source-engine/gameui/CvarTextEntry.h
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2020-04-22 12:56:21 -04:00

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855 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CVARTEXTENTRY_H
#define CVARTEXTENTRY_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/TextEntry.h>
class CCvarTextEntry : public vgui::TextEntry
{
DECLARE_CLASS_SIMPLE( CCvarTextEntry, vgui::TextEntry );
public:
CCvarTextEntry( vgui::Panel *parent, const char *panelName, char const *cvarname );
~CCvarTextEntry();
MESSAGE_FUNC( OnTextChanged, "TextChanged" );
void ApplyChanges( bool immediate = false );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
void Reset();
bool HasBeenModified();
private:
char *m_pszCvarName;
char m_pszStartValue[64];
};
#endif // CVARTEXTENTRY_H