mirror of
https://github.com/nillerusr/source-engine.git
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141 lines
3.1 KiB
C++
141 lines
3.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Utility function for creating HalfLife1-style prefab libraries from
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// a directory full of RMF and MAP files.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "hammer.h"
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#include "Prefabs.h"
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#include "Prefab3d.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose: One function - gets all the .rmf and .map files in the current dir,
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// merges them with same-name .txt files, and creates a prefab library
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// as specified in pszName.
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// Input : pszName -
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//-----------------------------------------------------------------------------
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void MakePrefabLibrary(LPCTSTR pszName)
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{
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CPrefabLibrary *pLibrary = new CPrefabLibraryRMF;
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int nPrefabs = 0;
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printf("Making prefab library %s.ol\n", pszName);
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pLibrary->SetName(pszName);
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// disable caching of prefabs
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CPrefab::EnableCaching(FALSE);
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// get files
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static BOOL bFirst = TRUE;
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Again:
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WIN32_FIND_DATA fd;
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HANDLE hnd = FindFirstFile(bFirst ? "*.rmf" : "*.map", &fd);
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if(hnd != INVALID_HANDLE_VALUE) do
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{
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// check file type
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CPrefab *pPrefab = NULL;
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int iLoadResult = -1;
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switch (CPrefab::CheckFileType(fd.cFileName))
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{
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case CPrefab::pftUnknown:
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{
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continue;
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}
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case CPrefab::pftRMF:
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{
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CPrefabRMF *pNew = new CPrefabRMF;
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iLoadResult = pNew->Init(fd.cFileName, TRUE, CPrefab::lsRMF);
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pPrefab = (CPrefab *)pNew;
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break;
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}
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case CPrefab::pftMAP:
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{
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CPrefabRMF *pNew = new CPrefabRMF;
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iLoadResult = pNew->Init(fd.cFileName, TRUE, CPrefab::lsMAP);
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pPrefab = (CPrefab *)pNew;
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break;
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}
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case CPrefab::pftScript:
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{
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Assert(0); // not supported yet
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break;
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}
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}
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if(iLoadResult == -1)
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{
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// pPrefab might be null but delete doesn't care
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delete pPrefab;
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pPrefab = NULL;
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}
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if(!pPrefab)
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continue;
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printf(" including %s\n", fd.cFileName);
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++nPrefabs;
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// find text file - set info with it
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CString strTextFile = fd.cFileName;
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int iPos = strTextFile.Find('.');
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strTextFile.GetBuffer(0)[iPos] = 0;
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strTextFile.ReleaseBuffer();
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strTextFile += ".txt";
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if(GetFileAttributes(strTextFile) != 0xFFFFFFFF)
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{
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std::ifstream tfile(strTextFile);
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char szBuffer[1024], szBuffer2[1024];
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memset(szBuffer, 0, sizeof szBuffer);
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// read file
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tfile.read(szBuffer, 1023);
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// get rid of \r and \n chars
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char *p1 = szBuffer, *p2 = szBuffer2;
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while(p1[0])
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{
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if(p1[0] != '\n' && p1[0] != '\r')
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{
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p2[0] = p1[0];
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++p2;
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}
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++p1;
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}
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p2[0] = 0;
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// set the prefab's info
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pPrefab->SetNotes(szBuffer2);
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}
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// add to new library
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pLibrary->Add(pPrefab);
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} while(FindNextFile(hnd, &fd));
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if(bFirst)
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{
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bFirst = FALSE;
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goto Again;
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}
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// now rewrite library
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pLibrary->Save();
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CPrefab::FreeAllData(); // free memory
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// re-enable prefab caching
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CPrefab::EnableCaching(TRUE);
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printf("%d prefabs in library.\n", nPrefabs);
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}
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