source-engine/game/client/hl2/hud_poisondamageindicator.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

156 lines
5.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hud.h"
#include "text_message.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include "view.h"
#include "KeyValues.h"
#include "vgui_controls/AnimationController.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imesh.h"
#include "materialsystem/imaterialvar.h"
#include "IEffects.h"
#include "hudelement.h"
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: HDU Damage indication
//-----------------------------------------------------------------------------
class CHudPoisonDamageIndicator : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudPoisonDamageIndicator, vgui::Panel );
public:
CHudPoisonDamageIndicator( const char *pElementName );
void Reset( void );
virtual bool ShouldDraw( void );
private:
virtual void OnThink();
virtual void Paint();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
private:
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "8", "proportional_float" );
CPanelAnimationVarAliasType( float, text_ygap, "text_ygap", "14", "proportional_float" );
bool m_bDamageIndicatorVisible;
};
DECLARE_HUDELEMENT( CHudPoisonDamageIndicator );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CHudPoisonDamageIndicator::CHudPoisonDamageIndicator( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudPoisonDamageIndicator")
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudPoisonDamageIndicator::Reset( void )
{
SetAlpha( 0 );
m_bDamageIndicatorVisible = false;
}
//-----------------------------------------------------------------------------
// Purpose: Save CPU cycles by letting the HUD system early cull
// costly traversal. Called per frame, return true if thinking and
// painting need to occur.
//-----------------------------------------------------------------------------
bool CHudPoisonDamageIndicator::ShouldDraw( void )
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer )
return false;
bool bNeedsDraw = ( ( pPlayer->IsPoisoned() != m_bDamageIndicatorVisible ) || ( GetAlpha() > 0 ) );
return ( bNeedsDraw && CHudElement::ShouldDraw() );
}
//-----------------------------------------------------------------------------
// Purpose: updates poison damage
//-----------------------------------------------------------------------------
void CHudPoisonDamageIndicator::OnThink()
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer )
return;
// update poison damage indicator
bool bShouldIndicatorBeVisible = pPlayer->IsPoisoned();
if (bShouldIndicatorBeVisible == m_bDamageIndicatorVisible)
return;
// state change
m_bDamageIndicatorVisible = bShouldIndicatorBeVisible;
if (m_bDamageIndicatorVisible)
{
SetVisible(true);
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "PoisonDamageTaken" );
}
else
{
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "PoisonDamageCured" );
}
}
//-----------------------------------------------------------------------------
// Purpose: Paints the damage display
//-----------------------------------------------------------------------------
void CHudPoisonDamageIndicator::Paint()
{
// draw the text
surface()->DrawSetTextFont( m_hTextFont );
surface()->DrawSetTextColor( m_TextColor );
surface()->DrawSetTextPos(text_xpos, text_ypos);
int ypos = text_ypos;
const wchar_t *labelText = g_pVGuiLocalize->Find("Valve_HudPoisonDamage");
Assert( labelText );
for (const wchar_t *wch = labelText; wch && *wch != 0; wch++)
{
if (*wch == '\n')
{
ypos += text_ygap;
surface()->DrawSetTextPos(text_xpos, ypos);
}
else
{
surface()->DrawUnicodeChar(*wch);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: hud scheme settings
//-----------------------------------------------------------------------------
void CHudPoisonDamageIndicator::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
}