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865 lines
25 KiB
C++
865 lines
25 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: The thread which performs lighting preview
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//
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//===========================================================================//
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#include "stdafx.h"
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#include "lpreview_thread.h"
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#include "mathlib/simdvectormatrix.h"
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#include "raytrace.h"
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#include "hammer.h"
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#include "mainfrm.h"
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#include "lprvwindow.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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CInterlockedInt n_gbufs_queued;
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CInterlockedInt n_result_bms_queued;
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// the current lighting preview output, if we have one
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Bitmap_t *g_pLPreviewOutputBitmap;
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enum IncrementalLightState
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{
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INCR_STATE_NO_RESULTS=0, // we threw away the results for this light
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INCR_STATE_PARTIAL_RESULTS=1, // have done some but not all
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INCR_STATE_NEW=2, // we know nothing about this light
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INCR_STATE_HAVE_FULL_RESULTS=3, // we are done
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};
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class CLightingPreviewThread;
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class CIncrementalLightInfo
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{
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public:
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CIncrementalLightInfo *m_pNext;
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CLightingPreviewLightDescription *m_pLight;
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// incremental lighting tracking information
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int m_nObjectID;
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int m_PartialResultsStage;
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IncrementalLightState m_eIncrState;
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CSIMDVectorMatrix m_CalculatedContribution;
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float m_fTotalContribution; // current magnitude of light effect
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int m_nBitmapGenerationCounter; // set on receive of new data from master
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float m_fDistanceToEye;
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int m_nMostRecentNonZeroContributionTimeStamp;
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CIncrementalLightInfo( void )
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{
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m_nObjectID = -1;
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m_pNext = NULL;
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m_eIncrState = INCR_STATE_NEW;
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m_fTotalContribution = 0.;
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m_PartialResultsStage = 0;
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m_nMostRecentNonZeroContributionTimeStamp = 0;
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}
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void DiscardResults( void )
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{
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m_CalculatedContribution.SetSize(0,0);
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if ( m_eIncrState != INCR_STATE_NEW )
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m_eIncrState = INCR_STATE_NO_RESULTS;
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}
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void ClearIncremental( void )
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{
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m_eIncrState = INCR_STATE_NEW;
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// free calculated lighting matrix
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DiscardResults();
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}
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bool HasWorkToDo( void ) const
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{
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return ( m_eIncrState != INCR_STATE_HAVE_FULL_RESULTS );
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}
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bool IsLowerPriorityThan( CLightingPreviewThread *pLPV,
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CIncrementalLightInfo const &other ) const;
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bool IsHighPriority( CLightingPreviewThread *pLPV ) const;
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};
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#define N_INCREMENTAL_STEPS 32
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class CLightingPreviewThread
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{
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public:
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CUtlVector<CLightingPreviewLightDescription> *m_pLightList;
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CSIMDVectorMatrix m_Positions;
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CSIMDVectorMatrix m_Normals;
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CSIMDVectorMatrix m_Albedos;
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CSIMDVectorMatrix m_ResultImage;
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RayTracingEnvironment *m_pRtEnv;
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CIncrementalLightInfo *m_pIncrementalLightInfoList;
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bool m_bAccStructureBuilt;
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Vector m_LastEyePosition;
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bool m_bResultChangedSinceLastSend;
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float m_fLastSendTime;
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int m_LineMask[N_INCREMENTAL_STEPS];
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int m_ClosestLineOffset[N_INCREMENTAL_STEPS][N_INCREMENTAL_STEPS];
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int m_nBitmapGenerationCounter;
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int m_nContributionCounter;
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// bounidng box of the rendered scene+ the eye
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Vector m_MinViewCoords;
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Vector m_MaxViewCoords;
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CLightingPreviewThread(void)
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{
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m_nBitmapGenerationCounter = -1;
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m_pLightList = NULL;
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m_pRtEnv = NULL;
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m_bAccStructureBuilt = false;
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m_pIncrementalLightInfoList = NULL;
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m_fLastSendTime = -1.0e6;
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m_bResultChangedSinceLastSend = false;
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m_nContributionCounter = 1000000;
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InitIncrementalInformation();
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}
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void InitIncrementalInformation( void );
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~CLightingPreviewThread( void )
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{
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if ( m_pLightList )
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delete m_pLightList;
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while ( m_pIncrementalLightInfoList )
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{
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CIncrementalLightInfo *n=m_pIncrementalLightInfoList->m_pNext;
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delete m_pIncrementalLightInfoList;
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m_pIncrementalLightInfoList = n;
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}
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}
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// check if the master has new work for us to do, meaning we should abort rendering
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bool ShouldAbort( void )
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{
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return g_HammerToLPreviewMsgQueue.MessageWaiting();
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}
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// main loop
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void Run(void);
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// handle new g-buffers from master
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void HandleGBuffersMessage( MessageToLPreview &msg_in );
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// accept triangle list from master
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void HandleGeomMessage( MessageToLPreview &msg_in );
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// send one of our output images back
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void SendVectorMatrixAsRendering( CSIMDVectorMatrix const &src );
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// calculate m_MinViewCoords, m_MaxViewCoords - the bounding box of the rendered pixels+the eye
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void CalculateSceneBounds( void );
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// inner lighting loop. meant to be multithreaded on dual-core (or more)
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void CalculateForLightTask( int nLineMask, int nLineMatch,
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CLightingPreviewLightDescription &l,
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int calc_mask,
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float *fContributionOut );
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void CalculateForLight( CLightingPreviewLightDescription &l );
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// send our current output back
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void SendResult( void );
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void UpdateIncrementalForNewLightList( void );
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void DiscardResults( void )
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{
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// invalidate all per light result data
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for( CIncrementalLightInfo *i=m_pIncrementalLightInfoList; i; i=i->m_pNext)
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{
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i->DiscardResults();
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}
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// bump time stamp
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m_nContributionCounter++;
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// update distances to lights
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if ( m_pLightList )
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for(int i=0;i<m_pLightList->Count();i++)
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{
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CLightingPreviewLightDescription &l=(*m_pLightList)[i];
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CIncrementalLightInfo *l_info=l.m_pIncrementalInfo;
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if ( l.m_Type == MATERIAL_LIGHT_DIRECTIONAL )
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l_info->m_fDistanceToEye = 0; // high priority
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else
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l_info->m_fDistanceToEye = m_LastEyePosition.DistTo( l.m_Position );
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}
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m_bResultChangedSinceLastSend = true;
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m_fLastSendTime = Plat_FloatTime()-9; // force send
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}
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// handle a message. returns true if the thread shuold exit
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bool HandleAMessage( void );
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// returns whether or not there is useful work to do
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bool AnyUsefulWorkToDo( void );
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// do some work, like a rendering for one light
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void DoWork(void);
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Vector EstimatedUnshotAmbient( void )
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{
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// return Vector( 1,1,1 );
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float sum_weights=0.0001;
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Vector sum_colors( sum_weights, sum_weights, sum_weights);
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// calculate an ambient color based on light calculcated so far
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if ( m_pLightList )
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for(int i=0;i<m_pLightList->Count();i++)
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{
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CLightingPreviewLightDescription &l=(*m_pLightList)[i];
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CIncrementalLightInfo *l_info=l.m_pIncrementalInfo;
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if ( l_info &&
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( l_info->m_eIncrState==INCR_STATE_HAVE_FULL_RESULTS ) ||
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( l_info->m_eIncrState==INCR_STATE_PARTIAL_RESULTS) )
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{
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sum_weights+=l_info->m_fTotalContribution;
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sum_colors.x+=l_info->m_fTotalContribution*l.m_Color.x;
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sum_colors.y+=l_info->m_fTotalContribution*l.m_Color.y;
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sum_colors.z+=l_info->m_fTotalContribution*l.m_Color.z;
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}
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}
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sum_colors.NormalizeInPlace();
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sum_colors *= 0.05;
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return sum_colors;
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}
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};
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bool CIncrementalLightInfo::IsHighPriority( CLightingPreviewThread *pLPV ) const
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{
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// is this lighjt prioirty-boosted in some way?
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if ( m_eIncrState == INCR_STATE_NEW )
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{
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// uncalculated lights within the view range are highest priority
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if ( m_pLight->m_Position.WithinAABox( pLPV->m_MinViewCoords,
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pLPV->m_MaxViewCoords ) )
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return true;
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}
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return false;
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}
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bool CIncrementalLightInfo::IsLowerPriorityThan( CLightingPreviewThread *pLPV,
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CIncrementalLightInfo const &other ) const
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{
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// a NEW light within the view volume is highest priority
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bool highpriority=IsHighPriority( pLPV );
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bool other_highpriority=other.IsHighPriority( pLPV );
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if ( highpriority && (! other_highpriority ) )
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return false;
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if ( other_highpriority && (! highpriority ) )
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return true;
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int state_combo = m_eIncrState + 16*other.m_eIncrState;
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switch ( state_combo )
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{
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case INCR_STATE_NEW+16*INCR_STATE_NEW:
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{
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// if both are new, closest to eye is best
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return ( m_fDistanceToEye > other.m_fDistanceToEye );
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}
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case INCR_STATE_NEW+16*INCR_STATE_NO_RESULTS:
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{
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// new loses to something we know is probably going to contribute light
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return ( other.m_fTotalContribution > 0 );
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}
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case INCR_STATE_NEW+16*INCR_STATE_PARTIAL_RESULTS:
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{
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return false;
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}
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case INCR_STATE_PARTIAL_RESULTS+16*INCR_STATE_NEW:
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{
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return true;
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}
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case INCR_STATE_NO_RESULTS+16*INCR_STATE_NEW:
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{
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// partial or discarded with no brightness loses to new
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return ( m_fTotalContribution == 0 );
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}
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case INCR_STATE_PARTIAL_RESULTS+16*INCR_STATE_PARTIAL_RESULTS:
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{
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// if incrmental vs incremental, and no light from either, do most recently lit one
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if (( m_fTotalContribution == 0.0) && (other.m_fTotalContribution == 0.0) &&
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( other.m_nMostRecentNonZeroContributionTimeStamp > m_nMostRecentNonZeroContributionTimeStamp ) )
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return true;
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// if other is black, keep this one
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if ( (other.m_fTotalContribution == 0.0) && (m_fTotalContribution >0 ) )
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return false;
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if ( (m_fTotalContribution == 0.0) && (other.m_fTotalContribution >0 ) )
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return true;
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// if incremental states are close, do brightest
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if ( abs( m_PartialResultsStage-other.m_PartialResultsStage)<=1 )
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return ( m_fTotalContribution < other.m_fTotalContribution );
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// else do least refined
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return ( m_PartialResultsStage > other.m_PartialResultsStage );
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}
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case INCR_STATE_PARTIAL_RESULTS+16*INCR_STATE_NO_RESULTS:
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{
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if ( other.m_fTotalContribution )
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return true;
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if (( m_fTotalContribution == 0.0) && (other.m_fTotalContribution == 0.0) )
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return ( other.m_nMostRecentNonZeroContributionTimeStamp > m_nMostRecentNonZeroContributionTimeStamp );
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return ( m_fTotalContribution < other.m_fTotalContribution );
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}
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case INCR_STATE_NO_RESULTS+16*INCR_STATE_PARTIAL_RESULTS:
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{
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if ( m_fTotalContribution )
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return false;
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if (( m_fTotalContribution == 0.0) && (other.m_fTotalContribution == 0.0) )
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return ( other.m_nMostRecentNonZeroContributionTimeStamp > m_nMostRecentNonZeroContributionTimeStamp );
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return ( m_fTotalContribution < other.m_fTotalContribution );
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}
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case INCR_STATE_NO_RESULTS*16+INCR_STATE_NO_RESULTS:
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{
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// if incrmental vs discarded, brightest or most recently bright wins
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if (( m_fTotalContribution == 0.0) && (other.m_fTotalContribution == 0.0) )
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return ( other.m_nMostRecentNonZeroContributionTimeStamp > m_nMostRecentNonZeroContributionTimeStamp );
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return ( m_fTotalContribution < other.m_fTotalContribution );
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}
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}
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return false;
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}
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void CLightingPreviewThread::InitIncrementalInformation( void )
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{
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int calculated_bit_mask=0;
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for(int i=0;i<N_INCREMENTAL_STEPS;i++)
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{
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// bit reverse i
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int msk=0;
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int msk_or=1;
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int msk_test=(N_INCREMENTAL_STEPS >> 1);
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while( msk_test )
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{
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if ( i & msk_test )
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msk |= msk_or;
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msk_or <<= 1;
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msk_test >>= 1;
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}
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calculated_bit_mask |= (1<< msk);
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m_LineMask[i] = calculated_bit_mask;
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}
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// now, find which line to use when resampling a partial result
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for( int lvl=0; lvl < N_INCREMENTAL_STEPS; lvl++)
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{
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for(int linemod=0; linemod <=N_INCREMENTAL_STEPS; linemod++)
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{
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int closest_line=1000000;
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for( int chk=0; chk <= linemod; chk++)
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if ( m_LineMask[lvl] & ( 1 << chk ))
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{
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if (abs( chk-linemod ) < abs( closest_line-linemod ) )
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closest_line = chk;
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}
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m_ClosestLineOffset[lvl][linemod] = closest_line;
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}
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}
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}
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float cg[3]={ 1,0,0};
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float cr[3]={ 0,1,0 };
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float cb[3]={ 0,0,1 };
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void CLightingPreviewThread::HandleGeomMessage( MessageToLPreview &msg_in )
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{
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if (m_pRtEnv)
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{
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delete m_pRtEnv;
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m_pRtEnv = NULL;
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}
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CUtlVector<Vector> &tris=*( msg_in.m_pShadowTriangleList);
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if (tris.Count())
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{
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// FILE *fp = fopen( "c:\\gl.out", "w" );
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m_pRtEnv = new RayTracingEnvironment;
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for(int i=0;i<tris.Count();i+=3)
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{
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// fprintf(fp,"3\n");
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// for(int j=0;j<3;j++)
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// fprintf( fp,"%f %f %f %f %f %f\n", tris[j+i].x,tris[j+i].y,tris[j+i].z, cr[j],cg[j],cb[j] );
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m_pRtEnv->AddTriangle( i, tris[i],tris[1+i],tris[2+i], Vector( .5,.5,.5) );
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}
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// fclose( fp );
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}
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delete msg_in.m_pShadowTriangleList;
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m_bAccStructureBuilt = false;
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DiscardResults();
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}
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void CLightingPreviewThread::CalculateSceneBounds( void )
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{
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FourVectors minbound, maxbound;
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minbound.DuplicateVector( m_LastEyePosition );
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maxbound.DuplicateVector( m_LastEyePosition );
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for(int y=0;y<m_Positions.m_nHeight;y++)
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{
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FourVectors const *cptr= &(m_Positions.CompoundElement(0, y ) );
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for(int x=0; x<m_Positions.m_nPaddedWidth; x++)
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{
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minbound.x=MinSIMD( cptr->x, minbound.x);
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minbound.y=MinSIMD( cptr->y, minbound.y);
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minbound.z=MinSIMD( cptr->z, minbound.z);
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maxbound.x=MaxSIMD( cptr->x, maxbound.x);
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maxbound.y=MaxSIMD( cptr->y, maxbound.y);
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maxbound.z=MaxSIMD( cptr->z, maxbound.z);
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cptr++;
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}
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}
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m_MinViewCoords=minbound.Vec(0);
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m_MaxViewCoords=maxbound.Vec(0);
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for(int v=1; v<4; v++)
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{
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m_MinViewCoords=m_MinViewCoords.Min( minbound.Vec(v) );
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m_MaxViewCoords=m_MaxViewCoords.Max( maxbound.Vec(v) );
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}
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}
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void CLightingPreviewThread::UpdateIncrementalForNewLightList( void )
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{
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for( int iLight=0; iLight<m_pLightList->Count(); iLight++)
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{
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CLightingPreviewLightDescription &descr=(*m_pLightList)[iLight];
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// see if we know about this light
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for( CIncrementalLightInfo *i=m_pIncrementalLightInfoList; i; i=i->m_pNext)
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{
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if (i->m_nObjectID == descr.m_nObjectID )
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{
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// found it!
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descr.m_pIncrementalInfo = i;
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i->m_pLight = &descr;
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break;
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}
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}
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if ( ! descr.m_pIncrementalInfo )
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{
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descr.m_pIncrementalInfo = new CIncrementalLightInfo;
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descr.m_pIncrementalInfo->m_nObjectID = descr.m_nObjectID;
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descr.m_pIncrementalInfo->m_pLight = &descr;
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// add to list
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descr.m_pIncrementalInfo->m_pNext = m_pIncrementalLightInfoList;
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m_pIncrementalLightInfoList = descr.m_pIncrementalInfo;
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}
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}
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}
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void CLightingPreviewThread::Run(void)
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{
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bool should_quit = false;
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while(! should_quit )
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{
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while (
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(! should_quit ) &&
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( (! AnyUsefulWorkToDo() ) || ( g_HammerToLPreviewMsgQueue.MessageWaiting() ) ) )
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should_quit |= HandleAMessage();
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if ( (! should_quit) && (AnyUsefulWorkToDo() ) )
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DoWork();
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if ( m_bResultChangedSinceLastSend )
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{
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float newtime=Plat_FloatTime();
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if ( (newtime-m_fLastSendTime > 10.0) || ( ! AnyUsefulWorkToDo() ) )
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{
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SendResult();
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m_bResultChangedSinceLastSend = false;
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m_fLastSendTime = newtime;
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}
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}
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}
|
|
}
|
|
|
|
bool CLightingPreviewThread::HandleAMessage( void )
|
|
{
|
|
MessageToLPreview msg_in;
|
|
g_HammerToLPreviewMsgQueue.WaitMessage( &msg_in );
|
|
switch( msg_in.m_MsgType)
|
|
{
|
|
case LPREVIEW_MSG_EXIT:
|
|
return true; // return from thread
|
|
|
|
case LPREVIEW_MSG_LIGHT_DATA:
|
|
{
|
|
if ( m_pLightList )
|
|
delete m_pLightList;
|
|
m_pLightList = msg_in.m_pLightList;
|
|
m_LastEyePosition = msg_in.m_EyePosition;
|
|
UpdateIncrementalForNewLightList();
|
|
DiscardResults();
|
|
}
|
|
break;
|
|
|
|
case LPREVIEW_MSG_GEOM_DATA:
|
|
HandleGeomMessage( msg_in );
|
|
DiscardResults();
|
|
break;
|
|
|
|
case LPREVIEW_MSG_G_BUFFERS:
|
|
HandleGBuffersMessage( msg_in );
|
|
DiscardResults();
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CLightingPreviewThread::AnyUsefulWorkToDo( void )
|
|
{
|
|
if ( m_pLightList )
|
|
{
|
|
for(int i=0;i<m_pLightList->Count();i++)
|
|
{
|
|
CLightingPreviewLightDescription &l=(*m_pLightList)[i];
|
|
CIncrementalLightInfo *l_info=l.m_pIncrementalInfo;
|
|
if ( l_info->HasWorkToDo() )
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CLightingPreviewThread::DoWork( void )
|
|
{
|
|
if ( m_pLightList )
|
|
{
|
|
CLightingPreviewLightDescription *best_l=NULL;
|
|
CIncrementalLightInfo *best_l_info=NULL;
|
|
for(int i=0;i<m_pLightList->Count();i++)
|
|
{
|
|
CLightingPreviewLightDescription &l=(*m_pLightList)[i];
|
|
CIncrementalLightInfo *l_info=l.m_pIncrementalInfo;
|
|
if ( l_info->HasWorkToDo() )
|
|
{
|
|
if ( (! best_l) ||
|
|
(best_l->m_pIncrementalInfo->IsLowerPriorityThan( this, *l_info )) )
|
|
{
|
|
best_l_info=l_info;
|
|
best_l=&l;
|
|
}
|
|
}
|
|
}
|
|
if ( best_l )
|
|
{
|
|
CalculateForLight( *best_l );
|
|
if ( best_l->m_pIncrementalInfo->m_fTotalContribution )
|
|
{
|
|
m_bResultChangedSinceLastSend = true;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CLightingPreviewThread::HandleGBuffersMessage( MessageToLPreview &msg_in )
|
|
{
|
|
m_Albedos.CreateFromRGBA_FloatImageData(
|
|
msg_in.m_pDefferedRenderingBMs[0]->Width,msg_in.m_pDefferedRenderingBMs[0]->Height,
|
|
msg_in.m_pDefferedRenderingBMs[0]->RGBAData);
|
|
m_Normals.CreateFromRGBA_FloatImageData(
|
|
msg_in.m_pDefferedRenderingBMs[1]->Width,msg_in.m_pDefferedRenderingBMs[1]->Height,
|
|
msg_in.m_pDefferedRenderingBMs[1]->RGBAData);
|
|
m_Positions.CreateFromRGBA_FloatImageData(
|
|
msg_in.m_pDefferedRenderingBMs[2]->Width,msg_in.m_pDefferedRenderingBMs[2]->Height,
|
|
msg_in.m_pDefferedRenderingBMs[2]->RGBAData);
|
|
|
|
m_LastEyePosition = msg_in.m_EyePosition;
|
|
for( int i = 0;i < ARRAYSIZE( msg_in.m_pDefferedRenderingBMs ); i++ )
|
|
delete msg_in.m_pDefferedRenderingBMs[i];
|
|
n_gbufs_queued--;
|
|
m_nBitmapGenerationCounter = msg_in.m_nBitmapGenerationCounter;
|
|
CalculateSceneBounds();
|
|
|
|
}
|
|
|
|
|
|
void CLightingPreviewThread::SendResult( void )
|
|
{
|
|
m_ResultImage = m_Albedos;
|
|
m_ResultImage *= EstimatedUnshotAmbient();
|
|
for( int i = 0 ; i < m_pLightList->Count(); i ++ )
|
|
{
|
|
CLightingPreviewLightDescription & l = ( *m_pLightList )[i];
|
|
CIncrementalLightInfo * l_info = l.m_pIncrementalInfo;
|
|
if ( ( l_info->m_fTotalContribution > 0.0 ) &&
|
|
( l_info->m_eIncrState >= INCR_STATE_PARTIAL_RESULTS ) )
|
|
{
|
|
// need to add partials, replicated to handle undone lines
|
|
CSIMDVectorMatrix & src = l_info->m_CalculatedContribution;
|
|
for( int y = 0;y < m_ResultImage.m_nHeight;y ++ )
|
|
{
|
|
int yo = y & ( N_INCREMENTAL_STEPS - 1 );
|
|
int src_y = ( y & ~( N_INCREMENTAL_STEPS - 1 ))
|
|
+ m_ClosestLineOffset[l_info->m_PartialResultsStage][yo];
|
|
FourVectors const * cptr = &( src.CompoundElement( 0, src_y ));
|
|
FourVectors * dest =& ( m_ResultImage.CompoundElement( 0, y ));
|
|
FourVectors const *pAlbedo =&( m_Albedos.CompoundElement( 0, y ));
|
|
for( int x = 0;x < m_ResultImage.m_nPaddedWidth;x ++ )
|
|
{
|
|
FourVectors albedo_value = *( pAlbedo++ );
|
|
albedo_value *= *( cptr++ );
|
|
* ( dest++ ) += albedo_value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
SendVectorMatrixAsRendering( m_ResultImage );
|
|
m_fLastSendTime = Plat_FloatTime();
|
|
m_bResultChangedSinceLastSend = false;
|
|
}
|
|
|
|
void CLightingPreviewThread::CalculateForLightTask( int nLineMask, int nLineMatch,
|
|
CLightingPreviewLightDescription &l,
|
|
int calc_mask,
|
|
float *fContributionOut )
|
|
{
|
|
FourVectors zero_vector;
|
|
zero_vector.x=Four_Zeros;
|
|
zero_vector.y=Four_Zeros;
|
|
zero_vector.z=Four_Zeros;
|
|
|
|
FourVectors total_light=zero_vector;
|
|
|
|
CIncrementalLightInfo *l_info=l.m_pIncrementalInfo;
|
|
CSIMDVectorMatrix &rslt=l_info->m_CalculatedContribution;
|
|
// figure out what lines to do
|
|
fltx4 ThresholdBrightness=ReplicateX4( 0.1 / 1024.0 );
|
|
FourVectors LastLinesTotalLight=zero_vector;
|
|
int work_line_number=0; // for task masking
|
|
for(int y=0;y<rslt.m_nHeight;y++)
|
|
{
|
|
FourVectors ThisLinesTotalLight=zero_vector;
|
|
int ybit=(1<<(y & (N_INCREMENTAL_STEPS-1) ) );
|
|
if ( (ybit & calc_mask)==0) // do this line?
|
|
ThisLinesTotalLight=LastLinesTotalLight;
|
|
else
|
|
{
|
|
if ( (work_line_number & nLineMatch) == nLineMatch)
|
|
{
|
|
for(int x=0;x<rslt.m_nPaddedWidth;x++)
|
|
{
|
|
// shadow check
|
|
FourVectors pos=m_Positions.CompoundElement( x, y );
|
|
FourVectors normal=m_Normals.CompoundElement( x, y );
|
|
|
|
FourVectors l_add=zero_vector;
|
|
l.ComputeLightAtPoints( pos, normal, l_add, false );
|
|
fltx4 v_or=OrSIMD( l_add.x, OrSIMD( l_add.y, l_add.z ) );
|
|
if ( ! IsAllZeros( v_or ) )
|
|
{
|
|
FourVectors lpos;
|
|
lpos.DuplicateVector( l.m_Position );
|
|
|
|
FourRays myray;
|
|
myray.direction=lpos;
|
|
myray.direction-=pos;
|
|
fltx4 len=myray.direction.length();
|
|
myray.direction *= ReciprocalSIMD( len );
|
|
|
|
// slide towards light to avoid self-intersection
|
|
myray.origin=myray.direction;
|
|
myray.origin *= 0.02;
|
|
myray.origin += pos;
|
|
|
|
RayTracingResult r_rslt;
|
|
m_pRtEnv->Trace4Rays( myray, Four_Zeros, ReplicateX4( 1.0e9 ), &r_rslt );
|
|
|
|
for(int c=0;c<4;c++) // !!speed!! use sse logic ops here
|
|
{
|
|
if ( (r_rslt.HitIds[c] != -1) &&
|
|
(r_rslt.HitDistance.m128_f32[c] < len.m128_f32[c] ) )
|
|
{
|
|
l_add.x.m128_f32[c]=0.0;
|
|
l_add.y.m128_f32[c]=0.0;
|
|
l_add.z.m128_f32[c]=0.0;
|
|
}
|
|
}
|
|
rslt.CompoundElement( x, y ) = l_add;
|
|
l_add *= m_Albedos.CompoundElement( x, y );
|
|
// now, supress brightness < threshold so as to not falsely think
|
|
// far away lights are interesting
|
|
l_add.x = AndSIMD( l_add.x, CmpGtSIMD( l_add.x, ThresholdBrightness ) );
|
|
l_add.y = AndSIMD( l_add.y, CmpGtSIMD( l_add.y, ThresholdBrightness ) );
|
|
l_add.z = AndSIMD( l_add.z, CmpGtSIMD( l_add.z, ThresholdBrightness ) );
|
|
ThisLinesTotalLight += l_add;
|
|
}
|
|
else
|
|
rslt.CompoundElement( x, y ) = l_add;
|
|
}
|
|
total_light += ThisLinesTotalLight;
|
|
}
|
|
work_line_number++;
|
|
}
|
|
}
|
|
fltx4 lmag=total_light.length();
|
|
*(fContributionOut)=lmag.m128_f32[0]+lmag.m128_f32[1]+lmag.m128_f32[2]+lmag.m128_f32[3];
|
|
}
|
|
|
|
void CLightingPreviewThread::CalculateForLight( CLightingPreviewLightDescription &l )
|
|
{
|
|
if ( m_pRtEnv && (! m_bAccStructureBuilt ) )
|
|
{
|
|
m_bAccStructureBuilt = true;
|
|
m_pRtEnv->SetupAccelerationStructure();
|
|
}
|
|
CIncrementalLightInfo *l_info=l.m_pIncrementalInfo;
|
|
Assert( l_info );
|
|
l_info->m_CalculatedContribution.SetSize( m_Albedos.m_nWidth, m_Albedos.m_nHeight );
|
|
|
|
// figure out which lines need to be calculated
|
|
int prev_msk=0;
|
|
int new_incr_level=0;
|
|
if ( l_info->m_eIncrState == INCR_STATE_PARTIAL_RESULTS )
|
|
{
|
|
new_incr_level = 1+l_info->m_PartialResultsStage;
|
|
prev_msk = m_LineMask[l_info->m_PartialResultsStage];
|
|
}
|
|
int calc_mask=m_LineMask[new_incr_level] &~ prev_msk;
|
|
|
|
// multihread here
|
|
float total_light;
|
|
CalculateForLightTask( 0, 0, l, calc_mask, &total_light );
|
|
l_info->m_fTotalContribution = total_light;
|
|
|
|
// throw away light array if no contribution
|
|
if ( l_info->m_fTotalContribution == 0.0 )
|
|
l_info->m_CalculatedContribution.SetSize( 0, 0 );
|
|
else
|
|
{
|
|
l_info->m_nMostRecentNonZeroContributionTimeStamp = m_nContributionCounter;
|
|
}
|
|
l_info->m_PartialResultsStage = new_incr_level;
|
|
if ( new_incr_level == N_INCREMENTAL_STEPS-1)
|
|
l_info->m_eIncrState = INCR_STATE_HAVE_FULL_RESULTS;
|
|
else
|
|
l_info->m_eIncrState = INCR_STATE_PARTIAL_RESULTS;
|
|
}
|
|
|
|
void CLightingPreviewThread::SendVectorMatrixAsRendering( CSIMDVectorMatrix const &src )
|
|
{
|
|
Bitmap_t *ret_bm=new Bitmap_t;
|
|
ret_bm->Init( src.m_nWidth, src.m_nHeight, IMAGE_FORMAT_RGBA8888 );
|
|
// lets copy into the output bitmap
|
|
for(int y=0;y<src.m_nHeight;y++)
|
|
for(int x=0;x<src.m_nWidth;x++)
|
|
{
|
|
Vector color=src.Element( x, y );
|
|
*(ret_bm->GetPixel( x, y )+0)= (uint8) min(255, (int)(255.0*pow(color.z,(float) (1/2.2))));
|
|
*(ret_bm->GetPixel( x, y )+1)= (uint8) min(255, (int)(255.0*pow(color.y,(float) (1/2.2))));
|
|
*(ret_bm->GetPixel( x, y )+2)= (uint8) min(255, (int)(255.0*pow(color.x,(float) (1/2.2))));
|
|
*(ret_bm->GetPixel( x, y )+3)=0;
|
|
}
|
|
MessageFromLPreview ret_msg( LPREVIEW_MSG_DISPLAY_RESULT );
|
|
// n_result_bms_queued++;
|
|
ret_msg.m_pBitmapToDisplay = ret_bm;
|
|
ret_msg.m_nBitmapGenerationCounter = m_nBitmapGenerationCounter;
|
|
g_LPreviewToHammerMsgQueue.QueueMessage( ret_msg );
|
|
}
|
|
|
|
|
|
|
|
|
|
// master side of lighting preview
|
|
unsigned LightingPreviewThreadFN( void *thread_start_arg )
|
|
{
|
|
CLightingPreviewThread LPreviewObject;
|
|
ThreadSetPriority( -2 ); // low
|
|
LPreviewObject.Run();
|
|
return 0;
|
|
}
|
|
|
|
|
|
void HandleLightingPreview( void )
|
|
{
|
|
if ( GetMainWnd()->m_pLightingPreviewOutputWindow && !GetMainWnd()->m_bLightingPreviewOutputWindowShowing )
|
|
{
|
|
delete GetMainWnd()->m_pLightingPreviewOutputWindow;
|
|
GetMainWnd()->m_pLightingPreviewOutputWindow = NULL;
|
|
}
|
|
|
|
// called during main loop
|
|
while ( g_LPreviewToHammerMsgQueue.MessageWaiting() )
|
|
{
|
|
MessageFromLPreview msg;
|
|
g_LPreviewToHammerMsgQueue.WaitMessage( &msg );
|
|
switch( msg.m_MsgType )
|
|
{
|
|
case LPREVIEW_MSG_DISPLAY_RESULT:
|
|
{
|
|
n_result_bms_queued--;
|
|
if (g_pLPreviewOutputBitmap)
|
|
delete g_pLPreviewOutputBitmap;
|
|
g_pLPreviewOutputBitmap = NULL;
|
|
// if ( msg.m_nBitmapGenerationCounter == g_nBitmapGenerationCounter )
|
|
{
|
|
g_pLPreviewOutputBitmap = msg.m_pBitmapToDisplay;
|
|
if ( g_pLPreviewOutputBitmap && (g_pLPreviewOutputBitmap->Width() > 10) )
|
|
{
|
|
SignalUpdate( EVTYPE_BITMAP_RECEIVED_FROM_LPREVIEW );
|
|
CLightingPreviewResultsWindow *w=GetMainWnd()->m_pLightingPreviewOutputWindow;
|
|
if ( !GetMainWnd()->m_bLightingPreviewOutputWindowShowing )
|
|
{
|
|
w = new CLightingPreviewResultsWindow;
|
|
GetMainWnd()->m_pLightingPreviewOutputWindow = w;
|
|
w->Create( GetMainWnd() );
|
|
GetMainWnd()->m_bLightingPreviewOutputWindowShowing = true;
|
|
}
|
|
if (! w->IsWindowVisible() )
|
|
w->ShowWindow( SW_SHOW );
|
|
RECT existing_rect;
|
|
w->GetClientRect( &existing_rect );
|
|
if (
|
|
(existing_rect.right != g_pLPreviewOutputBitmap->Width()-1) ||
|
|
(existing_rect.bottom != g_pLPreviewOutputBitmap->Height()-1) )
|
|
{
|
|
CRect myRect;
|
|
myRect.top=0;
|
|
myRect.left=0;
|
|
myRect.right=g_pLPreviewOutputBitmap->Width()-1;
|
|
myRect.bottom=g_pLPreviewOutputBitmap->Height()-1;
|
|
w->CalcWindowRect(&myRect);
|
|
w->SetWindowPos(
|
|
NULL,0,0,
|
|
myRect.Width(), myRect.Height(),
|
|
SWP_NOMOVE | SWP_NOZORDER );
|
|
}
|
|
|
|
w->Invalidate( false );
|
|
w->UpdateWindow();
|
|
}
|
|
}
|
|
// else
|
|
// delete msg.m_pBitmapToDisplay; // its old
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|