool bLoading);
|
|
void AddHelpersForClass(GDclass *pClass, bool bLoading);
|
|
void RemoveHelpers(bool bRemoveSolids);
|
|
void UpdateHelpers(bool bLoading);
|
|
|
|
// Safely sets the move parent. Will assert and not set it if pEnt is equal to this ent,
|
|
// or if this ent is already a parent of pEnt.
|
|
void SetMoveParent( CMapEntity *pEnt );
|
|
|
|
//
|
|
// Chunk and key value handlers for loading.
|
|
//
|
|
static ChunkFileResult_t LoadSolidCallback(CChunkFile *pFile, CMapEntity *pEntity);
|
|
static ChunkFileResult_t LoadEditorCallback(CChunkFile *pFile, CMapEntity *pEntity);
|
|
static ChunkFileResult_t LoadHiddenCallback(CChunkFile *pFile, CMapEntity *pEntity);
|
|
static ChunkFileResult_t LoadKeyCallback(const char *szKey, const char *szValue, CMapEntity *pEntity);
|
|
static ChunkFileResult_t LoadEditorKeyCallback(const char *szKey, const char *szValue, CMapEntity *pEntity);
|
|
|
|
static bool s_bShowEntityNames; // Whether to render entity names in the 2D views.
|
|
static bool s_bShowEntityConnections; // Whether to render lines indicating entity connections in the 2D views.
|
|
static bool s_bShowUnconnectedEntities; // Whether to render unconnected entities in logical views
|
|
|
|
WORD flags; // flagPlaceholder
|
|
CMapEntity *m_pMoveParent; // for entity movement hierarchy
|
|
CMapAnimator *m_pAnimatorChild;
|
|
Vector2D m_vecLogicalPosition; // Position in logical space
|
|
};
|
|
|
|
|
|
typedef CUtlVector<CMapEntity*> CMapEntityList;
|
|
|
|
bool MapEntityList_HasInput(const CMapEntityList *pList, const char *szInput, InputOutputType_t eType = iotInvalid);
|
|
|
|
#endif // MAPENTITY_H
|