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39 lines
864 B
C++
39 lines
864 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef C_DOD_SMOKEGRENADE_H
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#define C_DOD_SMOKEGRENADE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_dod_basegrenade.h"
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class C_DODSmokeGrenade : public C_DODBaseGrenade
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{
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public:
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DECLARE_CLASS( C_DODSmokeGrenade, C_DODBaseGrenade );
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DECLARE_NETWORKCLASS();
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C_DODSmokeGrenade();
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virtual const char *GetOverviewSpriteName( void );
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virtual const char *GetParticleTrailName( void ) { return NULL; }
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual void ClientThink( void );
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float CalcSmokeCloudRadius( void );
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float CalcSmokeCloudAlpha( void );
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private:
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float m_flSmokeSpawnTime; // time the smoke starts emitting
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};
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#endif // C_DOD_SMOKEGRENADE_H
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