mirror of
https://github.com/nillerusr/source-engine.git
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1042 lines
22 KiB
C++
1042 lines
22 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "fgdlib/GameData.h" // FGDLIB: eliminate dependency
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#include "fgdlib/GDClass.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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GDclass::GDclass(void)
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{
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m_nVariables = 0;
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m_bBase = false;
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m_bSolid = false;
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m_bBase = false;
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m_bSolid = false;
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m_bModel = false;
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m_bMove = false;
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m_bKeyFrame = false;
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m_bPoint = false;
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m_bNPC = false;
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m_bFilter = false;
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m_bHalfGridSnap = false;
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m_bGotSize = false;
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m_bGotColor = false;
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m_rgbColor.r = 220;
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m_rgbColor.g = 30;
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m_rgbColor.b = 220;
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m_rgbColor.a = 0;
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m_pszDescription = NULL;
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for (int i = 0; i < 3; i++)
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{
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m_bmins[i] = -8;
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m_bmaxs[i] = 8;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor. Frees variable and helper lists.
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//-----------------------------------------------------------------------------
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GDclass::~GDclass(void)
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{
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//
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// Free variables.
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//
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int nCount = m_Variables.Count();
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for (int i = 0; i < nCount; i++)
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{
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GDinputvariable *pvi = m_Variables.Element(i);
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delete pvi;
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}
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m_Variables.RemoveAll();
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//
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// Free helpers.
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//
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nCount = m_Helpers.Count();
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for (int i = 0; i < nCount; i++)
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{
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CHelperInfo *pHelper = m_Helpers.Element(i);
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delete pHelper;
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}
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m_Helpers.RemoveAll();
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//
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// Free inputs.
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//
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nCount = m_Inputs.Count();
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for (int i = 0; i < nCount; i++)
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{
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CClassInput *pInput = m_Inputs.Element(i);
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delete pInput;
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}
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m_Inputs.RemoveAll();
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//
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// Free outputs.
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//
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nCount = m_Outputs.Count();
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for (int i = 0; i < nCount; i++)
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{
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CClassOutput *pOutput = m_Outputs.Element(i);
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delete pOutput;
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}
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m_Outputs.RemoveAll();
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delete m_pszDescription;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds the base class's variables to our variable list. Acquires the
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// base class's bounding box and color, if any.
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// Input : pszBase - Name of base class to add.
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//-----------------------------------------------------------------------------
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void GDclass::AddBase(GDclass *pBase)
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{
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int iBaseIndex;
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Parent->ClassForName(pBase->GetName(), &iBaseIndex);
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//
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// Add variables from base - update variable table
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//
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for (int i = 0; i < pBase->GetVariableCount(); i++)
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{
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GDinputvariable *pVar = pBase->GetVariableAt(i);
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AddVariable(pVar, pBase, iBaseIndex, i);
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}
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//
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// Add inputs from the base.
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// UNDONE: need to use references to inputs & outputs to conserve memory
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//
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int nCount = pBase->GetInputCount();
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for (int i = 0; i < nCount; i++)
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{
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CClassInput *pInput = pBase->GetInput(i);
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CClassInput *pNew = new CClassInput;
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*pNew = *pInput;
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AddInput(pNew);
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}
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//
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// Add outputs from the base.
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//
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nCount = pBase->GetOutputCount();
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for (int i = 0; i < nCount; i++)
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{
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CClassOutput *pOutput = pBase->GetOutput(i);
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CClassOutput *pNew = new CClassOutput;
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*pNew = *pOutput;
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AddOutput(pNew);
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}
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//
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// If we don't have a bounding box, try to get the base's box.
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//
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if (!m_bGotSize)
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{
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if (pBase->GetBoundBox(m_bmins, m_bmaxs))
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{
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m_bGotSize = true;
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}
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}
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//
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// If we don't have a color, use the base's color.
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//
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if (!m_bGotColor)
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{
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m_rgbColor = pBase->GetColor();
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m_bGotColor = true;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds the given GDInputVariable to this GDClass's list of variables.
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// Input : pVar -
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// pBase -
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// iBaseIndex -
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// iVarIndex -
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// Output : Returns TRUE if the pVar pointer was copied directly into this GDClass,
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// FALSE if not. If this function returns TRUE, pVar should not be
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// deleted by the caller.
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//-----------------------------------------------------------------------------
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BOOL GDclass::AddVariable(GDinputvariable *pVar, GDclass *pBase, int iBaseIndex, int iVarIndex)
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{
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int iThisIndex;
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GDinputvariable *pThisVar = VarForName(pVar->GetName(), &iThisIndex);
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//
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// Check to see if we are overriding an existing variable definition.
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//
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if (pThisVar != NULL)
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{
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//
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// Same name, different type. Flag this as an error.
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//
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if (pThisVar->GetType() != pVar->GetType())
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{
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return(false);
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}
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GDinputvariable *pAddVar;
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bool bReturn;
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//
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// Check to see if we need to combine a choices/flags array.
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//
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if (pVar->GetType() == ivFlags || pVar->GetType() == ivChoices)
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{
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//
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// Combine two variables' flags into a new variable. Add the new
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// variable to the local variable list and modify the old variable's
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// position in our variable map to reflect the new local variable.
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// This way, we can have multiple inheritance.
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//
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GDinputvariable *pNewVar = new GDinputvariable;
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*pNewVar = *pVar;
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pNewVar->Merge(*pThisVar);
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pAddVar = pNewVar;
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bReturn = false;
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}
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else
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{
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pAddVar = pVar;
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bReturn = true;
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}
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if (m_VariableMap[iThisIndex][0] == -1)
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{
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//
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// "pThisVar" is a leaf variable - we can remove since it is overridden.
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//
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int nIndex = m_Variables.Find(pThisVar);
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Assert(nIndex != -1);
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delete pThisVar;
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m_Variables.Element(nIndex) = pAddVar;
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//
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// No need to modify variable map - we just replaced
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// the pointer in the local variable list.
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//
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}
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else
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{
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//
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// "pThisVar" was declared in a base class - we can replace the reference in
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// our variable map with the new variable.
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//
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m_VariableMap[iThisIndex][0] = iBaseIndex;
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if (iBaseIndex == -1)
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{
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m_Variables.AddToTail(pAddVar);
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m_VariableMap[iThisIndex][1] = m_Variables.Count() - 1;
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}
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else
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{
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m_VariableMap[iThisIndex][1] = iVarIndex;
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}
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}
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return(bReturn);
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}
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//
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// New variable.
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//
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if (iBaseIndex == -1)
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{
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//
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// Variable declared in the leaf class definition - add it to the list.
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//
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m_Variables.AddToTail(pVar);
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}
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//
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// Too many variables already declared in this class definition - abort.
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//
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if (m_nVariables == GD_MAX_VARIABLES)
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{
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//CUtlString str;
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//str.Format("Too many gamedata variables for class \"%s\"", m_szName);
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//AfxMessageBox(str);
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return(false);
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}
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//
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// Add the variable to our list.
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//
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m_VariableMap[m_nVariables][0] = iBaseIndex;
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m_VariableMap[m_nVariables][1] = iVarIndex;
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++m_nVariables;
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//
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// We added the pointer to our list of items (see Variables.AddToTail, above) so
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// we must return true here.
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//
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return(true);
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}
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//-----------------------------------------------------------------------------
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// Finds an input by name.
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//-----------------------------------------------------------------------------
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CClassInput *GDclass::FindInput(const char *szName)
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{
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int nCount = GetInputCount();
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for (int i = 0; i < nCount; i++)
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{
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CClassInput *pInput = GetInput(i);
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if (!stricmp(pInput->GetName(), szName))
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{
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return(pInput);
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}
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}
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return(NULL);
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}
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//-----------------------------------------------------------------------------
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// Finds an output by name.
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//-----------------------------------------------------------------------------
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CClassOutput *GDclass::FindOutput(const char *szName)
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{
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int nCount = GetOutputCount();
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for (int i = 0; i < nCount; i++)
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{
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CClassOutput *pOutput = GetOutput(i);
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if (!stricmp(pOutput->GetName(), szName))
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{
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return(pOutput);
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}
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}
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return(NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the mins and maxs of the class's bounding box as read from the
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// FGD file. This controls the onscreen representation of any entities
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// derived from this class.
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// Input : pfMins - Receives minimum X, Y, and Z coordinates for the class.
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// pfMaxs - Receives maximum X, Y, and Z coordinates for the class.
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// Output : Returns TRUE if this class has a specified bounding box, FALSE if not.
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//-----------------------------------------------------------------------------
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BOOL GDclass::GetBoundBox(Vector& pfMins, Vector& pfMaxs)
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{
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if (m_bGotSize)
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{
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pfMins[0] = m_bmins[0];
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pfMins[1] = m_bmins[1];
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pfMins[2] = m_bmins[2];
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pfMaxs[0] = m_bmaxs[0];
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pfMaxs[1] = m_bmaxs[1];
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pfMaxs[2] = m_bmaxs[2];
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}
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return(m_bGotSize);
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CHelperInfo *GDclass::GetHelper(int nIndex)
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{
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return m_Helpers.Element(nIndex);
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CClassInput *GDclass::GetInput(int nIndex)
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{
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return m_Inputs.Element(nIndex);
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CClassOutput *GDclass::GetOutput(int nIndex)
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{
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return m_Outputs.Element(nIndex);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : tr -
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// pGD -
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// Output : Returns TRUE if worth continuing, FALSE otherwise.
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//-----------------------------------------------------------------------------
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BOOL GDclass::InitFromTokens(TokenReader& tr, GameData *pGD)
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{
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Parent = pGD;
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//
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// Initialize VariableMap
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//
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for (int i = 0; i < GD_MAX_VARIABLES; i++)
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{
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m_VariableMap[i][0] = -1;
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m_VariableMap[i][1] = -1;
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}
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//
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// Parse all specifiers (base, size, color, etc.)
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//
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if (!ParseSpecifiers(tr))
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{
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return(FALSE);
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}
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//
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// Specifiers should be followed by an "="
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//
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if (!GDSkipToken(tr, OPERATOR, "="))
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{
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return(FALSE);
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}
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//
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// Parse the class name.
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//
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if (!GDGetToken(tr, m_szName, sizeof(m_szName), IDENT))
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{
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return(FALSE);
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}
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//
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// Check next operator - if ":", we have a description - if "[",
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// we have no description.
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//
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char szToken[MAX_TOKEN];
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if ((tr.PeekTokenType(szToken,sizeof(szToken)) == OPERATOR) && IsToken(szToken, ":"))
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{
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// Skip ":"
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tr.NextToken(szToken, sizeof(szToken));
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//
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// Free any existing description and set the pointer to NULL so that GDGetToken
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// allocates memory for us.
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//
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delete m_pszDescription;
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m_pszDescription = NULL;
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// Load description
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if (!GDGetTokenDynamic(tr, &m_pszDescription, STRING))
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{
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return(FALSE);
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}
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}
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//
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// Opening square brace.
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//
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if (!GDSkipToken(tr, OPERATOR, "["))
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{
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return(FALSE);
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}
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//
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// Get class variables.
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//
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if (!ParseVariables(tr))
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{
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return(FALSE);
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}
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//
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// Closing square brace.
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//
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if (!GDSkipToken(tr, OPERATOR, "]"))
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{
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return(FALSE);
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}
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return(TRUE);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &tr -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool GDclass::ParseBase(TokenReader &tr)
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{
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char szToken[MAX_TOKEN];
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while (1)
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{
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if (!GDGetToken(tr, szToken, sizeof(szToken), IDENT))
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{
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return(false);
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}
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//
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// Find base class in list of classes.
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//
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GDclass *pBase = Parent->ClassForName(szToken);
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if (pBase == NULL)
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{
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GDError(tr, "undefined base class '%s", szToken);
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return(false);
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}
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AddBase(pBase);
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if (!GDGetToken(tr, szToken, sizeof(szToken), OPERATOR))
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{
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return(false);
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}
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if (IsToken(szToken, ")"))
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{
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break;
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}
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else if (!IsToken(szToken, ","))
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{
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GDError(tr, "expecting ',' or ')', but found %s", szToken);
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return(false);
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}
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}
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return(true);
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}
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|
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &tr -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool GDclass::ParseColor(TokenReader &tr)
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{
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char szToken[MAX_TOKEN];
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//
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// Red.
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//
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if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER))
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{
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return(false);
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}
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BYTE r = atoi(szToken);
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//
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// Green.
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//
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if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER))
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{
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return(false);
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}
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BYTE g = atoi(szToken);
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//
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// Blue.
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//
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if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER))
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{
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return(false);
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}
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BYTE b = atoi(szToken);
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m_rgbColor.r = r;
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m_rgbColor.g = g;
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m_rgbColor.b = b;
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m_rgbColor.a = 0;
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m_bGotColor = true;
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if (!GDGetToken(tr, szToken, sizeof(szToken), OPERATOR, ")"))
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{
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return(false);
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}
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return(true);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parses a helper from the FGD file. Helpers are of the following format:
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//
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// <helpername>(<parameter 0> <parameter 1> ... <parameter n>)
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//
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// When this function is called, the helper name has already been parsed.
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// Input : tr - Tokenreader to use for parsing.
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// pszHelperName - Name of the helper being declared.
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool GDclass::ParseHelper(TokenReader &tr, char *pszHelperName)
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{
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char szToken[MAX_TOKEN];
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CHelperInfo *pHelper = new CHelperInfo;
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pHelper->SetName(pszHelperName);
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bool bCloseParen = false;
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while (!bCloseParen)
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{
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trtoken_t eType = tr.PeekTokenType(szToken,sizeof(szToken));
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if (eType == OPERATOR)
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{
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if (!GDGetToken(tr, szToken, sizeof(szToken), OPERATOR))
|
|
{
|
|
delete pHelper;
|
|
return(false);
|
|
}
|
|
|
|
if (IsToken(szToken, ")"))
|
|
{
|
|
bCloseParen = true;
|
|
}
|
|
else if (IsToken(szToken, "="))
|
|
{
|
|
delete pHelper;
|
|
return(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!GDGetToken(tr, szToken, sizeof(szToken), eType))
|
|
{
|
|
delete pHelper;
|
|
return(false);
|
|
}
|
|
else
|
|
{
|
|
pHelper->AddParameter(szToken);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_Helpers.AddToTail(pHelper);
|
|
|
|
return(true);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : &tr -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool GDclass::ParseSize(TokenReader &tr)
|
|
{
|
|
char szToken[MAX_TOKEN];
|
|
|
|
//
|
|
// Mins.
|
|
//
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
m_bmins[i] = (float)atof(szToken);
|
|
}
|
|
|
|
if (tr.PeekTokenType(szToken,sizeof(szToken)) == OPERATOR && IsToken(szToken, ","))
|
|
{
|
|
//
|
|
// Skip ","
|
|
//
|
|
tr.NextToken(szToken, sizeof(szToken));
|
|
|
|
//
|
|
// Get maxes.
|
|
//
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER))
|
|
{
|
|
return(false);
|
|
}
|
|
m_bmaxs[i] = (float)atof(szToken);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Split mins across origin.
|
|
//
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
float div2 = m_bmins[i] / 2;
|
|
m_bmaxs[i] = div2;
|
|
m_bmins[i] = -div2;
|
|
}
|
|
}
|
|
|
|
m_bGotSize = true;
|
|
|
|
if (!GDGetToken(tr, szToken, sizeof(szToken), OPERATOR, ")"))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
return(true);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : &tr -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool GDclass::ParseSpecifiers(TokenReader &tr)
|
|
{
|
|
char szToken[MAX_TOKEN];
|
|
|
|
while (tr.PeekTokenType() == IDENT)
|
|
{
|
|
tr.NextToken(szToken, sizeof(szToken));
|
|
|
|
//
|
|
// Handle specifiers that don't have any parens after them.
|
|
//
|
|
if (IsToken(szToken, "halfgridsnap"))
|
|
{
|
|
m_bHalfGridSnap = true;
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Handle specifiers require parens after them.
|
|
//
|
|
if (!GDSkipToken(tr, OPERATOR, "("))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
if (IsToken(szToken, "base"))
|
|
{
|
|
if (!ParseBase(tr))
|
|
{
|
|
return(false);
|
|
}
|
|
}
|
|
else if (IsToken(szToken, "size"))
|
|
{
|
|
if (!ParseSize(tr))
|
|
{
|
|
return(false);
|
|
}
|
|
}
|
|
else if (IsToken(szToken, "color"))
|
|
{
|
|
if (!ParseColor(tr))
|
|
{
|
|
return(false);
|
|
}
|
|
}
|
|
else if (!ParseHelper(tr, szToken))
|
|
{
|
|
return(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
return(true);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Reads an input using a given token reader. If the input is
|
|
// read successfully, the input is added to this class. If not, a
|
|
// parsing failure is returned.
|
|
// Input : tr - Token reader to use for parsing.
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool GDclass::ParseInput(TokenReader &tr)
|
|
{
|
|
char szToken[MAX_TOKEN];
|
|
|
|
if (!GDGetToken(tr, szToken, sizeof(szToken), IDENT, "input"))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
CClassInput *pInput = new CClassInput;
|
|
|
|
bool bReturn = ParseInputOutput(tr, pInput);
|
|
if (bReturn)
|
|
{
|
|
AddInput(pInput);
|
|
}
|
|
else
|
|
{
|
|
delete pInput;
|
|
}
|
|
|
|
return(bReturn);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Reads an input or output using a given token reader.
|
|
// Input : tr - Token reader to use for parsing.
|
|
// pInputOutput - Input or output to fill out.
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool GDclass::ParseInputOutput(TokenReader &tr, CClassInputOutputBase *pInputOutput)
|
|
{
|
|
char szToken[MAX_TOKEN];
|
|
|
|
//
|
|
// Read the name.
|
|
//
|
|
if (!GDGetToken(tr, szToken, sizeof(szToken), IDENT))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
pInputOutput->SetName(szToken);
|
|
|
|
//
|
|
// Read the type.
|
|
//
|
|
if (!GDGetToken(tr, szToken, sizeof(szToken), OPERATOR, "("))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
if (!GDGetToken(tr, szToken, sizeof(szToken), IDENT))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
InputOutputType_t eType = pInputOutput->SetType(szToken);
|
|
if (eType == iotInvalid)
|
|
{
|
|
GDError(tr, "bad input/output type '%s'", szToken);
|
|
return(false);
|
|
}
|
|
|
|
if (!GDGetToken(tr, szToken, sizeof(szToken), OPERATOR, ")"))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
//
|
|
// Check the next operator - if ':', we have a description.
|
|
//
|
|
if ((tr.PeekTokenType(szToken,sizeof(szToken)) == OPERATOR) && (IsToken(szToken, ":")))
|
|
{
|
|
//
|
|
// Skip the ":".
|
|
//
|
|
tr.NextToken(szToken, sizeof(szToken));
|
|
|
|
//
|
|
// Read the description.
|
|
//
|
|
char *pszDescription;
|
|
if (!GDGetTokenDynamic(tr, &pszDescription, STRING))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
pInputOutput->SetDescription(pszDescription);
|
|
}
|
|
|
|
return(true);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Reads an output using a given token reader. If the output is
|
|
// read successfully, the output is added to this class. If not, a
|
|
// parsing failure is returned.
|
|
// Input : tr - Token reader to use for parsing.
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool GDclass::ParseOutput(TokenReader &tr)
|
|
{
|
|
char szToken[MAX_TOKEN];
|
|
|
|
if (!GDGetToken(tr, szToken, sizeof(szToken), IDENT, "output"))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
CClassOutput *pOutput = new CClassOutput;
|
|
|
|
bool bReturn = ParseInputOutput(tr, pOutput);
|
|
if (bReturn)
|
|
{
|
|
AddOutput(pOutput);
|
|
}
|
|
else
|
|
{
|
|
delete pOutput;
|
|
}
|
|
|
|
return(bReturn);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : &tr -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool GDclass::ParseVariables(TokenReader &tr)
|
|
{
|
|
while (1)
|
|
{
|
|
char szToken[MAX_TOKEN];
|
|
|
|
if (tr.PeekTokenType(szToken,sizeof(szToken)) == OPERATOR)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (!stricmp(szToken, "input"))
|
|
{
|
|
if (!ParseInput(tr))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
if (!stricmp(szToken, "output"))
|
|
{
|
|
if (!ParseOutput(tr))
|
|
{
|
|
return(false);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
if (!stricmp(szToken, "key"))
|
|
{
|
|
GDGetToken(tr, szToken, sizeof(szToken));
|
|
}
|
|
|
|
GDinputvariable * var = new GDinputvariable;
|
|
if (!var->InitFromTokens(tr))
|
|
{
|
|
delete var;
|
|
return(false);
|
|
}
|
|
|
|
int nDupIndex;
|
|
GDinputvariable *pDupVar = VarForName(var->GetName(), &nDupIndex);
|
|
|
|
// check for duplicate variable definitions
|
|
if (pDupVar)
|
|
{
|
|
// Same name, different type.
|
|
if (pDupVar->GetType() != var->GetType())
|
|
{
|
|
char szError[_MAX_PATH];
|
|
|
|
sprintf(szError, "%s: Variable '%s' is multiply defined with different types.", GetName(), var->GetName());
|
|
GDError(tr, szError);
|
|
}
|
|
}
|
|
|
|
if (!AddVariable(var, this, -1, m_Variables.Count()))
|
|
{
|
|
delete var;
|
|
}
|
|
}
|
|
|
|
return(true);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : iIndex -
|
|
// Output : GDinputvariable *
|
|
//-----------------------------------------------------------------------------
|
|
GDinputvariable *GDclass::GetVariableAt(int iIndex)
|
|
{
|
|
if ( iIndex < 0 || iIndex >= m_nVariables )
|
|
return NULL;
|
|
|
|
if (m_VariableMap[iIndex][0] == -1)
|
|
{
|
|
return m_Variables.Element(m_VariableMap[iIndex][1]);
|
|
}
|
|
|
|
// find var's owner
|
|
GDclass *pVarClass = Parent->GetClass(m_VariableMap[iIndex][0]);
|
|
|
|
// find var in pVarClass
|
|
return pVarClass->GetVariableAt(m_VariableMap[iIndex][1]);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
GDinputvariable *GDclass::VarForName(const char *pszName, int *piIndex)
|
|
{
|
|
for(int i = 0; i < GetVariableCount(); i++)
|
|
{
|
|
GDinputvariable *pVar = GetVariableAt(i);
|
|
if(!strcmpi(pVar->GetName(), pszName))
|
|
{
|
|
if(piIndex)
|
|
piIndex[0] = i;
|
|
return pVar;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void GDclass::GetHelperForGDVar( GDinputvariable *pVar, CUtlVector<const char *> *pszHelperName )
|
|
{
|
|
const char *pszName = pVar->GetName();
|
|
for( int i = 0; i < GetHelperCount(); i++ )
|
|
{
|
|
CHelperInfo *pHelper = GetHelper( i );
|
|
int nParamCount = pHelper->GetParameterCount();
|
|
for ( int j = 0; j < nParamCount; j++ )
|
|
{
|
|
if ( !strcmpi( pszName, pHelper->GetParameter( j ) ) )
|
|
{
|
|
pszHelperName->AddToTail(pHelper->GetName());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|