mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
290 lines
5.8 KiB
C++
290 lines
5.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: 357 - hand gun
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "npcevent.h"
|
|
#include "hl1mp_basecombatweapon_shared.h"
|
|
#ifdef CLIENT_DLL
|
|
#include "c_baseplayer.h"
|
|
#else
|
|
#include "player.h"
|
|
#endif
|
|
#include "gamerules.h"
|
|
#include "in_buttons.h"
|
|
#ifndef CLIENT_DLL
|
|
#include "soundent.h"
|
|
#include "game.h"
|
|
#endif
|
|
#include "vstdlib/random.h"
|
|
#include "engine/IEngineSound.h"
|
|
|
|
#ifdef CLIENT_DLL
|
|
#define CWeapon357 C_Weapon357
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CWeapon357
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CWeapon357 : public CBaseHL1MPCombatWeapon
|
|
{
|
|
DECLARE_CLASS( CWeapon357, CBaseHL1CombatWeapon );
|
|
public:
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
CWeapon357( void );
|
|
|
|
void Precache( void );
|
|
bool Deploy( void );
|
|
void PrimaryAttack( void );
|
|
void SecondaryAttack( void );
|
|
bool Reload( void );
|
|
void WeaponIdle( void );
|
|
bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
|
|
|
|
// DECLARE_SERVERCLASS();
|
|
// DECLARE_DATADESC();
|
|
|
|
private:
|
|
void ToggleZoom( void );
|
|
|
|
private:
|
|
CNetworkVar( float, m_fInZoom );
|
|
};
|
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( Weapon357, DT_Weapon357 );
|
|
|
|
BEGIN_NETWORK_TABLE( CWeapon357, DT_Weapon357 )
|
|
#ifdef CLIENT_DLL
|
|
RecvPropFloat( RECVINFO( m_fInZoom ) ),
|
|
#else
|
|
SendPropFloat( SENDINFO( m_fInZoom ) ),
|
|
#endif
|
|
END_NETWORK_TABLE()
|
|
|
|
BEGIN_PREDICTION_DATA( CWeapon357 )
|
|
#ifdef CLIENT_DLL
|
|
DEFINE_PRED_FIELD( m_fInZoom, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ),
|
|
#endif
|
|
END_PREDICTION_DATA()
|
|
|
|
LINK_ENTITY_TO_CLASS( weapon_357, CWeapon357 );
|
|
|
|
PRECACHE_WEAPON_REGISTER( weapon_357 );
|
|
|
|
//IMPLEMENT_SERVERCLASS_ST( CWeapon357, DT_Weapon357 )
|
|
//END_SEND_TABLE()
|
|
|
|
//BEGIN_DATADESC( CWeapon357 )
|
|
//END_DATADESC()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CWeapon357::CWeapon357( void )
|
|
{
|
|
m_bReloadsSingly = false;
|
|
m_bFiresUnderwater = false;
|
|
m_fInZoom = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CWeapon357::Precache( void )
|
|
{
|
|
BaseClass::Precache();
|
|
|
|
#ifndef CLIENT_DLL
|
|
UTIL_PrecacheOther( "ammo_357" );
|
|
#endif
|
|
}
|
|
|
|
bool CWeapon357::Deploy( void )
|
|
{
|
|
// Bodygroup stuff not currently working correctly
|
|
// if ( g_pGameRules->IsMultiplayer() )
|
|
// {
|
|
// enable laser sight geometry.
|
|
// SetBodygroup( 4, 1 );
|
|
// }
|
|
// else
|
|
// {
|
|
// SetBodygroup( 4, 0 );
|
|
// }
|
|
|
|
return BaseClass::Deploy();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CWeapon357::PrimaryAttack( void )
|
|
{
|
|
// Only the player fires this way so we can cast
|
|
CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
|
|
|
|
if ( !pPlayer )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( m_iClip1 <= 0 )
|
|
{
|
|
if ( !m_bFireOnEmpty )
|
|
{
|
|
Reload();
|
|
}
|
|
else
|
|
{
|
|
WeaponSound( EMPTY );
|
|
m_flNextPrimaryAttack = 0.15;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
WeaponSound( SINGLE );
|
|
pPlayer->DoMuzzleFlash();
|
|
|
|
SendWeaponAnim( ACT_VM_PRIMARYATTACK );
|
|
pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
|
|
|
m_flNextPrimaryAttack = gpGlobals->curtime + 0.75;
|
|
m_flNextSecondaryAttack = gpGlobals->curtime + 0.75;
|
|
|
|
m_iClip1--;
|
|
|
|
Vector vecSrc = pPlayer->Weapon_ShootPosition();
|
|
Vector vecAiming = pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
|
|
|
|
// pPlayer->FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_1DEGREES, MAX_TRACE_LENGTH, m_iPrimaryAmmoType, 0 );
|
|
|
|
FireBulletsInfo_t info( 1, vecSrc, vecAiming, VECTOR_CONE_1DEGREES, MAX_TRACE_LENGTH, m_iPrimaryAmmoType );
|
|
info.m_pAttacker = pPlayer;
|
|
|
|
pPlayer->FireBullets( info );
|
|
|
|
#ifndef CLIENT_DLL
|
|
pPlayer->SetMuzzleFlashTime( gpGlobals->curtime + 0.5 );
|
|
#endif
|
|
|
|
pPlayer->ViewPunch( QAngle( -10, 0, 0 ) );
|
|
|
|
#ifndef CLIENT_DLL
|
|
CSoundEnt::InsertSound( SOUND_COMBAT, GetAbsOrigin(), 600, 0.2 );
|
|
#endif
|
|
|
|
if ( !m_iClip1 && pPlayer->GetAmmoCount( m_iPrimaryAmmoType ) <= 0 )
|
|
{
|
|
// HEV suit - indicate out of ammo condition
|
|
pPlayer->SetSuitUpdate( "!HEV_AMO0", FALSE, 0 );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CWeapon357::SecondaryAttack( void )
|
|
{
|
|
// only in multiplayer
|
|
if ( !g_pGameRules->IsMultiplayer() )
|
|
{
|
|
#ifndef CLIENT_DLL
|
|
// unless we have cheats on
|
|
if ( !sv_cheats->GetBool() )
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
ToggleZoom();
|
|
|
|
m_flNextSecondaryAttack = gpGlobals->curtime + 0.5;
|
|
}
|
|
|
|
|
|
bool CWeapon357::Reload( void )
|
|
{
|
|
bool fRet;
|
|
|
|
fRet = DefaultReload( GetMaxClip1(), GetMaxClip2(), ACT_VM_RELOAD );
|
|
if ( fRet )
|
|
{
|
|
if ( m_fInZoom )
|
|
{
|
|
ToggleZoom();
|
|
}
|
|
}
|
|
|
|
return fRet;
|
|
}
|
|
|
|
|
|
void CWeapon357::WeaponIdle( void )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
|
|
if ( pPlayer )
|
|
{
|
|
pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
|
|
}
|
|
|
|
if ( !HasWeaponIdleTimeElapsed() )
|
|
return;
|
|
|
|
if ( random->RandomFloat( 0, 1 ) <= 0.9 )
|
|
{
|
|
SendWeaponAnim( ACT_VM_IDLE );
|
|
}
|
|
else
|
|
{
|
|
SendWeaponAnim( ACT_VM_FIDGET );
|
|
}
|
|
}
|
|
|
|
|
|
bool CWeapon357::Holster( CBaseCombatWeapon *pSwitchingTo )
|
|
{
|
|
if ( m_fInZoom )
|
|
{
|
|
ToggleZoom();
|
|
}
|
|
|
|
return BaseClass::Holster( pSwitchingTo );
|
|
}
|
|
|
|
|
|
void CWeapon357::ToggleZoom( void )
|
|
{
|
|
CBasePlayer *pPlayer = ToBasePlayer( GetOwner() );
|
|
if ( !pPlayer )
|
|
{
|
|
return;
|
|
}
|
|
|
|
#ifndef CLIENT_DLL
|
|
if ( m_fInZoom )
|
|
{
|
|
if ( pPlayer->SetFOV( this, 0 ) )
|
|
{
|
|
m_fInZoom = false;
|
|
pPlayer->ShowViewModel( true );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( pPlayer->SetFOV( this, 40 ) )
|
|
{
|
|
m_fInZoom = true;
|
|
pPlayer->ShowViewModel( false );
|
|
}
|
|
}
|
|
#endif
|
|
}
|