mirror of
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160 lines
4.4 KiB
Plaintext
160 lines
4.4 KiB
Plaintext
//-----------------------------------------------------------------------------
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// GCSDK.VPC
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//
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// Project Script for the Game Coordinator SDK
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//-----------------------------------------------------------------------------
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$macro SRCDIR ".."
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$Macro GENERATED_PROTO_DIR "$SRCDIR\gcsdk\generated_proto"
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$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
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$include "$SRCDIR\gcsdk\steammessages_include.vpc"
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$include "$SRCDIR\gcsdk\gcsdk_gcmessages_include.vpc"
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$Configuration
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{
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$Compiler
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{
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//$PreprocessorDefinitions "$BASE;STEAM"
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\gcsdk\steamextra;..;..\public;..\public\gcsdk;$SRCDIR\thirdparty\JSON_parser;."
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$PreprocessorDefinitions "$BASE;TF" // Some steamextra files have tweaks unfortunately
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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$AdditionalOptions "$BASE /YlGCSDK_PCH_Symbol"
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}
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}
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$Project "gcsdk"
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{
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$Folder "Source Files"
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{
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$File "stdafx.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
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// Generate a bogus symbol to fix the PCH "no debug symbols" warning
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//$AdditionalOptions "$BASE /YlBogusGCSDKSymbol"
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}
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}
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}
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// turn off the debug check for the debug build
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$File "$SRCDIR\common\debug_lib_check.cpp"
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{
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$Configuration "Debug"
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{
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$ExcludedFromBuild "Yes"
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}
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}
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$File "gcclient.cpp"
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$File "gcconstants.cpp"
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$File "gclogger.cpp"
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$File "gcmsg.cpp"
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$File "job.cpp"
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$File "jobmgr.cpp"
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$File "jobtime.cpp"
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$File "messagelist.cpp"
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$File "msgprotobuf.cpp"
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$File "netpacket.cpp"
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$File "netpacketpool.cpp"
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$File "protobufsharedobject.cpp"
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$File "sharedobject.cpp"
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$File "sharedobjectcache.cpp"
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$File "gcclient_sharedobjectcache.cpp"
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$File "steamextra\misc.cpp"
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$File "steamextra\rtime.cpp"
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$File "steamextra\steamid.cpp"
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{
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// Needs to #define something prior to including the PCH
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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$File "steamextra\tier1\hashglobals.cpp"
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$File "steamextra\tier1\tsmempool.cpp"
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$File "steamextra\tier1\tsmultimempool.cpp"
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$File "workthreadpool.cpp"
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$File "webapi_response.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$Folder "Header Files"
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{
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$File "stdafx.h"
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$File "$SRCDIR\public\gcsdk\enumutils.h"
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$File "$SRCDIR\public\gcsdk\gcclient.h"
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$File "$SRCDIR\public\gcsdk\gcclientsdk.h"
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$File "$SRCDIR\public\gcsdk\gcconstants.h"
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$File "$SRCDIR\public\gcsdk\gclogger.h"
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$File "$SRCDIR\public\gcsdk\gcclientjob.h"
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$File "$SRCDIR\public\gcsdk\gcmsg.h"
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$File "$SRCDIR\public\gcsdk\gcsdk.h"
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$File "$SRCDIR\public\gcsdk\gcschema.h"
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$File "$SRCDIR\public\gcsdk\gcsession.h"
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$File "$SRCDIR\public\gcsdk\gcsystemmsgs.h"
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$File "$SRCDIR\public\gcsdk\job.h"
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$File "$SRCDIR\public\gcsdk\jobmgr.h"
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$File "$SRCDIR\public\gcsdk\jobtime.h"
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$File "$SRCDIR\public\gcsdk\messagelist.h"
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$File "$SRCDIR\public\gcsdk\msgbase.h"
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$File "$SRCDIR\public\gcsdk\netpacket.h"
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$File "$SRCDIR\public\gcsdk\msgprotobuf.h"
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$File "$SRCDIR\public\gcsdk\netpacketpool.h"
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$File "$SRCDIR\public\gcsdk\protobufsharedobject.h"
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$File "$SRCDIR\public\gcsdk\refcount.h"
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$File "$SRCDIR\public\gcsdk\sharedobject.h"
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$File "$SRCDIR\public\gcsdk\sharedobjectcache.h"
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$File "$SRCDIR\public\gcsdk\gcclient_sharedobjectcache.h"
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$File "$SRCDIR\public\gcsdk\workthreadpool.h"
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$File "steamextra\clientenums.h"
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$File "steamextra\misc.h"
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$File "steamextra\rtime.h"
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$File "steamextra\gamecoordinator\igamecoordinator.h"
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$File "steamextra\gamecoordinator\igamecoordinatorhost.h"
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$File "steamextra\gamecoordinator\igcsqlquery.h"
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$File "steamextra\gamecoordinator\igcsqlresultsetlist.h"
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$File "steamextra\steam\isteamgamecoordinator.h"
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$File "steamextra\tier0\t0constants.h"
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$File "steamextra\tier1\pearsonshash.h"
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$File "steamextra\tier1\tsmempool.h"
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$File "steamextra\tier1\tsmultimempool.h"
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}
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$Folder "Protobuf Files"
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{
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$File "gcsystemmsgs.proto"
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$Folder "Generated Files"
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{
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$DynamicFile "$GENERATED_PROTO_DIR/gcsystemmsgs.pb.h"
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$DynamicFile "$GENERATED_PROTO_DIR/gcsystemmsgs.pb.cc"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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}
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}
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