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49 lines
875 B
C++
49 lines
875 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SDK_CLIENTMODE_H
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#define SDK_CLIENTMODE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "clientmode_shared.h"
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#include "sdkviewport.h"
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class ClientModeSDKNormal : public ClientModeShared
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{
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DECLARE_CLASS( ClientModeSDKNormal, ClientModeShared );
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private:
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// IClientMode overrides.
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public:
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ClientModeSDKNormal();
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virtual ~ClientModeSDKNormal();
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virtual void InitViewport();
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virtual float GetViewModelFOV( void );
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int GetDeathMessageStartHeight( void );
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virtual void PostRenderVGui();
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private:
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// void UpdateSpectatorMode( void );
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};
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extern IClientMode *GetClientModeNormal();
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extern ClientModeSDKNormal* GetClientModeSDKNormal();
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#endif // SDK_CLIENTMODE_H
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