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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CREATEMULTIPLAYERGAMEDIALOG_H
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#define CREATEMULTIPLAYERGAMEDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/PropertyDialog.h>
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class CCreateMultiplayerGameServerPage;
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class CCreateMultiplayerGameGameplayPage;
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class CCreateMultiplayerGameBotPage;
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//-----------------------------------------------------------------------------
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// Purpose: dialog for launching a listenserver
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//-----------------------------------------------------------------------------
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class CCreateMultiplayerGameDialog : public vgui::PropertyDialog
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{
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DECLARE_CLASS_SIMPLE( CCreateMultiplayerGameDialog, vgui::PropertyDialog );
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public:
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CCreateMultiplayerGameDialog(vgui::Panel *parent);
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~CCreateMultiplayerGameDialog();
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protected:
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virtual bool OnOK(bool applyOnly);
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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private:
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CCreateMultiplayerGameServerPage *m_pServerPage;
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CCreateMultiplayerGameGameplayPage *m_pGameplayPage;
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CCreateMultiplayerGameBotPage *m_pBotPage;
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bool m_bBotsEnabled;
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// for loading/saving game config
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KeyValues *m_pSavedData;
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};
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#endif // CREATEMULTIPLAYERGAMEDIALOG_H
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