mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef WEAPON_DODBASERPG_H
|
|
#define WEAPON_DODBASERPG_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "weapon_dodbase.h"
|
|
|
|
|
|
#if defined( CLIENT_DLL )
|
|
|
|
#define CDODBaseRocketWeapon C_DODBaseRocketWeapon
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// RPG
|
|
//-----------------------------------------------------------------------------
|
|
class CDODBaseRocketWeapon : public CWeaponDODBase
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CDODBaseRocketWeapon, CWeaponDODBase );
|
|
DECLARE_NETWORKCLASS();
|
|
DECLARE_PREDICTABLE();
|
|
|
|
CDODBaseRocketWeapon();
|
|
|
|
virtual void Spawn();
|
|
virtual void PrimaryAttack();
|
|
virtual void SecondaryAttack();
|
|
virtual bool Deploy();
|
|
virtual bool CanHolster();
|
|
virtual bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
|
|
virtual bool Reload();
|
|
virtual void WeaponIdle();
|
|
virtual void Drop( const Vector &vecVelocity );
|
|
|
|
virtual bool CanDrop( void ) { return ( IsDeployed() == false ); }
|
|
|
|
void DoFireEffects();
|
|
|
|
void Precache( void );
|
|
|
|
void Raise();
|
|
bool Lower();
|
|
|
|
virtual Activity GetDrawActivity( void );
|
|
virtual Activity GetIdleActivity( void );
|
|
virtual Activity GetLowerActivity( void );
|
|
virtual Activity GetRaiseActivity( void );
|
|
|
|
virtual void FireRocket( void );
|
|
|
|
inline bool IsDeployed() { return m_bDeployed; }
|
|
inline void SetDeployed( bool bDeployed ) { m_bDeployed = bDeployed; }
|
|
|
|
bool ShouldPlayerBeSlow( void );
|
|
|
|
virtual bool ShouldAutoEjectBrass( void ) { return false; }
|
|
|
|
#ifdef CLIENT_DLL
|
|
virtual void OverrideMouseInput( float *x, float *y );
|
|
#endif
|
|
|
|
virtual float GetRecoil( void ) { return 10.0f; }
|
|
|
|
protected:
|
|
CNetworkVar( bool, m_bDeployed );
|
|
|
|
CDODWeaponInfo *m_pWeaponInfo;
|
|
|
|
private:
|
|
CDODBaseRocketWeapon( const CDODBaseRocketWeapon & );
|
|
|
|
#ifndef CLIENT_DLL
|
|
DECLARE_DATADESC();
|
|
#endif
|
|
};
|
|
|
|
#endif // WEAPON_DODBASERPG_H
|