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730 lines
17 KiB
C++
730 lines
17 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=============================================================================
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#include "fgdlib/fgdlib.h"
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#include "fgdlib/GameData.h"
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#include "fgdlib/WCKeyValues.h"
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#include "fgdlib/gdvar.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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typedef struct
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{
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GDIV_TYPE eType; // The enumeration of this type.
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char *pszName; // The name of this type.
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trtoken_t eStoreAs; // How this type is stored (STRING, INTEGER, etc).
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} TypeMap_t;
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//-----------------------------------------------------------------------------
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// Maps type names to type enums and parsing logic for values.
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//-----------------------------------------------------------------------------
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static TypeMap_t TypeMap[] =
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{
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{ ivAngle, "angle", STRING },
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{ ivChoices, "choices", STRING },
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{ ivColor1, "color1", STRING },
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{ ivColor255, "color255", STRING },
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{ ivDecal, "decal", STRING },
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{ ivFlags, "flags", INTEGER },
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{ ivInteger, "integer", INTEGER },
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{ ivSound, "sound", STRING },
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{ ivSprite, "sprite", STRING },
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{ ivString, "string", STRING },
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{ ivStudioModel, "studio", STRING },
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{ ivTargetDest, "target_destination", STRING },
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{ ivTargetSrc, "target_source", STRING },
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{ ivTargetNameOrClass, "target_name_or_class", STRING }, // Another version of target_destination that accepts class names
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{ ivVector, "vector", STRING },
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{ ivNPCClass, "npcclass", STRING },
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{ ivFilterClass, "filterclass", STRING },
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{ ivFloat, "float", STRING },
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{ ivMaterial, "material", STRING },
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{ ivScene, "scene", STRING },
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{ ivSide, "side", STRING },
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{ ivSideList, "sidelist", STRING },
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{ ivOrigin, "origin", STRING },
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{ ivAxis, "axis", STRING },
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{ ivVecLine, "vecline", STRING },
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{ ivPointEntityClass, "pointentityclass", STRING },
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{ ivNodeDest, "node_dest", INTEGER },
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{ ivInstanceFile, "instance_file", STRING },
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{ ivAngleNegativePitch, "angle_negative_pitch", STRING },
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{ ivInstanceVariable, "instance_variable", STRING },
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{ ivInstanceParm, "instance_parm", STRING },
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};
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char *GDinputvariable::m_pszEmpty = "";
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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GDinputvariable::GDinputvariable(void)
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{
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m_szDefault[0] = 0;
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m_nDefault = 0;
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m_szValue[0] = 0;
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m_bReportable = FALSE;
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m_bReadOnly = false;
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m_pszDescription = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: construct generally used for creating a temp instance parm type
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// Input : szType - the textual type of this variable
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// szName - the name description of this variable
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//-----------------------------------------------------------------------------
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GDinputvariable::GDinputvariable( const char *szType, const char *szName )
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{
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m_szDefault[0] = 0;
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m_nDefault = 0;
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m_szValue[0] = 0;
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m_bReportable = FALSE;
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m_bReadOnly = false;
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m_pszDescription = NULL;
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m_eType = GetTypeFromToken( szType );
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strcpy( m_szName, szName );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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GDinputvariable::~GDinputvariable(void)
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{
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delete [] m_pszDescription;
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m_Items.RemoveAll();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Implements the copy operator.
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//-----------------------------------------------------------------------------
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GDinputvariable &GDinputvariable::operator =(GDinputvariable &Other)
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{
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m_eType = Other.GetType();
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strcpy(m_szName, Other.m_szName);
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strcpy(m_szLongName, Other.m_szLongName);
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strcpy(m_szDefault, Other.m_szDefault);
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//
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// Copy the description.
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//
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delete [] m_pszDescription;
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if (Other.m_pszDescription != NULL)
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{
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m_pszDescription = new char[strlen(Other.m_pszDescription) + 1];
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strcpy(m_pszDescription, Other.m_pszDescription);
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}
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else
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{
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m_pszDescription = NULL;
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}
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m_nDefault = Other.m_nDefault;
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m_bReportable = Other.m_bReportable;
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m_bReadOnly = Other.m_bReadOnly;
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m_Items.RemoveAll();
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int nCount = Other.m_Items.Count();
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for (int i = 0; i < nCount; i++)
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{
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m_Items.AddToTail(Other.m_Items.Element(i));
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}
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return(*this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the storage format of a given variable type.
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// Input : pszToken - Sting containing the token.
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// Output : GDIV_TYPE corresponding to the token in the string, ivBadType if the
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// string does not correspond to a valid type.
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//-----------------------------------------------------------------------------
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trtoken_t GDinputvariable::GetStoreAsFromType(GDIV_TYPE eType)
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{
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for (int i = 0; i < sizeof(TypeMap) / sizeof(TypeMap[0]); i++)
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{
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if (TypeMap[i].eType == eType)
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{
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return(TypeMap[i].eStoreAs);
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}
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}
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Assert(FALSE);
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return(STRING);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the enumerated type of a string token.
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// Input : pszToken - Sting containing the token.
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// Output : GDIV_TYPE corresponding to the token in the string, ivBadType if the
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// string does not correspond to a valid type.
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//-----------------------------------------------------------------------------
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GDIV_TYPE GDinputvariable::GetTypeFromToken(const char *pszToken)
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{
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for (int i = 0; i < sizeof(TypeMap) / sizeof(TypeMap[0]); i++)
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{
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if (IsToken(pszToken, TypeMap[i].pszName))
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{
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return(TypeMap[i].eType);
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}
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}
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return(ivBadType);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns a string representing the type of this variable, eg. "integer".
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//-----------------------------------------------------------------------------
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const char *GDinputvariable::GetTypeText(void)
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{
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for (int i = 0; i < sizeof(TypeMap) / sizeof(TypeMap[0]); i++)
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{
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if (TypeMap[i].eType == m_eType)
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{
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return(TypeMap[i].pszName);
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}
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}
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return("unknown");
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : tr -
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL GDinputvariable::InitFromTokens(TokenReader& tr)
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{
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char szToken[128];
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if (!GDGetToken(tr, m_szName, sizeof(m_szName), IDENT))
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{
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return FALSE;
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}
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if (!GDSkipToken(tr, OPERATOR, "("))
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{
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return FALSE;
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}
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// check for "reportable" marker
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trtoken_t ttype = tr.NextToken(szToken, sizeof(szToken));
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if (ttype == OPERATOR)
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{
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if (!strcmp(szToken, "*"))
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{
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m_bReportable = true;
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}
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}
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else
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{
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tr.Stuff(ttype, szToken);
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}
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// get type
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if (!GDGetToken(tr, szToken, sizeof(szToken), IDENT))
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{
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return FALSE;
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}
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if (!GDSkipToken(tr, OPERATOR, ")"))
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{
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return FALSE;
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}
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//
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// Check for known variable types.
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//
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m_eType = GetTypeFromToken(szToken);
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if (m_eType == ivBadType)
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{
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GDError(tr, "'%s' is not a valid variable type", szToken);
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return FALSE;
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}
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//
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// Look ahead at the next token.
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//
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ttype = tr.PeekTokenType(szToken,sizeof(szToken));
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//
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// Check for the "readonly" specifier.
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//
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if ((ttype == IDENT) && IsToken(szToken, "readonly"))
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{
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tr.NextToken(szToken, sizeof(szToken));
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m_bReadOnly = true;
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//
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// Look ahead at the next token.
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//
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ttype = tr.PeekTokenType(szToken,sizeof(szToken));
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}
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//
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// Check for the ':' indicating a long name.
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//
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if (ttype == OPERATOR && IsToken(szToken, ":"))
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{
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//
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// Eat the ':'.
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//
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tr.NextToken(szToken, sizeof(szToken));
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if (m_eType == ivFlags)
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{
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GDError(tr, "flag sets do not have long names");
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return FALSE;
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}
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//
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// Get the long name.
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//
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if (!GDGetToken(tr, m_szLongName, sizeof(m_szLongName), STRING))
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{
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return(FALSE);
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}
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//
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// Look ahead at the next token.
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//
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ttype = tr.PeekTokenType(szToken,sizeof(szToken));
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//
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// Check for the ':' indicating a default value.
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//
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if (ttype == OPERATOR && IsToken(szToken, ":"))
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{
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//
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// Eat the ':'.
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//
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tr.NextToken(szToken, sizeof(szToken));
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//
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// Look ahead at the next token.
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//
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ttype = tr.PeekTokenType(szToken,sizeof(szToken));
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if (ttype == OPERATOR && IsToken(szToken, ":"))
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{
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//
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// No default value provided, skip to the description.
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//
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}
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else
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{
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//
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// Determine how to parse the default value. If this is a choices field, the
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// default could either be a string or an integer, so we must look ahead and
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// use whichever is there.
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//
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trtoken_t eStoreAs = GetStoreAsFromType(m_eType);
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if (eStoreAs == STRING)
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{
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if (!GDGetToken(tr, m_szDefault, sizeof(m_szDefault), STRING))
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{
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return(FALSE);
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}
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}
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else if (eStoreAs == INTEGER)
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{
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if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER))
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{
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return(FALSE);
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}
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m_nDefault = atoi(szToken);
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}
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//
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// Look ahead at the next token.
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//
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ttype = tr.PeekTokenType(szToken,sizeof(szToken));
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}
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}
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//
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// Check for the ':' indicating a description.
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//
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if (ttype == OPERATOR && IsToken(szToken, ":"))
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{
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//
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// Eat the ':'.
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//
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tr.NextToken(szToken, sizeof(szToken));
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//
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// Read the description.
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//
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// If we've already read a description then free it to avoid memory leaks.
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if ( m_pszDescription )
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{
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delete [] m_pszDescription;
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m_pszDescription = NULL;
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}
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if (!GDGetTokenDynamic(tr, &m_pszDescription, STRING))
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{
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return(FALSE);
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}
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//
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// Look ahead at the next token.
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//
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ttype = tr.PeekTokenType(szToken,sizeof(szToken));
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}
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}
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else
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{
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//
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// Default long name is short name.
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//
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strcpy(m_szLongName, m_szName);
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}
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//
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// Check for the ']' indicating the end of the class definition.
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//
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if ((ttype == OPERATOR && IsToken(szToken, "]")) || ttype != OPERATOR)
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{
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if (m_eType == ivFlags || m_eType == ivChoices)
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{
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//
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// Can't define a flags or choices variable without providing any flags or choices.
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//
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GDError(tr, "no %s specified", m_eType == ivFlags ? "flags" : "choices");
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return(FALSE);
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}
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return(TRUE);
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}
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if (!GDSkipToken(tr, OPERATOR, "="))
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{
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return(FALSE);
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}
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if (m_eType != ivFlags && m_eType != ivChoices)
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{
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GDError(tr, "didn't expect '=' here");
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return(FALSE);
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}
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// should be '[' to start flags/choices
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if (!GDSkipToken(tr, OPERATOR, "["))
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{
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return(FALSE);
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}
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// get flags?
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if (m_eType == ivFlags)
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{
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GDIVITEM ivi;
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while (1)
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{
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ttype = tr.PeekTokenType();
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if (ttype != INTEGER)
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{
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break;
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}
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// store bitflag value
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GDGetToken(tr, szToken, sizeof(szToken), INTEGER);
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sscanf( szToken, "%lu", &ivi.iValue );
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// colon..
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if (!GDSkipToken(tr, OPERATOR, ":"))
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{
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return FALSE;
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}
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// get description
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if (!GDGetToken(tr, szToken, sizeof(szToken), STRING))
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{
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return FALSE;
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}
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strcpy(ivi.szCaption, szToken);
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// colon..
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if (!GDSkipToken(tr, OPERATOR, ":"))
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{
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return FALSE;
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}
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// get default setting
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if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER))
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{
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return FALSE;
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}
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ivi.bDefault = atoi(szToken) ? TRUE : FALSE;
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// add item to array of items
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m_Items.AddToTail(ivi);
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}
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// Set the default value.
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unsigned long nDefault = 0;
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for (int i = 0; i < m_Items.Count(); i++)
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{
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if (m_Items[i].bDefault)
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nDefault |= m_Items[i].iValue;
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}
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m_nDefault = (int)nDefault;
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Q_snprintf( m_szDefault, sizeof( m_szDefault ), "%d", m_nDefault );
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}
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else if (m_eType == ivChoices)
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{
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GDIVITEM ivi;
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while (1)
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{
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ttype = tr.PeekTokenType();
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if ((ttype != INTEGER) && (ttype != STRING))
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{
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break;
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}
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// store choice value
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GDGetToken(tr, szToken, sizeof(szToken), ttype);
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ivi.iValue = 0;
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strcpy(ivi.szValue, szToken);
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// colon
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if (!GDSkipToken(tr, OPERATOR, ":"))
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{
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return FALSE;
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}
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// get description
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if (!GDGetToken(tr, szToken, sizeof(szToken), STRING))
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{
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return FALSE;
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}
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strcpy(ivi.szCaption, szToken);
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m_Items.AddToTail(ivi);
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}
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}
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if (!GDSkipToken(tr, OPERATOR, "]"))
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{
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return FALSE;
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}
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Decodes a key value from a string.
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// Input : pkv - Pointer to the key value object containing string encoded value.
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//-----------------------------------------------------------------------------
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void GDinputvariable::FromKeyValue(MDkeyvalue *pkv)
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{
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trtoken_t eStoreAs = GetStoreAsFromType(m_eType);
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if (eStoreAs == STRING)
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{
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strcpy(m_szValue, pkv->szValue);
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}
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else if (eStoreAs == INTEGER)
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{
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m_nValue = atoi(pkv->szValue);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Determines whether the given flag is set (assuming this is an ivFlags).
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// Input : uCheck - Flag to check.
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// Output : Returns TRUE if flag is set, FALSE if not.
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//-----------------------------------------------------------------------------
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BOOL GDinputvariable::IsFlagSet(unsigned int uCheck)
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{
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Assert(m_eType == ivFlags);
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return (((unsigned int)m_nValue & uCheck) == uCheck) ? TRUE : FALSE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Combines the flags or choices items from another variable into our
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// list of flags or choices. Ours take priority if collisions occur.
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// Input : Other - The variable whose items are being merged with ours.
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//-----------------------------------------------------------------------------
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void GDinputvariable::Merge(GDinputvariable &Other)
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{
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//
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// Only valid if we are of the same type.
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//
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if (Other.GetType() != GetType())
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{
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return;
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}
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//
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// Add Other's items to this ONLY if there is no same-value entry
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// for a specific item.
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//
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bool bFound = false;
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int nOurItems = m_Items.Count();
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for (int i = 0; i < Other.m_Items.Count(); i++)
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{
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GDIVITEM &TheirItem = Other.m_Items[i];
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|
for (int j = 0; j < nOurItems; j++)
|
|
{
|
|
GDIVITEM &OurItem = m_Items[j];
|
|
if (TheirItem.iValue == OurItem.iValue)
|
|
{
|
|
bFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bFound)
|
|
{
|
|
//
|
|
// Not found in our list - add their item to our list.
|
|
//
|
|
m_Items.AddToTail(TheirItem);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Determines whether the given flag is set (assuming this is an ivFlags).
|
|
// Input : uFlags - Flags to set.
|
|
// bSet - TRUE to set the flags, FALSE to clear them.
|
|
//-----------------------------------------------------------------------------
|
|
void GDinputvariable::SetFlag(unsigned int uFlags, BOOL bSet)
|
|
{
|
|
Assert(m_eType == ivFlags);
|
|
if (bSet)
|
|
{
|
|
m_nValue |= uFlags;
|
|
}
|
|
else
|
|
{
|
|
m_nValue &= ~uFlags;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sets this keyvalue to its default value.
|
|
//-----------------------------------------------------------------------------
|
|
void GDinputvariable::ResetDefaults(void)
|
|
{
|
|
if (m_eType == ivFlags)
|
|
{
|
|
m_nValue = 0;
|
|
|
|
//
|
|
// Run thru flags and set any default flags.
|
|
//
|
|
int nCount = m_Items.Count();
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
if (m_Items[i].bDefault)
|
|
{
|
|
m_nValue |= GetFlagMask(i);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_nValue = m_nDefault;
|
|
strcpy(m_szValue, m_szDefault);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Encodes a key value as a string.
|
|
// Input : pkv - Pointer to the key value object to receive the encoded string.
|
|
//-----------------------------------------------------------------------------
|
|
void GDinputvariable::ToKeyValue(MDkeyvalue *pkv)
|
|
{
|
|
strcpy(pkv->szKey, m_szName);
|
|
|
|
trtoken_t eStoreAs = GetStoreAsFromType(m_eType);
|
|
|
|
if (eStoreAs == STRING)
|
|
{
|
|
strcpy(pkv->szValue, m_szValue);
|
|
}
|
|
else if (eStoreAs == INTEGER)
|
|
{
|
|
itoa(m_nValue, pkv->szValue, 10);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the description string that corresponds to a value string
|
|
// for a choices list.
|
|
// Input : pszString - The choices value string.
|
|
// Output : Returns the description string.
|
|
//-----------------------------------------------------------------------------
|
|
const char *GDinputvariable::ItemStringForValue(const char *szValue)
|
|
{
|
|
int nCount = m_Items.Count();
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
if (!stricmp(m_Items[i].szValue, szValue))
|
|
{
|
|
return(m_Items[i].szCaption);
|
|
}
|
|
}
|
|
|
|
return(NULL);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns the value string that corresponds to a description string
|
|
// for a choices list.
|
|
// Input : pszString - The choices description string.
|
|
// Output : Returns the value string.
|
|
//-----------------------------------------------------------------------------
|
|
const char *GDinputvariable::ItemValueForString(const char *szString)
|
|
{
|
|
int nCount = m_Items.Count();
|
|
for (int i = 0; i < nCount; i++)
|
|
{
|
|
if (!strcmpi(m_Items[i].szCaption, szString))
|
|
{
|
|
return(m_Items[i].szValue);
|
|
}
|
|
}
|
|
|
|
return(NULL);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: this function will let you iterate through the text names of the variable types
|
|
// Input : eType - the type to get the text of
|
|
// Output : returns the textual name
|
|
//-----------------------------------------------------------------------------
|
|
const char *GDinputvariable::GetVarTypeName( GDIV_TYPE eType )
|
|
{
|
|
return TypeMap[ eType ].pszName;
|
|
}
|
|
|
|
|