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114 lines
3.0 KiB
C++
114 lines
3.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//
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// Train.cpp
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//
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// implementation of CHudAmmo class
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//
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#include "cbase.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include "iclientmode.h"
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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class CHudTrain: public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudTrain, vgui::Panel );
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public:
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CHudTrain( const char *pElementName );
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void Init( void );
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void VidInit( void );
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bool ShouldDraw( void );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void Paint( void );
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void MsgFunc_Train(bf_read &msg);
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private:
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int m_iPos;
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};
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//
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//-----------------------------------------------------
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//
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DECLARE_HUDELEMENT( CHudTrain );
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DECLARE_HUD_MESSAGE( CHudTrain, Train )
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudTrain::CHudTrain( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "HudTrain" )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *scheme -
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//-----------------------------------------------------------------------------
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void CHudTrain::ApplySchemeSettings( IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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SetPaintBackgroundEnabled( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTrain::Init(void)
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{
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HOOK_HUD_MESSAGE( CHudTrain, Train );
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m_iPos = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTrain::VidInit(void)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudTrain::ShouldDraw( void )
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{
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return ( CHudElement::ShouldDraw() && m_iPos );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTrain::Paint()
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{
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// FIXME: Rewrite using vgui materials if we still do this type of train UI!!!
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudTrain::MsgFunc_Train( bf_read &msg )
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{
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// update Train data
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m_iPos = msg.ReadByte();
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}
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