mirror of
https://github.com/nillerusr/source-engine.git
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564 lines
15 KiB
C++
564 lines
15 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Displays a leaderboard
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//
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//=============================================================================//
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#include "leaderboarddialog.h"
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#include "vgui_controls/Label.h"
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#include "vgui/ILocalize.h"
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#include "hl2orange.spa.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define NUM_ROWS_PER_QUERY 100
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CLeaderboardDialog *g_pLeaderboardDialog;
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//----------------------------------------------------------
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// CLeaderboardDialog
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//----------------------------------------------------------
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CLeaderboardDialog::CLeaderboardDialog( vgui::Panel *pParent ) : BaseClass( pParent, "LeaderboardDialog" )
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{
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g_pLeaderboardDialog = this;
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m_iBaseRank = 0;
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m_iActiveRank = 0;
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m_iMaxRank = 0;
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m_cColumns = 0;
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m_iRangeBase = 0;
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#if defined( _X360 )
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m_pStats = NULL;
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#endif
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m_pProgressBg = new vgui::Panel( this, "ProgressBg" );
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m_pProgressBar = new vgui::Panel( this, "ProgressBar" );
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m_pProgressPercent = new vgui::Label( this, "ProgressPercent", "" );
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m_pNumbering = new vgui::Label( this, "Numbering", "" );
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m_pUpArrow = new vgui::Label( this, "UpArrow", "" );
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m_pDownArrow = new vgui::Label( this, "DownArrow", "" );
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m_pBestMoments = new vgui::Label( this, "BestMoments", "" );
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}
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CLeaderboardDialog::~CLeaderboardDialog()
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{
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CleanupStats();
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delete m_pProgressBg;
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delete m_pProgressBar;
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delete m_pProgressPercent;
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delete m_pNumbering;
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delete m_pUpArrow;
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delete m_pDownArrow;
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}
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//----------------------------------------------------------
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// Clean up the stats array
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//----------------------------------------------------------
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void CLeaderboardDialog::CleanupStats()
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{
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#if defined( _X360 )
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if ( m_pStats )
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{
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delete [] m_pStats;
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m_pStats = NULL;
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}
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#endif
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}
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//----------------------------------------------------------
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// Position the dialogs elements
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//----------------------------------------------------------
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void CLeaderboardDialog::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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if ( m_cColumns )
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{
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int x, y, wide, tall;
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m_pProgressBg->GetBounds( x, y, wide, tall );
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int columnWide = wide / m_cColumns;
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int lockedColumns = m_Menu.GetFirstUnlockedColumnIndex();
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int visibleColumns = m_Menu.GetVisibleColumnCount() - lockedColumns;
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int iColumn = m_Menu.GetActiveColumnIndex() - lockedColumns;
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if ( iColumn < 0 )
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{
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iColumn = 0;
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}
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else if ( iColumn < m_iRangeBase )
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{
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m_iRangeBase = iColumn;
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}
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else if ( iColumn >= m_iRangeBase + visibleColumns )
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{
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m_iRangeBase = iColumn - visibleColumns + 1;
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}
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m_pProgressBg->SetBounds( x, y, columnWide * m_cColumns, tall );
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m_pProgressBar->SetBounds( x + columnWide * m_iRangeBase, y, columnWide * visibleColumns, tall );
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}
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else
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{
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m_pProgressBg->SetVisible( false );
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m_pProgressBar->SetVisible( false );
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}
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int menux, menuy;
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m_Menu.GetPos( menux, menuy );
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// Do a perform layout on the menu so we get the correct height now
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m_Menu.InvalidateLayout( true, false );
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m_pNumbering->SizeToContents();
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wchar_t wszNumbering[64];
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wchar_t *wzNumberingFmt = g_pVGuiLocalize->Find( "#GameUI_Achievement_Menu_Range" );
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wchar_t wzActiveItem[8];
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wchar_t wzTotal[8];
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int iActive = m_iBaseRank + m_Menu.GetActiveItemIndex();
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if ( iActive < 0 )
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{
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iActive = 0;
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}
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V_snwprintf( wzActiveItem, ARRAYSIZE( wzActiveItem ), L"%d", iActive );
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V_snwprintf( wzTotal, ARRAYSIZE( wzTotal ), L"%d", m_iMaxRank );
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g_pVGuiLocalize->ConstructString( wszNumbering, sizeof( wszNumbering ), wzNumberingFmt, 2, wzActiveItem, wzTotal );
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m_pNumbering->SetText( wszNumbering );
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m_pNumbering->SetWide( GetWide() );
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MoveToCenterOfScreen();
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}
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//----------------------------------------------------------
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//
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//----------------------------------------------------------
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void CLeaderboardDialog::ApplySettings( KeyValues *pResourceData )
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{
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BaseClass::ApplySettings( pResourceData );
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m_KeyRepeat.SetKeyRepeatTime( KEY_XBUTTON_DOWN, 0.05f );
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m_KeyRepeat.SetKeyRepeatTime( KEY_XSTICK1_DOWN, 0.05f );
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m_KeyRepeat.SetKeyRepeatTime( KEY_XBUTTON_UP, 0.05f );
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m_KeyRepeat.SetKeyRepeatTime( KEY_XSTICK1_UP, 0.05f );
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}
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//----------------------------------------------------------
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//
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//----------------------------------------------------------
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void CLeaderboardDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_pProgressBg->SetBgColor( Color( 200, 184, 151, 255 ) );
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m_pProgressBar->SetBgColor( Color( 179, 82, 22, 255 ) );
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m_pNumbering->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 64, 64, 64, 255 ) ) );
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m_pBestMoments->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 64, 64, 64, 255 ) ) );
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}
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//----------------------------------------------------------
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//
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//----------------------------------------------------------
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void CLeaderboardDialog::OnCommand( const char *pCommand )
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{
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if ( !Q_stricmp( pCommand, "CenterOnPlayer" ) )
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{
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if ( GetPlayerStats( -1 ) == 0 )
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{
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// Player isn't on the board, just start at rank 1
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GetPlayerStats( 1 );
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}
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}
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else if ( !Q_stricmp( pCommand, "Friends" ) )
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{
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GetPlayerStats( -1, true );
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}
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BaseClass::OnCommand( pCommand );
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}
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//----------------------------------------------------------
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//
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//----------------------------------------------------------
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void CLeaderboardDialog::AddLeaderboardEntry( const char **ppEntries, int ct )
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{
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m_Menu.AddSectionedItem( ppEntries, ct );
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}
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//----------------------------------------------------------
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// Get some portion of the leaderboard. This should ideally live
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// in the client, since it's very mod-specific
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//----------------------------------------------------------
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bool CLeaderboardDialog::GetPlayerStats( int rank, bool bFriends )
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{
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#if defined _X360
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HANDLE handle;
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// Retrieve the necessary buffer size
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DWORD cbResults = 0;
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bool bRanked = false;
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const char *pName = GetName();
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if ( !Q_stricmp( pName, "LeaderboardDialog_Ranked" ) )
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{
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bRanked = true;
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}
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XUSER_STATS_SPEC spec;
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if ( !bRanked )
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{
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spec.dwViewId = STATS_VIEW_PLAYER_MAX_UNRANKED;
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spec.dwNumColumnIds = 15;
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spec.rgwColumnIds[0] = STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_SCORED;
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spec.rgwColumnIds[1] = STATS_COLUMN_PLAYER_MAX_UNRANKED_KILLS;
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spec.rgwColumnIds[2] = STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_CAPPED;
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spec.rgwColumnIds[3] = STATS_COLUMN_PLAYER_MAX_UNRANKED_POINT_DEFENSES;
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spec.rgwColumnIds[4] = STATS_COLUMN_PLAYER_MAX_UNRANKED_DOMINATIONS;
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spec.rgwColumnIds[5] = STATS_COLUMN_PLAYER_MAX_UNRANKED_REVENGE;
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spec.rgwColumnIds[6] = STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_DESTROYED;
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spec.rgwColumnIds[7] = STATS_COLUMN_PLAYER_MAX_UNRANKED_HEADSHOTS;
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spec.rgwColumnIds[8] = STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_HEALED;
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spec.rgwColumnIds[9] = STATS_COLUMN_PLAYER_MAX_UNRANKED_INVULNS;
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spec.rgwColumnIds[10] = STATS_COLUMN_PLAYER_MAX_UNRANKED_KILL_ASSISTS;
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spec.rgwColumnIds[11] = STATS_COLUMN_PLAYER_MAX_UNRANKED_BACKSTABS;
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spec.rgwColumnIds[12] = STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_LEACHED;
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spec.rgwColumnIds[13] = STATS_COLUMN_PLAYER_MAX_UNRANKED_SENTRY_KILLS;
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spec.rgwColumnIds[14] = STATS_COLUMN_PLAYER_MAX_UNRANKED_TELEPORTS;
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m_cColumns = 15;
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}
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else
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{
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spec.dwViewId = STATS_VIEW_PLAYER_MAX_RANKED;
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spec.dwNumColumnIds = 1;
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spec.rgwColumnIds[ 0 ] = STATS_COLUMN_PLAYER_MAX_RANKED_POINTS_SCORED;
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// set to zero to hide the progress bar
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m_cColumns = 0;
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}
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DWORD ret;
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XUID xuid = 0u;
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XUID xuidFriends[NUM_ROWS_PER_QUERY];
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int xuidCount = 1;
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if ( !bFriends )
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{
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if ( rank == -1 )
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{
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// Center on the player's xuid
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XUserGetXUID( XBX_GetPrimaryUserId(), &xuid );
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ret = XUserCreateStatsEnumeratorByXuid(
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0,
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xuid,
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NUM_ROWS_PER_QUERY,
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1,
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&spec,
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&cbResults,
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&handle );
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}
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else
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{
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// Start at the requested rank
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ret = XUserCreateStatsEnumeratorByRank(
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0,
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rank,
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NUM_ROWS_PER_QUERY,
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1,
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&spec,
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&cbResults,
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&handle );
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}
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if( ret != ERROR_SUCCESS )
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{
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Warning( "Error getting stats\n" );
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return false;
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}
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// Allocate the buffer
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CleanupStats();
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m_pStats = ( XUSER_STATS_READ_RESULTS* ) new char[cbResults];
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DWORD cpReturned;
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ret = XEnumerate( handle, m_pStats, cbResults, &cpReturned, NULL );
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}
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else
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{
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// Get Friends leaderboard
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int id = XBX_GetPrimaryUserId();
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ret = XFriendsCreateEnumerator( id, 0, 5, &cbResults, &handle );
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if ( ret != ERROR_SUCCESS )
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{
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Warning( "Error getting friends list\n" );
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return false;
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}
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// Allocate the buffer
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XONLINE_FRIEND *pFriends = ( XONLINE_FRIEND* ) new char[cbResults];
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DWORD cpReturned;
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ret = XEnumerate( handle, pFriends, cbResults, &cpReturned, NULL );
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if( ret != ERROR_SUCCESS )
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{
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delete pFriends;
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return false;
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}
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for ( uint i = 0; i < cpReturned; ++i )
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{
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xuidFriends[i] = pFriends[i].xuid;
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}
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// Allocate the buffer
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CleanupStats();
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m_pStats = ( XUSER_STATS_READ_RESULTS* ) new char[cbResults];
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ret = XUserReadStats( 0, xuidCount, xuidFriends, 1, &spec, &cbResults, m_pStats, NULL );
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}
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if( ret == ERROR_SUCCESS )
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{
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const char *pEntries[32];
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char pRowBuffer[MAX_PATH];
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char pBuffers[32][MAX_PATH];
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m_Menu.ClearItems();
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m_iMaxRank = m_pStats->pViews[0].dwTotalViewRows;
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// Did this search return any rows?
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if ( m_pStats->pViews[0].dwNumRows == 0 )
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return false;
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for ( uint i = 0; i < m_pStats->pViews[0].dwNumRows; ++i )
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{
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XUSER_STATS_ROW &row = m_pStats->pViews[0].pRows[i];
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// Save off the first rank in this set of entries
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if ( i == 0 && m_iBaseRank == 0 )
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{
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m_iBaseRank = row.dwRank;
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}
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pEntries[0] = itoa( row.dwRank, pRowBuffer, 10 );
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pEntries[1] = row.szGamertag;
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for ( uint j = 0; j < row.dwNumColumns; ++j )
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{
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XUSER_STATS_COLUMN &col = m_pStats->pViews[0].pRows[i].pColumns[j];
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pEntries[j+2] = itoa( col.Value.nData, pBuffers[j], 10 );
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}
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AddLeaderboardEntry( pEntries, row.dwNumColumns + 2 );
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if ( rank == -1 && row.xuid == xuid )
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{
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m_Menu.SetFocus( i );
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m_iActiveRank = row.dwRank;
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}
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}
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}
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else
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{
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Warning( "Error getting leaderboard stats\n" );
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return false;
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}
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CloseHandle( handle );
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return true;
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#endif
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return false;
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}
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//----------------------------------------------------------
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// Determine if a new set of stats needs to be downloaded
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// Return true if the update has been handled, false otherwise
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//----------------------------------------------------------
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void CLeaderboardDialog::UpdateLeaderboard( int iNewRank )
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{
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// Clamp the input
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if ( iNewRank < 1 )
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{
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iNewRank = 1;
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}
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else if ( iNewRank > m_iMaxRank )
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{
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iNewRank = m_iMaxRank;
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}
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// No action necessary?
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if ( iNewRank == m_iActiveRank )
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return;
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int nInterval = iNewRank - m_iActiveRank;
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int iNewActiveItemIndex = m_Menu.GetActiveItemIndex() + nInterval;
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// Set these "new" values to the current values - they will be conditionally updated.
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int iNewBaseRank = m_iBaseRank;
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int iNewBaseItemIndex = m_Menu.GetBaseRowIndex();
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int nVisibleItems = m_Menu.GetVisibleItemCount();
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int nHiddenItems = NUM_ROWS_PER_QUERY - nVisibleItems;
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// Are we outside the visible range of the menu?
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if ( iNewActiveItemIndex < iNewBaseItemIndex )
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{
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// Do we need to grab another set of columns?
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if ( iNewRank < m_iBaseRank )
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{
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iNewBaseRank = iNewRank - nHiddenItems;
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if ( iNewBaseRank < 1 )
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{
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iNewBaseRank = 1;
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}
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if ( !GetPlayerStats( iNewBaseRank ) )
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{
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// Failed to load player stats, don't change the current index
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return;
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}
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m_iBaseRank = iNewBaseRank;
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}
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int nBaseToActiveInterval = iNewRank - m_iBaseRank;
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// Since we shifted the menu down, both base and active item are at the first visible menu item
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iNewActiveItemIndex = nBaseToActiveInterval;
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iNewBaseItemIndex = nBaseToActiveInterval;
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}
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else if ( iNewActiveItemIndex >= m_Menu.GetBaseRowIndex() + nVisibleItems )
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{
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int nHiddenItems = NUM_ROWS_PER_QUERY - nVisibleItems;
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int iTopRank = iNewRank + nHiddenItems;
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if ( iTopRank > m_iMaxRank )
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{
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iTopRank = m_iMaxRank;
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}
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// Do we need to grab another set of columns?
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if ( iNewRank >= m_iBaseRank + NUM_ROWS_PER_QUERY )
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{
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iNewBaseRank = iTopRank - NUM_ROWS_PER_QUERY + 1;
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if ( !GetPlayerStats( iNewBaseRank ) )
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{
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// Failed to load player stats, don't change the current index
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return;
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}
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m_iBaseRank = iNewBaseRank;
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}
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int nBaseToActiveInterval = iNewRank - m_iBaseRank;
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iNewActiveItemIndex = nBaseToActiveInterval;
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iNewBaseItemIndex = iNewActiveItemIndex - nVisibleItems + 1;
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}
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// Set all the new variables - must set base index before active index.
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m_iActiveRank = iNewRank;
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m_Menu.SetBaseRowIndex( iNewBaseItemIndex );
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m_Menu.SetFocus( iNewActiveItemIndex );
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CLeaderboardDialog::HandleKeyRepeated( vgui::KeyCode code )
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{
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OnKeyCodePressed( code );
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}
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//-----------------------------------------------------------------
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// Purpose: Send key presses to the dialog's menu
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//-----------------------------------------------------------------
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void CLeaderboardDialog::OnKeyCodePressed( vgui::KeyCode code )
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{
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switch( code )
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{
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case KEY_XBUTTON_A:
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case STEAMCONTROLLER_A:
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#ifdef _X360
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{
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int idx = m_Menu.GetActiveItemIndex();
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if ( m_pStats && idx < (int)m_pStats->pViews[0].dwNumRows )
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{
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XUSER_STATS_ROW &row = m_pStats->pViews[0].pRows[idx];
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XShowGamerCardUI( XBX_GetPrimaryUserId(), row.xuid );
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}
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}
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#endif
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break;
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case KEY_XBUTTON_Y:
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case STEAMCONTROLLER_Y:
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break;
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case KEY_XSTICK1_DOWN:
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case KEY_XBUTTON_DOWN:
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case STEAMCONTROLLER_DPAD_DOWN:
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m_KeyRepeat.KeyDown( code );
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UpdateLeaderboard( m_iActiveRank + 1 );
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break;
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case KEY_XSTICK1_UP:
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case KEY_XBUTTON_UP:
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case STEAMCONTROLLER_DPAD_UP:
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m_KeyRepeat.KeyDown( code );
|
|
UpdateLeaderboard( m_iActiveRank - 1 );
|
|
break;
|
|
|
|
case KEY_XBUTTON_LEFT_SHOULDER:
|
|
UpdateLeaderboard( 1 );
|
|
break;
|
|
|
|
case KEY_XBUTTON_RIGHT_SHOULDER:
|
|
OnCommand( "CenterOnPlayer" );
|
|
break;
|
|
|
|
// Disabled until friends enumeration works
|
|
// case KEY_XBUTTON_RIGHT_SHOULDER:
|
|
// OnCommand( "Friends" );
|
|
// break;
|
|
|
|
default:
|
|
m_KeyRepeat.KeyDown( code );
|
|
BaseClass::OnKeyCodePressed( code );
|
|
break;
|
|
}
|
|
|
|
// Invalidate layout when scrolling through columns
|
|
switch( code )
|
|
{
|
|
case KEY_XSTICK1_LEFT:
|
|
case KEY_XBUTTON_LEFT:
|
|
case STEAMCONTROLLER_DPAD_LEFT:
|
|
case KEY_XSTICK1_RIGHT:
|
|
case KEY_XBUTTON_RIGHT:
|
|
case STEAMCONTROLLER_DPAD_RIGHT:
|
|
InvalidateLayout();
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
CON_COMMAND( mm_add_item, "Add a stats item" )
|
|
{
|
|
if ( args.ArgC() > 1 )
|
|
{
|
|
int ct = atoi( args[1] );
|
|
const char *pEntries[32];
|
|
for ( int i = 0; i < ct; ++i )
|
|
{
|
|
pEntries[i] = args[i+2];
|
|
}
|
|
g_pLeaderboardDialog->AddLeaderboardEntry( pEntries, ct );
|
|
}
|
|
}
|