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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CDKEYENTRYDIALOG_H
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#define CDKEYENTRYDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CCDKeyEntryDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CCDKeyEntryDialog, vgui::Frame );
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public:
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CCDKeyEntryDialog(vgui::Panel *parent, bool inConnect = false);
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~CCDKeyEntryDialog();
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virtual void Activate();
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static bool IsValidWeakCDKeyInRegistry();
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private:
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enum { MAX_CDKEY_ERRORS = 5 };
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virtual void OnCommand(const char *command);
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virtual void OnClose();
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virtual void OnThink();
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
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bool IsEnteredKeyValid();
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vgui::Button *m_pOK;
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vgui::Button *m_pQuitGame;
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vgui::TextEntry *m_pEntry1;
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vgui::TextEntry *m_pEntry2;
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vgui::TextEntry *m_pEntry3;
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vgui::TextEntry *m_pEntry4;
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vgui::TextEntry *m_pEntry5;
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vgui::DHANDLE<vgui::MessageBox> m_hErrorBox;
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bool m_bEnteredValidCDKey;
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bool m_bInConnect;
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int m_iErrCount;
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};
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#endif // CDKEYENTRYDIALOG_H
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