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69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MODINFO_H
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#define MODINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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class KeyValues;
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//-----------------------------------------------------------------------------
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// Purpose: contains all the data entered about a mod in gameinfo.txt
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//-----------------------------------------------------------------------------
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class CModInfo
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{
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public:
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CModInfo();
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~CModInfo();
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void FreeModInfo();
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// loads mod info from gameinfo.txt
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void LoadCurrentGameInfo();
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// loads gameinfo from null-terminated string
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void LoadGameInfoFromBuffer( const char *buffer );
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// data accessors
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const wchar_t *GetGameTitle();
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const wchar_t *GetGameTitle2();
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const char *GetGameName();
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bool IsMultiplayerOnly();
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bool IsSinglePlayerOnly();
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bool HasPortals();
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bool NoDifficulty();
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bool NoModels();
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bool NoHiModel();
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bool NoCrosshair();
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bool AdvCrosshair();
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int AdvCrosshairLevel();
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const char *GetFallbackDir();
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bool UseGameLogo();
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bool UseBots();
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bool HasHDContent();
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bool SupportsVR();
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KeyValues *GetHiddenMaps();
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private:
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wchar_t m_wcsGameTitle[128];
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wchar_t m_wcsGameTitle2[128];
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KeyValues *m_pModData;
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};
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// singleton accessor
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extern CModInfo &ModInfo();
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#endif // MODINFO_H
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