mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
33 lines
864 B
C++
33 lines
864 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: A base class for all material proxies in the client dll
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef PROXY_ENTITY_H
|
|
#define PROXY_ENTITY_H
|
|
|
|
#include "materialsystem/imaterialproxy.h"
|
|
|
|
|
|
class IMaterialVar;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Base class all material proxies should inherit from
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class CEntityMaterialProxy : public IMaterialProxy
|
|
{
|
|
public:
|
|
virtual void Release( void );
|
|
virtual void OnBind( void *pC_BaseEntity );
|
|
|
|
protected:
|
|
// base classes should implement these
|
|
virtual void OnBind( C_BaseEntity *pBaseEntity ) = 0;
|
|
};
|
|
|
|
|
|
#endif // PROXY_ENTITY_H
|
|
|