source-engine/game/client/sdk/clientmode_sdk.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

132 lines
3.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "cbase.h"
#include "hud.h"
#include "clientmode_sdk.h"
#include "cdll_client_int.h"
#include "iinput.h"
#include "vgui/ISurface.h"
#include "vgui/IPanel.h"
#include <vgui_controls/AnimationController.h>
#include "ivmodemanager.h"
#include "buymenu.h"
#include "filesystem.h"
#include "vgui/IVGui.h"
#include "hud_chat.h"
#include "view_shared.h"
#include "view.h"
#include "ivrenderview.h"
#include "model_types.h"
#include "iefx.h"
#include "dlight.h"
#include <imapoverview.h>
#include "c_playerresource.h"
#include <KeyValues.h>
#include "text_message.h"
#include "panelmetaclassmgr.h"
ConVar default_fov( "default_fov", "90", FCVAR_CHEAT );
IClientMode *g_pClientMode = NULL;
// --------------------------------------------------------------------------------- //
// CSDKModeManager.
// --------------------------------------------------------------------------------- //
class CSDKModeManager : public IVModeManager
{
public:
virtual void Init();
virtual void SwitchMode( bool commander, bool force ) {}
virtual void LevelInit( const char *newmap );
virtual void LevelShutdown( void );
virtual void ActivateMouse( bool isactive ) {}
};
static CSDKModeManager g_ModeManager;
IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager;
// --------------------------------------------------------------------------------- //
// CSDKModeManager implementation.
// --------------------------------------------------------------------------------- //
#define SCREEN_FILE "scripts/vgui_screens.txt"
void CSDKModeManager::Init()
{
g_pClientMode = GetClientModeNormal();
PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE );
}
void CSDKModeManager::LevelInit( const char *newmap )
{
g_pClientMode->LevelInit( newmap );
}
void CSDKModeManager::LevelShutdown( void )
{
g_pClientMode->LevelShutdown();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeSDKNormal::ClientModeSDKNormal()
{
}
//-----------------------------------------------------------------------------
// Purpose: If you don't know what a destructor is by now, you are probably going to get fired
//-----------------------------------------------------------------------------
ClientModeSDKNormal::~ClientModeSDKNormal()
{
}
void ClientModeSDKNormal::InitViewport()
{
m_pViewport = new SDKViewport();
m_pViewport->Start( gameuifuncs, gameeventmanager );
}
ClientModeSDKNormal g_ClientModeNormal;
IClientMode *GetClientModeNormal()
{
return &g_ClientModeNormal;
}
ClientModeSDKNormal* GetClientModeSDKNormal()
{
Assert( dynamic_cast< ClientModeSDKNormal* >( GetClientModeNormal() ) );
return static_cast< ClientModeSDKNormal* >( GetClientModeNormal() );
}
float ClientModeSDKNormal::GetViewModelFOV( void )
{
return 74.0f;
}
int ClientModeSDKNormal::GetDeathMessageStartHeight( void )
{
return m_pViewport->GetDeathMessageStartHeight();
}
void ClientModeSDKNormal::PostRenderVGui()
{
}