mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
232 lines
6.4 KiB
C++
232 lines
6.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Defines the application object.
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef HAMMER_H
|
|
#define HAMMER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#ifndef __AFXWIN_H__
|
|
#error include 'stdafx.h' before including this file for PCH
|
|
#endif
|
|
|
|
#include "resource.h" // main symbols
|
|
#include "RunCommands.h"
|
|
#include "IHammer.h"
|
|
#include "tier1/utlmap.h"
|
|
#include "tier3/tier3dm.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations...
|
|
//-----------------------------------------------------------------------------
|
|
class CMapDoc;
|
|
class IStudioRender;
|
|
class IBaseFileSystem;
|
|
class IEngineAPI;
|
|
class IMDLCache;
|
|
class CGameConfig;
|
|
|
|
|
|
//
|
|
// Values for retrieving specific directories using GetDirectory.
|
|
//
|
|
enum DirIndex_t
|
|
{
|
|
DIR_PROGRAM, // The editor install directory.
|
|
DIR_PREFABS, // The directory for prefabs.
|
|
DIR_GAME_EXE, // The location of the game executable.
|
|
DIR_MOD, // The location of the mod currently being worked on.
|
|
DIR_GAME, // The location of the base game currently being worked on.
|
|
DIR_MATERIALS, // The location of the mod's materials.
|
|
DIR_AUTOSAVE // The location of autosave files.
|
|
};
|
|
|
|
|
|
// combines a list of commands & a name:
|
|
class CCommandSequence
|
|
{
|
|
public:
|
|
|
|
CCommandArray m_Commands;
|
|
char m_szName[128];
|
|
};
|
|
|
|
|
|
class CHammerDocTemplate : public CMultiDocTemplate
|
|
{
|
|
public:
|
|
CHammerDocTemplate( UINT nIDResource, CRuntimeClass* pDocClass, CRuntimeClass* pFrameClass, CRuntimeClass* pViewClass ) :
|
|
CMultiDocTemplate( nIDResource, pDocClass, pFrameClass, pViewClass )
|
|
{
|
|
}
|
|
|
|
virtual CDocument *OpenDocumentFile( LPCTSTR lpszPathName, BOOL bMakeVisible = TRUE );
|
|
virtual void CloseAllDocuments( BOOL bEndSession );
|
|
virtual void InitialUpdateFrame( CFrameWnd* pFrame, CDocument* pDoc, BOOL bMakeVisible = TRUE );
|
|
void UpdateInstanceMap( CMapDoc *pInstanceMapDoc );
|
|
};
|
|
|
|
|
|
void AppRegisterPostInitFn( void (*)() );
|
|
void AppRegisterMessageLoopFn( void (*)() );
|
|
void AppRegisterMessagePretranslateFn( void (*)( MSG * ) );
|
|
void AppRegisterPreShutdownFn( void (*)() );
|
|
|
|
|
|
class CHammer : public CWinApp, public CTier3AppSystem< IHammer >
|
|
{
|
|
typedef CTier3AppSystem< IHammer > BaseClass;
|
|
|
|
public:
|
|
CHammer(void);
|
|
virtual ~CHammer(void);
|
|
|
|
// Methods of IAppSystem
|
|
virtual bool Connect( CreateInterfaceFn factory );
|
|
virtual void Disconnect();
|
|
virtual void *QueryInterface( const char *pInterfaceName );
|
|
virtual InitReturnVal_t Init();
|
|
virtual void Shutdown();
|
|
|
|
// Methods of IHammer
|
|
virtual bool HammerPreTranslateMessage( MSG * pMsg );
|
|
virtual bool HammerIsIdleMessage( MSG * pMsg );
|
|
virtual bool HammerOnIdle( long count );
|
|
virtual void RunFrame();
|
|
virtual int MainLoop();
|
|
virtual const char *GetDefaultMod();
|
|
virtual const char *GetDefaultGame();
|
|
virtual RequestRetval_t RequestNewConfig();
|
|
virtual const char *GetDefaultModFullPath();
|
|
virtual bool InitSessionGameConfig(const char *szGame);
|
|
|
|
virtual BOOL PreTranslateMessage(MSG *pMsg);
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CHammer)
|
|
public:
|
|
virtual BOOL InitInstance();
|
|
virtual int ExitInstance();
|
|
virtual CDocument* OpenDocumentFile(LPCTSTR lpszFileName);
|
|
virtual BOOL OnIdle(LONG lCount);
|
|
virtual int Run(void);
|
|
//}}AFX_VIRTUAL
|
|
|
|
void GetDirectory(DirIndex_t dir, char *p);
|
|
void SetDirectory(DirIndex_t dir, const char *p);
|
|
|
|
COLORREF GetProfileColor(const char *pszSection, const char *pszKey, int r, int g, int b);
|
|
|
|
void OnActivateApp(bool bActive);
|
|
bool IsActiveApp();
|
|
|
|
void BeginImportWCSettings();
|
|
void BeginImportVHESettings();
|
|
void EndImportSettings();
|
|
|
|
void BeginClosing();
|
|
bool IsClosing();
|
|
|
|
void Enable3DRender(bool bEnable);
|
|
|
|
void ReleaseVideoMemory();
|
|
void SuppressVideoAllocation( bool bSuppress );
|
|
bool CanAllocateVideo() const;
|
|
|
|
void Help(const char *pszTopic);
|
|
|
|
CGameConfig *PromptForGameConfig();
|
|
|
|
void OpenURL(const char *pszURL, HWND hwnd);
|
|
void OpenURL(UINT nID, HWND hwnd);
|
|
// list of "command arrays" for compiling files:
|
|
CTypedPtrArray<CPtrArray,CCommandSequence*> m_CmdSequences;
|
|
void SaveSequences();
|
|
void LoadSequences();
|
|
|
|
void Autosave();
|
|
void LoadLastGoodSave();
|
|
void ResetAutosaveTimer();
|
|
bool VerifyAutosaveDirectory( char *szAutosaveDir = 0 ) const;
|
|
int GetNextAutosaveNumber( CUtlMap<FILETIME, WIN32_FIND_DATA, int> *pFileMap, DWORD *pdwTotalDirSize, const CString * ) const;
|
|
|
|
// When in lighting preview, it will avoid rendering frames.
|
|
// This forces it to render the next frame.
|
|
void SetForceRenderNextFrame();
|
|
bool GetForceRenderNextFrame();
|
|
|
|
static void SetIsNewDocumentVisible( bool bIsVisible );
|
|
static bool IsNewDocumentVisible( void );
|
|
|
|
CHammerDocTemplate *pMapDocTemplate;
|
|
CHammerDocTemplate *pManifestDocTemplate;
|
|
|
|
//{{AFX_MSG(CHammer)
|
|
afx_msg void OnAppAbout();
|
|
afx_msg void OnFileOpen();
|
|
afx_msg void OnFileNew();
|
|
//}}AFX_MSG
|
|
|
|
DECLARE_MESSAGE_MAP()
|
|
|
|
protected:
|
|
|
|
// These execute inside a minidump handler.
|
|
static int StaticHammerInternalInit( void *pParam );
|
|
InitReturnVal_t HammerInternalInit();
|
|
|
|
static int StaticInternalMainLoop( void *pParam );
|
|
int InternalMainLoop();
|
|
|
|
static bool m_bIsNewDocumentVisible;
|
|
|
|
// Check for 16-bit color or higher.
|
|
bool Check16BitColor();
|
|
|
|
void UpdateLighting(CMapDoc *pDoc);
|
|
|
|
bool m_bClosing; // The user has initiated app shutdown.
|
|
bool m_bActiveApp;
|
|
bool m_SuppressVideoAllocation;
|
|
|
|
bool m_bForceRenderNextFrame;
|
|
|
|
char m_szAppDir[MAX_PATH];
|
|
char m_szAutosaveDir[MAX_PATH];
|
|
};
|
|
|
|
|
|
#define APP() ((CHammer *)AfxGetApp())
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Global interfaces...
|
|
//-----------------------------------------------------------------------------
|
|
extern IBaseFileSystem *g_pFileSystem;
|
|
extern IEngineAPI *g_pEngineAPI;
|
|
extern CreateInterfaceFn g_Factory;
|
|
bool IsRunningInEngine();
|
|
|
|
// event update system - lets you check for events such as gemoetry modification for updating stuff.
|
|
void SignalUpdate(int ev); // EVTYPE_xx
|
|
int GetUpdateCounter(int ev); // return timestamp
|
|
float GetUpdateTime(int ev); // return floating point time event was signalled
|
|
void SignalGlobalUpdate(void); // flag ALL events, such as on map load
|
|
|
|
#define EVTYPE_FACE_CHANGED 0
|
|
#define EVTYPE_LIGHTING_CHANGED 1
|
|
#define EVTYPE_BITMAP_RECEIVED_FROM_LPREVIEW 2
|
|
|
|
extern bool g_bHDR; // should we act like we're in hdr mode?
|
|
extern int g_nBitmapGenerationCounter;
|
|
|
|
|
|
#endif // HAMMER_H
|