mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
1525 lines
41 KiB
C++
1525 lines
41 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <ctype.h>
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#include <KeyValues.h>
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#include "engine/IEngineSound.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "igamesystem.h"
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#include "soundchars.h"
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#include "filesystem.h"
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#include "tier0/vprof.h"
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#include "checksum_crc.h"
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#include "tier0/icommandline.h"
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#if defined( TF_CLIENT_DLL ) || defined( TF_DLL )
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#include "tf_shareddefs.h"
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#include "tf_classdata.h"
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#endif
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// NVNT haptic utils
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#include "haptics/haptic_utils.h"
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#ifndef CLIENT_DLL
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#include "envmicrophone.h"
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#include "sceneentity.h"
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#else
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#include <vgui_controls/Controls.h>
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#include <vgui/IVGui.h>
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#include "hud_closecaption.h"
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#define CRecipientFilter C_RecipientFilter
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static ConVar sv_soundemitter_trace( "sv_soundemitter_trace", "0", FCVAR_REPLICATED, "Show all EmitSound calls including their symbolic name and the actual wave file they resolved to\n" );
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#ifdef STAGING_ONLY
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static ConVar sv_snd_filter( "sv_snd_filter", "", FCVAR_REPLICATED, "Filters out all sounds not containing the specified string before being emitted\n" );
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#endif // STAGING_ONLY
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extern ISoundEmitterSystemBase *soundemitterbase;
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static ConVar *g_pClosecaption = NULL;
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#ifdef _XBOX
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int LookupStringFromCloseCaptionToken( char const *token );
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const wchar_t *GetStringForIndex( int index );
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#endif
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static bool g_bPermitDirectSoundPrecache = false;
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#if !defined( CLIENT_DLL )
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void ClearModelSoundsCache();
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#endif // !CLIENT_DLL
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void WaveTrace( char const *wavname, char const *funcname )
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{
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if ( IsX360() && !IsDebug() )
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{
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return;
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}
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static CUtlSymbolTable s_WaveTrace;
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// Make sure we only show the message once
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if ( UTL_INVAL_SYMBOL == s_WaveTrace.Find( wavname ) )
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{
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DevMsg( "%s directly referenced wave %s (should use game_sounds.txt system instead)\n",
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funcname, wavname );
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s_WaveTrace.AddString( wavname );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &src -
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//-----------------------------------------------------------------------------
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EmitSound_t::EmitSound_t( const CSoundParameters &src )
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{
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m_nChannel = src.channel;
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m_pSoundName = src.soundname;
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m_flVolume = src.volume;
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m_SoundLevel = src.soundlevel;
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m_nFlags = 0;
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m_nPitch = src.pitch;
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m_nSpecialDSP = 0;
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m_pOrigin = 0;
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m_flSoundTime = ( src.delay_msec == 0 ) ? 0.0f : gpGlobals->curtime + ( (float)src.delay_msec / 1000.0f );
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m_pflSoundDuration = 0;
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m_bEmitCloseCaption = true;
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m_bWarnOnMissingCloseCaption = false;
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m_bWarnOnDirectWaveReference = false;
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m_nSpeakerEntity = -1;
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}
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void Hack_FixEscapeChars( char *str )
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{
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int len = Q_strlen( str ) + 1;
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char *i = str;
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char *o = (char *)_alloca( len );
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char *osave = o;
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while ( *i )
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{
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if ( *i == '\\' )
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{
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switch ( *( i + 1 ) )
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{
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case 'n':
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*o = '\n';
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++i;
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break;
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default:
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*o = *i;
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break;
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}
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}
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else
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{
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*o = *i;
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}
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++i;
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++o;
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}
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*o = 0;
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Q_strncpy( str, osave, len );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CSoundEmitterSystem : public CBaseGameSystem
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{
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public:
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virtual char const *Name() { return "CSoundEmitterSystem"; }
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#if !defined( CLIENT_DLL )
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bool m_bLogPrecache;
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FileHandle_t m_hPrecacheLogFile;
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CUtlSymbolTable m_PrecachedScriptSounds;
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public:
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CSoundEmitterSystem( char const *pszName ) :
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m_bLogPrecache( false ),
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m_hPrecacheLogFile( FILESYSTEM_INVALID_HANDLE )
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{
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}
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void LogPrecache( char const *soundname )
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{
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if ( !m_bLogPrecache )
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return;
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// Make sure we only show the message once
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if ( UTL_INVAL_SYMBOL != m_PrecachedScriptSounds.Find( soundname ) )
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return;
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if (m_hPrecacheLogFile == FILESYSTEM_INVALID_HANDLE)
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{
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StartLog();
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}
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m_PrecachedScriptSounds.AddString( soundname );
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if (m_hPrecacheLogFile != FILESYSTEM_INVALID_HANDLE)
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{
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filesystem->Write("\"", 1, m_hPrecacheLogFile);
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filesystem->Write(soundname, Q_strlen(soundname), m_hPrecacheLogFile);
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filesystem->Write("\"\n", 2, m_hPrecacheLogFile);
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}
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else
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{
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Warning( "Disabling precache logging due to file i/o problem!!!\n" );
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m_bLogPrecache = false;
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}
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}
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void StartLog()
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{
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m_PrecachedScriptSounds.RemoveAll();
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if ( !m_bLogPrecache )
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return;
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if ( FILESYSTEM_INVALID_HANDLE != m_hPrecacheLogFile )
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{
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return;
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}
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filesystem->CreateDirHierarchy("reslists", "DEFAULT_WRITE_PATH");
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// open the new level reslist
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char path[_MAX_PATH];
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Q_snprintf(path, sizeof(path), "reslists\\%s.snd", gpGlobals->mapname.ToCStr() );
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m_hPrecacheLogFile = filesystem->Open(path, "wt", "GAME");
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}
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void FinishLog()
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{
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if ( FILESYSTEM_INVALID_HANDLE != m_hPrecacheLogFile )
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{
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filesystem->Close( m_hPrecacheLogFile );
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m_hPrecacheLogFile = FILESYSTEM_INVALID_HANDLE;
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}
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m_PrecachedScriptSounds.RemoveAll();
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}
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#else
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CSoundEmitterSystem( char const *name )
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{
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}
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#endif
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// IServerSystem stuff
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virtual bool Init()
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{
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Assert( soundemitterbase );
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#if !defined( CLIENT_DLL )
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m_bLogPrecache = CommandLine()->CheckParm( "-makereslists" ) ? true : false;
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#endif
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g_pClosecaption = cvar->FindVar("closecaption");
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Assert(g_pClosecaption);
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return soundemitterbase->ModInit();
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}
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virtual void Shutdown()
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{
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Assert( soundemitterbase );
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#if !defined( CLIENT_DLL )
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FinishLog();
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#endif
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soundemitterbase->ModShutdown();
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}
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void ReloadSoundEntriesInList( IFileList *pFilesToReload )
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{
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soundemitterbase->ReloadSoundEntriesInList( pFilesToReload );
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}
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virtual void TraceEmitSound( char const *fmt, ... )
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{
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if ( !sv_soundemitter_trace.GetBool() )
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return;
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va_list argptr;
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char string[256];
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va_start (argptr, fmt);
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Q_vsnprintf( string, sizeof( string ), fmt, argptr );
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va_end (argptr);
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// Spew to console
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Msg( "%s %s", CBaseEntity::IsServer() ? "(sv)" : "(cl)", string );
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}
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// Precache all wave files referenced in wave or rndwave keys
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virtual void LevelInitPreEntity()
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{
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char mapname[ 256 ];
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#if !defined( CLIENT_DLL )
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StartLog();
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Q_snprintf( mapname, sizeof( mapname ), "maps/%s", STRING( gpGlobals->mapname ) );
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#else
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Q_strncpy( mapname, engine->GetLevelName(), sizeof( mapname ) );
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#endif
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Q_FixSlashes( mapname );
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Q_strlower( mapname );
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// Load in any map specific overrides
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char scriptfile[ 512 ];
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#if defined( TF_CLIENT_DLL ) || defined( TF_DLL )
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if( V_stristr( mapname, "mvm" ) )
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{
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V_strncpy( scriptfile, "scripts/mvm_level_sounds.txt", sizeof( scriptfile ) );
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if ( filesystem->FileExists( "scripts/mvm_level_sounds.txt", "GAME" ) )
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{
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soundemitterbase->AddSoundOverrides( "scripts/mvm_level_sounds.txt" );
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}
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if ( filesystem->FileExists( "scripts/mvm_level_sound_tweaks.txt", "GAME" ) )
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{
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soundemitterbase->AddSoundOverrides( "scripts/mvm_level_sound_tweaks.txt" );
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}
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if ( filesystem->FileExists( "scripts/game_sounds_vo_mvm.txt", "GAME" ) )
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{
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soundemitterbase->AddSoundOverrides( "scripts/game_sounds_vo_mvm.txt", true );
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}
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if ( filesystem->FileExists( "scripts/game_sounds_vo_mvm_mighty.txt", "GAME" ) )
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{
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soundemitterbase->AddSoundOverrides( "scripts/game_sounds_vo_mvm_mighty.txt", true );
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}
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g_pTFPlayerClassDataMgr->AddAdditionalPlayerDeathSounds();
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}
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else
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{
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Q_StripExtension( mapname, scriptfile, sizeof( scriptfile ) );
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Q_strncat( scriptfile, "_level_sounds.txt", sizeof( scriptfile ), COPY_ALL_CHARACTERS );
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if ( filesystem->FileExists( scriptfile, "GAME" ) )
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{
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soundemitterbase->AddSoundOverrides( scriptfile );
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}
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}
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#else
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Q_StripExtension( mapname, scriptfile, sizeof( scriptfile ) );
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Q_strncat( scriptfile, "_level_sounds.txt", sizeof( scriptfile ), COPY_ALL_CHARACTERS );
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if ( filesystem->FileExists( scriptfile, "GAME" ) )
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{
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soundemitterbase->AddSoundOverrides( scriptfile );
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}
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#endif
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#if !defined( CLIENT_DLL )
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for ( int i=soundemitterbase->First(); i != soundemitterbase->InvalidIndex(); i=soundemitterbase->Next( i ) )
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{
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CSoundParametersInternal *pParams = soundemitterbase->InternalGetParametersForSound( i );
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if ( pParams->ShouldPreload() )
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{
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InternalPrecacheWaves( i );
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}
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}
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#endif
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}
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virtual void LevelInitPostEntity()
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{
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}
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virtual void LevelShutdownPostEntity()
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{
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soundemitterbase->ClearSoundOverrides();
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#if !defined( CLIENT_DLL )
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FinishLog();
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#endif
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}
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void InternalPrecacheWaves( int soundIndex )
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{
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CSoundParametersInternal *internal = soundemitterbase->InternalGetParametersForSound( soundIndex );
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if ( !internal )
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return;
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int waveCount = internal->NumSoundNames();
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if ( !waveCount )
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{
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DevMsg( "CSoundEmitterSystem: sounds.txt entry '%s' has no waves listed under 'wave' or 'rndwave' key!!!\n",
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soundemitterbase->GetSoundName( soundIndex ) );
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}
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else
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{
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g_bPermitDirectSoundPrecache = true;
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for( int wave = 0; wave < waveCount; wave++ )
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{
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CBaseEntity::PrecacheSound( soundemitterbase->GetWaveName( internal->GetSoundNames()[ wave ].symbol ) );
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}
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g_bPermitDirectSoundPrecache = false;
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}
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}
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void InternalPrefetchWaves( int soundIndex )
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{
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CSoundParametersInternal *internal = soundemitterbase->InternalGetParametersForSound( soundIndex );
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if ( !internal )
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return;
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int waveCount = internal->NumSoundNames();
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if ( !waveCount )
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{
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DevMsg( "CSoundEmitterSystem: sounds.txt entry '%s' has no waves listed under 'wave' or 'rndwave' key!!!\n",
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soundemitterbase->GetSoundName( soundIndex ) );
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}
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else
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{
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for( int wave = 0; wave < waveCount; wave++ )
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{
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CBaseEntity::PrefetchSound( soundemitterbase->GetWaveName( internal->GetSoundNames()[ wave ].symbol ) );
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}
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}
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}
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HSOUNDSCRIPTHANDLE PrecacheScriptSound( const char *soundname )
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{
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int soundIndex = soundemitterbase->GetSoundIndex( soundname );
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if ( !soundemitterbase->IsValidIndex( soundIndex ) )
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{
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if ( Q_stristr( soundname, ".wav" ) || Q_strstr( soundname, ".mp3" ) )
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{
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g_bPermitDirectSoundPrecache = true;
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CBaseEntity::PrecacheSound( soundname );
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g_bPermitDirectSoundPrecache = false;
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return SOUNDEMITTER_INVALID_HANDLE;
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}
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#if !defined( CLIENT_DLL )
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if ( soundname[ 0 ] )
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{
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static CUtlSymbolTable s_PrecacheScriptSoundFailures;
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// Make sure we only show the message once
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if ( UTL_INVAL_SYMBOL == s_PrecacheScriptSoundFailures.Find( soundname ) )
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{
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DevMsg( "PrecacheScriptSound '%s' failed, no such sound script entry\n", soundname );
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s_PrecacheScriptSoundFailures.AddString( soundname );
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}
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}
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#endif
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return (HSOUNDSCRIPTHANDLE)soundIndex;
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}
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#if !defined( CLIENT_DLL )
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LogPrecache( soundname );
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#endif
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InternalPrecacheWaves( soundIndex );
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return (HSOUNDSCRIPTHANDLE)soundIndex;
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}
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void PrefetchScriptSound( const char *soundname )
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{
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int soundIndex = soundemitterbase->GetSoundIndex( soundname );
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if ( !soundemitterbase->IsValidIndex( soundIndex ) )
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{
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if ( Q_stristr( soundname, ".wav" ) || Q_strstr( soundname, ".mp3" ) )
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{
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CBaseEntity::PrefetchSound( soundname );
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}
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return;
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}
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InternalPrefetchWaves( soundIndex );
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}
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public:
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void EmitSoundByHandle( IRecipientFilter& filter, int entindex, const EmitSound_t & ep, HSOUNDSCRIPTHANDLE& handle )
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{
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// Pull data from parameters
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CSoundParameters params;
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// Try to deduce the actor's gender
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gender_t gender = GENDER_NONE;
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CBaseEntity *ent = CBaseEntity::Instance( entindex );
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if ( ent )
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{
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char const *actorModel = STRING( ent->GetModelName() );
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gender = soundemitterbase->GetActorGender( actorModel );
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}
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if ( !soundemitterbase->GetParametersForSoundEx( ep.m_pSoundName, handle, params, gender, true ) )
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{
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return;
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}
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if ( !params.soundname[0] )
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return;
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#ifdef STAGING_ONLY
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if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( params.soundname, sv_snd_filter.GetString() ))
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{
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return;
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}
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#endif // STAGING_ONLY
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if ( !Q_strncasecmp( params.soundname, "vo", 2 ) &&
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!( params.channel == CHAN_STREAM ||
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params.channel == CHAN_VOICE ||
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params.channel == CHAN_VOICE2 ) )
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{
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DevMsg( "EmitSound: Voice wave file %s doesn't specify CHAN_VOICE, CHAN_VOICE2 or CHAN_STREAM for sound %s\n",
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params.soundname, ep.m_pSoundName );
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}
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// handle SND_CHANGEPITCH/SND_CHANGEVOL and other sound flags.etc.
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if( ep.m_nFlags & SND_CHANGE_PITCH )
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{
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params.pitch = ep.m_nPitch;
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}
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|
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if( ep.m_nFlags & SND_CHANGE_VOL )
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{
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params.volume = ep.m_flVolume;
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}
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#if !defined( CLIENT_DLL )
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bool bSwallowed = CEnvMicrophone::OnSoundPlayed(
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entindex,
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params.soundname,
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params.soundlevel,
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params.volume,
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ep.m_nFlags,
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params.pitch,
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ep.m_pOrigin,
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ep.m_flSoundTime,
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ep.m_UtlVecSoundOrigin );
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if ( bSwallowed )
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return;
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#endif
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#if defined( _DEBUG ) && !defined( CLIENT_DLL )
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if ( !enginesound->IsSoundPrecached( params.soundname ) )
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{
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Msg( "Sound %s:%s was not precached\n", ep.m_pSoundName, params.soundname );
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}
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#endif
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float st = ep.m_flSoundTime;
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if ( !st &&
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params.delay_msec != 0 )
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{
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st = gpGlobals->curtime + (float)params.delay_msec / 1000.f;
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}
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enginesound->EmitSound(
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filter,
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entindex,
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params.channel,
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params.soundname,
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params.volume,
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(soundlevel_t)params.soundlevel,
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ep.m_nFlags,
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params.pitch,
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ep.m_nSpecialDSP,
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ep.m_pOrigin,
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NULL,
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&ep.m_UtlVecSoundOrigin,
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true,
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st,
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ep.m_nSpeakerEntity );
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if ( ep.m_pflSoundDuration )
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|
{
|
|
*ep.m_pflSoundDuration = enginesound->GetSoundDuration( params.soundname );
|
|
}
|
|
|
|
TraceEmitSound( "EmitSound: '%s' emitted as '%s' (ent %i)\n",
|
|
ep.m_pSoundName, params.soundname, entindex );
|
|
|
|
|
|
// Don't caption modulations to the sound
|
|
if ( !( ep.m_nFlags & ( SND_CHANGE_PITCH | SND_CHANGE_VOL ) ) )
|
|
{
|
|
EmitCloseCaption( filter, entindex, params, ep );
|
|
}
|
|
#if defined( WIN32 ) && !defined( _X360 )
|
|
// NVNT notify the haptics system of this sound
|
|
HapticProcessSound(ep.m_pSoundName, entindex);
|
|
#endif
|
|
}
|
|
|
|
void EmitSound( IRecipientFilter& filter, int entindex, const EmitSound_t & ep )
|
|
{
|
|
VPROF( "CSoundEmitterSystem::EmitSound (calls engine)" );
|
|
|
|
#ifdef STAGING_ONLY
|
|
if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( ep.m_pSoundName, sv_snd_filter.GetString() ))
|
|
{
|
|
return;
|
|
}
|
|
#endif // STAGING_ONLY
|
|
|
|
if ( ep.m_pSoundName &&
|
|
( Q_stristr( ep.m_pSoundName, ".wav" ) ||
|
|
Q_stristr( ep.m_pSoundName, ".mp3" ) ||
|
|
ep.m_pSoundName[0] == '!' ) )
|
|
{
|
|
#if !defined( CLIENT_DLL )
|
|
bool bSwallowed = CEnvMicrophone::OnSoundPlayed(
|
|
entindex,
|
|
ep.m_pSoundName,
|
|
ep.m_SoundLevel,
|
|
ep.m_flVolume,
|
|
ep.m_nFlags,
|
|
ep.m_nPitch,
|
|
ep.m_pOrigin,
|
|
ep.m_flSoundTime,
|
|
ep.m_UtlVecSoundOrigin );
|
|
if ( bSwallowed )
|
|
return;
|
|
#endif
|
|
|
|
if ( ep.m_bWarnOnDirectWaveReference &&
|
|
Q_stristr( ep.m_pSoundName, ".wav" ) )
|
|
{
|
|
WaveTrace( ep.m_pSoundName, "Emitsound" );
|
|
}
|
|
|
|
#if defined( _DEBUG ) && !defined( CLIENT_DLL )
|
|
if ( !enginesound->IsSoundPrecached( ep.m_pSoundName ) )
|
|
{
|
|
Msg( "Sound %s was not precached\n", ep.m_pSoundName );
|
|
}
|
|
#endif
|
|
enginesound->EmitSound(
|
|
filter,
|
|
entindex,
|
|
ep.m_nChannel,
|
|
ep.m_pSoundName,
|
|
ep.m_flVolume,
|
|
ep.m_SoundLevel,
|
|
ep.m_nFlags,
|
|
ep.m_nPitch,
|
|
ep.m_nSpecialDSP,
|
|
ep.m_pOrigin,
|
|
NULL,
|
|
&ep.m_UtlVecSoundOrigin,
|
|
true,
|
|
ep.m_flSoundTime,
|
|
ep.m_nSpeakerEntity );
|
|
if ( ep.m_pflSoundDuration )
|
|
{
|
|
*ep.m_pflSoundDuration = enginesound->GetSoundDuration( ep.m_pSoundName );
|
|
}
|
|
|
|
TraceEmitSound( "EmitSound: Raw wave emitted '%s' (ent %i)\n",
|
|
ep.m_pSoundName, entindex );
|
|
return;
|
|
}
|
|
|
|
if ( ep.m_hSoundScriptHandle == SOUNDEMITTER_INVALID_HANDLE )
|
|
{
|
|
ep.m_hSoundScriptHandle = (HSOUNDSCRIPTHANDLE)soundemitterbase->GetSoundIndex( ep.m_pSoundName );
|
|
}
|
|
|
|
if ( ep.m_hSoundScriptHandle == -1 )
|
|
return;
|
|
|
|
EmitSoundByHandle( filter, entindex, ep, ep.m_hSoundScriptHandle );
|
|
}
|
|
|
|
void EmitCloseCaption( IRecipientFilter& filter, int entindex, bool fromplayer, char const *token, CUtlVector< Vector >& originlist, float duration, bool warnifmissing /*= false*/ )
|
|
{
|
|
// No close captions in multiplayer...
|
|
if ( gpGlobals->maxClients > 1 || (gpGlobals->maxClients==1 && !g_pClosecaption->GetBool()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// A negative duration means fill it in from the wav file if possible
|
|
if ( duration < 0.0f )
|
|
{
|
|
char const *wav = soundemitterbase->GetWavFileForSound( token, GENDER_NONE );
|
|
if ( wav )
|
|
{
|
|
duration = enginesound->GetSoundDuration( wav );
|
|
}
|
|
else
|
|
{
|
|
duration = 2.0f;
|
|
}
|
|
}
|
|
|
|
char lowercase[ 256 ];
|
|
Q_strncpy( lowercase, token, sizeof( lowercase ) );
|
|
Q_strlower( lowercase );
|
|
if ( Q_strstr( lowercase, "\\" ) )
|
|
{
|
|
Hack_FixEscapeChars( lowercase );
|
|
}
|
|
|
|
// NOTE: We must make a copy or else if the filter is owned by a SoundPatch, we'll end up destructively removing
|
|
// all players from it!!!!
|
|
CRecipientFilter filterCopy;
|
|
filterCopy.CopyFrom( (CRecipientFilter &)filter );
|
|
|
|
// Remove any players who don't want close captions
|
|
CBaseEntity::RemoveRecipientsIfNotCloseCaptioning( (CRecipientFilter &)filterCopy );
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
{
|
|
// Defined in sceneentity.cpp
|
|
bool AttenuateCaption( const char *token, const Vector& listener, CUtlVector< Vector >& soundorigins );
|
|
|
|
if ( filterCopy.GetRecipientCount() > 0 )
|
|
{
|
|
int c = filterCopy.GetRecipientCount();
|
|
for ( int i = c - 1 ; i >= 0; --i )
|
|
{
|
|
CBasePlayer *player = UTIL_PlayerByIndex( filterCopy.GetRecipientIndex( i ) );
|
|
if ( !player )
|
|
continue;
|
|
|
|
Vector playerOrigin = player->GetAbsOrigin();
|
|
|
|
if ( AttenuateCaption( lowercase, playerOrigin, originlist ) )
|
|
{
|
|
filterCopy.RemoveRecipient( player );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
// Anyone left?
|
|
if ( filterCopy.GetRecipientCount() > 0 )
|
|
{
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
|
|
byte byteflags = 0;
|
|
if ( warnifmissing )
|
|
{
|
|
byteflags |= CLOSE_CAPTION_WARNIFMISSING;
|
|
}
|
|
if ( fromplayer )
|
|
{
|
|
byteflags |= CLOSE_CAPTION_FROMPLAYER;
|
|
}
|
|
|
|
CBaseEntity *pActor = CBaseEntity::Instance( entindex );
|
|
if ( pActor )
|
|
{
|
|
char const *pszActorModel = STRING( pActor->GetModelName() );
|
|
gender_t gender = soundemitterbase->GetActorGender( pszActorModel );
|
|
|
|
if ( gender == GENDER_MALE )
|
|
{
|
|
byteflags |= CLOSE_CAPTION_GENDER_MALE;
|
|
}
|
|
else if ( gender == GENDER_FEMALE )
|
|
{
|
|
byteflags |= CLOSE_CAPTION_GENDER_FEMALE;
|
|
}
|
|
}
|
|
|
|
// Send caption and duration hint down to client
|
|
UserMessageBegin( filterCopy, "CloseCaption" );
|
|
WRITE_STRING( lowercase );
|
|
WRITE_SHORT( MIN( 255, (int)( duration * 10.0f ) ) ),
|
|
WRITE_BYTE( byteflags ),
|
|
MessageEnd();
|
|
#else
|
|
// Direct dispatch
|
|
CHudCloseCaption *cchud = GET_HUDELEMENT( CHudCloseCaption );
|
|
if ( cchud )
|
|
{
|
|
cchud->ProcessCaption( lowercase, duration, fromplayer );
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void EmitCloseCaption( IRecipientFilter& filter, int entindex, const CSoundParameters & params, const EmitSound_t & ep )
|
|
{
|
|
// No close captions in multiplayer...
|
|
if ( gpGlobals->maxClients > 1 || (gpGlobals->maxClients==1 && !g_pClosecaption->GetBool()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !ep.m_bEmitCloseCaption )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// NOTE: We must make a copy or else if the filter is owned by a SoundPatch, we'll end up destructively removing
|
|
// all players from it!!!!
|
|
CRecipientFilter filterCopy;
|
|
filterCopy.CopyFrom( (CRecipientFilter &)filter );
|
|
|
|
// Remove any players who don't want close captions
|
|
CBaseEntity::RemoveRecipientsIfNotCloseCaptioning( (CRecipientFilter &)filterCopy );
|
|
|
|
// Anyone left?
|
|
if ( filterCopy.GetRecipientCount() <= 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
float duration = 0.0f;
|
|
if ( ep.m_pflSoundDuration )
|
|
{
|
|
duration = *ep.m_pflSoundDuration;
|
|
}
|
|
else
|
|
{
|
|
duration = enginesound->GetSoundDuration( params.soundname );
|
|
}
|
|
|
|
bool fromplayer = false;
|
|
CBaseEntity *ent = CBaseEntity::Instance( entindex );
|
|
if ( ent )
|
|
{
|
|
while ( ent )
|
|
{
|
|
if ( ent->IsPlayer() )
|
|
{
|
|
fromplayer = true;
|
|
break;
|
|
}
|
|
|
|
ent = ent->GetOwnerEntity();
|
|
}
|
|
}
|
|
EmitCloseCaption( filter, entindex, fromplayer, ep.m_pSoundName, ep.m_UtlVecSoundOrigin, duration, ep.m_bWarnOnMissingCloseCaption );
|
|
}
|
|
|
|
void EmitAmbientSound( int entindex, const Vector& origin, const char *soundname, float flVolume, int iFlags, int iPitch, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ )
|
|
{
|
|
// Pull data from parameters
|
|
CSoundParameters params;
|
|
|
|
if ( !soundemitterbase->GetParametersForSound( soundname, params, GENDER_NONE ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
#ifdef STAGING_ONLY
|
|
if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( params.soundname, sv_snd_filter.GetString() ))
|
|
{
|
|
return;
|
|
}
|
|
#endif // STAGING_ONLY
|
|
|
|
if( iFlags & SND_CHANGE_PITCH )
|
|
{
|
|
params.pitch = iPitch;
|
|
}
|
|
|
|
if( iFlags & SND_CHANGE_VOL )
|
|
{
|
|
params.volume = flVolume;
|
|
}
|
|
|
|
#if defined( CLIENT_DLL )
|
|
enginesound->EmitAmbientSound( params.soundname, params.volume, params.pitch, iFlags, soundtime );
|
|
#else
|
|
engine->EmitAmbientSound(entindex, origin, params.soundname, params.volume, params.soundlevel, iFlags, params.pitch, soundtime );
|
|
#endif
|
|
|
|
bool needsCC = !( iFlags & ( SND_STOP | SND_CHANGE_VOL | SND_CHANGE_PITCH ) );
|
|
|
|
float soundduration = 0.0f;
|
|
|
|
if ( duration || needsCC )
|
|
{
|
|
soundduration = enginesound->GetSoundDuration( params.soundname );
|
|
if ( duration )
|
|
{
|
|
*duration = soundduration;
|
|
}
|
|
}
|
|
|
|
TraceEmitSound( "EmitAmbientSound: '%s' emitted as '%s' (ent %i)\n",
|
|
soundname, params.soundname, entindex );
|
|
|
|
// We only want to trigger the CC on the start of the sound, not on any changes or halting of the sound
|
|
if ( needsCC )
|
|
{
|
|
CRecipientFilter filter;
|
|
filter.AddAllPlayers();
|
|
filter.MakeReliable();
|
|
|
|
CUtlVector< Vector > dummy;
|
|
EmitCloseCaption( filter, entindex, false, soundname, dummy, soundduration, false );
|
|
}
|
|
|
|
}
|
|
|
|
void StopSoundByHandle( int entindex, const char *soundname, HSOUNDSCRIPTHANDLE& handle )
|
|
{
|
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE )
|
|
{
|
|
handle = (HSOUNDSCRIPTHANDLE)soundemitterbase->GetSoundIndex( soundname );
|
|
}
|
|
|
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE )
|
|
return;
|
|
|
|
CSoundParametersInternal *params;
|
|
|
|
params = soundemitterbase->InternalGetParametersForSound( (int)handle );
|
|
if ( !params )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// HACK: we have to stop all sounds if there are > 1 in the rndwave section...
|
|
int c = params->NumSoundNames();
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
char const *wavename = soundemitterbase->GetWaveName( params->GetSoundNames()[ i ].symbol );
|
|
Assert( wavename );
|
|
|
|
enginesound->StopSound(
|
|
entindex,
|
|
params->GetChannel(),
|
|
wavename );
|
|
|
|
TraceEmitSound( "StopSound: '%s' stopped as '%s' (ent %i)\n",
|
|
soundname, wavename, entindex );
|
|
}
|
|
}
|
|
|
|
void StopSound( int entindex, const char *soundname )
|
|
{
|
|
HSOUNDSCRIPTHANDLE handle = (HSOUNDSCRIPTHANDLE)soundemitterbase->GetSoundIndex( soundname );
|
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE )
|
|
{
|
|
return;
|
|
}
|
|
|
|
StopSoundByHandle( entindex, soundname, handle );
|
|
}
|
|
|
|
|
|
void StopSound( int iEntIndex, int iChannel, const char *pSample )
|
|
{
|
|
if ( pSample && ( Q_stristr( pSample, ".wav" ) || Q_stristr( pSample, ".mp3" ) || pSample[0] == '!' ) )
|
|
{
|
|
enginesound->StopSound( iEntIndex, iChannel, pSample );
|
|
|
|
TraceEmitSound( "StopSound: Raw wave stopped '%s' (ent %i)\n",
|
|
pSample, iEntIndex );
|
|
}
|
|
else
|
|
{
|
|
// Look it up in sounds.txt and ignore other parameters
|
|
StopSound( iEntIndex, pSample );
|
|
}
|
|
}
|
|
|
|
void EmitAmbientSound( int entindex, const Vector &origin, const char *pSample, float volume, soundlevel_t soundlevel, int flags, int pitch, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ )
|
|
{
|
|
#ifdef STAGING_ONLY
|
|
if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( pSample, sv_snd_filter.GetString() ))
|
|
{
|
|
return;
|
|
}
|
|
#endif // STAGING_ONLY
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
CUtlVector< Vector > dummyorigins;
|
|
|
|
// Loop through all registered microphones and tell them the sound was just played
|
|
// NOTE: This means that pitch shifts/sound changes on the original ambient will not be reflected in the re-broadcasted sound
|
|
bool bSwallowed = CEnvMicrophone::OnSoundPlayed(
|
|
entindex,
|
|
pSample,
|
|
soundlevel,
|
|
volume,
|
|
flags,
|
|
pitch,
|
|
&origin,
|
|
soundtime,
|
|
dummyorigins );
|
|
if ( bSwallowed )
|
|
return;
|
|
#endif
|
|
|
|
if ( pSample && ( Q_stristr( pSample, ".wav" ) || Q_stristr( pSample, ".mp3" )) )
|
|
{
|
|
#if defined( CLIENT_DLL )
|
|
enginesound->EmitAmbientSound( pSample, volume, pitch, flags, soundtime );
|
|
#else
|
|
engine->EmitAmbientSound( entindex, origin, pSample, volume, soundlevel, flags, pitch, soundtime );
|
|
#endif
|
|
|
|
if ( duration )
|
|
{
|
|
*duration = enginesound->GetSoundDuration( pSample );
|
|
}
|
|
|
|
TraceEmitSound( "EmitAmbientSound: Raw wave emitted '%s' (ent %i)\n",
|
|
pSample, entindex );
|
|
}
|
|
else
|
|
{
|
|
EmitAmbientSound( entindex, origin, pSample, volume, flags, pitch, soundtime, duration );
|
|
}
|
|
}
|
|
};
|
|
|
|
static CSoundEmitterSystem g_SoundEmitterSystem( "CSoundEmitterSystem" );
|
|
|
|
IGameSystem *SoundEmitterSystem()
|
|
{
|
|
return &g_SoundEmitterSystem;
|
|
}
|
|
|
|
#if defined( CLIENT_DLL )
|
|
void ReloadSoundEntriesInList( IFileList *pFilesToReload )
|
|
{
|
|
g_SoundEmitterSystem.ReloadSoundEntriesInList( pFilesToReload );
|
|
}
|
|
#endif
|
|
|
|
void S_SoundEmitterSystemFlush( void )
|
|
{
|
|
#if !defined( CLIENT_DLL )
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
|
return;
|
|
#endif
|
|
|
|
// save the current soundscape
|
|
// kill the system
|
|
g_SoundEmitterSystem.Shutdown();
|
|
|
|
// restart the system
|
|
g_SoundEmitterSystem.Init();
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
// Redo precache all wave files... (this should work now that we have dynamic string tables)
|
|
g_SoundEmitterSystem.LevelInitPreEntity();
|
|
|
|
// These store raw sound indices for faster precaching, blow them away.
|
|
ClearModelSoundsCache();
|
|
#endif
|
|
|
|
// TODO: when we go to a handle system, we'll need to invalidate handles somehow
|
|
}
|
|
|
|
#if defined( CLIENT_DLL )
|
|
CON_COMMAND_F( cl_soundemitter_flush, "Flushes the sounds.txt system (client only)", FCVAR_CHEAT )
|
|
#else
|
|
CON_COMMAND_F( sv_soundemitter_flush, "Flushes the sounds.txt system (server only)", FCVAR_DEVELOPMENTONLY )
|
|
#endif
|
|
{
|
|
S_SoundEmitterSystemFlush( );
|
|
}
|
|
|
|
#if !defined(_RETAIL)
|
|
|
|
#if !defined( CLIENT_DLL )
|
|
|
|
#if !defined( _XBOX )
|
|
|
|
CON_COMMAND_F( sv_soundemitter_filecheck, "Report missing wave files for sounds and game_sounds files.", FCVAR_DEVELOPMENTONLY )
|
|
{
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
|
return;
|
|
|
|
int missing = soundemitterbase->CheckForMissingWavFiles( true );
|
|
DevMsg( "---------------------------\nTotal missing files %i\n", missing );
|
|
}
|
|
|
|
CON_COMMAND_F( sv_findsoundname, "Find sound names which reference the specified wave files.", FCVAR_DEVELOPMENTONLY )
|
|
{
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
|
return;
|
|
|
|
if ( args.ArgC() != 2 )
|
|
return;
|
|
|
|
int c = soundemitterbase->GetSoundCount();
|
|
int i;
|
|
|
|
char const *search = args[ 1 ];
|
|
if ( !search )
|
|
return;
|
|
|
|
for ( i = 0; i < c; i++ )
|
|
{
|
|
CSoundParametersInternal *internal = soundemitterbase->InternalGetParametersForSound( i );
|
|
if ( !internal )
|
|
continue;
|
|
|
|
int waveCount = internal->NumSoundNames();
|
|
if ( waveCount > 0 )
|
|
{
|
|
for( int wave = 0; wave < waveCount; wave++ )
|
|
{
|
|
char const *wavefilename = soundemitterbase->GetWaveName( internal->GetSoundNames()[ wave ].symbol );
|
|
|
|
if ( Q_stristr( wavefilename, search ) )
|
|
{
|
|
char const *soundname = soundemitterbase->GetSoundName( i );
|
|
char const *scriptname = soundemitterbase->GetSourceFileForSound( i );
|
|
|
|
Msg( "Referenced by '%s:%s' -- %s\n", scriptname, soundname, wavefilename );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // !_XBOX
|
|
|
|
#else
|
|
void Playgamesound_f( const CCommand &args )
|
|
{
|
|
CBasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|
if ( pPlayer )
|
|
{
|
|
if ( args.ArgC() > 2 )
|
|
{
|
|
Vector position = pPlayer->EyePosition();
|
|
Vector forward;
|
|
pPlayer->GetVectors( &forward, NULL, NULL );
|
|
position += atof( args[2] ) * forward;
|
|
CPASAttenuationFilter filter( pPlayer );
|
|
EmitSound_t params;
|
|
params.m_pSoundName = args[1];
|
|
params.m_pOrigin = &position;
|
|
params.m_flVolume = 0.0f;
|
|
params.m_nPitch = 0;
|
|
g_SoundEmitterSystem.EmitSound( filter, 0, params );
|
|
}
|
|
else
|
|
{
|
|
pPlayer->EmitSound( args[1] );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Msg("Can't play until a game is started.\n");
|
|
// UNDONE: Make something like this work?
|
|
//CBroadcastRecipientFilter filter;
|
|
//g_SoundEmitterSystem.EmitSound( filter, 1, args[1], 0.0, 0, 0, &vec3_origin, 0, NULL );
|
|
}
|
|
}
|
|
|
|
static int GamesoundCompletion( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
|
|
{
|
|
int current = 0;
|
|
|
|
const char *cmdname = "playgamesound";
|
|
char *substring = NULL;
|
|
int substringLen = 0;
|
|
if ( Q_strstr( partial, cmdname ) && strlen(partial) > strlen(cmdname) + 1 )
|
|
{
|
|
substring = (char *)partial + strlen( cmdname ) + 1;
|
|
substringLen = strlen(substring);
|
|
}
|
|
|
|
for ( int i = soundemitterbase->GetSoundCount()-1; i >= 0 && current < COMMAND_COMPLETION_MAXITEMS; i-- )
|
|
{
|
|
const char *pSoundName = soundemitterbase->GetSoundName( i );
|
|
if ( pSoundName )
|
|
{
|
|
if ( !substring || !Q_strncasecmp( pSoundName, substring, substringLen ) )
|
|
{
|
|
Q_snprintf( commands[ current ], sizeof( commands[ current ] ), "%s %s", cmdname, pSoundName );
|
|
current++;
|
|
}
|
|
}
|
|
}
|
|
|
|
return current;
|
|
}
|
|
|
|
static ConCommand Command_Playgamesound( "playgamesound", Playgamesound_f, "Play a sound from the game sounds txt file", FCVAR_CLIENTCMD_CAN_EXECUTE | FCVAR_SERVER_CAN_EXECUTE, GamesoundCompletion );
|
|
#endif
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Non-static override for doing the general case of CPASAttenuationFilter( this ), and EmitSound( filter, entindex(), etc. );
|
|
// Input : *soundname -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::EmitSound( const char *soundname, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ )
|
|
{
|
|
//VPROF( "CBaseEntity::EmitSound" );
|
|
VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) );
|
|
|
|
CPASAttenuationFilter filter( this, soundname );
|
|
|
|
EmitSound_t params;
|
|
params.m_pSoundName = soundname;
|
|
params.m_flSoundTime = soundtime;
|
|
params.m_pflSoundDuration = duration;
|
|
params.m_bWarnOnDirectWaveReference = true;
|
|
|
|
EmitSound( filter, entindex(), params );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Non-static override for doing the general case of CPASAttenuationFilter( this ), and EmitSound( filter, entindex(), etc. );
|
|
// Input : *soundname -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::EmitSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ )
|
|
{
|
|
VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) );
|
|
|
|
// VPROF( "CBaseEntity::EmitSound" );
|
|
CPASAttenuationFilter filter( this, soundname, handle );
|
|
|
|
EmitSound_t params;
|
|
params.m_pSoundName = soundname;
|
|
params.m_flSoundTime = soundtime;
|
|
params.m_pflSoundDuration = duration;
|
|
params.m_bWarnOnDirectWaveReference = true;
|
|
|
|
EmitSound( filter, entindex(), params, handle );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : filter -
|
|
// iEntIndex -
|
|
// *soundname -
|
|
// *pOrigin -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const char *soundname, const Vector *pOrigin /*= NULL*/, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ )
|
|
{
|
|
if ( !soundname )
|
|
return;
|
|
|
|
VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) );
|
|
|
|
// VPROF( "CBaseEntity::EmitSound" );
|
|
EmitSound_t params;
|
|
params.m_pSoundName = soundname;
|
|
params.m_flSoundTime = soundtime;
|
|
params.m_pOrigin = pOrigin;
|
|
params.m_pflSoundDuration = duration;
|
|
params.m_bWarnOnDirectWaveReference = true;
|
|
|
|
EmitSound( filter, iEntIndex, params, params.m_hSoundScriptHandle );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : filter -
|
|
// iEntIndex -
|
|
// *soundname -
|
|
// *pOrigin -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const char *soundname, HSOUNDSCRIPTHANDLE& handle, const Vector *pOrigin /*= NULL*/, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ )
|
|
{
|
|
VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) );
|
|
|
|
//VPROF( "CBaseEntity::EmitSound" );
|
|
EmitSound_t params;
|
|
params.m_pSoundName = soundname;
|
|
params.m_flSoundTime = soundtime;
|
|
params.m_pOrigin = pOrigin;
|
|
params.m_pflSoundDuration = duration;
|
|
params.m_bWarnOnDirectWaveReference = true;
|
|
|
|
EmitSound( filter, iEntIndex, params, handle );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : filter -
|
|
// iEntIndex -
|
|
// params -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const EmitSound_t & params )
|
|
{
|
|
VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) );
|
|
|
|
#ifdef GAME_DLL
|
|
CBaseEntity *pEntity = UTIL_EntityByIndex( iEntIndex );
|
|
#else
|
|
C_BaseEntity *pEntity = ClientEntityList().GetEnt( iEntIndex );
|
|
#endif
|
|
if ( pEntity )
|
|
{
|
|
pEntity->ModifyEmitSoundParams( const_cast< EmitSound_t& >( params ) );
|
|
}
|
|
|
|
// VPROF( "CBaseEntity::EmitSound" );
|
|
// Call into the sound emitter system...
|
|
g_SoundEmitterSystem.EmitSound( filter, iEntIndex, params );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : filter -
|
|
// iEntIndex -
|
|
// params -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::EmitSound( IRecipientFilter& filter, int iEntIndex, const EmitSound_t & params, HSOUNDSCRIPTHANDLE& handle )
|
|
{
|
|
VPROF_BUDGET( "CBaseEntity::EmitSound", _T( "CBaseEntity::EmitSound" ) );
|
|
|
|
#ifdef GAME_DLL
|
|
CBaseEntity *pEntity = UTIL_EntityByIndex( iEntIndex );
|
|
#else
|
|
C_BaseEntity *pEntity = ClientEntityList().GetEnt( iEntIndex );
|
|
#endif
|
|
if ( pEntity )
|
|
{
|
|
pEntity->ModifyEmitSoundParams( const_cast< EmitSound_t& >( params ) );
|
|
}
|
|
|
|
// VPROF( "CBaseEntity::EmitSound" );
|
|
// Call into the sound emitter system...
|
|
g_SoundEmitterSystem.EmitSoundByHandle( filter, iEntIndex, params, handle );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *soundname -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::StopSound( const char *soundname )
|
|
{
|
|
#if defined( CLIENT_DLL )
|
|
if ( entindex() == -1 )
|
|
{
|
|
// If we're a clientside entity, we need to use the soundsourceindex instead of the entindex
|
|
StopSound( GetSoundSourceIndex(), soundname );
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
StopSound( entindex(), soundname );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *soundname -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::StopSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle )
|
|
{
|
|
#if defined( CLIENT_DLL )
|
|
if ( entindex() == -1 )
|
|
{
|
|
// If we're a clientside entity, we need to use the soundsourceindex instead of the entindex
|
|
StopSound( GetSoundSourceIndex(), soundname );
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
g_SoundEmitterSystem.StopSoundByHandle( entindex(), soundname, handle );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : iEntIndex -
|
|
// *soundname -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::StopSound( int iEntIndex, const char *soundname )
|
|
{
|
|
g_SoundEmitterSystem.StopSound( iEntIndex, soundname );
|
|
}
|
|
|
|
void CBaseEntity::StopSound( int iEntIndex, int iChannel, const char *pSample )
|
|
{
|
|
g_SoundEmitterSystem.StopSound( iEntIndex, iChannel, pSample );
|
|
}
|
|
|
|
soundlevel_t CBaseEntity::LookupSoundLevel( const char *soundname )
|
|
{
|
|
return soundemitterbase->LookupSoundLevel( soundname );
|
|
}
|
|
|
|
|
|
soundlevel_t CBaseEntity::LookupSoundLevel( const char *soundname, HSOUNDSCRIPTHANDLE& handle )
|
|
{
|
|
return soundemitterbase->LookupSoundLevelByHandle( soundname, handle );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *entity -
|
|
// origin -
|
|
// flags -
|
|
// *soundname -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::EmitAmbientSound( int entindex, const Vector& origin, const char *soundname, int flags, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ )
|
|
{
|
|
g_SoundEmitterSystem.EmitAmbientSound( entindex, origin, soundname, 0.0, flags, 0, soundtime, duration );
|
|
}
|
|
|
|
// HACK HACK: Do we need to pull the entire SENTENCEG_* wrapper over to the client .dll?
|
|
#if defined( CLIENT_DLL )
|
|
int SENTENCEG_Lookup(const char *sample)
|
|
{
|
|
return engine->SentenceIndexFromName( sample + 1 );
|
|
}
|
|
#endif
|
|
|
|
void UTIL_EmitAmbientSound( int entindex, const Vector &vecOrigin, const char *samp, float vol, soundlevel_t soundlevel, int fFlags, int pitch, float soundtime /*= 0.0f*/, float *duration /*=NULL*/ )
|
|
{
|
|
#ifdef STAGING_ONLY
|
|
if ( sv_snd_filter.GetString()[ 0 ] && !V_stristr( samp, sv_snd_filter.GetString() ))
|
|
{
|
|
return;
|
|
}
|
|
#endif // STAGING_ONLY
|
|
|
|
if (samp && *samp == '!')
|
|
{
|
|
int sentenceIndex = SENTENCEG_Lookup(samp);
|
|
if (sentenceIndex >= 0)
|
|
{
|
|
char name[32];
|
|
Q_snprintf( name, sizeof(name), "!%d", sentenceIndex );
|
|
#if !defined( CLIENT_DLL )
|
|
engine->EmitAmbientSound( entindex, vecOrigin, name, vol, soundlevel, fFlags, pitch, soundtime );
|
|
#else
|
|
enginesound->EmitAmbientSound( name, vol, pitch, fFlags, soundtime );
|
|
#endif
|
|
if ( duration )
|
|
{
|
|
*duration = enginesound->GetSoundDuration( name );
|
|
}
|
|
|
|
g_SoundEmitterSystem.TraceEmitSound( "UTIL_EmitAmbientSound: Sentence emitted '%s' (ent %i)\n",
|
|
name, entindex );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
g_SoundEmitterSystem.EmitAmbientSound( entindex, vecOrigin, samp, vol, soundlevel, fFlags, pitch, soundtime, duration );
|
|
}
|
|
}
|
|
|
|
static const char *UTIL_TranslateSoundName( const char *soundname, const char *actormodel )
|
|
{
|
|
Assert( soundname );
|
|
|
|
if ( Q_stristr( soundname, ".wav" ) || Q_stristr( soundname, ".mp3" ) )
|
|
{
|
|
if ( Q_stristr( soundname, ".wav" ) )
|
|
{
|
|
WaveTrace( soundname, "UTIL_TranslateSoundName" );
|
|
}
|
|
return soundname;
|
|
}
|
|
|
|
return soundemitterbase->GetWavFileForSound( soundname, actormodel );
|
|
}
|
|
|
|
void CBaseEntity::GenderExpandString( char const *in, char *out, int maxlen )
|
|
{
|
|
soundemitterbase->GenderExpandString( STRING( GetModelName() ), in, out, maxlen );
|
|
}
|
|
|
|
bool CBaseEntity::GetParametersForSound( const char *soundname, CSoundParameters ¶ms, const char *actormodel )
|
|
{
|
|
gender_t gender = soundemitterbase->GetActorGender( actormodel );
|
|
|
|
return soundemitterbase->GetParametersForSound( soundname, params, gender );
|
|
}
|
|
|
|
bool CBaseEntity::GetParametersForSound( const char *soundname, HSOUNDSCRIPTHANDLE& handle, CSoundParameters ¶ms, const char *actormodel )
|
|
{
|
|
gender_t gender = soundemitterbase->GetActorGender( actormodel );
|
|
|
|
return soundemitterbase->GetParametersForSoundEx( soundname, handle, params, gender );
|
|
}
|
|
|
|
HSOUNDSCRIPTHANDLE CBaseEntity::PrecacheScriptSound( const char *soundname )
|
|
{
|
|
#if !defined( CLIENT_DLL )
|
|
return g_SoundEmitterSystem.PrecacheScriptSound( soundname );
|
|
#else
|
|
return soundemitterbase->GetSoundIndex( soundname );
|
|
#endif
|
|
}
|
|
|
|
void CBaseEntity::PrefetchScriptSound( const char *soundname )
|
|
{
|
|
g_SoundEmitterSystem.PrefetchScriptSound( soundname );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *soundname -
|
|
// Output : float
|
|
//-----------------------------------------------------------------------------
|
|
float CBaseEntity::GetSoundDuration( const char *soundname, char const *actormodel )
|
|
{
|
|
return enginesound->GetSoundDuration( PSkipSoundChars( UTIL_TranslateSoundName( soundname, actormodel ) ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : filter -
|
|
// *token -
|
|
// duration -
|
|
// warnifmissing -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::EmitCloseCaption( IRecipientFilter& filter, int entindex, char const *token, CUtlVector< Vector >& soundorigin, float duration, bool warnifmissing /*= false*/ )
|
|
{
|
|
bool fromplayer = false;
|
|
CBaseEntity *ent = CBaseEntity::Instance( entindex );
|
|
while ( ent )
|
|
{
|
|
if ( ent->IsPlayer() )
|
|
{
|
|
fromplayer = true;
|
|
break;
|
|
}
|
|
ent = ent->GetOwnerEntity();
|
|
}
|
|
|
|
g_SoundEmitterSystem.EmitCloseCaption( filter, entindex, fromplayer, token, soundorigin, duration, warnifmissing );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *name -
|
|
// preload -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseEntity::PrecacheSound( const char *name )
|
|
{
|
|
if ( IsPC() && !g_bPermitDirectSoundPrecache )
|
|
{
|
|
Warning( "Direct precache of %s\n", name );
|
|
}
|
|
|
|
// If this is out of order, warn
|
|
if ( !CBaseEntity::IsPrecacheAllowed() )
|
|
{
|
|
if ( !enginesound->IsSoundPrecached( name ) )
|
|
{
|
|
Assert( !"CBaseEntity::PrecacheSound: too late" );
|
|
|
|
Warning( "Late precache of %s\n", name );
|
|
}
|
|
}
|
|
|
|
bool bret = enginesound->PrecacheSound( name, true );
|
|
return bret;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *name -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseEntity::PrefetchSound( const char *name )
|
|
{
|
|
enginesound->PrefetchSound( name );
|
|
}
|
|
|