mirror of
https://github.com/nillerusr/source-engine.git
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518 lines
12 KiB
C++
518 lines
12 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "History.h"
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#include "MainFrm.h"
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#include "MapDefs.h"
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#include "MapDoc.h"
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#include "MapView2D.h"
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#include "MapView3D.h"
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#include "Options.h"
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#include "StatusBarIDs.h"
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#include "ToolBlock.h"
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#include "ToolManager.h"
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#include "vgui/Cursor.h"
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#include "Selection.h"
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class CToolBlockMessageWnd : public CWnd
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{
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public:
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bool Create(void);
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void PreMenu2D(CToolBlock *pTool, CMapView2D *pView);
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protected:
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//{{AFX_MSG_MAP(CToolBlockMessageWnd)
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afx_msg void OnCreateObject();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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CToolBlock *m_pToolBlock;
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CMapView2D *m_pView2D;
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};
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static CToolBlockMessageWnd s_wndToolMessage;
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static const char *g_pszClassName = "ValveEditor_BlockToolWnd";
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BEGIN_MESSAGE_MAP(CToolBlockMessageWnd, CWnd)
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//{{AFX_MSG_MAP(CToolMessageWnd)
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ON_COMMAND(ID_CREATEOBJECT, OnCreateObject)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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//-----------------------------------------------------------------------------
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// Purpose: Creates the hidden window that receives context menu commands for the
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// block tool.
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolBlockMessageWnd::Create(void)
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{
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WNDCLASS wndcls;
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memset(&wndcls, 0, sizeof(WNDCLASS));
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wndcls.lpfnWndProc = AfxWndProc;
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wndcls.hInstance = AfxGetInstanceHandle();
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wndcls.lpszClassName = g_pszClassName;
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if (!AfxRegisterClass(&wndcls))
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{
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return(false);
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}
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return(CWnd::CreateEx(0, g_pszClassName, g_pszClassName, 0, CRect(0, 0, 10, 10), NULL, 0) == TRUE);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Attaches the block tool to this window before activating the context
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// menu.
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//-----------------------------------------------------------------------------
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void CToolBlockMessageWnd::PreMenu2D(CToolBlock *pToolBlock, CMapView2D *pView)
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{
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Assert(pToolBlock != NULL);
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m_pToolBlock = pToolBlock;
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m_pView2D = pView;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CToolBlockMessageWnd::OnCreateObject()
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{
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m_pToolBlock->CreateMapObject(m_pView2D);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CToolBlock::CToolBlock(void)
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{
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// We always show our dimensions when we render.
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SetDrawFlags(GetDrawFlags() | Box3D::boundstext);
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SetDrawColors(Options.colors.clrToolHandle, Options.colors.clrToolBlock);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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CToolBlock::~CToolBlock(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles key down events in the 2D view.
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// Input : Per CWnd::OnKeyDown.
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// Output : Returns true if the message was handled, false if not.
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//-----------------------------------------------------------------------------
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bool CToolBlock::OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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switch (nChar)
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{
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case VK_RETURN:
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{
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if ( !IsEmpty() )
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{
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CreateMapObject(pView);
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}
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return true;
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}
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case VK_ESCAPE:
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{
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OnEscape();
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles context menu events in the 2D view.
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// Input : Per CWnd::OnContextMenu.
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// Output : Returns true if the message was handled, false if not.
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//-----------------------------------------------------------------------------
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bool CToolBlock::OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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static CMenu menu, menuCreate;
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static bool bInit = false;
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if (!bInit)
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{
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bInit = true;
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// Create the menu.
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menu.LoadMenu(IDR_POPUPS);
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menuCreate.Attach(::GetSubMenu(menu.m_hMenu, 1));
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// Create the window that handles menu messages.
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s_wndToolMessage.Create();
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}
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if ( !pView->PointInClientRect(vPoint) )
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{
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return false;
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}
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if ( !IsEmpty() )
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{
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if ( HitTest(pView, vPoint, false) )
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{
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CPoint ptScreen( vPoint.x,vPoint.y);
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pView->ClientToScreen(&ptScreen);
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s_wndToolMessage.PreMenu2D(this, pView);
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menuCreate.TrackPopupMenu(TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN, ptScreen.x, ptScreen.y, &s_wndToolMessage);
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles left mouse button down events in the 2D view.
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// Input : Per CWnd::OnLButtonDown.
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// Output : Returns true if the message was handled, false if not.
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//-----------------------------------------------------------------------------
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bool CToolBlock::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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Tool3D::OnLMouseDown3D(pView, nFlags, vPoint);
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//
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// If we have a box, see if they clicked on any part of it.
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//
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if ( !IsEmpty() )
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{
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if ( HitTest( pView, vPoint, true ) )
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{
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// just update current block
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StartTranslation( pView, vPoint, m_LastHitTestHandle );
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return true;
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles left mouse button down events in the 2D view.
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// Input : Per CWnd::OnLButtonDown.
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// Output : Returns true if the message was handled, false if not.
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//-----------------------------------------------------------------------------
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bool CToolBlock::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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Tool3D::OnLMouseDown2D(pView, nFlags, vPoint);
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// If we have a box, see if they clicked on any part of it.
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if ( !IsEmpty() )
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{
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if ( HitTest( pView, vPoint, true ) )
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{
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// just update current block
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StartTranslation( pView, vPoint, m_LastHitTestHandle );
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return true;
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles left mouse button up events in the 2D view.
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// Input : Per CWnd::OnLButtonUp.
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// Output : Returns true if the message was handled, false if not.
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//-----------------------------------------------------------------------------
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bool CToolBlock::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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Tool3D::OnLMouseUp2D(pView, nFlags, vPoint);
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if (IsTranslating())
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{
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FinishTranslation(true);
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}
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m_pDocument->UpdateStatusbar();
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles left mouse button up events in the 2D view.
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// Input : Per CWnd::OnLButtonUp.
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// Output : Returns true if the message was handled, false if not.
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//-----------------------------------------------------------------------------
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bool CToolBlock::OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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Tool3D::OnLMouseUp3D(pView, nFlags, vPoint);
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if (IsTranslating())
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{
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FinishTranslation(true);
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}
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m_pDocument->UpdateStatusbar();
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles mouse move events in the 2D view.
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// Input : Per CWnd::OnMouseMove.
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// Output : Returns true if the message was handled, false if not.
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//-----------------------------------------------------------------------------
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bool CToolBlock::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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vgui::HCursor hCursor = vgui::dc_arrow;
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// Snap it to the grid.
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unsigned int uConstraints = GetConstraints( nFlags );
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Tool3D::OnMouseMove2D(pView, nFlags, vPoint);
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//
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//
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// Convert to world coords.
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//
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Vector vecWorld;
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pView->ClientToWorld(vecWorld, vPoint);
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//
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// Update status bar position display.
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//
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char szBuf[128];
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if ( uConstraints & constrainSnap )
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m_pDocument->Snap(vecWorld,uConstraints);
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sprintf(szBuf, " @%.0f, %.0f ", vecWorld[pView->axHorz], vecWorld[pView->axVert]);
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SetStatusText(SBI_COORDS, szBuf);
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if ( IsTranslating() )
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{
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Tool3D::UpdateTranslation( pView, vPoint, uConstraints);
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hCursor = vgui::dc_none;
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}
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else if ( m_bMouseDragged[MOUSE_LEFT] )
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{
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// Starting a new box. Build a starting point for the drag.
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pView->SetCursor( "Resource/block.cur" );
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Vector vecStart;
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pView->ClientToWorld(vecStart, m_vMouseStart[MOUSE_LEFT] );
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// Snap it to the grid.
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if ( uConstraints & constrainSnap )
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m_pDocument->Snap( vecStart, uConstraints);
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// Start the new box with the extents of the last selected thing.
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m_pDocument->GetSelection()->GetLastValidBounds(bmins, bmaxs);
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vecStart[pView->axThird] = bmins[pView->axThird];
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StartNew(pView, vPoint, vecStart, pView->GetViewAxis() * (bmaxs-bmins) );
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}
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else if ( !IsEmpty() )
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{
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// If the cursor is on a handle, set it to a cross.
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if ( HitTest(pView, vPoint, true) )
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{
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hCursor = UpdateCursor( pView, m_LastHitTestHandle, m_TranslateMode );
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}
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}
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if ( hCursor != vgui::dc_none )
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pView->SetCursor( hCursor );
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return true;
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}
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bool CToolBlock::OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
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{
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Tool3D::OnMouseMove3D(pView, nFlags, vPoint);
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if ( IsTranslating() )
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{
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unsigned int uConstraints = GetConstraints( nFlags );
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// If they are dragging with a valid handle, update the views.
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Tool3D::UpdateTranslation( pView, vPoint, uConstraints );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles key down events in the 3D view.
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// Input : Per CWnd::OnKeyDown.
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// Output : Returns true if the message was handled, false if not.
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//-----------------------------------------------------------------------------
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bool CToolBlock::OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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switch (nChar)
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{
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case VK_RETURN:
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{
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if ( !IsEmpty() )
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{
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CreateMapObject(pView);
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}
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return true;
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}
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case VK_ESCAPE:
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{
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OnEscape();
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles the escape key in the 2D or 3D views.
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//-----------------------------------------------------------------------------
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void CToolBlock::OnEscape(void)
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{
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//
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// If we have nothing blocked, go back to the pointer tool.
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//
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if ( IsEmpty() )
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{
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ToolManager()->SetTool(TOOL_POINTER);
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}
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//
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// We're blocking out a region, so clear it.
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//
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else
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{
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SetEmpty();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Creates a solid in the given view.
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//-----------------------------------------------------------------------------
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void CToolBlock::CreateMapObject(CMapView *pView)
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{
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CMapWorld *pWorld = m_pDocument->GetMapWorld();
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if (!(bmaxs[0] - bmins[0]) || !(bmaxs[1] - bmins[1]) || !(bmaxs[2] - bmins[2]))
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{
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AfxMessageBox("The box is empty.");
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SetEmpty();
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return;
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}
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BoundBox NewBox = *this;
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if (Options.view2d.bOrientPrimitives)
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{
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switch (pView->GetDrawType())
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{
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case VIEW2D_XY:
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{
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break;
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}
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case VIEW2D_YZ:
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{
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NewBox.Rotate90(AXIS_Y);
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break;
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}
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case VIEW2D_XZ:
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{
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NewBox.Rotate90(AXIS_X);
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break;
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}
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}
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}
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// Create the object within the given bounding box.
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CMapClass *pObject = GetMainWnd()->m_ObjectBar.CreateInBox(&NewBox, pView);
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if (pObject == NULL)
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{
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SetEmpty();
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return;
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}
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m_pDocument->ExpandObjectKeywords(pObject, pWorld);
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GetHistory()->MarkUndoPosition(m_pDocument->GetSelection()->GetList(), "New Object");
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m_pDocument->AddObjectToWorld(pObject);
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//
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// Do we need to rotate this object based on the view we created it in?
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//
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if (Options.view2d.bOrientPrimitives)
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{
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Vector center;
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pObject->GetBoundsCenter( center );
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QAngle angles(0, 0, 0);
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switch (pView->GetDrawType())
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{
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case VIEW2D_XY:
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{
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break;
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}
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case VIEW2D_YZ:
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{
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angles[1] = 90.f;
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pObject->TransRotate(center, angles);
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break;
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}
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case VIEW2D_XZ:
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{
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angles[0] = 90.f;
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pObject->TransRotate(center, angles);
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break;
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}
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}
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}
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GetHistory()->KeepNew(pObject);
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// Select the new object.
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m_pDocument->SelectObject(pObject, scClear|scSelect|scSaveChanges);
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m_pDocument->SetModifiedFlag();
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SetEmpty();
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ResetBounds();
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}
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