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46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef BENCHMARKDIALOG_H
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#define BENCHMARKDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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//-----------------------------------------------------------------------------
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// Purpose: Benchmark launch dialog
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//-----------------------------------------------------------------------------
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class CBenchmarkDialog : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CBenchmarkDialog, vgui::Frame );
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public:
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CBenchmarkDialog(vgui::Panel *parent, const char *name);
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void OnKeyCodePressed( vgui::KeyCode code )
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{
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if ( code == KEY_XBUTTON_B || code == STEAMCONTROLLER_B )
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{
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Close();
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}
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else if ( code == KEY_XBUTTON_A || code == STEAMCONTROLLER_A )
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{
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RunBenchmark();
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}
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else
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{
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BaseClass::OnKeyCodePressed(code);
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}
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}
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private:
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MESSAGE_FUNC( RunBenchmark, "RunBenchmark" );
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};
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#endif // BENCHMARKDIALOG_H
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