mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
137 lines
2.7 KiB
C++
137 lines
2.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
#include "CvarNegateCheckButton.h"
|
|
#include "EngineInterface.h"
|
|
#include <vgui/IVGui.h>
|
|
#include "IGameUIFuncs.h"
|
|
#include "tier1/KeyValues.h"
|
|
#include "tier1/convar.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
using namespace vgui;
|
|
|
|
CCvarNegateCheckButton::CCvarNegateCheckButton( Panel *parent, const char *panelName, const char *text,
|
|
const char *cvarname )
|
|
: CheckButton( parent, panelName, text )
|
|
{
|
|
m_pszCvarName = cvarname ? strdup( cvarname ) : NULL;
|
|
Reset();
|
|
AddActionSignalTarget( this );
|
|
}
|
|
|
|
CCvarNegateCheckButton::~CCvarNegateCheckButton()
|
|
{
|
|
free( m_pszCvarName );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CCvarNegateCheckButton::Paint()
|
|
{
|
|
if ( !m_pszCvarName )
|
|
{
|
|
BaseClass::Paint();
|
|
return;
|
|
}
|
|
|
|
// Look up current value
|
|
// float value = engine->pfnGetCvarFloat( m_pszCvarName );
|
|
ConVarRef var( m_pszCvarName );
|
|
if ( !var.IsValid() )
|
|
return;
|
|
|
|
float value = var.GetFloat();
|
|
|
|
if ( value < 0 )
|
|
{
|
|
if ( !m_bStartState )
|
|
{
|
|
SetSelected( true );
|
|
m_bStartState = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( m_bStartState )
|
|
{
|
|
SetSelected( false );
|
|
m_bStartState = false;
|
|
}
|
|
}
|
|
BaseClass::Paint();
|
|
}
|
|
|
|
void CCvarNegateCheckButton::Reset()
|
|
{
|
|
// Look up current value
|
|
// float value = engine->pfnGetCvarFloat( m_pszCvarName );
|
|
ConVarRef var( m_pszCvarName );
|
|
if ( !var.IsValid() )
|
|
return;
|
|
|
|
float value = var.GetFloat();
|
|
|
|
if ( value < 0 )
|
|
{
|
|
m_bStartState = true;
|
|
}
|
|
else
|
|
{
|
|
m_bStartState = false;
|
|
}
|
|
SetSelected(m_bStartState);
|
|
}
|
|
|
|
bool CCvarNegateCheckButton::HasBeenModified()
|
|
{
|
|
return IsSelected() != m_bStartState;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *panel -
|
|
//-----------------------------------------------------------------------------
|
|
void CCvarNegateCheckButton::SetSelected( bool state )
|
|
{
|
|
BaseClass::SetSelected( state );
|
|
}
|
|
|
|
void CCvarNegateCheckButton::ApplyChanges()
|
|
{
|
|
if ( !m_pszCvarName || !m_pszCvarName[ 0 ] )
|
|
return;
|
|
|
|
ConVarRef var( m_pszCvarName );
|
|
float value = var.GetFloat();
|
|
|
|
value = (float)fabs( value );
|
|
if (value < 0.00001)
|
|
{
|
|
// correct the value if it's not set
|
|
value = 0.022f;
|
|
}
|
|
|
|
m_bStartState = IsSelected();
|
|
value = -value;
|
|
|
|
float ans = m_bStartState ? value : -value;
|
|
var.SetValue( ans );
|
|
}
|
|
|
|
|
|
void CCvarNegateCheckButton::OnButtonChecked()
|
|
{
|
|
if (HasBeenModified())
|
|
{
|
|
PostActionSignal(new KeyValues("ControlModified"));
|
|
}
|
|
}
|