mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
344 lines
8.4 KiB
C++
344 lines
8.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "decals.h"
|
|
#include "igamesystem.h"
|
|
#include "utlsymbol.h"
|
|
#include "utldict.h"
|
|
#include "KeyValues.h"
|
|
#include "filesystem.h"
|
|
|
|
#ifdef CLIENT_DLL
|
|
#include "iefx.h"
|
|
#endif
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#define DECAL_LIST_FILE "scripts/decals_subrect.txt"
|
|
//#define DECAL_LIST_FILE "scripts/decals.txt"
|
|
#define TRANSLATION_DATA_SECTION "TranslationData"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CDecalEmitterSystem : public IDecalEmitterSystem, public CAutoGameSystem
|
|
{
|
|
public:
|
|
CDecalEmitterSystem( char const *name ) : CAutoGameSystem( name )
|
|
{
|
|
}
|
|
|
|
virtual bool Init();
|
|
virtual void Shutdown();
|
|
virtual void LevelInitPreEntity();
|
|
|
|
// Public interface
|
|
virtual int GetDecalIndexForName( char const *decalname );
|
|
virtual const char *GetDecalNameForIndex( int nIndex );
|
|
virtual char const *TranslateDecalForGameMaterial( char const *decalName, unsigned char gamematerial );
|
|
|
|
private:
|
|
char const *ImpactDecalForGameMaterial( int gamematerial );
|
|
void LoadDecalsFromScript( char const *filename );
|
|
void Clear();
|
|
|
|
struct DecalListEntry
|
|
{
|
|
DecalListEntry()
|
|
{
|
|
name = UTL_INVAL_SYMBOL;
|
|
precache_index = -1;
|
|
weight = 1.0f;
|
|
}
|
|
|
|
CUtlSymbol name;
|
|
int precache_index;
|
|
float weight;
|
|
};
|
|
|
|
struct DecalEntry
|
|
{
|
|
DecalEntry() = default;
|
|
|
|
DecalEntry( const DecalEntry& src )
|
|
{
|
|
int c = src.indices.Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
indices.AddToTail( src.indices[ i ] );
|
|
}
|
|
}
|
|
|
|
DecalEntry& operator = ( const DecalEntry& src )
|
|
{
|
|
if ( this == &src )
|
|
return *this;
|
|
|
|
int c = src.indices.Count();
|
|
for ( int i = 0; i < c; i++ )
|
|
{
|
|
indices.AddToTail( src.indices[ i ] );
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
CUtlVector< int > indices;
|
|
};
|
|
|
|
CUtlVector< DecalListEntry > m_AllDecals;
|
|
CUtlDict< DecalEntry, int > m_Decals;
|
|
CUtlSymbolTable m_DecalFileNames;
|
|
CUtlDict< int, int > m_GameMaterialTranslation;
|
|
};
|
|
|
|
static CDecalEmitterSystem g_DecalSystem( "CDecalEmitterSystem" );
|
|
IDecalEmitterSystem *decalsystem = &g_DecalSystem;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *decalname -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int CDecalEmitterSystem::GetDecalIndexForName( char const *decalname )
|
|
{
|
|
if ( !decalname || !decalname[ 0 ] )
|
|
return -1;
|
|
|
|
int idx = m_Decals.Find( decalname );
|
|
if ( idx == m_Decals.InvalidIndex() )
|
|
return -1;
|
|
|
|
DecalEntry *e = &m_Decals[ idx ];
|
|
Assert( e );
|
|
int count = e->indices.Count();
|
|
if ( count <= 0 )
|
|
return -1;
|
|
|
|
float totalweight = 0.0f;
|
|
int slot = 0;
|
|
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
int idx = e->indices[ i ];
|
|
DecalListEntry *item = &m_AllDecals[ idx ];
|
|
Assert( item );
|
|
|
|
if ( !totalweight )
|
|
{
|
|
slot = idx;
|
|
}
|
|
|
|
// Always assume very first slot will match
|
|
totalweight += item->weight;
|
|
if ( !totalweight || random->RandomFloat(0,totalweight) < item->weight )
|
|
{
|
|
slot = idx;
|
|
}
|
|
}
|
|
|
|
return m_AllDecals[ slot ].precache_index;
|
|
}
|
|
|
|
const char *CDecalEmitterSystem::GetDecalNameForIndex( int nIndex )
|
|
{
|
|
for ( int nDecal = 0; nDecal < m_AllDecals.Count(); ++nDecal )
|
|
{
|
|
if ( m_AllDecals[ nDecal ].precache_index == nIndex )
|
|
{
|
|
return m_DecalFileNames.String( m_AllDecals[ nDecal ].name );
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CDecalEmitterSystem::Init()
|
|
{
|
|
LoadDecalsFromScript( DECAL_LIST_FILE );
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDecalEmitterSystem::LevelInitPreEntity()
|
|
{
|
|
// Precache all entries
|
|
int c = m_AllDecals.Count();
|
|
for ( int i = 0 ; i < c; i++ )
|
|
{
|
|
DecalListEntry& e = m_AllDecals[ i ];
|
|
#if defined( CLIENT_DLL )
|
|
e.precache_index = effects->Draw_DecalIndexFromName( (char *)m_DecalFileNames.String( e.name ) );
|
|
#else
|
|
e.precache_index = engine->PrecacheDecal( m_DecalFileNames.String( e.name ) );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *filename -
|
|
//-----------------------------------------------------------------------------
|
|
void CDecalEmitterSystem::LoadDecalsFromScript( char const *filename )
|
|
{
|
|
KeyValues *kv = new KeyValues( filename );
|
|
Assert( kv );
|
|
if ( kv )
|
|
{
|
|
KeyValues *translation = NULL;
|
|
#ifndef _XBOX
|
|
if ( kv->LoadFromFile( filesystem, filename ) )
|
|
#else
|
|
if ( kv->LoadFromFile( filesystem, filename, "GAME" ) )
|
|
#endif
|
|
{
|
|
KeyValues *p = kv;
|
|
while ( p )
|
|
{
|
|
if ( p->GetFirstSubKey() )
|
|
{
|
|
char const *keyname = p->GetName();
|
|
|
|
if ( !Q_stricmp( keyname, TRANSLATION_DATA_SECTION ) )
|
|
{
|
|
translation = p;
|
|
}
|
|
else
|
|
{
|
|
DecalEntry entry;
|
|
|
|
for ( KeyValues *sub = p->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
|
|
{
|
|
MEM_ALLOC_CREDIT();
|
|
|
|
DecalListEntry decal;
|
|
decal.precache_index = -1;
|
|
decal.name = m_DecalFileNames.AddString( sub->GetName() );
|
|
decal.weight = sub->GetFloat();
|
|
|
|
// Add to global list
|
|
int idx = m_AllDecals.AddToTail( decal );
|
|
|
|
// Add index only to local list
|
|
entry.indices.AddToTail( idx );
|
|
}
|
|
|
|
// Add entry to main dictionary
|
|
m_Decals.Insert( keyname, entry );
|
|
}
|
|
}
|
|
p = p->GetNextKey();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Msg( "CDecalEmitterSystem::LoadDecalsFromScript: Unable to load '%s'\n", filename );
|
|
}
|
|
|
|
if ( !translation )
|
|
{
|
|
Msg( "CDecalEmitterSystem::LoadDecalsFromScript: Script '%s' missing section '%s'\n",
|
|
filename,
|
|
TRANSLATION_DATA_SECTION );
|
|
}
|
|
else
|
|
{
|
|
// Now parse game material to entry translation table
|
|
for ( KeyValues *sub = translation->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
|
|
{
|
|
// Don't add NULL string to list
|
|
if ( !Q_stricmp( sub->GetString(), "" ) )
|
|
continue;
|
|
|
|
int idx = m_Decals.Find( sub->GetString() );
|
|
if ( idx != m_Decals.InvalidIndex() )
|
|
{
|
|
m_GameMaterialTranslation.Insert( sub->GetName(), idx );
|
|
}
|
|
else
|
|
{
|
|
Msg( "CDecalEmitterSystem::LoadDecalsFromScript: Translation for game material type '%s' references unknown decal '%s'\n",
|
|
sub->GetName(), sub->GetString() );
|
|
}
|
|
}
|
|
}
|
|
|
|
kv->deleteThis();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : gamematerial -
|
|
// Output : char const
|
|
//-----------------------------------------------------------------------------
|
|
char const *CDecalEmitterSystem::ImpactDecalForGameMaterial( int gamematerial )
|
|
{
|
|
char gm[ 2 ];
|
|
gm[0] = (char)gamematerial;
|
|
gm[1] = 0;
|
|
|
|
int idx = m_GameMaterialTranslation.Find( gm );
|
|
if ( idx == m_GameMaterialTranslation.InvalidIndex() )
|
|
return NULL;
|
|
|
|
return m_Decals.GetElementName( m_GameMaterialTranslation.Element(idx) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDecalEmitterSystem::Shutdown()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDecalEmitterSystem::Clear()
|
|
{
|
|
m_DecalFileNames.RemoveAll();
|
|
m_Decals.Purge();
|
|
m_AllDecals.Purge();
|
|
m_GameMaterialTranslation.Purge();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *decalName -
|
|
// gamematerial -
|
|
// Output : char const
|
|
//-----------------------------------------------------------------------------
|
|
char const *CDecalEmitterSystem::TranslateDecalForGameMaterial( char const *decalName, unsigned char gamematerial )
|
|
{
|
|
if ( gamematerial == CHAR_TEX_CONCRETE )
|
|
return decalName;
|
|
|
|
if ( !Q_stricmp( decalName, "Impact.Concrete" ) )
|
|
{
|
|
if ( gamematerial == '-' )
|
|
return "";
|
|
|
|
char const *d = ImpactDecalForGameMaterial( gamematerial );
|
|
if ( d )
|
|
{
|
|
return d;
|
|
}
|
|
}
|
|
|
|
return decalName;
|
|
}
|
|
|
|
|