mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef SEQUENCE_TRANSITIONER_H
|
|
#define SEQUENCE_TRANSITIONER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------ //
|
|
// CSequenceTransitioner declaration.
|
|
// ------------------------------------------------------------------------------------------------ //
|
|
class CSequenceTransitioner
|
|
{
|
|
public:
|
|
void CheckForSequenceChange(
|
|
// Describe the current animation state with these parameters.
|
|
CStudioHdr *hdr,
|
|
int nCurSequence,
|
|
|
|
// Even if the sequence hasn't changed, you can force it to interpolate from the previous
|
|
// spot in the same sequence to the current spot in the same sequence by setting this to true.
|
|
bool bForceNewSequence,
|
|
|
|
// Follows EF_NOINTERP.
|
|
bool bInterpolate
|
|
);
|
|
|
|
void UpdateCurrent(
|
|
// Describe the current animation state with these parameters.
|
|
CStudioHdr *hdr,
|
|
int nCurSequence,
|
|
float flCurCycle,
|
|
float flCurPlaybackRate,
|
|
float flCurTime
|
|
);
|
|
|
|
void RemoveAll( void ) { m_animationQueue.RemoveAll(); };
|
|
|
|
public:
|
|
CUtlVector< CAnimationLayer > m_animationQueue;
|
|
};
|
|
|
|
#endif // SEQUENCE_TRANSITIONER_H
|