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58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef EDITPATHNODEDLG_H
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#define EDITPATHNODEDLG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "resource.h"
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/////////////////////////////////////////////////////////////////////////////
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// CEditPathNodeDlg dialog
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class CEditPathNodeDlg : public CDialog
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{
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// Construction
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public:
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CEditPathNodeDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CEditPathNodeDlg)
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enum { IDD = IDD_EDITPATHNODE };
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BOOL m_bRetrigger;
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int m_iSpeed;
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int m_iWait;
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int m_iYawSpeed;
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CString m_strName;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEditPathNodeDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CEditPathNodeDlg)
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// NOTE: the ClassWizard will add member functions here
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // EDITPATHNODEDLG_H
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