mirror of
https://github.com/nillerusr/source-engine.git
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1627 lines
54 KiB
C++
1627 lines
54 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "stdafx.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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#ifdef DEBUG_JOB_LIST
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CUtlLinkedList<CJob *,int> CJobMgr::sm_listAllJobs;
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#endif
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typedef int (__cdecl *QSortCompareFuncCtx_t)(void *, const void *, const void *);
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CJobMgr::CJobMgr()
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: m_MapJob( 0, 0, DefLessFunc( GID_t ) ),
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m_QueueJobSleeping( 0, 0, &JobSleepingLessFunc ),
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m_unNextJobID( 0 ),
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m_mapStatsBucket( 0, 0, DefLessFunc(uint32) ),
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m_WorkThreadPool( "CJobMgr::m_WorkThreadPool" ),
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m_bDebugDisallowPause( false )
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{
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SetDefLessFunc( m_MapJobTimeoutsIndexByJobID );
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SetDefLessFunc( m_mapOrphanMessages );
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m_bJobTimedOut = false;
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m_nCurrentYieldIterationRegPri = 0;
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m_bProfiling = false;
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m_bIsShuttingDown = false;
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m_cErrorsToReport = 0;
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m_unFrameFuncThreadID = 0;
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m_WorkThreadPool.SetWorkThreadAutoConstruct( 1, NULL );
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if( MemAlloc_GetDebugInfoSize() > 0 )
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{
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g_memMainDebugInfo.Init( 0, MemAlloc_GetDebugInfoSize() );
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}
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if( MemAlloc_GetDebugInfoSize() > 0 )
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{
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g_memMainDebugInfo.EnsureCapacity( MemAlloc_GetDebugInfoSize() );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CJobMgr::~CJobMgr()
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{
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m_WorkThreadPool.StopWorkThreads();
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}
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//-----------------------------------------------------------------------------
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// Purpose: limit the size of our thread pool
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//-----------------------------------------------------------------------------
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void CJobMgr::SetThreadPoolSize( uint cThreads )
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{
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m_WorkThreadPool.SetWorkThreadAutoConstruct( cThreads, NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets the next available job ID
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//-----------------------------------------------------------------------------
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JobID_t CJobMgr::GetNewJobID()
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{
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#ifdef GC
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return GGCHost()->GenerateGID();
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#else
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return ++m_unNextJobID;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Run jobs
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// Runs once per frame and resumes any sleeping jobs that are scheduled
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// to run again, also checks for jobs which have timed out.
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//
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// Input: limitTimer - limit timer not to exceed
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// Output: true if there is still work remaining to do, false otherwise
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//-----------------------------------------------------------------------------
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bool CJobMgr::BFrameFuncRunSleepingJobs( CLimitTimer &limitTimer )
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{
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CheckThreadID(); // make sure frame function is called from correct thread
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bool bWorkRemaining = false;
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{
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VPROF_BUDGET( "CJobMgr::BResumeSleepingJobs", VPROF_BUDGETGROUP_JOBS_COROUTINES );
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bWorkRemaining |= BResumeSleepingJobs( limitTimer );
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}
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{
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VPROF_BUDGET( "CJobMgr::CheckForJobTimeouts", VPROF_BUDGETGROUP_JOBS_COROUTINES );
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CheckForJobTimeouts( limitTimer );
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}
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m_JobStats.m_cJobsCurrent = CountJobs();
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return bWorkRemaining;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Run jobs
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// This function is called repeatedly in a single frame if time is left
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// and will first run any yielding jobs
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// Input: limitTimer - limit timer not to exceed
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// Output: true if there is still work remaining to do, false otherwise
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//-----------------------------------------------------------------------------
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bool CJobMgr::BFrameFuncRunYieldingJobs( CLimitTimer &limitTimer )
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{
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CheckThreadID(); // make sure frame function is called from correct thread
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bool bWorkRemaining = false;
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{
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VPROF_BUDGET( "CJobMgr::BResumeYieldingJobs", VPROF_BUDGETGROUP_JOBS_COROUTINES );
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bWorkRemaining |= BResumeYieldingJobs( limitTimer );
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}
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{
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VPROF_BUDGET( "CJobMgr -- Dispatch completed work items", VPROF_BUDGETGROUP_JOBS_COROUTINES );
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bWorkRemaining |= m_WorkThreadPool.BDispatchCompletedWorkItems( limitTimer, this );
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}
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m_JobStats.m_cJobsCurrent = CountJobs();
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return bWorkRemaining;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Registers a new job for us to keep track of.
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// Input: job - The job in question
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//-----------------------------------------------------------------------------
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void CJobMgr::InsertJob( CJob &job )
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{
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Assert( m_MapJob.Find( job.GetJobID() ) == m_MapJob.InvalidIndex() );
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m_MapJob.Insert( job.GetJobID(), &job );
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#ifdef DEBUG_JOB_LIST
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sm_listAllJobs.AddToTail( &job );
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#endif
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}
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//-----------------------------------------------------------------------------
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// purpose: This job is done, accumulate its stats
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//-----------------------------------------------------------------------------
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void CJobMgr::AccumulateStatsofJob( CJob &job )
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{
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// if we are not profiling, but the job experienced some kind of failure
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// record it anyway - we will issue a consolidated spew about it
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if ( !m_bProfiling && job.m_flags.m_uFlags == 0 )
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return;
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if ( job.m_flags.m_uFlags )
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m_cErrorsToReport++;
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job.m_FastTimerDelta.End();
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job.m_cyclecountTotal += job.m_FastTimerDelta.GetDuration();
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uint32 eBucket = 0;
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// the pointer to the name is a pointer to a constant string
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// so use this dirty trick to make lookups fast
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eBucket = (uint32)job.GetName();
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int iBucket = m_mapStatsBucket.Find( eBucket );
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if ( iBucket == m_mapStatsBucket.InvalidIndex() )
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{
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iBucket = m_mapStatsBucket.Insert( eBucket );
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V_strcpy_safe( m_mapStatsBucket[iBucket].m_rgchName, job.GetName() );
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}
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JobStatsBucket_t *pJobStatsBucket = &m_mapStatsBucket[iBucket];
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pJobStatsBucket->m_cCompletes++;
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pJobStatsBucket->m_cLocksAttempted += job.m_cLocksAttempted;
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pJobStatsBucket->m_cLocksWaitedFor += job.m_cLocksWaitedFor;
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pJobStatsBucket->m_cLocksFailed += job.m_flags.m_bits.m_bLocksFailed ? 1 : 0;
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pJobStatsBucket->m_cLocksLongHeld += job.m_flags.m_bits.m_bLocksLongHeld ? 1 : 0;
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pJobStatsBucket->m_cLocksLongWait += job.m_flags.m_bits.m_bLocksLongWait ? 1 : 0;
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pJobStatsBucket->m_cWaitTimeout += job.m_flags.m_bits.m_bWaitTimeout ? 1 : 0;
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pJobStatsBucket->m_cJobsFailed += job.m_flags.m_bits.m_bJobFailed ? 1 : 0;
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pJobStatsBucket->m_cLongInterYieldTime += job.m_flags.m_bits.m_bLongInterYield ? 1 : 0;
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pJobStatsBucket->m_cTimeoutNetMsg += job.m_flags.m_bits.m_bTimeoutNetMsg ? 1 : 0;
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pJobStatsBucket->m_u64RunTime += job.m_cyclecountTotal.GetLongCycles();
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if ( (uint64)job.m_cyclecountTotal.GetLongCycles() > pJobStatsBucket->m_u64RunTimeMax )
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pJobStatsBucket->m_u64RunTimeMax = job.m_cyclecountTotal.GetLongCycles();
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if ( job.m_STimeSwitched != job.m_STimeStarted )
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{
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pJobStatsBucket->m_cJobsPaused++;
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pJobStatsBucket->m_u64JobDuration += job.m_STimeStarted.CServerMicroSecsPassed();
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}
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else
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{
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pJobStatsBucket->m_u64JobDuration += job.m_cyclecountTotal.GetMicroseconds();
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}
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}
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//-----------------------------------------------------------------------------
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// purpose: This message was orphaned, accumulate for stats
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//-----------------------------------------------------------------------------
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void CJobMgr::RecordOrphanedMessage( MsgType_t eMsg, JobID_t jobIDTarget )
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{
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EG_MSG( SPEW_JOB, "Message %s arrived responding to job %lld which no longer exists, dropping message\n", PchMsgNameFromEMsg( eMsg ), jobIDTarget );
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int iBucket = m_mapOrphanMessages.Find( eMsg );
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if ( iBucket == m_mapOrphanMessages.InvalidIndex() )
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{
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int ct = 0;
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iBucket = m_mapOrphanMessages.Insert( eMsg, ct );
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}
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m_mapOrphanMessages[iBucket]++;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Removes a job from the manager. Note that we don't free it.
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// Input: job - The job in question
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//-----------------------------------------------------------------------------
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void CJobMgr::RemoveJob( CJob &job )
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{
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m_MapJob.Remove( job.GetJobID() );
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AccumulateStatsofJob( job );
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m_JobStats.m_cJobsTotal++;
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if ( job.m_flags.m_bits.m_bJobFailed )
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m_JobStats.m_cJobsFailed++;
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uint64 u64JobDuration = job.m_STimeStarted.CServerMicroSecsPassed();
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m_JobStats.m_flSumJobTimeMicrosec += u64JobDuration;
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m_JobStats.m_flSumSqJobTimeMicrosec += ((double)u64JobDuration * (double)u64JobDuration);
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if ( u64JobDuration > m_JobStats.m_unMaxJobTimeMicrosec )
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{
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m_JobStats.m_unMaxJobTimeMicrosec = u64JobDuration;
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}
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#ifdef DEBUG_JOB_LIST
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sm_listAllJobs.FindAndRemove( &job );
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#endif
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}
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#ifdef GC
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//-----------------------------------------------------------------------------
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// Purpose: resumes the specified job if it is, in fact, waiting for a SQL query
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// to return
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//-----------------------------------------------------------------------------
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bool CJobMgr::BResumeSQLJob( JobID_t jobID )
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{
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int iMap = m_mapSQLQueriesInFlight.Find( jobID );
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if ( m_mapSQLQueriesInFlight.IsValidIndex( iMap ) )
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{
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if ( m_bSQLProfiling && m_dictSQLBuckets.IsValidIndex( m_mapSQLQueriesInFlight[iMap].m_iBucket ) )
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{
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SQLProfileBucket_t &bucket = m_dictSQLBuckets[ m_mapSQLQueriesInFlight[iMap].m_iBucket ];
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bucket.m_unCount++;
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bucket.m_nTotalMicrosec += (int64)m_sqlTimer.GetDurationInProgress().GetUlMicroseconds() - m_mapSQLQueriesInFlight[iMap].m_nStartMicrosec;
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}
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m_mapSQLQueriesInFlight.RemoveAt( iMap );
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}
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int iJob;
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if ( !BGetIJob( jobID, k_EJobPauseReasonSQL, true, &iJob ) )
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{
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EG_MSG( SPEW_JOB, "BResumeSQLJob called for a job that could not be found!\n" );
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return false;
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}
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// Just change the job's pause reason and add it to the yield list
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// it will wake up on the next heartbeat
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m_MapJob[iJob]->EndPause( k_EJobPauseReasonSQL );
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AddToYieldList( *m_MapJob[iJob] );
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return true;
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: returns true if we're running any jobs of the specified name
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CJobMgr::BIsJobRunning( const char *pchJobName )
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{
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FOR_EACH_MAP_FAST( m_MapJob, i )
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{
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if ( !Q_stricmp( m_MapJob[i]->GetName(), pchJobName ) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if there is a job active with the specified ID
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//-----------------------------------------------------------------------------
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bool CJobMgr::BJobExists( JobID_t jobID ) const
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{
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return ( m_MapJob.Find( jobID ) != m_MapJob.InvalidIndex() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns a job pointer by id
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//-----------------------------------------------------------------------------
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const CJob *CJobMgr::GetPJob( JobID_t jobID ) const
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{
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int iMap = m_MapJob.Find( jobID );
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if ( iMap != m_MapJob.InvalidIndex() )
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{
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return m_MapJob[iMap];
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}
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return NULL;
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}
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CJob *CJobMgr::GetPJob( JobID_t jobID )
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{
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int iMap = m_MapJob.Find( jobID );
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if ( iMap != m_MapJob.InvalidIndex() )
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{
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return m_MapJob[iMap];
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Examines an incoming message to see if it belongs to an active job,
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// and if so, sends it to that job. Creates a new job if necessary.
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// Output: true if the message was routed to a job
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//-----------------------------------------------------------------------------
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bool CJobMgr::BRouteMsgToJob( void *pParent, IMsgNetPacket *pNetPacket, const JobMsgInfo_t &jobMsgInfo )
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{
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if ( pNetPacket == NULL )
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{
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AssertMsg(pNetPacket, "CJobMgr::BRouteMsgToJob received NULL packet.");
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return false;
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}
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if ( jobMsgInfo.m_JobIDTarget != k_GIDNil )
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{
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// This message is a reply to a running job
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VPROF_BUDGET( "CJobMgr::BRouteMsgToJob() - continue job", VPROF_BUDGETGROUP_JOBS_COROUTINES );
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// Find the job that this packet is destined for
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int iJob = m_MapJob.Find( jobMsgInfo.m_JobIDTarget );
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if ( m_MapJob.InvalidIndex() != iJob )
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{
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// found the right job, pass it off
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PassMsgToJob( *(m_MapJob[iJob]), pNetPacket, jobMsgInfo );
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return true;
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}
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// The job is no longer running, it most likely timed out before the response arrived.
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// Continue and see if a job is registered to launch from this message
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}
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// no job, so try creating a job that can handle the msg
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// We pass in a pointer to m_JobIDTarget so that it gets set to the new Job's ID. This ensures
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// that anyone replying to this message from within the new job has the right JobIDSource.
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VPROF_BUDGET( "CJobMgr::BRouteMsgToJob() - job", VPROF_BUDGETGROUP_JOBS_COROUTINES );
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bool bRet = BLaunchJobFromNetworkMsg( pParent, jobMsgInfo, pNetPacket );
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if ( !bRet && jobMsgInfo.m_JobIDTarget != k_GIDNil )
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{
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RecordOrphanedMessage( jobMsgInfo.m_eMsg, jobMsgInfo.m_JobIDTarget );
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// return that we've handled this message (as much as it possibly can be) -- was intended for a job that has
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// timed out, no one else can do anything with it
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return true;
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}
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return bRet;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Routes a message directly to the specified job
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//-----------------------------------------------------------------------------
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void CJobMgr::PassMsgToJob( CJob &job, IMsgNetPacket *pNetPacket, const JobMsgInfo_t &jobMsgInfo )
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{
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// Check if this job previously failed to wait for this message type,
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// then this is probably a late reply. Discard it
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if ( job.BHasFailedToReceivedMsgType( jobMsgInfo.m_eMsg ) )
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{
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EmitInfo( SPEW_JOB, 2, LOG_ALWAYS, "Reply msg type %s to job %s is too late; discarding\n", PchMsgNameFromEMsg( jobMsgInfo.m_eMsg ), job.GetName() );
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return;
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}
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// make sure it's what we're waiting for
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if ( job.GetPauseReason() != k_EJobPauseReasonNetworkMsg )
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{
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AssertMsg3( false, "CJobMgr::PassMsgToJob() job %s received unexpected message %s when paused for %s\n", job.GetName(), PchMsgNameFromEMsg( jobMsgInfo.m_eMsg ), job.GetPauseReasonDescription() );
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}
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// In case of error, we need to throw this message away
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if ( job.GetPauseReason() != k_EJobPauseReasonNetworkMsg )
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return;
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// Add the packet and resume the job
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job.AddPacketToList( pNetPacket, jobMsgInfo.m_JobIDSource );
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job.EndPause( k_EJobPauseReasonNetworkMsg );
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AddToYieldList( job );
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return;
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}
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//-----------------------------------------------------------------------------
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// Purpose: pauses the job until a network msg for the specified job arrives
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//-----------------------------------------------------------------------------
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bool CJobMgr::BYieldingWaitForMsg( CJob &job )
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{
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// wait until we're woken up by a networking callback, or a timeout
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PauseJob( job, k_EJobPauseReasonNetworkMsg );
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return !m_bJobTimedOut;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns IJob matching a JobID, if it is paused for the given reason
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// Input: jobID - The job that should be paused for the given reason
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// eJobPauseReason - Pause reason
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// bShouldExist - If true, job should exist, so asserts on not finding it ok
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// pIJob - IJob to fill in
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// Output: true if job paused for matching reason found
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//-----------------------------------------------------------------------------
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bool CJobMgr::BGetIJob( JobID_t jobID, EJobPauseReason eJobPauseReason, bool bShouldExist, int *pIJob )
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{
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// If this isn't owned by a job, we don't handle it
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if ( k_GIDNil == jobID )
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return false;
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// Figure out which job the msg belongs to
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int iJob = m_MapJob.Find( jobID );
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Assert( m_MapJob.InvalidIndex() != iJob || !bShouldExist );
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// If it's not one of ours, ignore it
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if ( m_MapJob.InvalidIndex() == iJob )
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return false;
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// make sure it's what we're waiting for
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if ( m_MapJob[iJob]->GetPauseReason() != eJobPauseReason )
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return false;
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*pIJob = iJob;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: yields for a set amount of time
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// Input : &job - job that is yielding
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// m_cMicrosecondsToSleep - number of microseconds to wait for before resuming job
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CJobMgr::BYieldingWaitTime( CJob &job, uint32 cMicrosecondsToSleep )
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{
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Assert( cMicrosecondsToSleep < k_cMicroSecJobPausedTimeout );
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// sleep of zero causes an infinite loop
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Assert( 0 != cMicrosecondsToSleep );
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#ifdef _DEBUG
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for ( int i = 0; i < m_QueueJobSleeping.Count(); i++ )
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{
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Assert( m_QueueJobSleeping.Element(i).m_JobID != job.GetJobID() );
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}
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#endif
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// insert the job into the sleep list
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JobSleeping_t jobSleeping;
|
|
jobSleeping.m_JobID = job.GetJobID();
|
|
jobSleeping.m_SWakeupTime.SetFromJobTime( cMicrosecondsToSleep );
|
|
jobSleeping.m_STimeTouched.SetToJobTime();
|
|
m_QueueJobSleeping.Insert( jobSleeping );
|
|
|
|
// yield
|
|
PauseJob( job, k_EJobPauseReasonSleepForTime );
|
|
if ( m_bJobTimedOut )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
#ifdef GC
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: yields waiting for a query response
|
|
// Input : &job - job that is yielding
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
// yields waiting for a query response
|
|
bool CJobMgr::BYieldingRunQuery( CJob &job, CGCSQLQueryGroup *pQueryGroup, ESchemaCatalog eSchemaCatalog )
|
|
{
|
|
// clear the existing results pointer, if any, to make space for the results
|
|
// for this query
|
|
pQueryGroup->SetResults( NULL );
|
|
|
|
if ( m_bSQLProfiling )
|
|
{
|
|
const char *pchName = pQueryGroup->PchName();
|
|
if ( !pchName || !pchName[0] )
|
|
{
|
|
if ( pQueryGroup->GetStatementCount() == 1 )
|
|
{
|
|
pchName = pQueryGroup->PchCommand( 0 );
|
|
}
|
|
|
|
if ( !pchName || !pchName[0] )
|
|
{
|
|
pchName = job.GetName();
|
|
}
|
|
}
|
|
|
|
PendingSQLJob_t sqlJob;
|
|
sqlJob.m_nStartMicrosec = (int64)m_sqlTimer.GetDurationInProgress().GetUlMicroseconds();
|
|
sqlJob.m_iBucket = m_dictSQLBuckets.Find( pchName );
|
|
if ( !m_dictSQLBuckets.IsValidIndex( sqlJob.m_iBucket ) )
|
|
{
|
|
SQLProfileBucket_t bucket = { 0, 0 };
|
|
sqlJob.m_iBucket = m_dictSQLBuckets.Insert( pchName, bucket );
|
|
}
|
|
m_mapSQLQueriesInFlight.Insert( job.GetJobID(), sqlJob );
|
|
}
|
|
|
|
VPROF_BUDGET( "GCHost", VPROF_BUDGETGROUP_STEAM );
|
|
{
|
|
VPROF_BUDGET( "GCHost - SQLQuery", VPROF_BUDGETGROUP_STEAM );
|
|
GGCHost()->SQLQuery( job.GetJobID(), pQueryGroup, eSchemaCatalog );
|
|
}
|
|
PauseJob( job, k_EJobPauseReasonSQL );
|
|
return pQueryGroup->GetResults() && pQueryGroup->GetResults()->GetError() == k_EGCSQLErrorNone;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: turns on sql profiling
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::StartSQLProfiling()
|
|
{
|
|
if ( m_bSQLProfiling )
|
|
return;
|
|
|
|
m_mapSQLQueriesInFlight.RemoveAll();
|
|
m_dictSQLBuckets.RemoveAll();
|
|
m_sqlTimer.Start();
|
|
m_bSQLProfiling = true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: turns off sql profiling
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::StopSQLProfiling()
|
|
{
|
|
if ( !m_bSQLProfiling )
|
|
return;
|
|
|
|
m_mapSQLQueriesInFlight.RemoveAll();
|
|
m_sqlTimer.End();
|
|
m_bSQLProfiling = false;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sql profile sort func
|
|
//-----------------------------------------------------------------------------
|
|
int CJobMgr::SQLProfileSortFunc( void *pCtx, const int *lhs, const int *rhs )
|
|
{
|
|
SQLProfileCtx_t *pSQLProfileCtx = (SQLProfileCtx_t *)pCtx;
|
|
CUtlDict<SQLProfileBucket_t> *pDictBuckets = pSQLProfileCtx->pdictBuckets;
|
|
SQLProfileBucket_t &lhsBucket = pDictBuckets->Element( *lhs );
|
|
SQLProfileBucket_t &rhsBucket = pDictBuckets->Element( *rhs );
|
|
|
|
switch ( pSQLProfileCtx->m_eSort )
|
|
{
|
|
default:
|
|
case k_ESQLProfileSortTotalTime: return rhsBucket.m_nTotalMicrosec - lhsBucket.m_nTotalMicrosec;
|
|
case k_ESQLProfileSortTotalCount: return rhsBucket.m_unCount - lhsBucket.m_unCount;
|
|
case k_ESQLProfileSortAvgTime: return ( rhsBucket.m_nTotalMicrosec / rhsBucket.m_unCount ) - ( lhsBucket.m_nTotalMicrosec / lhsBucket.m_unCount );
|
|
case k_ESQLProfileSortName: return Q_stricmp( pDictBuckets->GetElementName( *lhs ), pDictBuckets->GetElementName( *rhs ) );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: dumps the current sql profile
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::DumpSQLProfile( ESQLProfileSort eSort )
|
|
{
|
|
CUtlVector<int> vecSort;
|
|
for ( int iDict = 0; iDict < m_dictSQLBuckets.MaxElement(); iDict++ )
|
|
{
|
|
if ( !m_dictSQLBuckets.IsValidIndex( iDict ) )
|
|
continue;
|
|
|
|
if ( m_dictSQLBuckets[iDict].m_unCount > 0 )
|
|
{
|
|
vecSort.AddToTail( iDict );
|
|
}
|
|
}
|
|
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "SQL statement stats:\n" );
|
|
if ( 0 == vecSort.Count() )
|
|
{
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "\tNo SQL stats collected; use sql_profile_on / sql_profile_off to collect stats first\n" );
|
|
return;
|
|
}
|
|
|
|
// sort
|
|
SQLProfileCtx_t ctx;
|
|
ctx.m_eSort = eSort;
|
|
ctx.pdictBuckets = &m_dictSQLBuckets;
|
|
|
|
V_qsort_s( vecSort.Base(), vecSort.Count(), sizeof(int), (QSortCompareFuncCtx_t)SQLProfileSortFunc, &ctx );
|
|
|
|
// display
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%8s %8s %8s\n", "count", "time", "avg" );
|
|
FOR_EACH_VEC( vecSort, i )
|
|
{
|
|
SQLProfileBucket_t &bucket = m_dictSQLBuckets[ vecSort[i] ];
|
|
const char *pchStatement = m_dictSQLBuckets.GetElementName( vecSort[i] );
|
|
|
|
// cleanup the statement text
|
|
char rgchCleaned[140];
|
|
V_strcpy_safe( rgchCleaned, pchStatement );
|
|
for ( int i = 0; NULL != rgchCleaned[i]; i++ )
|
|
{
|
|
if ( '\n' == rgchCleaned[i] || '\t' == rgchCleaned[i] )
|
|
{
|
|
rgchCleaned[i] = ' ';
|
|
}
|
|
}
|
|
|
|
bool bSeconds = bucket.m_nTotalMicrosec > k_nMillion;
|
|
float fTime = bucket.m_nTotalMicrosec / 1000.0f / ( bSeconds ? 1000.0f : 1.0f );
|
|
|
|
// render
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%8d %8.2f%s %8.2f %s\n",
|
|
bucket.m_unCount,
|
|
fTime,
|
|
bSeconds ? "s " : "ms",
|
|
(float)bucket.m_nTotalMicrosec / (float)bucket.m_unCount / 1000.0f,
|
|
rgchCleaned );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: pauses job until a work item completes
|
|
//-----------------------------------------------------------------------------
|
|
bool CJobMgr::BYieldingWaitForWorkItem( CJob &job, const char *pszWorkItemName )
|
|
{
|
|
// wait until we're woken up by a work item completed, or a timeout
|
|
PauseJob( job, k_EJobPauseReasonWorkItem );
|
|
if ( m_bJobTimedOut || job.m_bWorkItemCanceled )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: adds a job work item to the thread pool
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::AddThreadedJobWorkItem( CWorkItem *pWorkItem )
|
|
{
|
|
m_WorkThreadPool.AddWorkItem( pWorkItem );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if we're still working
|
|
//-----------------------------------------------------------------------------
|
|
bool CJobMgr::HasOutstandingThreadPoolWorkItems()
|
|
{
|
|
return m_WorkThreadPool.HasWorkItemsToProcess();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Mark that we're shutting down
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::SetIsShuttingDown()
|
|
{
|
|
m_WorkThreadPool.AllowTimeouts( true ); // during shutdown, we might abort jobs before waiting for the work item to complete
|
|
m_bIsShuttingDown = true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Wakes up the specified waiting job.
|
|
// Input: jobID - The job that owns this work item
|
|
// bWorkItemCanceled - true if this job
|
|
// bShouldExist - Do we assert if the job doesn't exist?
|
|
// Output: true if the message was routed to a job
|
|
//-----------------------------------------------------------------------------
|
|
bool CJobMgr::BRouteWorkItemCompletedInternal( JobID_t jobID, bool bWorkItemCanceled, bool bShouldExist, bool bResumeImmediately )
|
|
{
|
|
int iJob;
|
|
|
|
// this can resume jobs, make sure we didn't switch threads
|
|
CheckThreadID();
|
|
|
|
if ( !BGetIJob( jobID, k_EJobPauseReasonWorkItem, bShouldExist, &iJob ) )
|
|
{
|
|
EG_MSG( SPEW_JOB, "BRouteWorkItemCompleted called for a job that could not be found!\n" );
|
|
return false;
|
|
}
|
|
|
|
// continue the job
|
|
m_MapJob[iJob]->m_bWorkItemCanceled = bWorkItemCanceled;
|
|
if ( bResumeImmediately )
|
|
{
|
|
m_MapJob[iJob]->Continue();
|
|
}
|
|
else
|
|
{
|
|
AddToYieldList( *m_MapJob[iJob] );
|
|
|
|
// reset the sleep reason
|
|
m_MapJob[iJob]->m_ePauseReason = k_EJobPauseReasonYield;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Adds job to yield list (without actually pausing it) - internal
|
|
// Input : &job - job that is yielding
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::AddToYieldList( CJob &job )
|
|
{
|
|
#ifdef _DEBUG
|
|
FOR_EACH_LL( m_ListJobsYieldingRegPri, i )
|
|
{
|
|
Assert( m_ListJobsYieldingRegPri[i].m_JobID != job.GetJobID() );
|
|
}
|
|
#endif
|
|
|
|
// insert the job into the sleep list
|
|
JobYielding_t jobYielding;
|
|
jobYielding.m_JobID = job.GetJobID();
|
|
jobYielding.m_nIteration = m_nCurrentYieldIterationRegPri;
|
|
m_ListJobsYieldingRegPri.AddToTail( jobYielding );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// called by a job that has just been started to place itself on the yield queue instead of running
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::AddDelayedJobToYieldList( CJob &job )
|
|
{
|
|
//make sure that this job is setup to be yielded at this point, otherwise it will not resume properly
|
|
AssertMsg1( job.GetPauseReason() == k_EJobPauseReasonYield, "Delayed job %s was added to yield list but was not in expected yield state\n", job.GetName() );
|
|
AddToYieldList( job );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: yields until the next Run()
|
|
// Input : &job - job that is yielding
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CJobMgr::BYield( CJob &job )
|
|
{
|
|
AddToYieldList( job );
|
|
|
|
// yield
|
|
PauseJob( job, k_EJobPauseReasonYield );
|
|
if ( m_bJobTimedOut )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: yields IF NEEDED until the next Run()
|
|
// Input : &job - job that is possibly yielding
|
|
// pbYielded - optional, set to true if we did yield
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CJobMgr::BYieldIfNeeded( CJob &job, bool *pbYielded )
|
|
{
|
|
if ( pbYielded )
|
|
*pbYielded = false;
|
|
|
|
if ( job.GetMicrosecondsRun() > ( k_cMicroSecTaskGranularity / 2 ) )
|
|
{
|
|
bool bRet = BYield( job );
|
|
if ( pbYielded )
|
|
*pbYielded = bRet;
|
|
return bRet;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Resumes jobs in list passed in that are ready to be awakened
|
|
//-----------------------------------------------------------------------------
|
|
bool CJobMgr::BResumeYieldingJobsFromList( CUtlLinkedList<JobYielding_t, int> &listJobsYielding, uint nCurrentIteration,
|
|
CLimitTimer &limitTimer )
|
|
{
|
|
while ( listJobsYielding.Count() )
|
|
{
|
|
int iJobYielding = listJobsYielding.Head();
|
|
const JobYielding_t &jobYielding = listJobsYielding[ iJobYielding ];
|
|
|
|
if ( jobYielding.m_nIteration > nCurrentIteration )
|
|
break;
|
|
|
|
// pop the sleep off the top of the queue
|
|
int iJob = m_MapJob.Find( jobYielding.m_JobID );
|
|
listJobsYielding.Remove( iJobYielding );
|
|
|
|
if ( m_MapJob.InvalidIndex() == iJob )
|
|
continue;
|
|
|
|
Assert( m_MapJob[iJob]->GetPauseReason() == k_EJobPauseReasonYield );
|
|
|
|
// Should never be false, but if it is we
|
|
// don't want to do anything to this job
|
|
if ( m_MapJob[iJob]->GetPauseReason() == k_EJobPauseReasonYield )
|
|
{
|
|
// resume the job
|
|
m_MapJob[iJob]->Continue();
|
|
}
|
|
|
|
if ( limitTimer.BLimitReached() )
|
|
break;
|
|
}
|
|
|
|
return ( listJobsYielding.Count() > 0 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Resumes any jobs that have are ready to be awaken
|
|
// Input: limitTimer - limit timer not to exceed
|
|
// Output: true if there is still work remaining to do, false otherwise
|
|
//-----------------------------------------------------------------------------
|
|
bool CJobMgr::BResumeYieldingJobs( CLimitTimer &limitTimer )
|
|
{
|
|
return BResumeYieldingJobsFromList( m_ListJobsYieldingRegPri, m_nCurrentYieldIterationRegPri++, limitTimer );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Resumes any jobs that have are ready to be awaken
|
|
// Input: limitTimer - limit timer not to exceed
|
|
// Output: true if there is still work remaining to do, false otherwise
|
|
//-----------------------------------------------------------------------------
|
|
bool CJobMgr::BResumeSleepingJobs( CLimitTimer &limitTimer )
|
|
{
|
|
while ( m_QueueJobSleeping.Count() )
|
|
{
|
|
const JobSleeping_t &jobSleeping = m_QueueJobSleeping.ElementAtHead();
|
|
if ( jobSleeping.m_SWakeupTime.LTime() > CJobTime::LJobTimeCur() )
|
|
{
|
|
// Check if we need to heartbeat
|
|
if ( jobSleeping.m_STimeTouched.CServerMicroSecsPassed() >= k_cMicroSecJobHeartbeat )
|
|
{
|
|
int iJob = m_MapJob.Find( jobSleeping.m_JobID );
|
|
if ( m_MapJob.InvalidIndex() != iJob )
|
|
{
|
|
m_MapJob[iJob]->Heartbeat();
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// pop the sleep off the top of the queue
|
|
int iJob = m_MapJob.Find( jobSleeping.m_JobID );
|
|
m_QueueJobSleeping.RemoveAtHead();
|
|
|
|
if ( m_MapJob.InvalidIndex() == iJob )
|
|
continue;
|
|
|
|
Assert( m_MapJob[iJob]->GetPauseReason() == k_EJobPauseReasonSleepForTime );
|
|
|
|
// should never be false, but if it is we don't want to do anything to this job
|
|
if ( m_MapJob[iJob]->GetPauseReason() == k_EJobPauseReasonSleepForTime )
|
|
{
|
|
// resume the job
|
|
m_MapJob[iJob]->Continue();
|
|
}
|
|
|
|
if ( limitTimer.BLimitReached() )
|
|
break;
|
|
}
|
|
|
|
return ( m_QueueJobSleeping.Count() > 0 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: comparison function for sorting sleeping jobs list by time
|
|
// Output : Returns true on if lhs is greater than the rhs
|
|
//-----------------------------------------------------------------------------
|
|
bool CJobMgr::JobSleepingLessFunc( JobSleeping_t const &lhs, JobSleeping_t const &rhs )
|
|
{
|
|
// a lower time is a higher priority
|
|
return ( lhs.m_SWakeupTime.LTime() > rhs.m_SWakeupTime.LTime() );
|
|
}
|
|
|
|
JobID_t g_DebugJob = k_GIDNil;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: quickly iterates the list of jobs to make sure none have been paused
|
|
// for too long
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::CheckForJobTimeouts( CLimitTimer &limitTimer )
|
|
{
|
|
// look through each active jobs
|
|
// remove from the list any job that has successfully received it's I/O
|
|
// send a failure msg to any job that has timed out
|
|
// since the timeout time is constant, we only have to check until we find a job
|
|
|
|
int cIter = 0;
|
|
while ( m_ListJobTimeouts.Head() != m_ListJobTimeouts.InvalidIndex() )
|
|
{
|
|
cIter ++;
|
|
|
|
// Break if limit timer is reached and we've already processed at least one item.
|
|
if ( cIter > 1 && limitTimer.BLimitReached() )
|
|
break;
|
|
|
|
JobTimeout_t &jobtimeout = m_ListJobTimeouts[ m_ListJobTimeouts.Head() ];
|
|
|
|
// see if it's timed out
|
|
if ( !m_bIsShuttingDown && jobtimeout.m_STimeTouched.CServerMicroSecsPassed() < k_cMicroSecJobHeartbeat )
|
|
{
|
|
// we haven't reached our recycle or timeout limit, which means none of the jobs passed us in the queue would have either
|
|
break;
|
|
}
|
|
|
|
// get the first job in the list, which is the most likely to have timed out
|
|
int iJob = m_MapJob.Find( jobtimeout.m_JobID );
|
|
if ( m_MapJob.InvalidIndex() == iJob )
|
|
{
|
|
m_MapJobTimeoutsIndexByJobID.Remove( jobtimeout.m_JobID );
|
|
m_ListJobTimeouts.Remove( m_ListJobTimeouts.Head() );
|
|
continue;
|
|
}
|
|
|
|
// job still exists, make sure it is still paused at the same point
|
|
CJob *pJob = m_MapJob[iJob];
|
|
|
|
if ( pJob->GetTimeSwitched().LTime() == jobtimeout.m_STimePaused.LTime() )
|
|
{
|
|
jobtimeout.m_cHeartbeatsBeforeTimeout--;
|
|
|
|
if ( pJob->GetJobID() == g_DebugJob )
|
|
{
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "Heartbeat!\n" );
|
|
}
|
|
|
|
// Always heartbeat so anyone waiting on the job (say on another server) will know it is still alive
|
|
// Note that we even do this right before we timeout, since the job will actually be continued and may just loop itself right back into this waiting state
|
|
// Note also that we do NOT check pJob->GetNextHeartbeatTime() since we've already been watching our own timer
|
|
pJob->Heartbeat();
|
|
|
|
if ( m_bIsShuttingDown || jobtimeout.m_cHeartbeatsBeforeTimeout <= 0 )
|
|
{
|
|
// Job finished all its available heartbeats before its timeout limit, timeout if appropriate and remove from the list
|
|
|
|
m_MapJobTimeoutsIndexByJobID.Remove( jobtimeout.m_JobID );
|
|
m_ListJobTimeouts.Remove( m_ListJobTimeouts.Head() );
|
|
|
|
bool bShouldTimeout = true;
|
|
switch ( pJob->m_ePauseReason )
|
|
{
|
|
case k_EJobPauseReasonWaitingForLock:
|
|
case k_EJobPauseReasonYield:
|
|
case k_EJobPauseReasonSQL:
|
|
bShouldTimeout = false;
|
|
break;
|
|
case k_EJobPauseReasonSleepForTime:
|
|
bShouldTimeout = m_bIsShuttingDown;
|
|
break;
|
|
} // switch
|
|
|
|
// If the job WAS waiting on IO but now is waiting on a Lock, Sleeping,
|
|
// or Yielding, don't time it out.
|
|
// BUGBUG taylor we should fix things so that we can timeout Jobs waiting on
|
|
// Locks and have them properly unlink themselves from the Lock chain
|
|
if ( bShouldTimeout )
|
|
{
|
|
TimeoutJob( *( pJob ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Job has not yet used up all its available heartbeats before its timeout limit
|
|
// We've already decremented its m_cHeartbeatsBeforeTimeout, now Reset its touched time too
|
|
jobtimeout.m_STimeTouched.SetToJobTime();
|
|
// Move it back to the end of the queue so it can come back up to the top for either another heartbeat or a timeout
|
|
m_ListJobTimeouts.LinkToTail( m_ListJobTimeouts.Head() );
|
|
int iIndexMap = m_MapJobTimeoutsIndexByJobID.Find( jobtimeout.m_JobID );
|
|
if ( iIndexMap != m_MapJobTimeoutsIndexByJobID.InvalidIndex() )
|
|
{
|
|
int &iListIndex = m_MapJobTimeoutsIndexByJobID.Element( iIndexMap );
|
|
iListIndex = m_ListJobTimeouts.Tail();
|
|
}
|
|
else
|
|
{
|
|
AssertMsg( false, "Map of jobs to timeout is corrupted" );
|
|
}
|
|
}
|
|
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// This is really the common heartbeating case, where the job waited a short while without ever reaching the k_cMicroSecJobHeartbeat limit
|
|
// Thus, we need to heartbeat before removing it from the list IF the job has gone too long without heartbeating
|
|
if ( pJob->BJobNeedsToHeartbeat() )
|
|
{
|
|
pJob->Heartbeat();
|
|
}
|
|
|
|
// Since the job didn't actually time out, clear this timeout event
|
|
m_MapJobTimeoutsIndexByJobID.Remove( jobtimeout.m_JobID );
|
|
m_ListJobTimeouts.Remove( m_ListJobTimeouts.Head() );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Continues a job in a timed out state
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::TimeoutJob( CJob &job )
|
|
{
|
|
|
|
if ( job.GetPauseReason() == k_EJobPauseReasonNetworkMsg )
|
|
job.m_flags.m_bits.m_bTimeoutNetMsg = true;
|
|
else
|
|
{
|
|
// these are so rare I dont want to add a column for them in the rollup
|
|
EG_WARNING( SPEW_JOB, "Resuming job '%s (id: %lld)' due to timeout while paused for %s\n", job.GetName(),
|
|
job.GetJobID(), job.GetPauseReasonDescription() );
|
|
job.m_flags.m_bits.m_bTimeoutOther = true;
|
|
}
|
|
|
|
m_JobStats.m_cJobsTimedOut++;
|
|
m_bJobTimedOut = true;
|
|
job.Continue();
|
|
m_bJobTimedOut = false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: wakes up a job that was waiting on a lock
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::WakeupLockedJob( CJob &job )
|
|
{
|
|
Assert( job.m_ePauseReason == k_EJobPauseReasonWaitingForLock );
|
|
|
|
// in case of error, bug out now so as not
|
|
// to cause more trouble
|
|
if ( job.m_ePauseReason != k_EJobPauseReasonWaitingForLock )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// insert the job into the yielding list so it will wakeup next Run
|
|
AddToYieldList( job );
|
|
|
|
// reset the sleep reason
|
|
job.m_ePauseReason = k_EJobPauseReasonYield;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Pauses a job, and puts it in a list to check for timeouts
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::PauseJob( CJob &job, EJobPauseReason eJobPauseReason )
|
|
{
|
|
Assert( !m_bDebugDisallowPause );
|
|
if ( m_bDebugDisallowPause )
|
|
{
|
|
EmitError( SPEW_GC, "Job %s attempted to pause even though pauses were disabled\n", job.GetName() );
|
|
}
|
|
|
|
// add to list to check for timeouts later (or update the existing entry if it is already there)
|
|
JobTimeout_t *pJobTimeout;
|
|
int iMapIndex = m_MapJobTimeoutsIndexByJobID.Find( job.GetJobID() );
|
|
if ( iMapIndex == m_MapJobTimeoutsIndexByJobID.InvalidIndex() )
|
|
{
|
|
pJobTimeout = &m_ListJobTimeouts[ m_ListJobTimeouts.AddToTail() ];
|
|
m_MapJobTimeoutsIndexByJobID.Insert( job.GetJobID(), m_ListJobTimeouts.Tail() );
|
|
}
|
|
else
|
|
{
|
|
// There was an existing entry, in addition to updating it, move it to the tail
|
|
int &iListIndex = m_MapJobTimeoutsIndexByJobID.Element( iMapIndex );
|
|
m_ListJobTimeouts.LinkToTail( iListIndex );
|
|
iListIndex = m_ListJobTimeouts.Tail();
|
|
|
|
pJobTimeout = &m_ListJobTimeouts.Element( iListIndex );
|
|
}
|
|
|
|
pJobTimeout->m_JobID = job.GetJobID();
|
|
pJobTimeout->m_STimePaused.SetToJobTime();
|
|
pJobTimeout->m_STimeTouched.SetToJobTime();
|
|
pJobTimeout->m_cHeartbeatsBeforeTimeout = job.CHeartbeatsBeforeTimeout();
|
|
if ( eJobPauseReason == k_EJobPauseReasonWorkItem )
|
|
{
|
|
// work items control their own schedule - wait up to 6 hours
|
|
pJobTimeout->m_cHeartbeatsBeforeTimeout = (6 * 60 * 60 * k_nMillion) / k_cMicroSecJobHeartbeat;
|
|
}
|
|
|
|
if ( pJobTimeout->m_cHeartbeatsBeforeTimeout <= 0 )
|
|
{
|
|
pJobTimeout->m_cHeartbeatsBeforeTimeout = k_cJobHeartbeatsBeforeTimeoutDefault;
|
|
}
|
|
|
|
// tell the job to pause
|
|
job.Pause( eJobPauseReason );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: dumps a list of currently active jobs to the console
|
|
// Output : int - number of jobs listed
|
|
//-----------------------------------------------------------------------------
|
|
int CJobMgr::DumpJobSummary()
|
|
{
|
|
CUtlMap< uint32, JobStatsBucket_t, int > mapStatsBucket( 0, 0, DefLessFunc( uint32 ) );
|
|
|
|
FOR_EACH_MAP_FAST( m_MapJob, i )
|
|
{
|
|
CJob &job = *m_MapJob[i];
|
|
|
|
// the pointer to the name is a pointer to a constant string
|
|
// so use this dirty trick to make lookups fast
|
|
uint32 eBucket = (uint32)job.GetName();
|
|
int iBucket = mapStatsBucket.Find( eBucket );
|
|
if ( iBucket == mapStatsBucket.InvalidIndex() )
|
|
{
|
|
iBucket = mapStatsBucket.Insert( eBucket );
|
|
V_strcpy_safe( mapStatsBucket[iBucket].m_rgchName, job.GetName() );
|
|
}
|
|
|
|
JobStatsBucket_t *pJobStatsBucket = &mapStatsBucket[iBucket];
|
|
pJobStatsBucket->m_cCompletes++; // overloading this to really mean "jobs running" for this spew
|
|
pJobStatsBucket->m_cLocksAttempted += job.m_vecLocks.Count(); // overloading this to really be used for "locks held" for this spew
|
|
pJobStatsBucket->m_u64JobDuration += job.m_STimeStarted.CServerMicroSecsPassed();
|
|
|
|
switch ( job.m_ePauseReason )
|
|
{
|
|
case k_EJobPauseReasonNetworkMsg: pJobStatsBucket->m_cPauseReasonNetworkMsg++; break;
|
|
case k_EJobPauseReasonSleepForTime: pJobStatsBucket->m_cPauseReasonSleepForTime++; break;
|
|
case k_EJobPauseReasonWaitingForLock: pJobStatsBucket->m_cPauseReasonWaitingForLock++; break;
|
|
case k_EJobPauseReasonYield: pJobStatsBucket->m_cPauseReasonYield++; break;
|
|
case k_EJobPauseReasonSQL: pJobStatsBucket->m_cPauseReasonSQL++; break;
|
|
case k_EJobPauseReasonWorkItem: pJobStatsBucket->m_cPauseReasonWorkItem++; break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS,
|
|
"%50s --- running jobs (usec)-- -- locks held -- ----- pause reasons ---------------------------------\n", " " );
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS,
|
|
"%50s count aveduration netmsg sql sleep waitlock yield workitem\n", "name" );
|
|
|
|
JobProfileStats_t jobprofilestats;
|
|
jobprofilestats.m_iJobProfileSort = k_EJobProfileSortOrder_Count;
|
|
jobprofilestats.pmapStatsBucket = &mapStatsBucket;
|
|
|
|
CUtlVector<int> vecSort( 0, mapStatsBucket.Count() );
|
|
FOR_EACH_MAP_FAST( mapStatsBucket, iBucket )
|
|
{
|
|
vecSort.AddToTail( iBucket );
|
|
}
|
|
V_qsort_s( vecSort.Base(), vecSort.Count(), sizeof(int), (QSortCompareFuncCtx_t)ProfileSortFunc, &jobprofilestats );
|
|
|
|
FOR_EACH_VEC( vecSort, iVec )
|
|
{
|
|
JobStatsBucket_t &bucket = mapStatsBucket[ vecSort[iVec] ];
|
|
|
|
int64 msecDurationAve = bucket.m_u64JobDuration / bucket.m_cCompletes;
|
|
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%50s %8lld %16lld %13lld %11lld %8lld %8lld %8lld %8lld %8lld \n",
|
|
bucket.m_rgchName,
|
|
bucket.m_cCompletes,
|
|
msecDurationAve,
|
|
bucket.m_cLocksAttempted,
|
|
|
|
bucket.m_cPauseReasonNetworkMsg,
|
|
bucket.m_cPauseReasonSQL,
|
|
bucket.m_cPauseReasonSleepForTime,
|
|
bucket.m_cPauseReasonWaitingForLock,
|
|
bucket.m_cPauseReasonYield,
|
|
bucket.m_cPauseReasonWorkItem
|
|
);
|
|
}
|
|
|
|
return m_MapJob.Count();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: spews details about a job by ID
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::DumpJob( JobID_t jobID, int nPrintLocksMax ) const
|
|
{
|
|
const CJob *pJob = GetPJob( jobID );
|
|
if( !pJob )
|
|
{
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "Invalid job ID %llu\n", jobID );
|
|
}
|
|
else
|
|
{
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%llu\t%12s %12s\n",
|
|
pJob->GetJobID(),
|
|
pJob->GetName(),
|
|
pJob->GetPauseReasonDescription() );
|
|
|
|
if ( pJob->GetPauseReason() == k_EJobPauseReasonWaitingForLock && pJob->m_pWaitingOnLock != NULL )
|
|
{
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "\tWaiting for lock %s from: %s line %d\n", pJob->m_pWaitingOnLock->GetName(), pJob->m_pWaitingOnLockFilename, pJob->m_waitingOnLockLine );
|
|
pJob->m_pWaitingOnLock->Dump( "\t ", nPrintLocksMax, true );
|
|
}
|
|
|
|
FOR_EACH_VEC( pJob->m_vecLocks, nLock )
|
|
{
|
|
CLock *pLock = pJob->m_vecLocks[nLock];
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "\tHolding lock %s:\n", pLock->GetName() );
|
|
pLock->Dump( "\t ", nPrintLocksMax, true );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: count the number of active jobs
|
|
//-----------------------------------------------------------------------------
|
|
int CJobMgr::CountJobs() const
|
|
{
|
|
return m_MapJob.Count();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: verify that current thread is correct
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::CheckThreadID()
|
|
{
|
|
uint unCurrentThread = ThreadGetCurrentId();
|
|
|
|
if ( m_unFrameFuncThreadID == 0 )
|
|
{
|
|
m_unFrameFuncThreadID = unCurrentThread;
|
|
}
|
|
else
|
|
{
|
|
// if this Assert goes of, you most likely tried to start
|
|
// a job from a different thread then the frame function thread
|
|
Assert( m_unFrameFuncThreadID == unCurrentThread );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: JobType_t comparer, used to sort the list of registered
|
|
// jobs into a tree by msg that creates them
|
|
//-----------------------------------------------------------------------------
|
|
bool JobTypeSortFuncByMsg( JobType_t const * const &lhs, JobType_t const * const &rhs )
|
|
{
|
|
if ( lhs->m_eCreationMsg == rhs->m_eCreationMsg )
|
|
{
|
|
return ( lhs->m_eServerType < rhs->m_eServerType );
|
|
}
|
|
|
|
return ( lhs->m_eCreationMsg < rhs->m_eCreationMsg );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: JobType_t comparer, used to sort the list of registered
|
|
// jobs into a tree by job name
|
|
//-----------------------------------------------------------------------------
|
|
bool JobTypeSortFuncByName( JobType_t const * const &lhs, JobType_t const * const &rhs )
|
|
{
|
|
int iCompare = Q_strcmp( lhs->m_pchName, rhs->m_pchName );
|
|
if ( iCompare == 0 )
|
|
{
|
|
return ( lhs->m_eServerType < rhs->m_eServerType );
|
|
}
|
|
|
|
return ( iCompare < 0 );
|
|
}
|
|
|
|
|
|
// singeton accessor to list of registered jobs
|
|
CUtlRBTree<const JobType_t *> &GMapJobTypesByMsg()
|
|
{
|
|
static CUtlRBTree<const JobType_t *> s_MapJobTypes( 0, 0, JobTypeSortFuncByMsg );
|
|
return s_MapJobTypes;
|
|
}
|
|
|
|
// singeton accessor to list of registered jobs
|
|
CUtlRBTree<const JobType_t *> &GMapJobTypesByName()
|
|
{
|
|
static CUtlRBTree<const JobType_t *> s_MapJobTypes( 0, 0, JobTypeSortFuncByName );
|
|
return s_MapJobTypes;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: adds a new type of job into the global list
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::RegisterJobType( const JobType_t *pJobType )
|
|
{
|
|
Assert( pJobType->m_pchName != NULL );
|
|
Assert( pJobType->m_pJobFactory != NULL );
|
|
GMapJobTypesByMsg().Insert( pJobType );
|
|
GMapJobTypesByName().Insert( pJobType );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Creates a new job from the network msg
|
|
// Input : *pServerParent - server to attach job to
|
|
// msg - network msg
|
|
// Output : true if a job was created
|
|
//-----------------------------------------------------------------------------
|
|
bool CJobMgr::BLaunchJobFromNetworkMsg( void *pParent, const JobMsgInfo_t &jobMsgInfo, IMsgNetPacket *pNetPacket )
|
|
{
|
|
if ( pNetPacket == NULL )
|
|
{
|
|
AssertMsg(pNetPacket, "CJobMgr::BLaunchJobFromNetworkMsg received NULL packet.");
|
|
return false;
|
|
}
|
|
|
|
if ( pNetPacket->BHasTargetJobName() && BIsValidSystemMsg( pNetPacket->GetEMsg(), NULL ) )
|
|
{
|
|
JobType_t jobSearch = { pNetPacket->GetTargetJobName(), k_EGCMsgInvalid, jobMsgInfo.m_eServerType };
|
|
int iJobType = GMapJobTypesByName().Find( &jobSearch );
|
|
|
|
if ( GMapJobTypesByName().IsValidIndex( iJobType ) )
|
|
{
|
|
|
|
// Get shortcut to job info
|
|
const JobType_t *pJobType = (GMapJobTypesByName())[iJobType];
|
|
Assert( pJobType );
|
|
Assert( pJobType->m_pchName );
|
|
|
|
// Create the job
|
|
CJob *job = pJobType->m_pJobFactory( pParent, NULL );
|
|
|
|
// Safety check
|
|
if ( job == NULL )
|
|
{
|
|
AssertMsg1( job, "Job factory returned NULL for job named '%s'!\n", pJobType->m_pchName );
|
|
return false;
|
|
}
|
|
|
|
// Start the job
|
|
job->StartJobFromNetworkMsg( pNetPacket, jobMsgInfo.m_JobIDSource );
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
JobType_t jobSearch = { 0, jobMsgInfo.m_eMsg, jobMsgInfo.m_eServerType };
|
|
int iJobType = GMapJobTypesByMsg().Find( &jobSearch );
|
|
|
|
if ( GMapJobTypesByMsg().IsValidIndex( iJobType ) )
|
|
{
|
|
|
|
// Get shortcut to job info
|
|
const JobType_t *pJobType = (GMapJobTypesByMsg())[iJobType];
|
|
Assert( pJobType );
|
|
Assert( pJobType->m_pchName );
|
|
|
|
// Create the job
|
|
CJob *job = pJobType->m_pJobFactory( pParent, NULL );
|
|
|
|
// Safety check
|
|
if ( job == NULL )
|
|
{
|
|
AssertMsg3( job, "Job factory returned NULL for job msg %d, server type %d (named '%s')!\n", (int)jobMsgInfo.m_eMsg, (int)jobMsgInfo.m_eServerType, pJobType->m_pchName );
|
|
return false;
|
|
}
|
|
|
|
// Start the job
|
|
job->StartJobFromNetworkMsg( pNetPacket, jobMsgInfo.m_JobIDSource );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: profile sort func
|
|
//-----------------------------------------------------------------------------
|
|
int CJobMgr::ProfileSortFunc( void *pCtx, const int *lhs, const int *rhs )
|
|
{
|
|
JobProfileStats_t *pJobprofilestats = (JobProfileStats_t *)pCtx;
|
|
int64 d = 0;
|
|
switch ( pJobprofilestats->m_iJobProfileSort )
|
|
{
|
|
default:
|
|
case k_EJobProfileSortOrder_Alpha:
|
|
return Q_stricmp( pJobprofilestats->pmapStatsBucket->Element(*lhs).m_rgchName,
|
|
pJobprofilestats->pmapStatsBucket->Element(*rhs).m_rgchName );
|
|
case k_EJobProfileSortOrder_Count:
|
|
d = ((int64)pJobprofilestats->pmapStatsBucket->Element(*rhs).m_cCompletes -
|
|
(int64)pJobprofilestats->pmapStatsBucket->Element(*lhs).m_cCompletes);
|
|
break;
|
|
case k_EJobProfileSortOrder_TotalRuntime:
|
|
d = ((int64)pJobprofilestats->pmapStatsBucket->Element(*rhs).m_u64RunTime -
|
|
(int64)pJobprofilestats->pmapStatsBucket->Element(*lhs).m_u64RunTime);
|
|
break;
|
|
}
|
|
if ( d < 0 )
|
|
return -1;
|
|
if ( d > 0 )
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: dump out accumulated job profile data
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::ProfileJobs( EJobProfileAction ejobProfileAction, EJobProfileSortOrder iSortOrder )
|
|
{
|
|
bool bClearBuckets = false;
|
|
|
|
if ( ejobProfileAction == k_EJobProfileAction_Start )
|
|
{
|
|
if ( !m_bProfiling )
|
|
{
|
|
bClearBuckets = true;
|
|
}
|
|
m_bProfiling = true;
|
|
}
|
|
else if ( ejobProfileAction == k_EJobProfileAction_Stop )
|
|
{
|
|
m_bProfiling = false;
|
|
}
|
|
else if ( ejobProfileAction == k_EJobProfileAction_Clear )
|
|
{
|
|
bClearBuckets = true;
|
|
}
|
|
|
|
if ( bClearBuckets )
|
|
{
|
|
m_mapStatsBucket.RemoveAll();
|
|
}
|
|
|
|
if ( k_EJobProfileAction_Dump != ejobProfileAction )
|
|
return;
|
|
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS,
|
|
"%44s --- completed jobs (usec)---------------------------------- ------ lock counts---------------------------------- ------ failures -----------\n", " " );
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS,
|
|
"%44s count averuntime maxruntime aveduration #yielded attempted waited failed longheld longwait wait-t/o t/o-msg jobfailed longslice\n", "name" );
|
|
|
|
JobProfileStats_t jobprofilestats;
|
|
jobprofilestats.m_iJobProfileSort = iSortOrder;
|
|
jobprofilestats.pmapStatsBucket = &m_mapStatsBucket;
|
|
|
|
CUtlVector<int> vecSort( 0, m_mapStatsBucket.Count() );
|
|
FOR_EACH_MAP_FAST( m_mapStatsBucket, iBucket )
|
|
{
|
|
vecSort.AddToTail( iBucket );
|
|
}
|
|
V_qsort_s( vecSort.Base(), vecSort.Count(), sizeof(int), (QSortCompareFuncCtx_t)ProfileSortFunc, &jobprofilestats );
|
|
|
|
FOR_EACH_VEC( vecSort, iVec )
|
|
{
|
|
JobStatsBucket_t &bucket = m_mapStatsBucket[ vecSort[iVec] ];
|
|
if ( bucket.m_cCompletes )
|
|
{
|
|
CCycleCount ccRunTime( bucket.m_u64RunTime / bucket.m_cCompletes );
|
|
int64 usecAve = ccRunTime.GetMicroseconds();
|
|
|
|
CCycleCount ccRunTimeMax( bucket.m_u64RunTimeMax );
|
|
int64 usecMax = ccRunTimeMax.GetMicroseconds();
|
|
|
|
int64 msecDurationAve = bucket.m_u64JobDuration / bucket.m_cCompletes;
|
|
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%44s %12lld %12lld %12lld %12lld %8lld %8lld %8lld %8lld %8lld %8lld %8lld %8lld %8lld %8lld\n",
|
|
bucket.m_rgchName,
|
|
bucket.m_cCompletes,
|
|
usecAve,
|
|
usecMax,
|
|
msecDurationAve,
|
|
bucket.m_cJobsPaused,
|
|
bucket.m_cLocksAttempted,
|
|
bucket.m_cLocksWaitedFor,
|
|
bucket.m_cLocksFailed,
|
|
bucket.m_cLocksLongHeld,
|
|
bucket.m_cLocksLongWait,
|
|
bucket.m_cWaitTimeout,
|
|
bucket.m_cTimeoutNetMsg,
|
|
bucket.m_cJobsFailed,
|
|
bucket.m_cLongInterYieldTime );
|
|
}
|
|
}
|
|
if ( m_mapOrphanMessages.Count() )
|
|
{
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "Messages that arrived responding to jobs that no longer exists and were dropped\n" );
|
|
FOR_EACH_MAP_FAST( m_mapOrphanMessages, iBucket )
|
|
{
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%44s %12d\n", PchMsgNameFromEMsg( m_mapOrphanMessages.Key(iBucket) ), m_mapOrphanMessages[iBucket] );
|
|
}
|
|
m_mapOrphanMessages.RemoveAll();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Dump a list of all jobs to the console
|
|
// Each job is indexed, and that index can be used with
|
|
// DebugJob() to cause a debug break in that job.
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::DumpJobs( const char *pszJobName, int nMax, int nPrintLocksMax ) const
|
|
{
|
|
FOR_EACH_MAP_FAST( m_MapJob, iJob )
|
|
{
|
|
if ( nMax <= 0 )
|
|
break;
|
|
nMax--;
|
|
|
|
if ( pszJobName == NULL || V_strcmp( pszJobName, m_MapJob[iJob]->GetName() ) == 0 )
|
|
{
|
|
DumpJob( m_MapJob.Key(iJob), nPrintLocksMax );
|
|
}
|
|
}
|
|
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "Total job count: %d\n", m_MapJob.Count() );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: cause a debug break in the given job
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::DebugJob( int iJob )
|
|
{
|
|
#ifdef DEBUG_JOB_LIST
|
|
if ( sm_listAllJobs.IsValidIndex( iJob ) )
|
|
{
|
|
sm_listAllJobs[iJob]->Debug();
|
|
}
|
|
else
|
|
{
|
|
EmitInfo( SPEW_CONSOLE, 1, 1, "Job not found\n" );
|
|
}
|
|
#else
|
|
EmitInfo( SPEW_CONSOLE, 1, 1, "Job debugging disabled\n" );
|
|
#endif
|
|
}
|
|
|
|
|
|
#ifdef DBGFLAG_VALIDATE
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Run a global validation pass on all of our data structures and memory
|
|
// allocations.
|
|
// Input: validator - Our global validator object
|
|
// pchName - Our name (typically a member var in our container)
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::Validate( CValidator &validator, const char *pchName )
|
|
{
|
|
VALIDATE_SCOPE();
|
|
|
|
ValidateObj( m_MapJob );
|
|
FOR_EACH_MAP_FAST( m_MapJob, iJob )
|
|
{
|
|
ValidatePtr( m_MapJob[iJob] );
|
|
}
|
|
|
|
ValidateObj( m_mapStatsBucket );
|
|
FOR_EACH_MAP_FAST( m_mapStatsBucket, iBucket )
|
|
{
|
|
ValidateObj( m_mapStatsBucket[iBucket] );
|
|
}
|
|
|
|
ValidateObj( m_ListJobsYieldingRegPri );
|
|
ValidateObj( m_ListJobTimeouts );
|
|
ValidateObj( m_MapJobTimeoutsIndexByJobID );
|
|
ValidateObj( m_QueueJobSleeping );
|
|
ValidateObj( m_WorkThreadPool );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Run a global validation pass on all of our global data
|
|
// Input: validator - Our global validator object
|
|
//-----------------------------------------------------------------------------
|
|
void CJobMgr::ValidateStatics( CValidator &validator, const char *pchName )
|
|
{
|
|
VALIDATE_SCOPE_STATIC( "CJobMgr class statics" );
|
|
|
|
ValidateObj( GMapJobTypesByMsg() );
|
|
ValidateObj( GMapJobTypesByName() );
|
|
#ifdef DEBUG_JOB_LIST
|
|
ValidateObj( sm_listAllJobs );
|
|
#endif
|
|
}
|
|
#endif // DBGFLAG_VALIDATE
|
|
|
|
} // namespace GCSDK
|