source-engine/gameui/TextEntryBox.h
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2020-04-22 12:56:21 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
// Author: Matthew D. Campbell (matt@turtlerockstudios.com), 2003
#ifndef TEXTENTRYBOX_H
#define TEXTENTRYBOX_H
#ifdef _WIN32
#pragma once
#endif
#include "KeyValues.h"
#include <vgui_controls/QueryBox.h>
class CCvarTextEntry;
//--------------------------------------------------------------------------------------------------------------
/**
* Popup dialog with a text entry, extending the QueryBox, which extends the MessageBox
*/
class CTextEntryBox : public vgui::QueryBox
{
public:
CTextEntryBox(const char *title, const char *labelText, const char *entryText, bool isCvar, vgui::Panel *parent = NULL);
virtual ~CTextEntryBox();
virtual void PerformLayout(); ///< Layout override to position the label and text entry
virtual void ShowWindow(vgui::Frame *pFrameOver); ///< Show window override to give focus to text entry
private:
typedef vgui::QueryBox BaseClass;
protected:
CCvarTextEntry *m_pCvarEntry;
vgui::TextEntry *m_pEntry;
virtual void OnKeyCodeTyped(vgui::KeyCode code);
void OnCommand( const char *command); ///< Handle button presses
};
#endif // CVARTEXTENTRYBOX_H