source-engine/gameui/CvarNegateCheckButton.h
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2020-04-22 12:56:21 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CVARNEGATECHECKBUTTON_H
#define CVARNEGATECHECKBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/CheckButton.h>
class CCvarNegateCheckButton : public vgui::CheckButton
{
DECLARE_CLASS_SIMPLE( CCvarNegateCheckButton, vgui::CheckButton );
public:
CCvarNegateCheckButton( vgui::Panel *parent, const char *panelName, const char *text,
char const *cvarname );
~CCvarNegateCheckButton();
virtual void SetSelected( bool state );
virtual void Paint();
void Reset();
void ApplyChanges();
bool HasBeenModified();
private:
MESSAGE_FUNC( OnButtonChecked, "CheckButtonChecked" );
char *m_pszCvarName;
bool m_bStartState;
};
#endif // CVARNEGATECHECKBUTTON_H