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https://github.com/nillerusr/source-engine.git
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524 lines
16 KiB
C++
524 lines
16 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Defines a common class for all objects in the world object tree.
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//
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// Pointers to other objects in the object tree may be stored, but
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// they should be set via UpdateDependency rather than directly. This
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// insures proper linkage to the other object so that if it moves, is
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// removed from the world, or changes in any other way, the dependent
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// object is properly notified.
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//
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//=============================================================================//
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#ifndef MAPCLASS_H
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#define MAPCLASS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/basetypes.h"
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#pragma warning(push, 1)
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#pragma warning(disable:4701 4702 4530)
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#include <fstream>
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#pragma warning(pop)
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#include "BoundBox.h"
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#include "MapPoint.h"
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#include "utlvector.h"
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#include "visgroup.h"
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#include "fgdlib/wckeyvalues.h"
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#include "tier1/smartptr.h"
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class Box3D;
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class CBaseTool;
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class CChunkFile;
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class GDclass;
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class CMapClass;
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class CMapEntity;
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class CMapSolid;
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class CMapView2D;
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class CMapViewLogical;
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class CMapWorld;
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class CPoint;
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class CRender3D;
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class CSaveInfo;
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class CSSolid;
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class CVisGroupList;
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class CMapFaceList;
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struct MapError;
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enum ChunkFileResult_t;
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struct MapObjectPair_t
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{
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CMapClass *pObject1;
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CMapClass *pObject2;
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};
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//-----------------------------------------------------------------------------
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// Structure used for returning hits when calling ObjectsAt.
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//-----------------------------------------------------------------------------
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typedef struct HitInfo_s
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{
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CMapClass *pObject; // Pointer to the CMapAtom that was clicked on.
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unsigned int uData; // Additional data provided by the CMapAtom object.
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unsigned int nDepth; // Depth value of the object that was clicked on.
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VMatrix m_LocalMatrix;
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} HitInfo_t;
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//
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// Passed into PrepareSelection to control what gets selected.
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//
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enum SelectMode_t
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{
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selectGroups = 0, // select groups, ungrouped entities, and ungrouped solids
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selectObjects, // select entities and solids not in entities
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selectSolids, // select point entities, solids in entities, solids
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};
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enum VisGroupSelection
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{
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AUTO = 0,
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USER
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};
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// helper macro for linked lists as pointers
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#define FOR_EACH_OBJ( listName, iteratorName ) \
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for( int iteratorName=0; iteratorName<(listName).Count(); iteratorName++)
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typedef const char * MAPCLASSTYPE;
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typedef BOOL (*ENUMMAPCHILDRENPROC)(CMapClass *, unsigned int dwParam);
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typedef CUtlVector<CMapClass*> CMapObjectList;
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#define MAX_ENUM_CHILD_DEPTH 16
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struct EnumChildrenStackEntry_t
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{
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CMapClass *pParent;
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int pos;
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};
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struct EnumChildrenPos_t
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{
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EnumChildrenStackEntry_t Stack[MAX_ENUM_CHILD_DEPTH];
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int nDepth;
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};
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typedef struct
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{
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MAPCLASSTYPE Type;
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CMapClass * (*pfnNew)();
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} MCMSTRUCT;
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// This is a reference-counted class that holds a pointer to an object.
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// When the object goes away, it can set the pointer in here to NULL
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// and anyone else who holds a reference to this can know that the
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// object has gone away. It's similar to the EHANDLEs in the engine,
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// except there's no finite list of objects that's managed anywhere.
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template<class T>
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class CSafeObject
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{
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public:
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static CSmartPtr< CSafeObject< T > > Create( T *pObject )
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{
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CSafeObject<T> *pRet = new CSafeObject<T>( pObject );
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return CSmartPtr< CSafeObject< T> >( pRet );
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}
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void AddRef()
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{
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++m_RefCount;
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}
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void Release()
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{
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--m_RefCount;
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if ( m_RefCount <= 0 )
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delete this;
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}
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int GetRefCount() const
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{
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return m_RefCount;
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}
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public:
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T *m_pObject;
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private:
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CSafeObject( T *pObject )
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{
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m_RefCount = 0;
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m_pObject = pObject;
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}
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private:
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int m_RefCount; // This object goes away when all smart pointers to it go away.
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};
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class CMapClass : public CMapPoint
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{
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public:
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//
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// Construction/destruction:
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//
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CMapClass(void);
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virtual ~CMapClass(void);
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const CSmartPtr< CSafeObject< CMapClass > >& GetSafeObjectSmartPtr();
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inline int GetID(void);
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inline void SetID(int nID);
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virtual size_t GetSize(void);
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//
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// Can belong to one or more visgroups:
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//
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virtual void AddVisGroup(CVisGroup *pVisGroup);
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int GetVisGroupCount(void);
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CVisGroup *GetVisGroup(int nIndex);
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void RemoveAllVisGroups(void);
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void RemoveVisGroup(CVisGroup *pVisGroup);
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int IsInVisGroup(CVisGroup *pVisGroup);
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void SetColorVisGroup(CVisGroup *pVisGroup);
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virtual bool UpdateObjectColor();
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//
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// Can be tracked in the Undo/Redo system:
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//
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inline void SetTemporary(bool bTemporary) { m_bTemporary = bTemporary; }
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inline bool IsTemporary(void) const { return m_bTemporary; }
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union
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{
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struct
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{
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unsigned ID : 28;
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unsigned Types : 4; // 0 - copy, 1 - relationship, 2 - delete
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} Kept;
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unsigned int dwKept;
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};
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//
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// Has children:
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//
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virtual void AddChild(CMapClass *pChild);
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virtual void CopyChildrenFrom(CMapClass *pobj, bool bUpdateDependencies);
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virtual void RemoveAllChildren(void);
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virtual void RemoveChild(CMapClass *pChild, bool bUpdateBounds = true);
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virtual void UpdateChild(CMapClass *pChild);
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inline int GetChildCount(void) { return( m_Children.Count()); }
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inline const CMapObjectList *GetChildren() { return &m_Children; }
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CMapClass *GetFirstDescendent(EnumChildrenPos_t &pos);
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CMapClass *GetNextDescendent(EnumChildrenPos_t &pos);
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virtual CMapClass *GetParent(void)
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{
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Assert( (m_pParent == NULL) || (dynamic_cast<CMapClass*>(m_pParent) != NULL) );
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return( (CMapClass*)m_pParent);
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}
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virtual void SetParent(CMapAtom *pParent)
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{
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Assert( (pParent == NULL) || (dynamic_cast<CMapClass*>(pParent) != NULL) );
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UpdateParent((CMapClass*)pParent);
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}
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const CMapObjectList *GetDependents() { return &m_Dependents; }
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virtual void FindTargetNames( CUtlVector< const char * > &Names ) { }
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virtual void ReplaceTargetname(const char *szOldName, const char *szNewName);
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//
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// Notifications.
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//
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virtual void OnAddToWorld(CMapWorld *pWorld);
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virtual void OnClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
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virtual void OnPreClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
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virtual void OnPrePaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
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virtual void OnPaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList);
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virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
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virtual void OnParentKeyChanged(const char* key, const char* value) {}
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virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren);
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virtual void OnUndoRedo(void) {}
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virtual bool OnApply( void ) { return true; }
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//
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// Bounds calculation and intersection functions.
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//
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virtual void CalcBounds(BOOL bFullUpdate = FALSE);
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void GetCullBox(Vector &mins, Vector &maxs);
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void SetCullBoxFromFaceList( CMapFaceList *pFaces );
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void GetBoundingBox( Vector &mins, Vector &maxs );
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void SetBoundingBoxFromFaceList( CMapFaceList *pFaces );
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void GetRender2DBox(Vector &mins, Vector &maxs);
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// NOTE: Logical position is in global space
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virtual void SetLogicalPosition( const Vector2D &vecPosition ) {}
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virtual const Vector2D& GetLogicalPosition( );
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// NOTE: Logical bounds is in global space
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virtual void GetRenderLogicalBox( Vector2D &mins, Vector2D &maxs );
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// HACK: temp stuff to ease the transition to not inheriting from BoundBox
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void GetBoundsCenter(Vector &vecCenter) { m_Render2DBox.GetBoundsCenter(vecCenter); }
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void GetBoundsSize(Vector &vecSize) { m_Render2DBox.GetBoundsSize(vecSize); }
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inline bool IsInsideBox(Vector const &Mins, Vector const &Maxs) const { return(m_Render2DBox.IsInsideBox(Mins, Maxs)); }
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inline bool IsIntersectingBox(const Vector &vecMins, const Vector& vecMaxs) const { return(m_Render2DBox.IsIntersectingBox(vecMins, vecMaxs)); }
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virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
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void PostUpdate(Notify_Dependent_t eNotifyType);
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static void UpdateAllDependencies(CMapClass *pObject);
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void SetOrigin(Vector& origin);
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// hierarchy
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virtual void UpdateAnimation( float animTime ) {}
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virtual bool GetTransformMatrix( VMatrix& matrix );
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virtual MAPCLASSTYPE GetType(void) = 0;
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virtual BOOL IsMapClass(MAPCLASSTYPE Type) = 0;
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virtual bool IsWorld() { return false; }
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
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virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
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virtual bool HitTestLogical(CMapViewLogical *pView, const Vector2D &point, HitInfo_t &HitData);
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// Objects that can be clicked on and activated as tools implement this and return a CBaseTool-derived object.
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virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject) { return NULL; }
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//
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// Can be serialized:
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//
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virtual ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
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virtual ChunkFileResult_t SaveEditorData(CChunkFile *pFile);
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virtual bool ShouldSerialize(void) { return true; }
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virtual int SerializeRMF(std::fstream &File, BOOL bRMF);
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virtual int SerializeMAP(std::fstream &File, BOOL bRMF);
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virtual void PostloadWorld(CMapWorld *pWorld);
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virtual void PresaveWorld(void) {}
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bool PostloadVisGroups( bool bIsLoading );
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virtual bool IsGroup(void) { return false; }
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virtual bool IsScaleable(void) { return false; }
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virtual bool IsClutter(void) { return false; } // Whether this object should be hidden when the user hides helpers.
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virtual bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs); // Whether this object is hidden based on its own intersection with the cordon, independent of its parent's intersection.
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virtual bool IsEditable( void );
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virtual bool ShouldSnapToHalfGrid() { return false; }
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virtual bool IsSolid( ) { return false; }
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// searching
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virtual CMapEntity *FindChildByKeyValue( const char* key, const char* value, bool *bIsInInstance = NULL, VMatrix *InstanceMatrix = NULL );
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// HACK: get the world that this object is contained within.
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static CMapWorld *GetWorldObject(CMapAtom *pStart);
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virtual const char* GetDescription() { return ""; }
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BOOL EnumChildren(ENUMMAPCHILDRENPROC pfn, unsigned int dwParam = 0, MAPCLASSTYPE Type = NULL);
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BOOL EnumChildrenRecurseGroupsOnly(ENUMMAPCHILDRENPROC pfn, unsigned int dwParam, MAPCLASSTYPE Type = NULL);
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BOOL IsChildOf(CMapAtom *pObject);
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virtual bool ShouldAppearInLightingPreview(void)
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{
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return true; //false;
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}
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virtual bool ShouldAppearInRaytracedLightingPreview(void)
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{
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return false;
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}
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inline bool IsVisible(void) { return(m_bVisible); }
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void SetVisible(bool bVisible);
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inline bool IsVisGroupShown(void) { return m_bVisGroupShown && m_bVisGroupAutoShown; }
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void VisGroupShow(bool bShow, VisGroupSelection eVisGroup = USER);
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bool CheckVisibility(bool bIsLoading = false);
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//
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// Visible2D functions are used only for hiding solids being morphed. Remove?
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//
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bool IsVisible2D(void) { return m_bVisible2D; }
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void SetVisible2D(bool bVisible2D) { m_bVisible2D = bVisible2D; }
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// Is this class potentially visible in 2D visio view?
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virtual bool IsLogical(void) { return false; }
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// Is this class actually visible in 2D visio view?
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virtual bool IsVisibleLogical(void) { return false; }
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//
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// Overridden to set the render color of each of our children.
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//
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virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue);
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virtual void SetRenderColor(color32 rgbColor);
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//
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// Can be rendered:
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//
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virtual void Render2D(CRender2D *pRender);
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virtual void Render3D(CRender3D *pRender);
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virtual void RenderLogical( CRender2D *pRender ) {}
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virtual bool RenderPreload(CRender3D *pRender, bool bNewContext);
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inline int GetRenderFrame(void) { return(m_nRenderFrame); }
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inline void SetRenderFrame(int nRenderFrame) { m_nRenderFrame = nRenderFrame; }
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SelectionState_t SetSelectionState(SelectionState_t eSelectionState);
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//
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// Has a set of editor-specific properties that are loaded from the VMF file.
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// The keys are freed after being handled by the map post-load code.
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//
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int GetEditorKeyCount(void);
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const char *GetEditorKey(int nIndex);
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const char *GetEditorKeyValue(int nIndex);
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const char *GetEditorKeyValue(const char *szKey);
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void RemoveEditorKeys(void);
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void SetEditorKeyValue(const char *szKey, const char *szValue);
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virtual void InstanceMoved( void );
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public:
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// Set to true while loading a VMF file so it can delay certain calls like UpdateBounds.
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// Drastically speeds up load times.
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static bool s_bLoadingVMF;
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protected:
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//
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// Implements CMapAtom transformation interface:
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//
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virtual void DoTransform(const VMatrix &matrix);
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//
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// Serialization callbacks.
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//
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static ChunkFileResult_t LoadEditorCallback(CChunkFile *pFile, CMapClass *pObject);
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static ChunkFileResult_t LoadEditorKeyCallback(const char *szKey, const char *szValue, CMapClass *pObject);
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//
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// Has a list of objects that must be notified if it changes size or position.
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//
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void AddDependent(CMapClass *pDependent);
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void NotifyDependents(Notify_Dependent_t eNotifyType);
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void RemoveDependent(CMapClass *pDependent);
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virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject) {};
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CMapClass *UpdateDependency(CMapClass *pOldAttached, CMapClass *pNewAttached);
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void UpdateParent(CMapClass *pNewParent);
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void SetBoxFromFaceList( CMapFaceList *pFaces, BoundBox &Box );
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CSmartPtr< CSafeObject< CMapClass > > m_pSafeObject;
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BoundBox m_CullBox; // Our bounds for culling in the 3D views and intersecting with the cordon.
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BoundBox m_BoundingBox; // Our bounds for brushes / entities themselves. This size may be smaller than m_CullBox ( i.e. spheres are not included )
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BoundBox m_Render2DBox; // Our bounds for rendering in the 2D views.
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CMapObjectList m_Children; // Each object can have many children. Children usually transform with their parents, etc.
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CMapObjectList m_Dependents; // Objects that this object should notify if it changes.
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int m_nID; // This object's unique ID.
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bool m_bTemporary; // Whether to track this object for Undo/Redo.
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int m_nRenderFrame; // Frame counter used to avoid rendering the same object twice in a 3D frame.
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bool m_bVisible2D; // Whether this object is visible in the 2D view. Currently only used for morphing.
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bool m_bVisible; // Whether this object is currently visible in the 2D and 3D views based on ALL factors: visgroups, cordon, etc.
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bool m_bVisGroupShown; // Whether this object is shown or hidden by user visgroups. Kept separate from m_bVisible so we can
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// reflect this state in the visgroups list independent of the cordon, hide entities state, etc.
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bool m_bVisGroupAutoShown; // Whether this object is shown or hidden by auto visgroups.
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CVisGroupList m_VisGroups; // Visgroups to which this object belongs, EMPTY if none.
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CVisGroup *m_pColorVisGroup; // The visgroup from which we get our color, NULL if none.
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WCKeyValuesT<WCKVBase_Vector> *m_pEditorKeys; // Temporary storage for keys loaded from the "editor" chunk of the VMF file, freed after loading.
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friend class CTrackEntry; // Friends with Undo/Redo system so that parentage can be changed.
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friend void FixHiddenObject(MapError *pError); // So that the Check for Problems dialog can fix visgroups problems.
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};
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//-----------------------------------------------------------------------------
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// Purpose: Returns this object's unique ID.
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//-----------------------------------------------------------------------------
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int CMapClass::GetID(void)
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{
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return(m_nID);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets this object's unique ID.
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//-----------------------------------------------------------------------------
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void CMapClass::SetID(int nID)
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{
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m_nID = nID;
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}
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class CMapClassManager
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{
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public:
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virtual ~CMapClassManager();
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CMapClassManager(MAPCLASSTYPE Type, CMapClass * (*pfnNew)());
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static CMapClass * CreateObject(MAPCLASSTYPE Type);
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};
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#define MAPCLASS_TYPE(class_name) \
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(class_name::__Type)
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#define IMPLEMENT_MAPCLASS(class_name) \
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char * class_name::__Type = #class_name; \
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MAPCLASSTYPE class_name::GetType() { return __Type; } \
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BOOL class_name::IsMapClass(MAPCLASSTYPE Type) \
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{ return (Type == __Type) ? TRUE : FALSE; } \
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CMapClass * class_name##_CreateObject() \
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{ return new class_name; } \
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CMapClassManager mcm_##class_name(class_name::__Type, \
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class_name##_CreateObject);
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#define DECLARE_MAPCLASS(class_name,class_base) \
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typedef class_base BaseClass; \
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static char * __Type; \
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virtual MAPCLASSTYPE GetType(); \
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virtual BOOL IsMapClass(MAPCLASSTYPE Type);
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class CCheckFaceInfo
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{
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public:
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CCheckFaceInfo() { iPoint = -1; }
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char szDescription[128];
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int iPoint;
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};
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#endif // MAPCLASS_H
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