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398 lines
13 KiB
C++
398 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A cache of a bunch of CSharedObjects
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//
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//=============================================================================
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#include "stdafx.h"
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#include <time.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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#ifdef GC
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static GCConVar add_object_clean_do_has_element( "add_object_clean_do_has_element", "0", 0, "Enables AddObjectClean() checking that the cache doesn't already have this pointer" );
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#endif
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//----------------------------------------------------------------------------
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// Purpose: Constructor
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//----------------------------------------------------------------------------
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CSharedObjectTypeCache::CSharedObjectTypeCache( int nTypeID )
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: m_nTypeID( nTypeID )
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{
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}
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//----------------------------------------------------------------------------
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// Purpose: Destructor
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//----------------------------------------------------------------------------
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CSharedObjectTypeCache::~CSharedObjectTypeCache()
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{
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for ( int i = 0; i < m_vecObjects.Count(); i++ )
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{
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// NULL the entry so that this SO isn't found during
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// cleanup assertion checking.
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CSharedObject *pObj = m_vecObjects[ i ];
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m_vecObjects[ i ] = NULL;
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#ifdef GC
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if ( pObj->BShouldDeleteByCache() )
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{
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#if ENABLE_SO_CONSTRUCT_DESTRUCT_PARANOIA
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--pObj->m_nRefCount;
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AssertMsg1( pObj->m_nRefCount == 0, "Destroying shared object %s that's still in use!", pObj->GetDebugString().String() );
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#endif // ENABLE_SO_CONSTRUCT_DESTRUCT_PARANOIA
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delete pObj;
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}
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#else
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delete pObj;
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#endif
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}
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m_vecObjects.Purge();
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}
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//----------------------------------------------------------------------------
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// Purpose: Common shared add-to-cache code shared between AddObject() and
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// AddObjectClean().
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//----------------------------------------------------------------------------
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void CSharedObjectTypeCache::AddObjectInternal( CSharedObject *pObject )
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{
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Assert( pObject );
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m_vecObjects.AddToTail( pObject );
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#ifdef GC
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#if ENABLE_SO_CONSTRUCT_DESTRUCT_PARANOIA
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AssertMsg1( pObject->m_nRefCount >= 0, "AddObjectInternal(): Invalid ref count for shared object %s", pObject->GetDebugString().String() );
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++pObject->m_nRefCount;
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#endif // ENABLE_SO_CONSTRUCT_DESTRUCT_PARANOIA
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#endif
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}
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//----------------------------------------------------------------------------
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// Purpose: Adds a shared object of the appropriate type to this type cache.
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//----------------------------------------------------------------------------
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bool CSharedObjectTypeCache::AddObject( CSharedObject *pObject )
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{
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Assert( pObject );
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Assert( m_nTypeID == pObject->GetTypeID() );
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if( m_vecObjects.HasElement( pObject ) )
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return false;
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AddObjectInternal( pObject );
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return true;
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}
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//----------------------------------------------------------------------------
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// Purpose: Adds an object without dirtying. This is done when the object
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// is just being loaded from SQL or memcached, so it's safe not to do the
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// has element check.
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//----------------------------------------------------------------------------
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bool CSharedObjectTypeCache::AddObjectClean( CSharedObject *pObject )
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{
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Assert( m_nTypeID == pObject->GetTypeID() );
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#ifdef GC
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if ( add_object_clean_do_has_element.GetBool() )
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{
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Assert( !m_vecObjects.HasElement( pObject ) );
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if( m_vecObjects.HasElement( pObject ) )
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return false;
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}
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#endif
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AddObjectInternal( pObject );
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return true;
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}
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//----------------------------------------------------------------------------
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// Purpose: Destroys the object matching the one passed in. This could be the
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// same one or simply one with matching index fields.
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//----------------------------------------------------------------------------
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CSharedObject *CSharedObjectTypeCache::RemoveObject( const CSharedObject & soIndex )
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{
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Assert( m_nTypeID == soIndex.GetTypeID() ); // This is probably harmless, but it's most likely a bug
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int nIndex = FindSharedObjectIndex( soIndex );
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if( m_vecObjects.IsValidIndex( nIndex ) )
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{
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return RemoveObjectByIndex( nIndex );
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}
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else
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{
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return NULL;
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}
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}
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CSharedObject *CSharedObjectTypeCache::RemoveObjectByIndex( uint32 nObj )
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{
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CSharedObject *pObj = m_vecObjects[nObj];
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#ifdef GC
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#if ENABLE_SO_CONSTRUCT_DESTRUCT_PARANOIA
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AssertMsg1( pObj->m_nRefCount > 0, "Invalid ref count for shared object %s", pObj->GetDebugString().String() );
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--pObj->m_nRefCount;
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#endif // ENABLE_SO_CONSTRUCT_DESTRUCT_PARANOIA
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#endif // GC
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m_vecObjects.Remove( nObj );
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return pObj;
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}
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//----------------------------------------------------------------------------
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// Purpose: Empties the object lists and deletes all elements
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//----------------------------------------------------------------------------
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void CSharedObjectTypeCache::DestroyAllObjects()
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{
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for ( int i = 0; i < m_vecObjects.Count(); i++ )
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{
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#ifdef GC
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if ( m_vecObjects[i]->BShouldDeleteByCache() )
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{
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#if ENABLE_SO_CONSTRUCT_DESTRUCT_PARANOIA
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--m_vecObjects[i]->m_nRefCount;
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AssertMsg1( m_vecObjects[i]->m_nRefCount == 0, "Destroying shared object %s that's still in use!", m_vecObjects[i]->GetDebugString().String() );
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#endif // ENABLE_SO_CONSTRUCT_DESTRUCT_PARANOIA
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delete m_vecObjects[i];
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}
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#else
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delete m_vecObjects[i];
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#endif
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}
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m_vecObjects.Purge();
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}
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//----------------------------------------------------------------------------
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// Purpose: Empties the object lists but doesn't delete any of the objects
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//----------------------------------------------------------------------------
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void CSharedObjectTypeCache::RemoveAllObjectsWithoutDeleting()
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{
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m_vecObjects.RemoveAll();
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}
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//----------------------------------------------------------------------------
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// Purpose: Makes sure there's room in the object vector for the suggested
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// number of items
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//----------------------------------------------------------------------------
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void CSharedObjectTypeCache::EnsureCapacity( uint32 nItems )
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{
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m_vecObjects.EnsureCapacity( nItems );
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}
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//----------------------------------------------------------------------------
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// Purpose: Searches the object list for an object that matches the provided
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// object on its index fields.
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//----------------------------------------------------------------------------
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CSharedObject *CSharedObjectTypeCache::FindSharedObject( const CSharedObject & soIndex )
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{
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int nIndex = FindSharedObjectIndex( soIndex );
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if( m_vecObjects.IsValidIndex( nIndex ) )
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return m_vecObjects[nIndex];
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else
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return NULL;
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}
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//----------------------------------------------------------------------------
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// Purpose: Searches the object list for an object that matches the provided
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// object on its index fields.
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//----------------------------------------------------------------------------
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int CSharedObjectTypeCache::FindSharedObjectIndex( const CSharedObject & soIndex ) const
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{
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FOR_EACH_VEC( m_vecObjects, nObj )
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{
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if( m_vecObjects[nObj]->BIsKeyEqual( soIndex ) )
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return nObj;
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}
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return -1;
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}
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//----------------------------------------------------------------------------
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// Purpose: Dumps all the objects in the type cache
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//----------------------------------------------------------------------------
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void CSharedObjectTypeCache::Dump() const
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{
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EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "\tTypeCache for %d (%d objects):\n", GetTypeID(), m_vecObjects.Count() );
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FOR_EACH_VEC( m_vecObjects, nObj )
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{
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m_vecObjects[nObj]->Dump();
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: Claims all the memory for the cache and its objects
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//----------------------------------------------------------------------------
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#ifdef DBGFLAG_VALIDATE
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void CSharedObjectTypeCache::Validate( CValidator &validator, const char *pchName )
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{
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VALIDATE_SCOPE();
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ValidateObj( m_vecObjects );
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FOR_EACH_VEC( m_vecObjects, nIndex )
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{
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m_vecObjects[nIndex]->Validate( validator, "m_vecObjects[n]" );
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}
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}
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#endif
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//----------------------------------------------------------------------------
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// Purpose: Constructor
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//----------------------------------------------------------------------------
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CSharedObjectCache::CSharedObjectCache( )
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: m_mapObjects( DefLessFunc(int) )
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, m_ulVersion( 0 )
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{
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}
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//----------------------------------------------------------------------------
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// Purpose: Destructor
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//----------------------------------------------------------------------------
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CSharedObjectCache::~CSharedObjectCache()
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{
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FOR_EACH_MAP( m_mapObjects, nTypeIndex )
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{
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delete m_mapObjects[nTypeIndex];
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}
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m_mapObjects.Purge();
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}
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//----------------------------------------------------------------------------
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// Purpose: Returns the type cache for the specified type ID, returning NULL
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// if the cache didn't previously exist.
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//----------------------------------------------------------------------------
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CSharedObjectTypeCache *CSharedObjectCache::FindBaseTypeCache( int nClassID ) const
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{
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int nIndex = m_mapObjects.Find( nClassID );
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CSharedObjectTypeCache *pTypeCache = NULL;
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if( m_mapObjects.IsValidIndex( nIndex ) )
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{
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pTypeCache = m_mapObjects[nIndex];
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}
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return pTypeCache;
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}
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//----------------------------------------------------------------------------
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// Purpose: Returns the type cache for the specified type ID, creating a new
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// cache and returning it if one didn't previously exist. Never intended
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// to return NULL.
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//----------------------------------------------------------------------------
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CSharedObjectTypeCache *CSharedObjectCache::CreateBaseTypeCache( int nClassID )
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{
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//see if we already have an existing one
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CSharedObjectTypeCache *pCache = FindBaseTypeCache( nClassID );
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if( pCache )
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return pCache;
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//nope, need to create one
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CSharedObjectTypeCache* pTypeCache = AllocateTypeCache( nClassID );
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m_mapObjects.Insert( nClassID, pTypeCache );
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#if 0
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// Kyle says: this is the newer way of managing caches on Dota but we haven't
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// brought any of it over yet
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m_CacheObjects.AddToTail( pTypeCache );
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//sort this cache for faster access
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std::sort( m_CacheObjects.begin(), m_CacheObjects.end(), SortCacheByTypeID );
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#endif
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return pTypeCache;
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}
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//----------------------------------------------------------------------------
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// Purpose: Adds a shared object to the cache.
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//----------------------------------------------------------------------------
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bool CSharedObjectCache::AddObject( CSharedObject *pSharedObject )
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{
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CSharedObjectTypeCache *pTypeCache = CreateBaseTypeCache( pSharedObject->GetTypeID() );
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if ( !pTypeCache->AddObject( pSharedObject ) )
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return false;
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MarkDirty();
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return true;
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}
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//----------------------------------------------------------------------------
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// Purpose: Removes the object matching the one passed in from this cache,
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// without destroying the actual object.
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//----------------------------------------------------------------------------
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CSharedObject *CSharedObjectCache::RemoveObject( const CSharedObject & soIndex )
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{
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CSharedObjectTypeCache *pTypeCache = FindBaseTypeCache( soIndex.GetTypeID() );
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if( !pTypeCache )
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return NULL;
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MarkDirty();
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return pTypeCache->RemoveObject( soIndex );
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}
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//----------------------------------------------------------------------------
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// Purpose: Empties the object lists but doesn't delete any of the objects
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//----------------------------------------------------------------------------
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void CSharedObjectCache::RemoveAllObjectsWithoutDeleting()
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{
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FOR_EACH_MAP_FAST( m_mapObjects, nType )
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{
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m_mapObjects[nType]->RemoveAllObjectsWithoutDeleting();
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}
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MarkDirty();
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}
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//----------------------------------------------------------------------------
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// Purpose: Searches the object list for an object that matches the provided
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// object on its index fields.
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//----------------------------------------------------------------------------
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CSharedObject *CSharedObjectCache::FindSharedObject( const CSharedObject & soIndex )
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{
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CSharedObjectTypeCache *pTypeCache = FindBaseTypeCache( soIndex.GetTypeID() );
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if( pTypeCache )
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return pTypeCache->FindSharedObject( soIndex );
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else
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return NULL;
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}
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//----------------------------------------------------------------------------
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// Purpose: Dumps all the objects in the type cache
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//----------------------------------------------------------------------------
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void CSharedObjectCache::Dump() const
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{
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EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "SharedObjectCache for %s (%d types):\n", GetOwner().Render(), m_mapObjects.Count() );
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FOR_EACH_MAP( m_mapObjects, nTypeIndex )
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{
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m_mapObjects[nTypeIndex]->Dump();
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}
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}
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//----------------------------------------------------------------------------
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// Purpose: Claims all the memory for the cache
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//----------------------------------------------------------------------------
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#ifdef DBGFLAG_VALIDATE
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void CSharedObjectCache::Validate( CValidator &validator, const char *pchName )
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{
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VALIDATE_SCOPE();
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ValidateObj( m_mapObjects );
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FOR_EACH_MAP( m_mapObjects, nTypeIndex )
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{
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m_mapObjects[nTypeIndex]->Validate( validator, "m_mapObjects[n]" );
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}
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}
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#endif
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} // namespace GCSDK
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