source-engine/game/shared/episodic/npc_advisor_shared.h
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Shared data between client and server side npc_advisor classes.
//
// Catchphrase: "It's advising us!!!"
//
//=============================================================================//
#ifndef NPC_ADVISOR_SHARED_H
#define NPC_ADVISOR_SHARED_H
#ifdef _WIN32
#pragma once
#endif
// Set this to 0 to disable the advisor's special AI behavior (all that object chucking),
// which we did in Ep2 to make him a scripted creature.
#define NPC_ADVISOR_HAS_BEHAVIOR 0
#if NPC_ADVISOR_HAS_BEHAVIOR
// Message ID constants used for communciation between client and server.
enum
{
ADVISOR_MSG_START_BEAM = 10,
ADVISOR_MSG_STOP_BEAM,
ADVISOR_MSG_STOP_ALL_BEAMS,
ADVISOR_MSG_START_ELIGHT,
ADVISOR_MSG_STOP_ELIGHT,
};
#endif
#endif // NPC_ADVISOR_SHARED_H