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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DOD_HUD_TNT_PICKUP_H
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#define DOD_HUD_TNT_PICKUP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include "IconPanel.h"
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CDODHudTNTPickupPanel : public CHudElement, public vgui::EditablePanel
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{
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public:
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DECLARE_CLASS_SIMPLE( CDODHudTNTPickupPanel, vgui::EditablePanel );
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CDODHudTNTPickupPanel( const char *pElementName );
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virtual void Init();
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virtual void VidInit();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
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virtual void FireGameEvent( IGameEvent *event );
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virtual void OnThink( void );
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private:
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bool m_bInitLayout;
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CIconPanel *m_pTNTImage;
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vgui::Panel *m_pBackground;
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vgui::Label *m_pPickupLabel;
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float m_flShowUntilTime;
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};
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#endif // DOD_HUD_TNT_PICKUP_H
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