mirror of
https://github.com/nillerusr/source-engine.git
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276 lines
6.6 KiB
C++
276 lines
6.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "BoundBox.h"
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#include "hammer_mathlib.h"
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#include "MapDefs.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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BoundBox::BoundBox(void)
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{
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ResetBounds();
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}
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BoundBox::BoundBox(const Vector &mins, const Vector &maxs)
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{
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bmins = mins;
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bmaxs = maxs;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the box to an uninitialized state, so that calls to UpdateBounds
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// will properly set the mins and maxs.
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//-----------------------------------------------------------------------------
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void BoundBox::ResetBounds(void)
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{
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bmins[0] = bmins[1] = bmins[2] = COORD_NOTINIT;
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bmaxs[0] = bmaxs[1] = bmaxs[2] = -COORD_NOTINIT;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pt -
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//-----------------------------------------------------------------------------
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void BoundBox::UpdateBounds(const Vector& pt)
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{
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if(pt[0] < bmins[0])
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bmins[0] = pt[0];
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if(pt[1] < bmins[1])
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bmins[1] = pt[1];
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if(pt[2] < bmins[2])
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bmins[2] = pt[2];
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if(pt[0] > bmaxs[0])
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bmaxs[0] = pt[0];
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if(pt[1] > bmaxs[1])
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bmaxs[1] = pt[1];
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if(pt[2] > bmaxs[2])
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bmaxs[2] = pt[2];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bmins -
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// bmaxs -
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//-----------------------------------------------------------------------------
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void BoundBox::UpdateBounds(const Vector& mins, const Vector& maxs)
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{
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if(mins[0] < bmins[0])
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bmins[0] = mins[0];
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if(mins[1] < bmins[1])
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bmins[1] = mins[1];
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if(mins[2] < bmins[2])
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bmins[2] = mins[2];
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if(maxs[0] > bmaxs[0])
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bmaxs[0] = maxs[0];
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if(maxs[1] > bmaxs[1])
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bmaxs[1] = maxs[1];
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if(maxs[2] > bmaxs[2])
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bmaxs[2] = maxs[2];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pBox -
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//-----------------------------------------------------------------------------
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void BoundBox::UpdateBounds(const BoundBox *pBox)
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{
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UpdateBounds(pBox->bmins, pBox->bmaxs);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : ptdest -
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//-----------------------------------------------------------------------------
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void BoundBox::GetBoundsCenter(Vector& ptdest)
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{
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ptdest = (bmins + bmaxs)/2.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pt -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool BoundBox::ContainsPoint(const Vector& pt) const
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{
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for (int i = 0; i < 3; i++)
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{
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if (pt[i] < bmins[i] || pt[i] > bmaxs[i])
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{
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return(false);
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}
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}
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return(true);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pfMins -
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// pfMaxs -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool BoundBox::IsIntersectingBox(const Vector& pfMins, const Vector& pfMaxs) const
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{
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if ((bmins[0] >= pfMaxs[0]) || (bmaxs[0] <= pfMins[0]))
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{
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return(false);
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}
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if ((bmins[1] >= pfMaxs[1]) || (bmaxs[1] <= pfMins[1]))
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{
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return(false);
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}
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if ((bmins[2] >= pfMaxs[2]) || (bmaxs[2] <= pfMins[2]))
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{
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return(false);
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}
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return(true);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pfMins -
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// pfMaxs -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool BoundBox::IsInsideBox(const Vector& pfMins, const Vector& pfMaxs) const
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{
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if ((bmins[0] < pfMins[0]) || (bmaxs[0] > pfMaxs[0]))
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{
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return(false);
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}
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if ((bmins[1] < pfMins[1]) || (bmaxs[1] > pfMaxs[1]))
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{
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return(false);
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}
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if ((bmins[2] < pfMins[2]) || (bmaxs[2] > pfMaxs[2]))
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{
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return(false);
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}
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return(true);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns whether this bounding box is valid, ie maxs >= mins.
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//-----------------------------------------------------------------------------
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bool BoundBox::IsValidBox(void) const
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{
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for (int i = 0; i < 3; i++)
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{
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if (bmins[i] > bmaxs[i])
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{
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return(false);
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}
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}
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return(true);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : size -
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//-----------------------------------------------------------------------------
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void BoundBox::GetBoundsSize(Vector& size)
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{
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size[0] = bmaxs[0] - bmins[0];
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size[1] = bmaxs[1] - bmins[1];
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size[2] = bmaxs[2] - bmins[2];
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : iValue -
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// iGridSize -
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// Output :
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//-----------------------------------------------------------------------------
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static int Snap(/*int*/ float iValue, int iGridSize)
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{
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return (int)(V_rint(iValue/iGridSize) * iGridSize);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : iGridSize -
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//-----------------------------------------------------------------------------
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void BoundBox::SnapToGrid(int iGridSize)
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{
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// does not alter the size of the box .. snaps its minimal coordinates
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// to the grid size specified in iGridSize
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Vector size;
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GetBoundsSize(size);
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for(int i = 0; i < 3; i++)
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{
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bmins[i] = (float)Snap(/* YWB (int)*/bmins[i], iGridSize);
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bmaxs[i] = bmins[i] + size[i];
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : axis -
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//-----------------------------------------------------------------------------
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void BoundBox::Rotate90(int axis)
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{
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int e1 = AXIS_X, e2 = AXIS_Y;
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// get bounds center first
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Vector center;
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GetBoundsCenter(center);
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switch(axis)
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{
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case AXIS_Z:
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e1 = AXIS_X;
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e2 = AXIS_Y;
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break;
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case AXIS_X:
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e1 = AXIS_Y;
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e2 = AXIS_Z;
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break;
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case AXIS_Y:
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e1 = AXIS_X;
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e2 = AXIS_Z;
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break;
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}
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float tmp1, tmp2;
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tmp1 = bmins[e1] - center[e1] + center[e2];
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tmp2 = bmaxs[e1] - center[e1] + center[e2];
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bmins[e1] = bmins[e2] - center[e2] + center[e1];
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bmaxs[e1] = bmaxs[e2] - center[e2] + center[e1];
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bmins[e2] = tmp1;
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bmaxs[e2] = tmp2;
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}
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