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443 lines
13 KiB
C++
443 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdafx.h>
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#include "DispPaint.h"
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#include "ToolDisplace.h"
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#include "CollisionUtils.h"
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#include "DispManager.h"
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#include "MapDoc.h"
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#include "MapDisp.h"
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#include "GlobalFunctions.h"
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#include "History.h"
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#include "DispSew.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#define DISPPAINT_RADIUS_OUTER_CLAMP 0.01f
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//-----------------------------------------------------------------------------
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// Purpose: constructor
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//-----------------------------------------------------------------------------
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CDispPaintMgr::CDispPaintMgr()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: destructor
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//-----------------------------------------------------------------------------
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CDispPaintMgr::~CDispPaintMgr()
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{
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m_aNudgeData.Purge();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CDispPaintMgr::Paint( SpatialPaintData_t &spatialData, bool bAutoSew )
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{
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// Setup painting.
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if ( !PrePaint( spatialData ) )
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return false;
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// Handle painting.
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if ( !DoPaint( spatialData ) )
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return false;
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// Finish painting.
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if ( !PostPaint( bAutoSew ) )
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return false;
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// Successful paint operation.
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CDispPaintMgr::PrePaint( SpatialPaintData_t &spatialData )
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{
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// Generate cached spatial data.
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spatialData.m_flRadius2 = ( spatialData.m_flRadius * spatialData.m_flRadius );
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spatialData.m_flOORadius2 = 1.0f / spatialData.m_flRadius2;
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// Setup nudge data.
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if ( spatialData.m_bNudgeInit )
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{
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m_aNudgeData.RemoveAll();
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CDispPaintMgr::PostPaint( bool bAutoSew )
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{
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// Get the displacement manager from the active map document.
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IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
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if( !pDispMgr )
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return false;
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// Update the modified displacements.
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int nDispCount = pDispMgr->SelectCount();
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for ( int iDisp = 0; iDisp < nDispCount; iDisp++ )
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{
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CMapDisp *pDisp = pDispMgr->GetFromSelect( iDisp );
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if ( pDisp )
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{
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pDisp->Paint_Update( false );
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}
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}
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// Auto "sew" if necessary.
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if ( bAutoSew )
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{
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FaceListSewEdges();
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CDispPaintMgr::DoPaint( SpatialPaintData_t &spatialData )
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{
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// Get the displacement manager from the active map document.
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IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
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if( !pDispMgr )
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return false;
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// Special case - nudging!
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if ( spatialData.m_bNudge && !spatialData.m_bNudgeInit )
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{
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DoNudgeAdd( spatialData );
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return true;
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}
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// For each displacement surface is the selection list attempt to paint on it.
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int nDispCount = pDispMgr->SelectCount();
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for ( int iDisp = 0; iDisp < nDispCount; iDisp++ )
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{
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CMapDisp *pDisp = pDispMgr->GetFromSelect( iDisp );
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if ( pDisp )
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{
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// Test paint sphere displacement bbox for overlap.
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Vector vBBoxMin, vBBoxMax;
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pDisp->GetBoundingBox( vBBoxMin, vBBoxMax );
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if ( PaintSphereDispBBoxOverlap( spatialData.m_vCenter, spatialData.m_flRadius, vBBoxMin, vBBoxMax ) )
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{
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// Paint with the correct effect
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switch ( spatialData.m_nEffect )
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{
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case DISPPAINT_EFFECT_RAISELOWER:
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{
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DoPaintAdd( spatialData, pDisp );
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break;
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}
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case DISPPAINT_EFFECT_RAISETO:
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{
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DoPaintEqual( spatialData, pDisp );
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break;
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}
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case DISPPAINT_EFFECT_SMOOTH:
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{
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DoPaintSmooth( spatialData, pDisp );
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break;
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}
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}
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}
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}
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}
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// Successful paint.
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDispPaintMgr::NudgeAdd( CMapDisp *pDisp, int iVert )
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{
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int iNudge = m_aNudgeData.AddToTail();
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m_aNudgeData[iNudge].m_hDisp = pDisp->GetEditHandle();
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m_aNudgeData[iNudge].m_iVert = iVert;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDispPaintMgr::DoNudgeAdd( SpatialPaintData_t &spatialData )
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{
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Vector vPaintPos, vVert;
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float flDistance2;
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int nNudgeCount = m_aNudgeData.Count();
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for ( int iNudge = 0; iNudge < nNudgeCount; iNudge++ )
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{
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DispVertPair_t *pPairData = &m_aNudgeData[iNudge];
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// Get the current vert.
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CMapDisp *pDisp = EditDispMgr()->GetDisp( pPairData->m_hDisp );
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pDisp->GetVert( pPairData->m_iVert, vVert );
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if ( IsInSphereRadius( spatialData.m_vCenter, spatialData.m_flRadius2, vVert, flDistance2 ) )
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{
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// Build the new position (paint value) and set it.
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if ( spatialData.m_uiBrushType == DISPPAINT_BRUSHTYPE_SOFT )
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{
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DoPaintOneOverR( spatialData, vVert, flDistance2, vPaintPos );
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}
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else if ( spatialData.m_uiBrushType == DISPPAINT_BRUSHTYPE_HARD )
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{
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DoPaintOne( spatialData, vVert, vPaintPos );
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}
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AddToUndo( &pDisp );
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pDisp->Paint_SetValue( pPairData->m_iVert, vPaintPos );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CDispPaintMgr::PaintSphereDispBBoxOverlap( const Vector &vCenter, float flRadius,
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const Vector &vBBoxMin, const Vector &vBBoxMax )
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{
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return IsBoxIntersectingSphere( vBBoxMin, vBBoxMax, vCenter, flRadius );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CDispPaintMgr::IsInSphereRadius( const Vector &vCenter, float flRadius2,
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const Vector &vPos, float &flDistance2 )
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{
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Vector vTmp;
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VectorSubtract( vPos, vCenter, vTmp );
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flDistance2 = ( vTmp.x * vTmp.x ) + ( vTmp.y * vTmp.y ) + ( vTmp.z * vTmp.z );
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return ( flDistance2 < flRadius2 );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDispPaintMgr::AddToUndo( CMapDisp **pDisp )
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{
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CMapDisp *pUndoDisp = *pDisp;
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if ( pUndoDisp->Paint_IsDirty() )
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return;
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IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
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if( pDispMgr )
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{
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EditDispHandle_t handle = pUndoDisp->GetEditHandle();
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pDispMgr->Undo( handle, false );
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*pDisp = EditDispMgr()->GetDisp( handle );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDispPaintMgr::DoPaintAdd( SpatialPaintData_t &spatialData, CMapDisp *pDisp )
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{
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Vector vPaintPos, vVert;
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float flDistance2;
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int nVertCount = pDisp->GetSize();
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for ( int iVert = 0; iVert < nVertCount; iVert++ )
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{
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// Get the current vert.
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pDisp->GetVert( iVert, vVert );
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if ( IsInSphereRadius( spatialData.m_vCenter, spatialData.m_flRadius2, vVert, flDistance2 ) )
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{
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// Build the new position (paint value) and set it.
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if ( spatialData.m_uiBrushType == DISPPAINT_BRUSHTYPE_SOFT )
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{
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DoPaintOneOverR( spatialData, vVert, flDistance2, vPaintPos );
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}
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else if ( spatialData.m_uiBrushType == DISPPAINT_BRUSHTYPE_HARD )
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{
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DoPaintOne( spatialData, vVert, vPaintPos );
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}
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AddToUndo( &pDisp );
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pDisp->Paint_SetValue( iVert, vPaintPos );
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// Add data to nudge list.
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if ( spatialData.m_bNudgeInit )
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{
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NudgeAdd( pDisp, iVert );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDispPaintMgr::DoPaintEqual( SpatialPaintData_t &spatialData, CMapDisp *pDisp )
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{
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Vector vPaintPos, vVert, vFlatVert;
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float flDistance2;
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int nVertCount = pDisp->GetSize();
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for ( int iVert = 0; iVert < nVertCount; iVert++ )
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{
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// Get the current vert.
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pDisp->GetVert( iVert, vVert );
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if ( IsInSphereRadius( spatialData.m_vCenter, spatialData.m_flRadius2, vVert, flDistance2 ) )
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{
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// Get the base vert.
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pDisp->GetFlatVert( iVert, vFlatVert );
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// Build the new position (paint value) and set it.
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DoPaintOne( spatialData, vFlatVert, vPaintPos );
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AddToUndo( &pDisp );
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pDisp->Paint_SetValue( iVert, vPaintPos );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDispPaintMgr::DoPaintSmooth( SpatialPaintData_t &spatialData, CMapDisp *pDisp )
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{
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Vector vPaintPos, vVert;
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float flDistance2;
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int nVertCount = pDisp->GetSize();
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for ( int iVert = 0; iVert < nVertCount; iVert++ )
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{
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// Get the current vert.
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pDisp->GetVert( iVert, vVert );
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if ( IsInSphereRadius( spatialData.m_vCenter, spatialData.m_flRadius2, vVert, flDistance2 ) )
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{
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// Build the new smoothed position and set it.
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if ( DoPaintSmoothOneOverExp( spatialData, vVert, vPaintPos ) )
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{
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AddToUndo( &pDisp );
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pDisp->Paint_SetValue( iVert, vPaintPos );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float CDispPaintMgr::CalcSmoothRadius2( const SpatialPaintData_t &spatialData, const Vector &vPoint )
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{
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Vector vTmp;
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VectorSubtract( spatialData.m_vCenter, vPoint, vTmp );
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float flDistance2 = ( vTmp.x * vTmp.x ) + ( vTmp.y * vTmp.y ) + ( vTmp.z * vTmp.z );
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float flRatio = flDistance2 / spatialData.m_flRadius2;
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flRatio = 1.0f - flRatio;
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float flRadius = flRatio * spatialData.m_flRadius;
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return ( flRadius * flRadius );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CDispPaintMgr::DoPaintSmoothOneOverExp( const SpatialPaintData_t &spatialData,
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const Vector &vNewCenter,
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Vector &vPaintPos )
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{
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// Get the displacement manager from the active map document.
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IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
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if( !pDispMgr )
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return false;
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// Calculate the smoothing radius.
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float flNewRadius2 = CalcSmoothRadius2( spatialData, vNewCenter );
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float flNewRadius = ( float )sqrt( flNewRadius2 );
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// Test all selected surfaces for smoothing.
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float flWeight = 0.0f;
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float flSmoothDist = 0.0f;
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// Calculate the plane dist.
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float flPaintDist = spatialData.m_vPaintAxis.Dot( vNewCenter );
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int nDispCount = pDispMgr->SelectCount();
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for ( int iDisp = 0; iDisp < nDispCount; iDisp++ )
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{
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CMapDisp *pDisp = pDispMgr->GetFromSelect( iDisp );
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if ( pDisp )
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{
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// Test paint sphere displacement bbox for overlap.
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Vector vBBoxMin, vBBoxMax;
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pDisp->GetBoundingBox( vBBoxMin, vBBoxMax );
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if ( PaintSphereDispBBoxOverlap( vNewCenter, flNewRadius, vBBoxMin, vBBoxMax ) )
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{
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Vector vVert;
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int nVertCount = pDisp->GetSize();
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for ( int iVert = 0; iVert < nVertCount; iVert++ )
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{
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// Get the current vert.
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pDisp->GetVert( iVert, vVert );
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float flDistance2 = 0.0f;
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if ( IsInSphereRadius( vNewCenter, flNewRadius2, vVert, flDistance2 ) )
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{
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float flRatio = flDistance2 / flNewRadius2;
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float flFactor = 1.0f / exp( flRatio );
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if ( flFactor != 1.0f )
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{
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flFactor *= 1.0f / ( spatialData.m_flScalar * 2.0f );
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}
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Vector vProjectVert;
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float flProjectDist = DotProduct( vVert, spatialData.m_vPaintAxis ) - flPaintDist;
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flSmoothDist += ( flProjectDist * flFactor );
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flWeight += flFactor;
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}
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}
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}
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}
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}
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// Re-normalize the smoothing position.
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flSmoothDist /= flWeight;
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vPaintPos = vNewCenter + ( spatialData.m_vPaintAxis * flSmoothDist );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDispPaintMgr::DoPaintOneOverR( const SpatialPaintData_t &spatialData,
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const Vector &vPos, float flDistance2,
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Vector &vNewPos )
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{
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float flValue = 1.0f - ( flDistance2 * spatialData.m_flOORadius2 );
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flValue *= spatialData.m_flScalar;
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VectorScale( spatialData.m_vPaintAxis, flValue, vNewPos );
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VectorAdd( vNewPos, vPos, vNewPos );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDispPaintMgr::DoPaintOne( const SpatialPaintData_t &spatialData,
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const Vector &vPos, Vector &vNewPos )
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{
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float flValue = spatialData.m_flScalar;
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VectorScale( spatialData.m_vPaintAxis, flValue, vNewPos );
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VectorAdd( vNewPos, vPos, vNewPos );
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} |