source-engine/hammer/MapDiffDlg.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

173 lines
4.4 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
// MapDiffDlg.cpp : implementation file
//
#include "stdafx.h"
#include "GlobalFunctions.h"
#include "History.h"
#include "MainFrm.h"
#include "MapDiffDlg.h"
#include "MapDoc.h"
#include "MapEntity.h"
#include "MapSolid.h"
#include "MapView2D.h"
#include "MapWorld.h"
#include "ObjectProperties.h" // For ObjectProperties::RefreshData
#include "Options.h"
#include "ToolManager.h"
#include "VisGroup.h"
#include "hammer.h"
#include "MapOverlay.h"
#include "GameConfig.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#include ".\mapdiffdlg.h"
CMapDiffDlg *s_pDlg = NULL;
CMapDoc *s_pCurrentMap = NULL;
// MapDiffDlg dialog
CMapDiffDlg::CMapDiffDlg(CWnd* pParent )
: CDialog(CMapDiffDlg::IDD, pParent)
{
m_bCheckSimilar = true;
}
void CMapDiffDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Check(pDX, IDC_SIMILARCHECK, m_bCheckSimilar);
DDX_Control(pDX, IDC_MAPNAME, m_mapName);
}
BEGIN_MESSAGE_MAP(CMapDiffDlg, CDialog)
ON_BN_CLICKED(IDC_SIMILARCHECK, OnBnClickedSimilarcheck)
ON_BN_CLICKED(IDC_MAPBROWSE, OnBnClickedMapbrowse)
ON_BN_CLICKED(IDOK, OnBnClickedOk)
ON_BN_CLICKED(IDCANCEL, OnBnClickedCancel)
ON_WM_DESTROY()
END_MESSAGE_MAP()
void CMapDiffDlg::MapDiff(CWnd *pwndParent, CMapDoc *pCurrentMapDoc)
{
if (!s_pDlg)
{
s_pDlg = new CMapDiffDlg;
s_pDlg->Create(IDD, pwndParent);
s_pDlg->ShowWindow(SW_SHOW);
s_pCurrentMap = pCurrentMapDoc;
}
}
// MapDiffDlg message handlers
void CMapDiffDlg::OnBnClickedSimilarcheck()
{
// TODO: Add your control notification handler code here
m_bCheckSimilar = !m_bCheckSimilar;
}
void CMapDiffDlg::OnBnClickedMapbrowse()
{
CString m_pszFilename;
// TODO: Add your control notification handler code here
static char szInitialDir[MAX_PATH] = "";
if (szInitialDir[0] == '\0')
{
strcpy(szInitialDir, g_pGameConfig->szMapDir);
}
// TODO: need to prevent (or handle) opening VMF files when using old map file formats
CFileDialog dlg(TRUE, NULL, NULL, OFN_LONGNAMES | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, "Valve Map Files (*.vmf)|*.vmf|Valve Map Files Autosaves (*.vmf_autosave)|*.vmf_autosave|Worldcraft RMFs (*.rmf)|*.rmf|Worldcraft Maps (*.map)|*.map||");
dlg.m_ofn.lpstrInitialDir = szInitialDir;
int iRvl = dlg.DoModal();
if (iRvl == IDCANCEL)
{
return;
}
//
// Get the directory they browsed to for next time.
//
m_pszFilename = dlg.GetPathName();
m_mapName.SetWindowText( m_pszFilename );
}
void CMapDiffDlg::OnBnClickedOk()
{
// TODO: Add your control notification handler code here
OnOK();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapDiffDlg::OnOK()
{
CString strFilename;
m_mapName.GetWindowText( strFilename );
CHammer *pApp = (CHammer*) AfxGetApp();
CMapDoc *pDoc = (CMapDoc*) pApp->pMapDocTemplate->OpenDocumentFile( strFilename );
CUtlVector <int> IDList;
const CMapObjectList *pChildren = pDoc->GetMapWorld()->GetChildren();
FOR_EACH_OBJ( *pChildren, pos )
{
int nID = pChildren->Element(pos)->GetID();
IDList.AddToTail( nID );
}
pDoc->OnCloseDocument();
CVisGroup *resultsVisGroup = NULL;
pChildren = s_pCurrentMap->GetMapWorld()->GetChildren();
int nTotalSimilarities = 0;
if ( m_bCheckSimilar )
{
FOR_EACH_OBJ( *pChildren, pos )
{
CMapClass *pChild = pChildren->Element(pos) ;
int ID = pChild->GetID();
if ( IDList.Find( ID ) != -1 )
{
if ( resultsVisGroup == NULL )
{
resultsVisGroup = s_pCurrentMap->VisGroups_AddGroup( "Similar" );
nTotalSimilarities++;
}
pChild->AddVisGroup( resultsVisGroup );
}
}
}
if ( nTotalSimilarities > 0 )
{
GetMainWnd()->MessageBox( "Similarities were found and placed into the \"Similar\" visgroup.", "Map Similarities Found", MB_OK | MB_ICONEXCLAMATION);
}
s_pCurrentMap->VisGroups_UpdateAll();
DestroyWindow();
}
//-----------------------------------------------------------------------------
// Purpose: Called when our window is being destroyed.
//-----------------------------------------------------------------------------
void CMapDiffDlg::OnDestroy()
{
delete this;
s_pDlg = NULL;
s_pCurrentMap = NULL;
}
void CMapDiffDlg::OnBnClickedCancel()
{
// TODO: Add your control notification handler code here
DestroyWindow();
}