mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "weapon_dodbasegrenade.h"
|
|
|
|
#ifdef CLIENT_DLL
|
|
#define CWeaponExplodingHandGrenade C_WeaponExplodingHandGrenade
|
|
#else
|
|
#include "dod_handgrenade.h" //the thing that we throw
|
|
#endif
|
|
|
|
|
|
class CWeaponExplodingHandGrenade : public CWeaponDODBaseGrenade
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CWeaponExplodingHandGrenade, CWeaponDODBaseGrenade );
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
CWeaponExplodingHandGrenade() {}
|
|
|
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_FRAG_US_LIVE; }
|
|
|
|
#ifndef CLIENT_DLL
|
|
|
|
virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH )
|
|
{
|
|
CDODHandGrenade::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, flLifeTime, GetWeaponID() );
|
|
}
|
|
|
|
#endif
|
|
|
|
virtual bool IsArmed( void ) { return true; }
|
|
|
|
private:
|
|
CWeaponExplodingHandGrenade( const CWeaponExplodingHandGrenade & );
|
|
};
|
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponExplodingHandGrenade, DT_WeaponExplodingHandGrenade )
|
|
|
|
BEGIN_NETWORK_TABLE(CWeaponExplodingHandGrenade, DT_WeaponExplodingHandGrenade)
|
|
END_NETWORK_TABLE()
|
|
|
|
BEGIN_PREDICTION_DATA( CWeaponExplodingHandGrenade ) //MATTTODO: are these necessary?
|
|
END_PREDICTION_DATA()
|
|
|
|
LINK_ENTITY_TO_CLASS( weapon_frag_us_live, CWeaponExplodingHandGrenade );
|
|
PRECACHE_WEAPON_REGISTER( weapon_frag_us_live ); |