mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
1891 lines
53 KiB
C++
1891 lines
53 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if defined( WIN32 ) && !defined( _X360 )
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#include <windows.h> // SRC only!!
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#endif
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#include "OptionsSubMultiplayer.h"
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#include "MultiplayerAdvancedDialog.h"
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#include <stdio.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/QueryBox.h>
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#include <vgui_controls/CheckButton.h>
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#include "tier1/KeyValues.h"
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#include <vgui_controls/Label.h>
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#include <vgui/ISystem.h>
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#include <vgui/ISurface.h>
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#include <vgui/Cursor.h>
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#include <vgui_controls/RadioButton.h>
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#include <vgui_controls/ComboBox.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui_controls/FileOpenDialog.h>
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#include <vgui_controls/MessageBox.h>
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#include <vgui/IVGui.h>
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#include <vgui/ILocalize.h>
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#include <vgui/IPanel.h>
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#include <vgui_controls/MessageBox.h>
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#include "CvarTextEntry.h"
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#include "CvarToggleCheckButton.h"
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#include "cvarslider.h"
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#include "LabeledCommandComboBox.h"
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#include "filesystem.h"
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#include "EngineInterface.h"
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#include "BitmapImagePanel.h"
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#include "tier1/utlbuffer.h"
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#include "ModInfo.h"
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#include "tier1/convar.h"
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#include "tier0/icommandline.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imesh.h"
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#include "materialsystem/imaterialvar.h"
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// use the JPEGLIB_USE_STDIO define so that we can read in jpeg's from outside the game directory tree. For Spray Import.
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#define JPEGLIB_USE_STDIO
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#include "jpeglib/jpeglib.h"
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#undef JPEGLIB_USE_STDIO
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#include <setjmp.h>
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#include "bitmap/tgawriter.h"
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#include "ivtex.h"
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#ifdef WIN32
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#include <io.h>
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#endif
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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#define DEFAULT_SUIT_HUE 30
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#define DEFAULT_PLATE_HUE 6
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void UpdateLogoWAD( void *hdib, int r, int g, int b );
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struct ColorItem_t
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{
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const char *name;
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int r, g, b;
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};
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static ColorItem_t itemlist[]=
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{
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{ "#Valve_Orange", 255, 120, 24 },
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{ "#Valve_Yellow", 225, 180, 24 },
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{ "#Valve_Blue", 0, 60, 255 },
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{ "#Valve_Ltblue", 0, 167, 255 },
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{ "#Valve_Green", 0, 167, 0 },
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{ "#Valve_Red", 255, 43, 0 },
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{ "#Valve_Brown", 123, 73, 0 },
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{ "#Valve_Ltgray", 100, 100, 100 },
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{ "#Valve_Dkgray", 36, 36, 36 },
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};
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static ColorItem_t s_crosshairColors[] =
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{
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{ "#Valve_Green", 50, 250, 50 },
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{ "#Valve_Red", 250, 50, 50 },
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{ "#Valve_Blue", 50, 50, 250 },
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{ "#Valve_Yellow", 250, 250, 50 },
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{ "#Valve_Ltblue", 50, 250, 250 },
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};
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static const int NumCrosshairColors = ARRAYSIZE(s_crosshairColors);
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//-----------------------------------------------------------------------------
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class CrosshairImagePanelSimple : public CrosshairImagePanelBase
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{
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DECLARE_CLASS_SIMPLE( CrosshairImagePanelSimple, CrosshairImagePanelBase );
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public:
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CrosshairImagePanelSimple( Panel *parent, const char *name, COptionsSubMultiplayer* pOptionsPanel );
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virtual void Paint();
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virtual void ResetData();
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virtual void ApplyChanges();
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static void DrawCrosshairRect( int x, int y, int w, int h, bool bAdditive );
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protected:
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
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void InitCrosshairColorEntries();
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void InitCrosshairSizeList();
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void UpdateCrosshair();
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private:
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COptionsSubMultiplayer* m_pOptionsPanel;
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vgui::ComboBox *m_pCrosshairColorCombo;
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CLabeledCommandComboBox *m_pCrosshairSizeCombo;
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CCvarToggleCheckButton *m_pCrosshairTranslucencyCheckbox;
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int m_R, m_G, m_B;
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int m_barSize;
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int m_barGap;
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int m_iCrosshairTextureID;
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};
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//-----------------------------------------------------------------------------
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CrosshairImagePanelSimple::CrosshairImagePanelSimple( Panel *parent, const char *name, COptionsSubMultiplayer* pOptionsPanel ) : CrosshairImagePanelBase( parent, name )
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{
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m_pOptionsPanel = pOptionsPanel;
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m_pCrosshairTranslucencyCheckbox = new CCvarToggleCheckButton(m_pOptionsPanel, "CrosshairTranslucencyCheckbox", "#GameUI_Translucent", "cl_crosshairusealpha");
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m_pCrosshairColorCombo = new ComboBox(m_pOptionsPanel, "CrosshairColorComboBox", 6, false);
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m_pCrosshairSizeCombo = new CLabeledCommandComboBox(m_pOptionsPanel, "CrosshairSizeComboBox");
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m_pCrosshairColorCombo->AddActionSignalTarget( this );
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m_pCrosshairSizeCombo->AddActionSignalTarget( this );
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m_iCrosshairTextureID = vgui::surface()->CreateNewTextureID();
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vgui::surface()->DrawSetTextureFile( m_iCrosshairTextureID, "vgui/white_additive" , true, false);
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InitCrosshairSizeList();
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InitCrosshairColorEntries();
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ResetData();
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}
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//-----------------------------------------------------------------------------
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// Purpose: initialize the crosshair size list.
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//-----------------------------------------------------------------------------
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void CrosshairImagePanelSimple::InitCrosshairSizeList()
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{
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// add in the auto, small, medium, and large size selections.
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m_pCrosshairSizeCombo->AddItem("#GameUI_Auto", "cl_crosshairscale 0");
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m_pCrosshairSizeCombo->AddItem("#GameUI_Small", "cl_crosshairscale 1200");
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m_pCrosshairSizeCombo->AddItem("#GameUI_Medium", "cl_crosshairscale 768");
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m_pCrosshairSizeCombo->AddItem("#GameUI_Large", "cl_crosshairscale 600");
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CrosshairImagePanelSimple::InitCrosshairColorEntries()
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{
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if (m_pCrosshairColorCombo != NULL)
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{
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KeyValues *data = new KeyValues("data");
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// add in the "Default" selection
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data->Clear();
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// add in the colors for the color list
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for ( int i = 0; i < NumCrosshairColors; i++ )
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{
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data->SetInt("color", i);
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m_pCrosshairColorCombo->AddItem( s_crosshairColors[ i ].name, data);
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}
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data->deleteThis();
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}
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}
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//-----------------------------------------------------------------------------
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void CrosshairImagePanelSimple::DrawCrosshairRect( int x0, int y0, int x1, int y1, bool bAdditive )
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{
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if ( bAdditive )
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vgui::surface()->DrawTexturedRect( x0, y0, x1, y1 );
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else
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vgui::surface()->DrawFilledRect( x0, y0, x1, y1 );
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}
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//-----------------------------------------------------------------------------
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void CrosshairImagePanelSimple::Paint()
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{
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int screenWide, screenTall;
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surface()->GetScreenSize( screenWide, screenTall );;
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BaseClass::Paint();
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if ( !m_pCrosshairTranslucencyCheckbox )
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return;
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int wide, tall;
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GetSize( wide, tall );
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bool bAdditive = !m_pCrosshairTranslucencyCheckbox->IsSelected();
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int a = 200;
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ConVarRef cl_crosshairalpha( "cl_crosshairalpha", true );
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if ( !bAdditive && cl_crosshairalpha.IsValid() )
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{
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a = clamp( cl_crosshairalpha.GetInt(), 0, 255 );
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}
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vgui::surface()->DrawSetColor( m_R, m_G, m_B, a );
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if ( bAdditive )
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{
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vgui::surface()->DrawSetTexture( m_iCrosshairTextureID );
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}
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int centerX = wide / 2;
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int centerY = tall / 2;
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int iCrosshairDistance = m_barGap;
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int iBarThickness = 1;
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int iBarSize = m_barSize;
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// draw horizontal crosshair lines
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int iInnerLeft = centerX - iCrosshairDistance - iBarThickness / 2;
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int iInnerRight = iInnerLeft + 2 * iCrosshairDistance + iBarThickness;
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int iOuterLeft = iInnerLeft - iBarSize;
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int iOuterRight = iInnerRight + iBarSize;
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int y0 = centerY - iBarThickness / 2;
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int y1 = y0 + iBarThickness;
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DrawCrosshairRect( iOuterLeft, y0, iInnerLeft, y1, bAdditive );
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DrawCrosshairRect( iInnerRight, y0, iOuterRight, y1, bAdditive );
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// draw vertical crosshair lines
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int iInnerTop = centerY - iCrosshairDistance - iBarThickness / 2;
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int iInnerBottom = iInnerTop + 2 * iCrosshairDistance + iBarThickness;
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int iOuterTop = iInnerTop - iBarSize;
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int iOuterBottom = iInnerBottom + iBarSize;
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int x0 = centerX - iBarThickness / 2;
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int x1 = x0 + iBarThickness;
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DrawCrosshairRect( x0, iOuterTop, x1, iInnerTop, bAdditive );
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DrawCrosshairRect( x0, iInnerBottom, x1, iOuterBottom, bAdditive );
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}
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//-----------------------------------------------------------------------------
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// Purpose: takes the settings from the crosshair settings combo boxes and sliders
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// and apply it to the crosshair illustrations.
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//-----------------------------------------------------------------------------
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void CrosshairImagePanelSimple::UpdateCrosshair()
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{
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// get the color selected in the combo box.
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KeyValues *data = m_pCrosshairColorCombo->GetActiveItemUserData();
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int colorIndex = data->GetInt("color");
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colorIndex = clamp( colorIndex, 0, NumCrosshairColors );
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int selectedColor = 0;
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int actualVal = 0;
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if (m_pCrosshairColorCombo != NULL)
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{
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selectedColor = m_pCrosshairColorCombo->GetActiveItem();
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}
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ConVarRef cl_crosshaircolor( "cl_crosshaircolor", true );
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if ( cl_crosshaircolor.IsValid() )
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{
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actualVal = clamp( cl_crosshaircolor.GetInt(), 0, NumCrosshairColors );
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}
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m_R = s_crosshairColors[selectedColor].r;
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m_G = s_crosshairColors[selectedColor].g;
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m_B = s_crosshairColors[selectedColor].b;
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if ( m_pCrosshairSizeCombo )
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{
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int size = m_pCrosshairSizeCombo->GetActiveItem();
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if ( size == 0 )
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{
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int screenWide, screenTall;
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surface()->GetScreenSize( screenWide, screenTall );
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if ( screenTall <= 600 )
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{
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// if the screen height is 600 or less, set the crosshair num to 3 (large)
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size = 3;
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}
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else if ( screenTall <= 768 )
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{
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// if the screen height is between 600 and 768, set the crosshair num to 2 (medium)
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size = 2;
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}
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else
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{
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// if the screen height is greater than 768, set the crosshair num to 1 (small)
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size = 1;
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}
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}
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int scaleBase;
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switch( size )
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{
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case 1:
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scaleBase = 1200;
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break;
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case 2:
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scaleBase = 768;
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break;
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case 3:
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scaleBase = 600;
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break;
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default:
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scaleBase = 1200;
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break;
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}
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m_barSize = (int) 9 * 1200 / scaleBase;
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m_barGap = (int) 5 * 1200 / scaleBase;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called whenever color combo changes
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//-----------------------------------------------------------------------------
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void CrosshairImagePanelSimple::OnTextChanged(vgui::Panel *panel)
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{
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m_pOptionsPanel->OnControlModified();
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UpdateCrosshair();
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}
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void CrosshairImagePanelSimple::ResetData()
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{
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m_pCrosshairTranslucencyCheckbox->Reset();
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// parse out the size value from the cvar and set the initial value.
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int initialScale = 0;
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ConVarRef cl_crosshairscale( "cl_crosshairscale", true );
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if ( cl_crosshairscale.IsValid() )
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{
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initialScale = cl_crosshairscale.GetInt();
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if ( initialScale <= 0 )
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{
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initialScale = 0;
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}
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else if ( initialScale <= 600 )
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{
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initialScale = 3;
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}
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else if ( initialScale <= 768 )
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{
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initialScale = 2;
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}
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else
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{
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initialScale = 1;
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}
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}
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m_pCrosshairSizeCombo->SetInitialItem( initialScale );
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// parse the string for the custom color settings and get the initial settings.
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ConVarRef cl_crosshaircolor( "cl_crosshaircolor", true );
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int index = 0;
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if ( cl_crosshaircolor.IsValid() )
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{
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index = clamp( cl_crosshaircolor.GetInt(), 0, NumCrosshairColors );
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}
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m_pCrosshairColorCombo->ActivateItemByRow(index);
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UpdateCrosshair();
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}
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void CrosshairImagePanelSimple::ApplyChanges()
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{
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m_pCrosshairTranslucencyCheckbox->ApplyChanges();
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char cmd[256];
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cmd[0] = 0;
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if (m_pCrosshairColorCombo != NULL)
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{
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int val = m_pCrosshairColorCombo->GetActiveItem();
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Q_snprintf( cmd, sizeof(cmd), "cl_crosshaircolor %d\n", val );
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engine->ClientCmd_Unrestricted( cmd );
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}
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}
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//-----------------------------------------------------------------------------
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class CrosshairImagePanelCS : public CrosshairImagePanelBase
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{
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DECLARE_CLASS_SIMPLE( CrosshairImagePanelCS, CrosshairImagePanelBase );
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public:
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CrosshairImagePanelCS( Panel *parent, const char *name, COptionsSubMultiplayer* pOptionsPanel );
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virtual void ResetData();
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virtual void ApplyChanges();
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protected:
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MESSAGE_FUNC_PARAMS( OnSliderMoved, "SliderMoved", data );
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
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MESSAGE_FUNC( OnCheckButtonChecked, "CheckButtonChecked" );
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virtual void Paint();
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static void DrawCrosshairRect( int x, int y, int w, int h, bool bAdditive );
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void InitCrosshairColorEntries();
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void UpdateCrosshair();
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private:
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COptionsSubMultiplayer* m_pOptionsPanel;
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vgui::ComboBox *m_pColorComboBox;
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CCvarToggleCheckButton *m_pAlphaCheckbox;
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CCvarToggleCheckButton *m_pDynamicCheckbox;
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CCvarToggleCheckButton *m_pDotCheckbox;
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CCvarSlider *m_pColorAlphaSlider;
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CCvarSlider *m_pColorRSlider;
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CCvarSlider *m_pColorGSlider;
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CCvarSlider *m_pColorBSlider;
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CCvarSlider *m_pSizeSlider;
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CCvarSlider *m_pThicknessSlider;
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int m_R, m_G, m_B;
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float m_barSize;
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float m_barThickness;
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int m_iCrosshairTextureID;
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};
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//-----------------------------------------------------------------------------
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CrosshairImagePanelCS::CrosshairImagePanelCS( Panel *parent, const char *name, COptionsSubMultiplayer* pOptionsPanel ) : CrosshairImagePanelBase( parent, name )
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{
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m_pOptionsPanel = pOptionsPanel;
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m_pColorComboBox = new ComboBox(m_pOptionsPanel, "CrosshairColorComboBox", 6, false);
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m_pAlphaCheckbox = new CCvarToggleCheckButton(m_pOptionsPanel, "CrosshairTranslucencyCheckbox", "#GameUI_Crosshair_Blend", "cl_crosshairusealpha");
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m_pDynamicCheckbox = new CCvarToggleCheckButton(m_pOptionsPanel, "CrosshairDynamicCheckbox", "#GameUI_CrosshairDynamic", "cl_dynamiccrosshair");
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m_pDotCheckbox = new CCvarToggleCheckButton(m_pOptionsPanel, "CrosshairDotCheckbox", "#GameUI_CrosshairDot", "cl_crosshairdot");
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m_pColorAlphaSlider = new CCvarSlider( m_pOptionsPanel, "Alpha Slider", "#GameUI_CrosshairColor_Alpha",
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0.0f, 255.0f, "cl_crosshairalpha" );
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m_pColorRSlider = new CCvarSlider( m_pOptionsPanel, "Red Color Slider", "#GameUI_CrosshairColor_Red",
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0.0f, 255.0f, "cl_crosshaircolor_r" );
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m_pColorGSlider = new CCvarSlider( m_pOptionsPanel, "Green Color Slider", "#GameUI_CrosshairColor_Green",
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0.0f, 255.0f, "cl_crosshaircolor_g" );
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m_pColorBSlider = new CCvarSlider( m_pOptionsPanel, "Blue Color Slider", "#GameUI_CrosshairColor_Blue",
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0.0f, 255.0f, "cl_crosshaircolor_b" );
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m_pSizeSlider = new CCvarSlider( m_pOptionsPanel, "Size Slider", "#GameUI_Crosshair_Size",
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0.0f, 12.0f, "cl_crosshairsize" );
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m_pThicknessSlider = new CCvarSlider( m_pOptionsPanel, "Thickness Slider", "#GameUI_Crosshair_Thickness",
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0.0f, 3.0f, "cl_crosshairthickness" );
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m_pColorAlphaSlider->SetTickCaptions("", "");
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m_pColorRSlider->SetTickCaptions("", "");
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m_pColorGSlider->SetTickCaptions("", "");
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m_pColorBSlider->SetTickCaptions("", "");
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m_pSizeSlider->SetTickCaptions("", "");
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m_pThicknessSlider->SetTickCaptions("", "");
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m_pAlphaCheckbox->AddActionSignalTarget(this);
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m_pDynamicCheckbox->AddActionSignalTarget(this);
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m_pDotCheckbox->AddActionSignalTarget(this);
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m_pColorComboBox->AddActionSignalTarget( this );
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m_pColorAlphaSlider->AddActionSignalTarget( this );
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m_pColorRSlider->AddActionSignalTarget( this );
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m_pColorGSlider->AddActionSignalTarget( this );
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m_pColorBSlider->AddActionSignalTarget( this );
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m_pSizeSlider->AddActionSignalTarget( this );
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m_pThicknessSlider->AddActionSignalTarget( this );
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InitCrosshairColorEntries();
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m_iCrosshairTextureID = vgui::surface()->CreateNewTextureID();
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vgui::surface()->DrawSetTextureFile( m_iCrosshairTextureID, "vgui/white_additive" , true, false);
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ResetData();
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}
|
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|
|
void CrosshairImagePanelCS::InitCrosshairColorEntries()
|
|
{
|
|
if (m_pColorComboBox != NULL)
|
|
{
|
|
KeyValues *data = new KeyValues("data");
|
|
|
|
// add in the "Default" selection
|
|
data->Clear();
|
|
|
|
// add in the colors for the color list
|
|
for ( int i = 0; i < NumCrosshairColors; i++ )
|
|
{
|
|
data->SetInt("color", i);
|
|
m_pColorComboBox->AddItem( s_crosshairColors[ i ].name, data);
|
|
}
|
|
|
|
data->SetInt("color", NumCrosshairColors);
|
|
m_pColorComboBox->AddItem( "Custom", data);
|
|
|
|
data->deleteThis();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CrosshairImagePanelCS::DrawCrosshairRect( int x0, int y0, int x1, int y1, bool bAdditive )
|
|
{
|
|
if ( bAdditive )
|
|
vgui::surface()->DrawTexturedRect( x0, y0, x1, y1 );
|
|
else
|
|
vgui::surface()->DrawFilledRect( x0, y0, x1, y1 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CrosshairImagePanelCS::Paint()
|
|
{
|
|
int screenWide, screenTall;
|
|
surface()->GetScreenSize( screenWide, screenTall );;
|
|
|
|
BaseClass::Paint();
|
|
|
|
int wide, tall;
|
|
GetSize( wide, tall );
|
|
|
|
bool bAdditive = !m_pAlphaCheckbox->IsSelected();
|
|
bool bDynamic = m_pDynamicCheckbox->IsSelected();
|
|
|
|
int a = 255;
|
|
if ( !bAdditive )
|
|
a = m_pColorAlphaSlider->GetSliderValue();
|
|
|
|
vgui::surface()->DrawSetColor( m_R, m_G, m_B, a );
|
|
|
|
if ( bAdditive )
|
|
{
|
|
vgui::surface()->DrawSetTexture( m_iCrosshairTextureID );
|
|
}
|
|
|
|
int centerX = wide / 2;
|
|
int centerY = tall / 2;
|
|
|
|
int iBarSize = RoundFloatToInt(m_barSize * screenTall / 480.0f);
|
|
int iBarThickness = max(1, RoundFloatToInt(m_barThickness * (float)screenTall / 480.0f));
|
|
|
|
float fBarGap = 4.0f;
|
|
if ( bDynamic )
|
|
{
|
|
float curtime = system()->GetFrameTime();
|
|
fBarGap *= (1.0f + cosf(curtime * 1.5f) * 0.5f);
|
|
}
|
|
|
|
int iBarGap = RoundFloatToInt(fBarGap * screenTall / 480.0f);
|
|
|
|
// draw horizontal crosshair lines
|
|
int iInnerLeft = centerX - iBarGap - iBarThickness / 2;
|
|
int iInnerRight = iInnerLeft + 2 * iBarGap + iBarThickness;
|
|
int iOuterLeft = iInnerLeft - iBarSize;
|
|
int iOuterRight = iInnerRight + iBarSize;
|
|
int y0 = centerY - iBarThickness / 2;
|
|
int y1 = y0 + iBarThickness;
|
|
DrawCrosshairRect( iOuterLeft, y0, iInnerLeft, y1, bAdditive );
|
|
DrawCrosshairRect( iInnerRight, y0, iOuterRight, y1, bAdditive );
|
|
|
|
// draw vertical crosshair lines
|
|
int iInnerTop = centerY - iBarGap - iBarThickness / 2;
|
|
int iInnerBottom = iInnerTop + 2 * iBarGap + iBarThickness;
|
|
int iOuterTop = iInnerTop - iBarSize;
|
|
int iOuterBottom = iInnerBottom + iBarSize;
|
|
int x0 = centerX - iBarThickness / 2;
|
|
int x1 = x0 + iBarThickness;
|
|
DrawCrosshairRect( x0, iOuterTop, x1, iInnerTop, bAdditive );
|
|
DrawCrosshairRect( x0, iInnerBottom, x1, iOuterBottom, bAdditive );
|
|
|
|
// draw dot
|
|
if ( m_pDotCheckbox->IsSelected() )
|
|
{
|
|
x0 = centerX - iBarThickness / 2;
|
|
x1 = x0 + iBarThickness;
|
|
y0 = centerY - iBarThickness / 2;
|
|
y1 = y0 + iBarThickness;
|
|
DrawCrosshairRect( x0, y0, x1, y1, bAdditive );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: takes the settings from the crosshair settings combo boxes and sliders
|
|
// and apply it to the crosshair illustrations.
|
|
//-----------------------------------------------------------------------------
|
|
void CrosshairImagePanelCS::UpdateCrosshair()
|
|
{
|
|
// get the color selected in the combo box.
|
|
KeyValues *data = m_pColorComboBox->GetActiveItemUserData();
|
|
int colorIndex = data->GetInt("color");
|
|
colorIndex = clamp( colorIndex, 0, NumCrosshairColors + 1 );
|
|
|
|
int actualVal = 0;
|
|
int selectedColor = m_pColorComboBox->GetActiveItem();
|
|
|
|
ConVarRef cl_crosshaircolor( "cl_crosshaircolor", true );
|
|
if ( cl_crosshaircolor.IsValid() )
|
|
{
|
|
actualVal = clamp( cl_crosshaircolor.GetInt(), 0, NumCrosshairColors + 1 );
|
|
}
|
|
|
|
if ( selectedColor != NumCrosshairColors ) // not custom
|
|
{
|
|
m_R = s_crosshairColors[selectedColor].r;
|
|
m_G = s_crosshairColors[selectedColor].g;
|
|
m_B = s_crosshairColors[selectedColor].b;
|
|
m_pColorRSlider->SetSliderValue(m_R);
|
|
m_pColorGSlider->SetSliderValue(m_G);
|
|
m_pColorBSlider->SetSliderValue(m_B);
|
|
}
|
|
else
|
|
{
|
|
m_R = clamp( m_pColorRSlider->GetSliderValue(), 0, 255 );
|
|
m_G = clamp( m_pColorGSlider->GetSliderValue(), 0, 255 );
|
|
m_B = clamp( m_pColorBSlider->GetSliderValue(), 0, 255 );
|
|
}
|
|
|
|
m_barSize = m_pSizeSlider->GetSliderValue();
|
|
m_barThickness = m_pThicknessSlider->GetSliderValue();
|
|
}
|
|
|
|
|
|
void CrosshairImagePanelCS::OnSliderMoved(KeyValues *data)
|
|
{
|
|
vgui::Panel* pPanel = static_cast<vgui::Panel*>(data->GetPtr("panel"));
|
|
|
|
if ( pPanel == m_pColorRSlider || pPanel == m_pColorGSlider || pPanel == m_pColorBSlider )
|
|
{
|
|
m_pColorComboBox->ActivateItem(NumCrosshairColors);
|
|
}
|
|
m_pOptionsPanel->OnControlModified();
|
|
|
|
UpdateCrosshair();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called whenever color combo changes
|
|
//-----------------------------------------------------------------------------
|
|
void CrosshairImagePanelCS::OnTextChanged(vgui::Panel *panel)
|
|
{
|
|
m_pOptionsPanel->OnControlModified();
|
|
UpdateCrosshair();
|
|
}
|
|
|
|
void CrosshairImagePanelCS::OnCheckButtonChecked()
|
|
{
|
|
m_pColorAlphaSlider->SetEnabled(m_pAlphaCheckbox->IsSelected());
|
|
m_pOptionsPanel->OnControlModified();
|
|
UpdateCrosshair();
|
|
}
|
|
|
|
void CrosshairImagePanelCS::ResetData()
|
|
{
|
|
// parse the string for the custom color settings and get the initial settings.
|
|
ConVarRef cl_crosshaircolor( "cl_crosshaircolor", true );
|
|
int index = 0;
|
|
if ( cl_crosshaircolor.IsValid() )
|
|
{
|
|
index = clamp( cl_crosshaircolor.GetInt(), 0, NumCrosshairColors + 1);
|
|
}
|
|
m_pColorComboBox->ActivateItemByRow(index);
|
|
|
|
m_pAlphaCheckbox->Reset();
|
|
m_pDynamicCheckbox->Reset();
|
|
m_pDotCheckbox->Reset();
|
|
m_pColorRSlider->Reset();
|
|
m_pColorGSlider->Reset();
|
|
m_pColorBSlider->Reset();
|
|
m_pColorAlphaSlider->Reset();
|
|
m_pSizeSlider->Reset();
|
|
m_pThicknessSlider->Reset();
|
|
|
|
UpdateCrosshair();
|
|
}
|
|
|
|
void CrosshairImagePanelCS::ApplyChanges()
|
|
{
|
|
m_pAlphaCheckbox->ApplyChanges();
|
|
m_pDynamicCheckbox->ApplyChanges();
|
|
m_pDotCheckbox->ApplyChanges();
|
|
m_pColorRSlider->ApplyChanges();
|
|
m_pColorGSlider->ApplyChanges();
|
|
m_pColorBSlider->ApplyChanges();
|
|
m_pColorAlphaSlider->ApplyChanges();
|
|
m_pSizeSlider->ApplyChanges();
|
|
m_pThicknessSlider->ApplyChanges();
|
|
|
|
char cmd[256];
|
|
cmd[0] = 0;
|
|
|
|
if (m_pColorComboBox != NULL)
|
|
{
|
|
int val = m_pColorComboBox->GetActiveItem();
|
|
Q_snprintf( cmd, sizeof(cmd), "cl_crosshaircolor %d\n", val );
|
|
engine->ClientCmd_Unrestricted( cmd );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
class CrosshairImagePanelAdvanced : public CrosshairImagePanelBase
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CrosshairImagePanelAdvanced, CrosshairImagePanelBase );
|
|
public:
|
|
CrosshairImagePanelAdvanced( Panel *parent, const char *name, COptionsSubMultiplayer* pOptionsPanel );
|
|
virtual ~CrosshairImagePanelAdvanced();
|
|
|
|
virtual void ResetData();
|
|
virtual void ApplyChanges();
|
|
virtual void UpdateVisibility();
|
|
|
|
protected:
|
|
MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
|
|
MESSAGE_FUNC_PARAMS( OnSliderMoved, "SliderMoved", data );
|
|
|
|
virtual void Paint();
|
|
static void DrawCrosshairRect( int x, int y, int w, int h, bool bAdditive );
|
|
void InitAdvCrosshairStyleList();
|
|
void SetCrosshairTexture( const char *crosshairname );
|
|
void UpdateCrosshair();
|
|
|
|
private:
|
|
COptionsSubMultiplayer* m_pOptionsPanel;
|
|
|
|
// --- advanced crosshair controls
|
|
CCvarSlider *m_pAdvCrosshairRedSlider;
|
|
CCvarSlider *m_pAdvCrosshairBlueSlider;
|
|
CCvarSlider *m_pAdvCrosshairGreenSlider;
|
|
CCvarSlider *m_pAdvCrosshairScaleSlider;
|
|
|
|
CLabeledCommandComboBox *m_pAdvCrosshairStyle;
|
|
|
|
int m_R, m_G, m_B;
|
|
float m_flScale;
|
|
|
|
// material
|
|
int m_iCrosshairTextureID;
|
|
IVguiMatInfo *m_pAdvCrosshairMaterial;
|
|
|
|
// animation
|
|
IVguiMatInfoVar *m_pFrameVar;
|
|
float m_flNextFrameChange;
|
|
int m_nNumFrames;
|
|
bool m_bAscending; // animating forward or in reverse?
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
CrosshairImagePanelAdvanced::CrosshairImagePanelAdvanced( Panel *parent, const char *name, COptionsSubMultiplayer* pOptionsPanel ) : CrosshairImagePanelBase( parent, name )
|
|
{
|
|
m_pOptionsPanel = pOptionsPanel;
|
|
m_pAdvCrosshairMaterial = NULL;
|
|
m_pFrameVar = NULL;
|
|
|
|
m_pAdvCrosshairRedSlider = new CCvarSlider( pOptionsPanel, "Red Color Slider", "#GameUI_CrosshairColor_Red",
|
|
0.0f, 255.0f, "cl_crosshair_red" );
|
|
m_pAdvCrosshairGreenSlider = new CCvarSlider( pOptionsPanel, "Green Color Slider", "#GameUI_CrosshairColor_Green",
|
|
0.0f, 255.0f, "cl_crosshair_green" );
|
|
m_pAdvCrosshairBlueSlider = new CCvarSlider( pOptionsPanel, "Blue Color Slider", "#GameUI_CrosshairColor_Blue",
|
|
0.0f, 255.0f, "cl_crosshair_blue" );
|
|
|
|
m_pAdvCrosshairRedSlider->SetTickCaptions("", "");
|
|
m_pAdvCrosshairGreenSlider->SetTickCaptions("", "");
|
|
m_pAdvCrosshairBlueSlider->SetTickCaptions("", "");
|
|
|
|
m_pAdvCrosshairScaleSlider = new CCvarSlider( pOptionsPanel, "Scale Slider", "#GameUI_CrosshairScale",
|
|
16.0f, 48.0f, "cl_crosshair_scale" );
|
|
|
|
m_pAdvCrosshairStyle = new CLabeledCommandComboBox( pOptionsPanel, "AdvCrosshairList" );
|
|
|
|
m_pAdvCrosshairRedSlider->AddActionSignalTarget( this );
|
|
m_pAdvCrosshairGreenSlider->AddActionSignalTarget( this );
|
|
m_pAdvCrosshairBlueSlider->AddActionSignalTarget( this );
|
|
m_pAdvCrosshairScaleSlider->AddActionSignalTarget( this );
|
|
m_pAdvCrosshairStyle->AddActionSignalTarget(this);
|
|
|
|
InitAdvCrosshairStyleList();
|
|
|
|
m_iCrosshairTextureID = vgui::surface()->CreateNewTextureID();
|
|
SetCrosshairTexture("vgui/crosshairs/crosshair1");
|
|
|
|
UpdateCrosshair();
|
|
}
|
|
|
|
CrosshairImagePanelAdvanced::~CrosshairImagePanelAdvanced()
|
|
{
|
|
if ( m_pFrameVar )
|
|
{
|
|
delete m_pFrameVar;
|
|
m_pFrameVar = NULL;
|
|
}
|
|
|
|
if ( m_pAdvCrosshairMaterial )
|
|
{
|
|
delete m_pAdvCrosshairMaterial;
|
|
m_pAdvCrosshairMaterial = NULL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CrosshairImagePanelAdvanced::SetCrosshairTexture( const char *crosshairname )
|
|
{
|
|
if ( !crosshairname || !crosshairname[0] )
|
|
{
|
|
SetVisible( false );
|
|
return;
|
|
}
|
|
|
|
SetVisible( true );
|
|
|
|
vgui::surface()->DrawSetTextureFile( m_iCrosshairTextureID, crosshairname, true, false );
|
|
|
|
if ( m_pAdvCrosshairMaterial )
|
|
{
|
|
delete m_pAdvCrosshairMaterial;
|
|
}
|
|
|
|
m_pAdvCrosshairMaterial = vgui::surface()->DrawGetTextureMatInfoFactory( m_iCrosshairTextureID );
|
|
|
|
Assert(m_pAdvCrosshairMaterial);
|
|
|
|
m_pFrameVar = m_pAdvCrosshairMaterial->FindVarFactory( "$frame", NULL );
|
|
m_nNumFrames = m_pAdvCrosshairMaterial->GetNumAnimationFrames();
|
|
|
|
m_flNextFrameChange = system()->GetFrameTime() + 0.2;
|
|
m_bAscending = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CrosshairImagePanelAdvanced::Paint()
|
|
{
|
|
BaseClass::Paint();
|
|
|
|
int wide, tall;
|
|
GetSize( wide, tall );
|
|
|
|
int iClipX0, iClipY0, iClipX1, iClipY1;
|
|
ipanel()->GetClipRect(GetVPanel(), iClipX0, iClipY0, iClipX1, iClipY1 );
|
|
|
|
// scroll through all frames
|
|
if ( m_pFrameVar )
|
|
{
|
|
float curtime = system()->GetFrameTime();
|
|
|
|
if ( curtime >= m_flNextFrameChange )
|
|
{
|
|
m_flNextFrameChange = curtime + 0.2;
|
|
|
|
int frame = m_pFrameVar->GetIntValue();
|
|
|
|
if ( m_bAscending )
|
|
{
|
|
frame++;
|
|
if ( frame >= m_nNumFrames )
|
|
{
|
|
m_bAscending = !m_bAscending;
|
|
frame--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
frame--;
|
|
if ( frame < 0 )
|
|
{
|
|
m_bAscending = !m_bAscending;
|
|
frame++;
|
|
}
|
|
}
|
|
|
|
m_pFrameVar->SetIntValue(frame);
|
|
}
|
|
}
|
|
|
|
float x, y;
|
|
|
|
// assume square
|
|
float flDrawWidth = ( m_flScale/48.0 ) * (float)wide;
|
|
int flHalfWidth = (int)( flDrawWidth / 2 );
|
|
|
|
x = wide/2 - flHalfWidth;
|
|
y = tall/2 - flHalfWidth;
|
|
|
|
vgui::surface()->DrawSetColor( m_R, m_G, m_B, 255 );
|
|
vgui::surface()->DrawSetTexture( m_iCrosshairTextureID );
|
|
vgui::surface()->DrawTexturedRect( x, y, x+flDrawWidth, y+flDrawWidth );
|
|
vgui::surface()->DrawSetTexture(0);
|
|
}
|
|
|
|
void CrosshairImagePanelAdvanced::UpdateCrosshair()
|
|
{
|
|
// get the color selected in the combo box.
|
|
m_R = clamp( m_pAdvCrosshairRedSlider->GetSliderValue(), 0, 255 );
|
|
m_G = clamp( m_pAdvCrosshairGreenSlider->GetSliderValue(), 0, 255 );
|
|
m_B = clamp( m_pAdvCrosshairBlueSlider->GetSliderValue(), 0, 255 );
|
|
|
|
m_flScale = m_pAdvCrosshairScaleSlider->GetSliderValue();
|
|
|
|
if ( m_pAdvCrosshairStyle )
|
|
{
|
|
char crosshairname[256];
|
|
m_pAdvCrosshairStyle->GetText( crosshairname, sizeof(crosshairname) );
|
|
|
|
if ( ModInfo().AdvCrosshairLevel() == 1 && m_pAdvCrosshairStyle->GetActiveItem() == 0 ) // this is the "none" selection
|
|
{
|
|
SetCrosshairTexture(NULL);
|
|
}
|
|
else
|
|
{
|
|
char texture[ 256 ];
|
|
Q_snprintf ( texture, sizeof( texture ), "vgui/crosshairs/%s", crosshairname );
|
|
SetCrosshairTexture( texture );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: initialize the crosshair style list
|
|
//-----------------------------------------------------------------------------
|
|
void CrosshairImagePanelAdvanced::InitAdvCrosshairStyleList()
|
|
{
|
|
// Find out images
|
|
FileFindHandle_t fh;
|
|
char directory[ 512 ];
|
|
|
|
ConVarRef cl_crosshair_file( "cl_crosshair_file", true );
|
|
if ( !cl_crosshair_file.IsValid() )
|
|
return;
|
|
|
|
m_pAdvCrosshairStyle->DeleteAllItems();
|
|
|
|
if ( ModInfo().AdvCrosshairLevel() == 1 )
|
|
{
|
|
m_pAdvCrosshairStyle->AddItem( "#GameUI_None", "" );
|
|
}
|
|
|
|
char crosshairfile[256];
|
|
Q_snprintf( crosshairfile, sizeof(crosshairfile), "materials/vgui/crosshairs/%s.vtf", cl_crosshair_file.GetString() );
|
|
|
|
Q_snprintf( directory, sizeof( directory ), "materials/vgui/crosshairs/*.vtf" );
|
|
const char *fn = g_pFullFileSystem->FindFirst( directory, &fh );
|
|
int i = 0, initialItem = 0;
|
|
while (fn)
|
|
{
|
|
char filename[ 512 ];
|
|
Q_snprintf( filename, sizeof(filename), "materials/vgui/crosshairs/%s", fn );
|
|
if ( strlen( filename ) >= 4 )
|
|
{
|
|
filename[ strlen( filename ) - 4 ] = 0;
|
|
Q_strncat( filename, ".vmt", sizeof( filename ), COPY_ALL_CHARACTERS );
|
|
if ( g_pFullFileSystem->FileExists( filename ) )
|
|
{
|
|
// strip off the extension
|
|
Q_strncpy( filename, fn, sizeof( filename ) );
|
|
filename[ strlen( filename ) - 4 ] = 0;
|
|
m_pAdvCrosshairStyle->AddItem( filename, "" );
|
|
|
|
// check to see if this is the one we have set
|
|
if ( crosshairfile[0] )
|
|
{
|
|
Q_snprintf( filename, sizeof(filename), "materials/vgui/crosshairs/%s", fn );
|
|
if (!stricmp(filename, crosshairfile))
|
|
{
|
|
if ( ModInfo().AdvCrosshairLevel() == 1 )
|
|
{
|
|
initialItem = i+1;
|
|
}
|
|
else
|
|
{
|
|
initialItem = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
|
|
fn = g_pFullFileSystem->FindNext( fh );
|
|
}
|
|
|
|
g_pFullFileSystem->FindClose( fh );
|
|
m_pAdvCrosshairStyle->SetInitialItem(initialItem);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called whenever style combo changes
|
|
//-----------------------------------------------------------------------------
|
|
void CrosshairImagePanelAdvanced::OnTextChanged(vgui::Panel *panel)
|
|
{
|
|
m_pOptionsPanel->OnControlModified();
|
|
UpdateCrosshair();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called whenever one of the color or scale sliders move
|
|
//-----------------------------------------------------------------------------
|
|
void CrosshairImagePanelAdvanced::OnSliderMoved(KeyValues *data)
|
|
{
|
|
m_pOptionsPanel->OnControlModified();
|
|
UpdateCrosshair();
|
|
}
|
|
|
|
void CrosshairImagePanelAdvanced::ResetData()
|
|
{
|
|
m_pAdvCrosshairRedSlider->Reset();
|
|
m_pAdvCrosshairGreenSlider->Reset();
|
|
m_pAdvCrosshairBlueSlider->Reset();
|
|
m_pAdvCrosshairScaleSlider->Reset();
|
|
|
|
// TODO: update style combo from cvar
|
|
}
|
|
|
|
void CrosshairImagePanelAdvanced::ApplyChanges()
|
|
{
|
|
m_pAdvCrosshairRedSlider->ApplyChanges();
|
|
m_pAdvCrosshairGreenSlider->ApplyChanges();
|
|
m_pAdvCrosshairBlueSlider->ApplyChanges();
|
|
m_pAdvCrosshairScaleSlider->ApplyChanges();
|
|
|
|
// save the crosshair
|
|
char cmd[512];
|
|
char crosshair[256];
|
|
m_pAdvCrosshairStyle->GetText(crosshair, sizeof(crosshair));
|
|
|
|
if ( ModInfo().AdvCrosshairLevel() == 1 && m_pAdvCrosshairStyle->GetActiveItem() == 0 ) // this is the "none" selection
|
|
{
|
|
engine->ClientCmd_Unrestricted("cl_crosshair_file \"\"");
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf(cmd, sizeof(cmd), "cl_crosshair_file %s\n", crosshair);
|
|
engine->ClientCmd_Unrestricted(cmd);
|
|
}
|
|
}
|
|
|
|
void CrosshairImagePanelAdvanced::UpdateVisibility()
|
|
{
|
|
SetVisible(true);
|
|
m_pAdvCrosshairRedSlider->SetVisible(true);
|
|
m_pAdvCrosshairBlueSlider->SetVisible(true);
|
|
m_pAdvCrosshairGreenSlider->SetVisible(true);
|
|
m_pAdvCrosshairScaleSlider->SetVisible(true);
|
|
m_pAdvCrosshairStyle->SetVisible(true);
|
|
|
|
if ( ModInfo().NoCrosshair() )
|
|
{
|
|
Panel *pTempPanel = NULL;
|
|
|
|
pTempPanel = FindSiblingByName( "CrosshairImage" );
|
|
pTempPanel->SetVisible( false );
|
|
|
|
pTempPanel = FindSiblingByName( "CrosshairLabel" );
|
|
if ( pTempPanel )
|
|
pTempPanel->SetVisible( false );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Basic help dialog
|
|
//-----------------------------------------------------------------------------
|
|
COptionsSubMultiplayer::COptionsSubMultiplayer(vgui::Panel *parent) : vgui::PropertyPage(parent, "OptionsSubMultiplayer")
|
|
{
|
|
Button *cancel = new Button( this, "Cancel", "#GameUI_Cancel" );
|
|
cancel->SetCommand( "Close" );
|
|
|
|
Button *ok = new Button( this, "OK", "#GameUI_OK" );
|
|
ok->SetCommand( "Ok" );
|
|
|
|
Button *apply = new Button( this, "Apply", "#GameUI_Apply" );
|
|
apply->SetCommand( "Apply" );
|
|
|
|
Button *advanced = new Button( this, "Advanced", "#GameUI_AdvancedEllipsis" );
|
|
advanced->SetCommand( "Advanced" );
|
|
|
|
Button *importSprayImage = new Button( this, "ImportSprayImage", "#GameUI_ImportSprayEllipsis" );
|
|
importSprayImage->SetCommand("ImportSprayImage");
|
|
|
|
m_hImportSprayDialog = NULL;
|
|
|
|
m_pPrimaryColorSlider = new CCvarSlider( this, "Primary Color Slider", "#GameUI_PrimaryColor",
|
|
0.0f, 255.0f, "topcolor" );
|
|
|
|
m_pSecondaryColorSlider = new CCvarSlider( this, "Secondary Color Slider", "#GameUI_SecondaryColor",
|
|
0.0f, 255.0f, "bottomcolor" );
|
|
|
|
m_pHighQualityModelCheckBox = new CCvarToggleCheckButton( this, "High Quality Models", "#GameUI_HighModels", "cl_himodels" );
|
|
|
|
m_pModelList = new CLabeledCommandComboBox( this, "Player model" );
|
|
m_ModelName[0] = 0;
|
|
InitModelList( m_pModelList );
|
|
|
|
m_pLogoList = new CLabeledCommandComboBox( this, "SpraypaintList" );
|
|
m_LogoName[0] = 0;
|
|
InitLogoList( m_pLogoList );
|
|
|
|
m_pModelImage = new CBitmapImagePanel( this, "ModelImage", NULL );
|
|
m_pModelImage->AddActionSignalTarget( this );
|
|
|
|
m_pLogoImage = new ImagePanel( this, "LogoImage" );
|
|
m_pLogoImage->AddActionSignalTarget( this );
|
|
|
|
m_nLogoR = 255;
|
|
m_nLogoG = 255;
|
|
m_nLogoB = 255;
|
|
|
|
m_pCrosshairImage = NULL;
|
|
switch ( ModInfo().AdvCrosshairLevel() )
|
|
{
|
|
case 0:
|
|
if ( !ModInfo().NoCrosshair() )
|
|
m_pCrosshairImage = new CrosshairImagePanelSimple( this, "CrosshairImage", this );
|
|
break;
|
|
|
|
case 1: // TF
|
|
case 2: // DOD
|
|
m_pCrosshairImage = new CrosshairImagePanelAdvanced( this, "AdvCrosshairImage", this );
|
|
break;
|
|
|
|
case 3: // Counter-Strike
|
|
m_pCrosshairImage = new CrosshairImagePanelCS( this, "CrosshairImage", this );
|
|
break;
|
|
|
|
}
|
|
|
|
m_pLockRadarRotationCheckbox = new CCvarToggleCheckButton( this, "LockRadarRotationCheckbox", "#Cstrike_RadarLocked", "cl_radar_locked" );
|
|
|
|
m_pDownloadFilterCombo = new ComboBox( this, "DownloadFilterCheck", 4, false );
|
|
m_pDownloadFilterCombo->AddItem( "#GameUI_DownloadFilter_ALL", NULL );
|
|
m_pDownloadFilterCombo->AddItem( "#GameUI_DownloadFilter_NoSounds", NULL );
|
|
m_pDownloadFilterCombo->AddItem( "#GameUI_DownloadFilter_MapsOnly", NULL );
|
|
m_pDownloadFilterCombo->AddItem( "#GameUI_DownloadFilter_None", NULL );
|
|
|
|
//=========
|
|
|
|
LoadControlSettings("Resource/OptionsSubMultiplayer.res");
|
|
|
|
// this is necessary because some of the game .res files don't have visiblity flags set up correctly for their controls
|
|
if ( m_pCrosshairImage )
|
|
m_pCrosshairImage->UpdateVisibility();
|
|
|
|
// turn off model selection stuff if the mod specifies "nomodels" in the gameinfo.txt file
|
|
if ( ModInfo().NoModels() )
|
|
{
|
|
Panel *pTempPanel = NULL;
|
|
|
|
if ( m_pModelImage )
|
|
{
|
|
m_pModelImage->SetVisible( false );
|
|
}
|
|
|
|
if ( m_pModelList )
|
|
{
|
|
m_pModelList->SetVisible( false );
|
|
}
|
|
|
|
if ( m_pPrimaryColorSlider )
|
|
{
|
|
m_pPrimaryColorSlider->SetVisible( false );
|
|
}
|
|
|
|
if ( m_pSecondaryColorSlider )
|
|
{
|
|
m_pSecondaryColorSlider->SetVisible( false );
|
|
}
|
|
|
|
// #GameUI_PlayerModel (from "Resource/OptionsSubMultiplayer.res")
|
|
pTempPanel = FindChildByName( "Label1" );
|
|
|
|
if ( pTempPanel )
|
|
{
|
|
pTempPanel->SetVisible( false );
|
|
}
|
|
|
|
// #GameUI_ColorSliders (from "Resource/OptionsSubMultiplayer.res")
|
|
pTempPanel = FindChildByName( "Colors" );
|
|
|
|
if ( pTempPanel )
|
|
{
|
|
pTempPanel->SetVisible( false );
|
|
}
|
|
}
|
|
|
|
// turn off the himodel stuff if the mod specifies "nohimodel" in the gameinfo.txt file
|
|
if ( ModInfo().NoHiModel() )
|
|
{
|
|
if ( m_pHighQualityModelCheckBox )
|
|
{
|
|
m_pHighQualityModelCheckBox->SetVisible( false );
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
COptionsSubMultiplayer::~COptionsSubMultiplayer()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::OnCommand( const char *command )
|
|
{
|
|
if ( !stricmp( command, "Advanced" ) )
|
|
{
|
|
#ifndef _XBOX
|
|
if (!m_hMultiplayerAdvancedDialog.Get())
|
|
{
|
|
m_hMultiplayerAdvancedDialog = new CMultiplayerAdvancedDialog( this );
|
|
}
|
|
m_hMultiplayerAdvancedDialog->Activate();
|
|
#endif
|
|
}
|
|
else if (!stricmp( command, "ImportSprayImage" ) )
|
|
{
|
|
if (m_hImportSprayDialog == NULL)
|
|
{
|
|
m_hImportSprayDialog = new FileOpenDialog(NULL, "#GameUI_ImportSprayImage", true);
|
|
#ifdef WIN32
|
|
m_hImportSprayDialog->AddFilter("*.tga,*.jpg,*.bmp,*.vtf", "#GameUI_All_Images", true);
|
|
#else
|
|
m_hImportSprayDialog->AddFilter("*.tga,*.jpg,*.vtf", "#GameUI_All_ImagesNoBmp", true);
|
|
#endif
|
|
m_hImportSprayDialog->AddFilter("*.tga", "#GameUI_TGA_Images", false);
|
|
m_hImportSprayDialog->AddFilter("*.jpg", "#GameUI_JPEG_Images", false);
|
|
#ifdef WIN32
|
|
m_hImportSprayDialog->AddFilter("*.bmp", "#GameUI_BMP_Images", false);
|
|
#endif
|
|
m_hImportSprayDialog->AddFilter("*.vtf", "#GameUI_VTF_Images", false);
|
|
m_hImportSprayDialog->AddActionSignalTarget(this);
|
|
}
|
|
m_hImportSprayDialog->DoModal(false);
|
|
m_hImportSprayDialog->Activate();
|
|
}
|
|
|
|
else if ( !stricmp( command, "ResetStats" ) )
|
|
{
|
|
QueryBox *box = new QueryBox("#GameUI_ConfirmResetStatsTitle", "#GameUI_ConfirmResetStatsText", this);
|
|
box->SetOKButtonText("#GameUI_Reset");
|
|
box->SetOKCommand(new KeyValues("Command", "command", "ResetStats_NoConfirm"));
|
|
box->SetCancelCommand(new KeyValues("Command", "command", "ReleaseModalWindow"));
|
|
box->AddActionSignalTarget(this);
|
|
box->DoModal();
|
|
}
|
|
|
|
else if ( !stricmp( command, "ResetStats_NoConfirm" ) )
|
|
{
|
|
engine->ClientCmd_Unrestricted("stats_reset");
|
|
}
|
|
|
|
BaseClass::OnCommand( command );
|
|
}
|
|
|
|
void COptionsSubMultiplayer::ConversionError( ConversionErrorType nError )
|
|
{
|
|
const char *pErrorText = NULL;
|
|
|
|
switch ( nError )
|
|
{
|
|
case CE_MEMORY_ERROR:
|
|
pErrorText = "#GameUI_Spray_Import_Error_Memory";
|
|
break;
|
|
|
|
case CE_CANT_OPEN_SOURCE_FILE:
|
|
pErrorText = "#GameUI_Spray_Import_Error_Reading_Image";
|
|
break;
|
|
|
|
case CE_ERROR_PARSING_SOURCE:
|
|
pErrorText = "#GameUI_Spray_Import_Error_Image_File_Corrupt";
|
|
break;
|
|
|
|
case CE_SOURCE_FILE_SIZE_NOT_SUPPORTED:
|
|
pErrorText = "#GameUI_Spray_Import_Image_Wrong_Size";
|
|
break;
|
|
|
|
case CE_SOURCE_FILE_FORMAT_NOT_SUPPORTED:
|
|
pErrorText = "#GameUI_Spray_Import_Image_Wrong_Size";
|
|
break;
|
|
|
|
case CE_SOURCE_FILE_TGA_FORMAT_NOT_SUPPORTED:
|
|
pErrorText = "#GameUI_Spray_Import_Error_TGA_Format_Not_Supported";
|
|
break;
|
|
|
|
case CE_SOURCE_FILE_BMP_FORMAT_NOT_SUPPORTED:
|
|
pErrorText = "#GameUI_Spray_Import_Error_BMP_Format_Not_Supported";
|
|
break;
|
|
|
|
case CE_ERROR_WRITING_OUTPUT_FILE:
|
|
pErrorText = "#GameUI_Spray_Import_Error_Writing_Temp_Output";
|
|
break;
|
|
|
|
case CE_ERROR_LOADING_DLL:
|
|
pErrorText = "#GameUI_Spray_Import_Error_Cant_Load_VTEX_DLL";
|
|
break;
|
|
}
|
|
|
|
if ( pErrorText )
|
|
{
|
|
// Create the dialog
|
|
vgui::MessageBox *pErrorDlg = new vgui::MessageBox("#GameUI_Spray_Import_Error_Title", pErrorText ); Assert( pErrorDlg );
|
|
|
|
// Display
|
|
if ( pErrorDlg ) // Check for a NULL just to be extra cautious...
|
|
{
|
|
pErrorDlg->DoModal();
|
|
}
|
|
}
|
|
}
|
|
|
|
void COptionsSubMultiplayer::OnFileSelected(const char *fullpath)
|
|
{
|
|
#ifndef _XBOX
|
|
// this can take a while, put up a waiting cursor
|
|
surface()->SetCursor(dc_hourglass);
|
|
|
|
ConversionErrorType nErrorCode = ImgUtl_ConvertToVTFAndDumpVMT( fullpath, IsPosix() ? "/vgui/logos" : "\\vgui\\logos", 256, 256 );
|
|
if ( nErrorCode == CE_SUCCESS )
|
|
{
|
|
// refresh the logo list so the new spray shows up.
|
|
InitLogoList(m_pLogoList);
|
|
|
|
// Get the filename
|
|
char szRootFilename[MAX_PATH];
|
|
V_FileBase( fullpath, szRootFilename, sizeof( szRootFilename ) );
|
|
|
|
// automatically select the logo that was just imported.
|
|
SelectLogo(szRootFilename);
|
|
}
|
|
else
|
|
{
|
|
ConversionError( nErrorCode );
|
|
}
|
|
|
|
// change the cursor back to normal
|
|
surface()->SetCursor(dc_user);
|
|
#endif
|
|
}
|
|
|
|
struct ValveJpegErrorHandler_t
|
|
{
|
|
// The default manager
|
|
struct jpeg_error_mgr m_Base;
|
|
// For handling any errors
|
|
jmp_buf m_ErrorContext;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: We'll override the default error handler so we can deal with errors without having to exit the engine
|
|
//-----------------------------------------------------------------------------
|
|
static void ValveJpegErrorHandler( j_common_ptr cinfo )
|
|
{
|
|
ValveJpegErrorHandler_t *pError = reinterpret_cast< ValveJpegErrorHandler_t * >( cinfo->err );
|
|
|
|
char buffer[ JMSG_LENGTH_MAX ];
|
|
|
|
/* Create the message */
|
|
( *cinfo->err->format_message )( cinfo, buffer );
|
|
|
|
Warning( "%s\n", buffer );
|
|
|
|
// Bail
|
|
longjmp( pError->m_ErrorContext, 1 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Builds the list of logos
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::InitLogoList( CLabeledCommandComboBox *cb )
|
|
{
|
|
// Find out images
|
|
FileFindHandle_t fh;
|
|
char directory[ 512 ];
|
|
|
|
ConVarRef cl_logofile( "cl_logofile", true );
|
|
if ( !cl_logofile.IsValid() )
|
|
return;
|
|
|
|
cb->DeleteAllItems();
|
|
|
|
const char *logofile = cl_logofile.GetString();
|
|
Q_snprintf( directory, sizeof( directory ), "materials/vgui/logos/*.vtf" );
|
|
const char *fn = g_pFullFileSystem->FindFirst( directory, &fh );
|
|
int i = 0, initialItem = 0;
|
|
while (fn)
|
|
{
|
|
char filename[ 512 ];
|
|
Q_snprintf( filename, sizeof(filename), "materials/vgui/logos/%s", fn );
|
|
if ( strlen( filename ) >= 4 )
|
|
{
|
|
filename[ strlen( filename ) - 4 ] = 0;
|
|
Q_strncat( filename, ".vmt", sizeof( filename ), COPY_ALL_CHARACTERS );
|
|
if ( g_pFullFileSystem->FileExists( filename ) )
|
|
{
|
|
// strip off the extension
|
|
Q_strncpy( filename, fn, sizeof( filename ) );
|
|
filename[ strlen( filename ) - 4 ] = 0;
|
|
cb->AddItem( filename, "" );
|
|
|
|
// check to see if this is the one we have set
|
|
Q_snprintf( filename, sizeof(filename), "materials/vgui/logos/%s", fn );
|
|
if (!Q_stricmp(filename, logofile))
|
|
{
|
|
initialItem = i;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
|
|
fn = g_pFullFileSystem->FindNext( fh );
|
|
}
|
|
|
|
g_pFullFileSystem->FindClose( fh );
|
|
cb->SetInitialItem(initialItem);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Selects the given logo in the logo list.
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::SelectLogo(const char *logoName)
|
|
{
|
|
int numEntries = m_pLogoList->GetItemCount();
|
|
int index;
|
|
wchar_t itemText[MAX_PATH];
|
|
wchar_t itemToSelectText[MAX_PATH];
|
|
|
|
// convert the logo filename to unicode
|
|
g_pVGuiLocalize->ConvertANSIToUnicode(logoName, itemToSelectText, sizeof(itemToSelectText));
|
|
|
|
// find the index of the spray we want.
|
|
for (index = 0; index < numEntries; ++index)
|
|
{
|
|
m_pLogoList->GetItemText(index, itemText, sizeof(itemText));
|
|
if (!wcscmp(itemText, itemToSelectText))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (index < numEntries)
|
|
{
|
|
// select the logo.
|
|
m_pLogoList->ActivateItem(index);
|
|
}
|
|
}
|
|
|
|
#define MODEL_MATERIAL_BASE_FOLDER "materials/vgui/playermodels/"
|
|
|
|
|
|
void StripStringOutOfString( const char *pPattern, const char *pIn, char *pOut )
|
|
{
|
|
int iLengthBase = strlen( pPattern );
|
|
int iLengthString = strlen( pIn );
|
|
|
|
int k = 0;
|
|
|
|
for ( int j = iLengthBase; j < iLengthString; j++ )
|
|
{
|
|
pOut[k] = pIn[j];
|
|
k++;
|
|
}
|
|
|
|
pOut[k] = 0;
|
|
}
|
|
|
|
void FindVMTFilesInFolder( const char *pFolder, const char *pFolderName, CLabeledCommandComboBox *cb, int &iCount, int &iInitialItem )
|
|
{
|
|
ConVarRef cl_modelfile( "cl_playermodel", true );
|
|
if ( !cl_modelfile.IsValid() )
|
|
return;
|
|
|
|
char directory[ 512 ];
|
|
Q_snprintf( directory, sizeof( directory ), "%s/*.*", pFolder );
|
|
|
|
FileFindHandle_t fh;
|
|
|
|
const char *fn = g_pFullFileSystem->FindFirst( directory, &fh );
|
|
const char *modelfile = cl_modelfile.GetString();
|
|
|
|
while ( fn )
|
|
{
|
|
if ( !stricmp( fn, ".") || !stricmp( fn, "..") )
|
|
{
|
|
fn = g_pFullFileSystem->FindNext( fh );
|
|
continue;
|
|
}
|
|
|
|
if ( g_pFullFileSystem->FindIsDirectory( fh ) )
|
|
{
|
|
char folderpath[512];
|
|
|
|
Q_snprintf( folderpath, sizeof( folderpath ), "%s/%s", pFolder, fn );
|
|
|
|
FindVMTFilesInFolder( folderpath, fn, cb, iCount, iInitialItem );
|
|
fn = g_pFullFileSystem->FindNext( fh );
|
|
continue;
|
|
}
|
|
|
|
if ( !strstr( fn, ".vmt" ) )
|
|
{
|
|
fn = g_pFullFileSystem->FindNext( fh );
|
|
continue;
|
|
}
|
|
|
|
|
|
char filename[ 512 ];
|
|
Q_snprintf( filename, sizeof(filename), "%s/%s", pFolder, fn );
|
|
if ( strlen( filename ) >= 4 )
|
|
{
|
|
filename[ strlen( filename ) - 4 ] = 0;
|
|
Q_strncat( filename, ".vmt", sizeof( filename ), COPY_ALL_CHARACTERS );
|
|
if ( g_pFullFileSystem->FileExists( filename ) )
|
|
{
|
|
char displayname[ 512 ];
|
|
char texturepath[ 512 ];
|
|
// strip off the extension
|
|
Q_strncpy( displayname, fn, sizeof( displayname ) );
|
|
StripStringOutOfString( MODEL_MATERIAL_BASE_FOLDER, filename, texturepath );
|
|
|
|
displayname[ strlen( displayname ) - 4 ] = 0;
|
|
|
|
if ( CORRECT_PATH_SEPARATOR == texturepath[0] )
|
|
cb->AddItem( displayname, texturepath + 1 ); // ignore the initial "/" in texture path
|
|
else
|
|
cb->AddItem( displayname, texturepath );
|
|
|
|
|
|
char realname[ 512 ];
|
|
Q_FileBase( modelfile, realname, sizeof( realname ) );
|
|
Q_FileBase( filename, filename, sizeof( filename ) );
|
|
|
|
if (!stricmp(filename, realname))
|
|
{
|
|
iInitialItem = iCount;
|
|
}
|
|
|
|
++iCount;
|
|
}
|
|
}
|
|
|
|
fn = g_pFullFileSystem->FindNext( fh );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Builds model list
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::InitModelList( CLabeledCommandComboBox *cb )
|
|
{
|
|
// Find out images
|
|
int i = 0, initialItem = 0;
|
|
|
|
cb->DeleteAllItems();
|
|
FindVMTFilesInFolder( MODEL_MATERIAL_BASE_FOLDER, "", cb, i, initialItem );
|
|
cb->SetInitialItem( initialItem );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::RemapLogo()
|
|
{
|
|
char logoname[256];
|
|
|
|
m_pLogoList->GetText( logoname, sizeof( logoname ) );
|
|
if( !logoname[ 0 ] )
|
|
return;
|
|
|
|
char fullLogoName[512];
|
|
|
|
// make sure there is a version with the proper shader
|
|
g_pFullFileSystem->CreateDirHierarchy( "materials/VGUI/logos/UI", "GAME" );
|
|
Q_snprintf( fullLogoName, sizeof( fullLogoName ), "materials/VGUI/logos/UI/%s.vmt", logoname );
|
|
if ( !g_pFullFileSystem->FileExists( fullLogoName ) )
|
|
{
|
|
FileHandle_t fp = g_pFullFileSystem->Open( fullLogoName, "wb" );
|
|
if ( !fp )
|
|
return;
|
|
|
|
char data[1024];
|
|
Q_snprintf( data, sizeof( data ), "\"UnlitGeneric\"\n\
|
|
{\n\
|
|
// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright\n\
|
|
\"$translucent\" 1\n\
|
|
\"$basetexture\" \"VGUI/logos/%s\"\n\
|
|
\"$vertexcolor\" 1\n\
|
|
\"$vertexalpha\" 1\n\
|
|
\"$no_fullbright\" 1\n\
|
|
\"$ignorez\" 1\n\
|
|
}\n\
|
|
", logoname );
|
|
|
|
g_pFullFileSystem->Write( data, strlen( data ), fp );
|
|
g_pFullFileSystem->Close( fp );
|
|
}
|
|
|
|
Q_snprintf( fullLogoName, sizeof( fullLogoName ), "logos/UI/%s", logoname );
|
|
m_pLogoImage->SetImage( fullLogoName );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::RemapModel()
|
|
{
|
|
const char *pModelName = m_pModelList->GetActiveItemCommand();
|
|
|
|
if( pModelName == NULL )
|
|
return;
|
|
|
|
char texture[ 256 ];
|
|
Q_snprintf ( texture, sizeof( texture ), "vgui/playermodels/%s", pModelName );
|
|
texture[ strlen( texture ) - 4 ] = 0;
|
|
|
|
m_pModelImage->setTexture( texture );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called whenever model name changes
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::OnTextChanged(vgui::Panel *panel)
|
|
{
|
|
RemapModel();
|
|
RemapLogo();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::OnControlModified()
|
|
{
|
|
PostMessage(GetParent(), new KeyValues("ApplyButtonEnable"));
|
|
InvalidateLayout();
|
|
}
|
|
|
|
#define DIB_HEADER_MARKER ((WORD) ('M' << 8) | 'B')
|
|
#define SUIT_HUE_START 192
|
|
#define SUIT_HUE_END 223
|
|
#define PLATE_HUE_START 160
|
|
#define PLATE_HUE_END 191
|
|
|
|
#ifdef POSIX
|
|
typedef struct tagRGBQUAD {
|
|
uint8 rgbBlue;
|
|
uint8 rgbGreen;
|
|
uint8 rgbRed;
|
|
uint8 rgbReserved;
|
|
} RGBQUAD;
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
static void PaletteHueReplace( RGBQUAD *palSrc, int newHue, int Start, int end )
|
|
{
|
|
int i;
|
|
float r, b, g;
|
|
float maxcol, mincol;
|
|
float hue, val, sat;
|
|
|
|
hue = (float)(newHue * (360.0 / 255));
|
|
|
|
for (i = Start; i <= end; i++)
|
|
{
|
|
b = palSrc[ i ].rgbBlue;
|
|
g = palSrc[ i ].rgbGreen;
|
|
r = palSrc[ i ].rgbRed;
|
|
|
|
maxcol = max( max( r, g ), b ) / 255.0f;
|
|
mincol = min( min( r, g ), b ) / 255.0f;
|
|
|
|
val = maxcol;
|
|
sat = (maxcol - mincol) / maxcol;
|
|
|
|
mincol = val * (1.0f - sat);
|
|
|
|
if (hue <= 120)
|
|
{
|
|
b = mincol;
|
|
if (hue < 60)
|
|
{
|
|
r = val;
|
|
g = mincol + hue * (val - mincol)/(120 - hue);
|
|
}
|
|
else
|
|
{
|
|
g = val;
|
|
r = mincol + (120 - hue)*(val-mincol)/hue;
|
|
}
|
|
}
|
|
else if (hue <= 240)
|
|
{
|
|
r = mincol;
|
|
if (hue < 180)
|
|
{
|
|
g = val;
|
|
b = mincol + (hue - 120)*(val-mincol)/(240 - hue);
|
|
}
|
|
else
|
|
{
|
|
b = val;
|
|
g = mincol + (240 - hue)*(val-mincol)/(hue - 120);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g = mincol;
|
|
if (hue < 300)
|
|
{
|
|
b = val;
|
|
r = mincol + (hue - 240)*(val-mincol)/(360 - hue);
|
|
}
|
|
else
|
|
{
|
|
r = val;
|
|
b = mincol + (360 - hue)*(val-mincol)/(hue - 240);
|
|
}
|
|
}
|
|
|
|
palSrc[ i ].rgbBlue = (unsigned char)(b * 255);
|
|
palSrc[ i ].rgbGreen = (unsigned char)(g * 255);
|
|
palSrc[ i ].rgbRed = (unsigned char)(r * 255);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::ColorForName( char const *pszColorName, int&r, int&g, int&b )
|
|
{
|
|
r = g = b = 0;
|
|
|
|
int count = sizeof( itemlist ) / sizeof( itemlist[0] );
|
|
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
if (!Q_strnicmp(pszColorName, itemlist[ i ].name, strlen(itemlist[ i ].name)))
|
|
{
|
|
r = itemlist[ i ].r;
|
|
g = itemlist[ i ].g;
|
|
b = itemlist[ i ].b;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::OnResetData()
|
|
{
|
|
// reset the DownloadFilter combo box
|
|
if ( m_pDownloadFilterCombo )
|
|
{
|
|
// cl_downloadfilter
|
|
ConVarRef cl_downloadfilter( "cl_downloadfilter");
|
|
|
|
if ( Q_stricmp( cl_downloadfilter.GetString(), "none" ) == 0 )
|
|
{
|
|
m_pDownloadFilterCombo->ActivateItem( 3 );
|
|
}
|
|
else if ( Q_stricmp( cl_downloadfilter.GetString(), "nosounds" ) == 0 )
|
|
{
|
|
m_pDownloadFilterCombo->ActivateItem( 1 );
|
|
}
|
|
else if ( Q_stricmp( cl_downloadfilter.GetString(), "mapsonly" ) == 0 )
|
|
{
|
|
m_pDownloadFilterCombo->ActivateItem( 2 );
|
|
}
|
|
else
|
|
{
|
|
m_pDownloadFilterCombo->ActivateItem( 0 );
|
|
}
|
|
}
|
|
|
|
if ( m_pCrosshairImage )
|
|
m_pCrosshairImage->ResetData();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void COptionsSubMultiplayer::OnApplyChanges()
|
|
{
|
|
m_pPrimaryColorSlider->ApplyChanges();
|
|
m_pSecondaryColorSlider->ApplyChanges();
|
|
// m_pModelList->ApplyChanges();
|
|
m_pLogoList->ApplyChanges();
|
|
m_pLogoList->GetText(m_LogoName, sizeof(m_LogoName));
|
|
m_pHighQualityModelCheckBox->ApplyChanges();
|
|
|
|
for ( int i=0; i<m_cvarToggleCheckButtons.GetCount(); ++i )
|
|
{
|
|
CCvarToggleCheckButton *toggleButton = m_cvarToggleCheckButtons[i];
|
|
if( toggleButton->IsVisible() && toggleButton->IsEnabled() )
|
|
{
|
|
toggleButton->ApplyChanges();
|
|
}
|
|
}
|
|
|
|
if ( m_pLockRadarRotationCheckbox != NULL )
|
|
{
|
|
m_pLockRadarRotationCheckbox->ApplyChanges();
|
|
}
|
|
|
|
if ( m_pCrosshairImage != NULL )
|
|
m_pCrosshairImage->ApplyChanges();
|
|
|
|
// save the logo name
|
|
char cmd[512];
|
|
if ( m_LogoName[ 0 ] )
|
|
{
|
|
Q_snprintf(cmd, sizeof(cmd), "cl_logofile materials/vgui/logos/%s.vtf\n", m_LogoName);
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy( cmd, "cl_logofile \"\"\n", sizeof( cmd ) );
|
|
}
|
|
engine->ClientCmd_Unrestricted(cmd);
|
|
|
|
if ( m_pModelList && m_pModelList->IsVisible() && m_pModelList->GetActiveItemCommand() )
|
|
{
|
|
Q_strncpy( m_ModelName, m_pModelList->GetActiveItemCommand(), sizeof( m_ModelName ) );
|
|
Q_StripExtension( m_ModelName, m_ModelName, sizeof ( m_ModelName ) );
|
|
|
|
// save the player model name
|
|
Q_snprintf(cmd, sizeof(cmd), "cl_playermodel models/%s.mdl\n", m_ModelName );
|
|
engine->ClientCmd_Unrestricted(cmd);
|
|
}
|
|
else
|
|
{
|
|
m_ModelName[0] = 0;
|
|
}
|
|
|
|
// set the DownloadFilter cvar
|
|
if ( m_pDownloadFilterCombo )
|
|
{
|
|
ConVarRef cl_downloadfilter( "cl_downloadfilter" );
|
|
|
|
switch ( m_pDownloadFilterCombo->GetActiveItem() )
|
|
{
|
|
default:
|
|
case 0:
|
|
cl_downloadfilter.SetValue( "all" );
|
|
break;
|
|
case 1:
|
|
cl_downloadfilter.SetValue( "nosounds" );
|
|
break;
|
|
case 2:
|
|
cl_downloadfilter.SetValue( "mapsonly" );
|
|
break;
|
|
case 3:
|
|
cl_downloadfilter.SetValue( "none" );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Allow the res file to create controls on per-mod basis
|
|
//-----------------------------------------------------------------------------
|
|
Panel *COptionsSubMultiplayer::CreateControlByName( const char *controlName )
|
|
{
|
|
if( !Q_stricmp( "CCvarToggleCheckButton", controlName ) )
|
|
{
|
|
CCvarToggleCheckButton *newButton = new CCvarToggleCheckButton( this, controlName, "", "" );
|
|
m_cvarToggleCheckButtons.AddElement( newButton );
|
|
return newButton;
|
|
}
|
|
else
|
|
{
|
|
return BaseClass::CreateControlByName( controlName );
|
|
}
|
|
}
|
|
|