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256 lines
6.3 KiB
C++
256 lines
6.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IMAGE_MOUSE_OVER_BUTTON_H
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#define IMAGE_MOUSE_OVER_BUTTON_H
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#include "vgui/ISurface.h"
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#include "vgui/IScheme.h"
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#include "mouseoverpanelbutton.h"
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//===============================================
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// CImageMouseOverButton - used for class images
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//===============================================
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template <class T>
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class CImageMouseOverButton : public MouseOverButton<T>
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{
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private:
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//DECLARE_CLASS_SIMPLE( CImageMouseOverButton, MouseOverButton );
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public:
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CImageMouseOverButton( vgui::Panel *parent, const char *panelName, T *templatePanel );
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virtual void ApplySettings( KeyValues *inResourceData );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnSizeChanged( int newWide, int newTall );
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void RecalculateImageSizes( void );
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void SetActiveImage( const char *imagename );
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void SetInactiveImage( const char *imagename );
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void SetActiveImage( vgui::IImage *image );
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void SetInactiveImage( vgui::IImage *image );
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public:
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virtual void Paint();
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virtual void ShowPage( void );
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virtual void HidePage( void );
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private:
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vgui::IImage *m_pActiveImage;
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char *m_pszActiveImageName;
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vgui::IImage *m_pInactiveImage;
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char *m_pszInactiveImageName;
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bool m_bScaleImage;
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};
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template <class T>
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CImageMouseOverButton<T>::CImageMouseOverButton( vgui::Panel *parent, const char *panelName, T *templatePanel ) :
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MouseOverButton<T>( parent, panelName, templatePanel )
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{
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m_pszActiveImageName = NULL;
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m_pszInactiveImageName = NULL;
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m_pActiveImage = NULL;
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m_pInactiveImage = NULL;
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}
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template <class T>
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void CImageMouseOverButton<T>::ApplySettings( KeyValues *inResourceData )
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{
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m_bScaleImage = inResourceData->GetInt( "scaleImage", 0 );
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// Active Image
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delete [] m_pszActiveImageName;
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m_pszActiveImageName = NULL;
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const char *activeImageName = inResourceData->GetString( "activeimage", "" );
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if ( *activeImageName )
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{
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this->SetActiveImage( activeImageName );
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}
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// Inactive Image
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delete [] m_pszInactiveImageName;
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m_pszInactiveImageName = NULL;
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const char *inactiveImageName = inResourceData->GetString( "inactiveimage", "" );
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if ( *inactiveImageName )
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{
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this->SetInactiveImage( inactiveImageName );
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}
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MouseOverButton<T>::ApplySettings( inResourceData );
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this->InvalidateLayout( false, true ); // force applyschemesettings to run
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}
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template <class T>
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void CImageMouseOverButton<T>::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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MouseOverButton<T>::ApplySchemeSettings( pScheme );
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if ( m_pszActiveImageName && strlen( m_pszActiveImageName ) > 0 )
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{
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this->SetActiveImage( vgui::scheme()->GetImage( m_pszActiveImageName, m_bScaleImage ) );
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}
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if ( m_pszInactiveImageName && strlen( m_pszInactiveImageName ) > 0 )
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{
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this->SetInactiveImage( vgui::scheme()->GetImage( m_pszInactiveImageName, m_bScaleImage ) );
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}
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vgui::IBorder *pBorder = pScheme->GetBorder( "NoBorder" );
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this->SetDefaultBorder( pBorder);
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this->SetDepressedBorder( pBorder );
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this->SetKeyFocusBorder( pBorder );
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Color blank(0,0,0,0);
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this->SetDefaultColor( this->GetButtonFgColor(), blank );
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this->SetArmedColor( this->GetButtonArmedFgColor(), blank );
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this->SetDepressedColor( this->GetButtonDepressedFgColor(), blank );
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}
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template <class T>
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void CImageMouseOverButton<T>::RecalculateImageSizes( void )
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{
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// Reset our images, which will force them to recalculate their size.
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// Necessary for images shared with other scaling buttons.
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this->SetActiveImage( m_pActiveImage );
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this->SetInactiveImage( m_pInactiveImage );
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}
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template <class T>
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void CImageMouseOverButton<T>::SetActiveImage( const char *imagename )
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{
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int len = Q_strlen( imagename ) + 1;
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m_pszActiveImageName = new char[ len ];
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Q_strncpy( m_pszActiveImageName, imagename, len );
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}
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template <class T>
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void CImageMouseOverButton<T>::SetInactiveImage( const char *imagename )
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{
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int len = Q_strlen( imagename ) + 1;
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m_pszInactiveImageName = new char[ len ];
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Q_strncpy( m_pszInactiveImageName, imagename, len );
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}
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template <class T>
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void CImageMouseOverButton<T>::SetActiveImage( vgui::IImage *image )
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{
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m_pActiveImage = image;
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if ( m_pActiveImage )
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{
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int wide, tall;
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if ( m_bScaleImage )
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{
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// scaling, force the image size to be our size
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this->GetSize( wide, tall );
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m_pActiveImage->SetSize( wide, tall );
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}
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else
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{
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// not scaling, so set our size to the image size
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m_pActiveImage->GetSize( wide, tall );
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this->SetSize( wide, tall );
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}
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}
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this->Repaint();
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}
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template <class T>
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void CImageMouseOverButton<T>::SetInactiveImage( vgui::IImage *image )
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{
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m_pInactiveImage = image;
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if ( m_pInactiveImage )
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{
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int wide, tall;
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if ( m_bScaleImage)
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{
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// scaling, force the image size to be our size
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this->GetSize( wide, tall );
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m_pInactiveImage->SetSize( wide, tall );
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}
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else
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{
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// not scaling, so set our size to the image size
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m_pInactiveImage->GetSize( wide, tall );
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this->SetSize( wide, tall );
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}
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}
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this->Repaint();
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}
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template <class T>
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void CImageMouseOverButton<T>::OnSizeChanged( int newWide, int newTall )
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{
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if ( m_bScaleImage )
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{
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// scaling, force the image size to be our size
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if ( m_pActiveImage )
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m_pActiveImage->SetSize( newWide, newTall );
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if ( m_pInactiveImage )
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m_pInactiveImage->SetSize( newWide, newTall );
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}
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MouseOverButton<T>::OnSizeChanged( newWide, newTall );
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}
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template <class T>
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void CImageMouseOverButton<T>::Paint()
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{
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this->SetActiveImage( m_pActiveImage );
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this->SetInactiveImage( m_pInactiveImage );
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if ( this->IsArmed() )
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{
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// draw the active image
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if ( m_pActiveImage )
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{
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vgui::surface()->DrawSetColor( 255, 255, 255, 255 );
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m_pActiveImage->SetPos( 0, 0 );
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m_pActiveImage->Paint();
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}
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}
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else
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{
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// draw the inactive image
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if ( m_pInactiveImage )
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{
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vgui::surface()->DrawSetColor( 255, 255, 255, 255 );
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m_pInactiveImage->SetPos( 0, 0 );
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m_pInactiveImage->Paint();
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}
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}
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MouseOverButton<T>::Paint();
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}
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template <class T>
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void CImageMouseOverButton<T>::ShowPage( void )
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{
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MouseOverButton<T>::ShowPage();
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// send message to parent that we triggered something
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this->PostActionSignal( new KeyValues( "ShowPage", "page", this->GetName() ) );
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}
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template <class T>
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void CImageMouseOverButton<T>::HidePage( void )
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{
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MouseOverButton<T>::HidePage();
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}
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#endif //IMAGE_MOUSE_OVER_BUTTON_H
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