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103 lines
4.5 KiB
C++
103 lines
4.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements a factory for entity helpers. When an entity is created,
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// the helpers from its class definition in the FGD are each instantiated
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// and added as children of the entity.
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//
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//=============================================================================
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#include "stdafx.h"
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#include "HelperFactory.h"
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#include "fgdlib/HelperInfo.h"
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#include "MapAlignedBox.h"
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#include "MapAnimator.h"
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#include "MapAxisHandle.h"
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#include "MapDecal.h"
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#include "MapFrustum.h"
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#include "MapKeyFrame.h"
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#include "MapLightCone.h"
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#include "MapLine.h"
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#include "MapSprite.h"
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#include "MapSphere.h"
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#include "MapStudioModel.h"
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#include "MapOverlay.h"
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#include "MapPointHandle.h"
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#include "MapQuadBounds.h"
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#include "MapLight.h"
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#include "MapSideList.h"
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#include "MapCylinder.h"
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#include "MapInstance.h"
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#include "mapsweptplayerhull.h"
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#include "DispShore.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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typedef CMapClass *HELPERFACTORY(CHelperInfo *, CMapEntity *);
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typedef struct
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{
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char *pszName;
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HELPERFACTORY *pfnFactory;
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} HelperFactoryMap_t;
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static HelperFactoryMap_t HelperFactoryMap[] =
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{
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"sprite", CMapSprite::CreateMapSprite, // Sprite, gets its render mode from the SPR file, has a selection handle.
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"iconsprite", CMapSprite::CreateMapSprite, // Masked alpha sprite, no selection handle.
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"studio", CMapStudioModel::CreateMapStudioModel, // Studio model with an axial bounding box.
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"studioprop", CMapStudioModel::CreateMapStudioModel, // Studio model with an oriented bounding box.
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"lightprop", CMapStudioModel::CreateMapStudioModel, // Studio model with an oriented bounding box, reverses pitch.
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"quadbounds", CMapQuadBounds::CreateQuadBounds, // Extracts the verts from a quad face of a brush.
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"animator", CMapAnimator::CreateMapAnimator, // Previews the motion of a moving entity (keyframe follower).
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"keyframe", CMapKeyFrame::CreateMapKeyFrame, // Autonames when cloned and draws lines to the next keyframe.
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"decal", CMapDecal::CreateMapDecal, // Decal that automatically attaches to nearby faces.
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"wirebox", CMapAlignedBox::Create, // Wireframe box that can extract its mins & maxs.
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"line", CMapLine::Create, // Line drawn between any two entities.
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"nodelink", CMapLine::Create, // Line drawn between any two navigation nodes.
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"lightcone", CMapLightCone::Create, // Faceted cone showing light angles and falloff.
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"frustum", CMapFrustum::Create, // Wireframe frustum.
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"sphere", CMapSphere::Create, // Wireframe sphere indicating a radius.
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"overlay", CMapOverlay::CreateMapOverlay, // A decal with manipulatable vertices.
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"light", CMapLight::CreateMapLight, // Light source for lighting preview.
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"sidelist", CMapSideList::CreateMapSideList, // List of CMapFace pointers set by face ID.
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"origin", CMapPointHandle::Create, // Handle used to manipulate the origin of an entity.
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"vecline", CMapPointHandle::Create, // Handle used to manipulate another point that draws a line back to its parent entity.
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"axis", CMapAxisHandle::Create, // Handle used to manipulate the axis of an entity.
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"cylinder", CMapCylinder::Create, // Wireframe cylinder with separate radii at each end
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"sweptplayerhull", CMapSweptPlayerHull::Create, // A swept player sized hull between two points (ladders)
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"overlay_transition", CMapOverlayTransition::Create, // Notes!!
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"instance", CMapInstance::Create, // A map instance used for rendering the sub-map
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};
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//-----------------------------------------------------------------------------
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// Purpose: Creates a helper from a helper info object.
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// Input : pHelperInfo - holds information about the helper to be created and
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// arguments to be passed to the helper when it is created.
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// pParent - The entity that will be the helper's parent.
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// Output : Returns a pointer to the newly created helper.
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//-----------------------------------------------------------------------------
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CMapClass *CHelperFactory::CreateHelper(CHelperInfo *pHelperInfo, CMapEntity *pParent)
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{
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//
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// Look up the helper factory function in the factory function table.
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//
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for (int i = 0; i < sizeof(HelperFactoryMap) / sizeof(HelperFactoryMap[0]); i++)
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{
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//
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// If the function was found in the table, create the helper and return it.
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//
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if (!stricmp(HelperFactoryMap[i].pszName, pHelperInfo->GetName()))
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{
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CMapClass *pHelper = HelperFactoryMap[i].pfnFactory(pHelperInfo, pParent);
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return(pHelper);
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}
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}
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return(NULL);
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}
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