mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: All matchmaking dialogs inherit from this
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef BASEDIALOG_H
|
|
#define BASEDIALOG_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "dialogmenu.h"
|
|
#include "vgui_controls/Label.h"
|
|
#include "vgui_controls/KeyRepeat.h"
|
|
#include "KeyValues.h"
|
|
#include "BasePanel.h"
|
|
|
|
#if !defined( _X360 )
|
|
#include "xbox/xboxstubs.h"
|
|
#endif
|
|
|
|
class CFooterPanel;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: A Label with an extra string to hold a session property lookup key
|
|
//-----------------------------------------------------------------------------
|
|
class CPropertyLabel : public vgui::Label
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CPropertyLabel, vgui::Label );
|
|
|
|
public:
|
|
CPropertyLabel( Panel *parent, const char *panelName, const char *text ) : BaseClass( parent, panelName, text )
|
|
{
|
|
}
|
|
|
|
virtual void ApplySettings( KeyValues *pResourceData )
|
|
{
|
|
BaseClass::ApplySettings( pResourceData );
|
|
|
|
m_szPropertyString[0] = 0;
|
|
const char *pString = pResourceData->GetString( "PropertyString", NULL );
|
|
if ( pString )
|
|
{
|
|
Q_strncpy( m_szPropertyString, pString, sizeof( m_szPropertyString ) );
|
|
}
|
|
}
|
|
|
|
char m_szPropertyString[ MAX_PATH ];
|
|
};
|
|
|
|
//--------------------------------
|
|
// CBaseDialog
|
|
//--------------------------------
|
|
class CBaseDialog : public vgui::Frame
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CBaseDialog, vgui::Frame );
|
|
|
|
public:
|
|
CBaseDialog( vgui::Panel *parent, const char *pName );
|
|
~CBaseDialog();
|
|
|
|
// IPanel interface
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
virtual void ApplySettings( KeyValues *pResourceData );
|
|
virtual void PerformLayout();
|
|
virtual void Activate();
|
|
|
|
virtual void OnKeyCodePressed( vgui::KeyCode code );
|
|
virtual void OnKeyCodeReleased( vgui::KeyCode code);
|
|
virtual void OnCommand( const char *pCommand );
|
|
virtual void OnClose();
|
|
virtual void OnThink();
|
|
|
|
virtual void OverrideMenuItem( KeyValues *pKeys );
|
|
virtual void SwapMenuItems( int iOne, int iTwo );
|
|
|
|
virtual void HandleKeyRepeated( vgui::KeyCode code );
|
|
|
|
protected:
|
|
int m_nBorderWidth;
|
|
int m_nMinWide;
|
|
|
|
CDialogMenu m_Menu;
|
|
vgui::Label *m_pTitle;
|
|
vgui::Panel *m_pParent;
|
|
|
|
KeyValues *m_pFooterInfo;
|
|
int m_nButtonGap;
|
|
|
|
vgui::CKeyRepeatHandler m_KeyRepeat;
|
|
};
|
|
|
|
|
|
//---------------------------------------------------------------------
|
|
// Helper object to display the map picture and descriptive text
|
|
//---------------------------------------------------------------------
|
|
class CScenarioInfoPanel : public vgui::EditablePanel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CScenarioInfoPanel, vgui::EditablePanel );
|
|
|
|
public:
|
|
CScenarioInfoPanel( vgui::Panel *parent, const char *pName );
|
|
~CScenarioInfoPanel();
|
|
|
|
virtual void PerformLayout();
|
|
virtual void ApplySettings( KeyValues *pResourceData );
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
|
|
vgui::ImagePanel *m_pMapImage;
|
|
CPropertyLabel *m_pTitle;
|
|
CPropertyLabel *m_pSubtitle;
|
|
CPropertyLabel *m_pDescOne;
|
|
CPropertyLabel *m_pDescTwo;
|
|
CPropertyLabel *m_pDescThree;
|
|
CPropertyLabel *m_pValueTwo;
|
|
CPropertyLabel *m_pValueThree;
|
|
};
|
|
|
|
#endif // BASEDIALOG_H
|