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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef BACKGROUNDMENUBUTTON_H
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#define BACKGROUNDMENUBUTTON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Button.h>
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//-----------------------------------------------------------------------------
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// Purpose: Baseclass for the left and right ingame menus that lay on the background
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//-----------------------------------------------------------------------------
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class CBackgroundMenuButton : public vgui::Button
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{
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public:
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CBackgroundMenuButton(vgui::Panel *parent, const char *name);
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~CBackgroundMenuButton();
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virtual void OnCommand(const char *command);
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protected:
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vgui::Menu *RecursiveLoadGameMenu(KeyValues *datafile);
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vgui::Menu *m_pMenu;
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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private:
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vgui::IImage *m_pImage, *m_pMouseOverImage;
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typedef vgui::Button BaseClass;
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};
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#endif // BACKGROUNDMENUBUTTON_H
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