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54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLAYERLISTDIALOG_H
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#define PLAYERLISTDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include "steam/steamclientpublic.h"
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//-----------------------------------------------------------------------------
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// Purpose: List of players, their ingame-name and their friends-name
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//-----------------------------------------------------------------------------
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class CPlayerListDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CPlayerListDialog, vgui::Frame );
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public:
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CPlayerListDialog(vgui::Panel *parent);
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~CPlayerListDialog();
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virtual void Activate();
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private:
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MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
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virtual void OnCommand(const char *command);
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void ToggleMuteStateOfSelectedUser();
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void RefreshPlayerProperties();
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void OnKeyCodePressed( vgui::KeyCode code )
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{
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if ( code == KEY_XBUTTON_B )
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{
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Close();
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}
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else
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{
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BaseClass::OnKeyCodePressed(code);
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}
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}
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vgui::ListPanel *m_pPlayerList;
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vgui::Button *m_pMuteButton;
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};
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#endif // PLAYERLISTDIALOG_H
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