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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef ZONE_H
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#define ZONE_H
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#pragma once
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#include "tier0/dbg.h"
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void Memory_Init (void);
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void Memory_Shutdown( void );
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void *Hunk_Alloc(int size, bool bClear = true );
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void *Hunk_AllocName (int size, const char *name, bool bClear = true );
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int Hunk_LowMark (void);
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void Hunk_FreeToLowMark (int mark);
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void Hunk_Check (void);
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int Hunk_MallocSize();
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int Hunk_Size();
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void Hunk_Print();
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template< typename T >
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class CHunkMemory
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{
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public:
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// constructor, destructor
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CHunkMemory( int nGrowSize = 0, int nInitSize = 0 ) { m_pMemory = NULL; m_nAllocated = 0; if ( nInitSize ) Grow( nInitSize ); }
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CHunkMemory( T* pMemory, int numElements ) { Assert( 0 ); }
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// Can we use this index?
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bool IsIdxValid( int i ) const { return (i >= 0) && (i < m_nAllocated); }
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// Gets the base address
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T* Base() { return (T*)m_pMemory; }
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const T* Base() const { return (T*)m_pMemory; }
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// element access
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T& operator[]( int i ) { Assert( IsIdxValid(i) ); return Base()[i]; }
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const T& operator[]( int i ) const { Assert( IsIdxValid(i) ); return Base()[i]; }
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T& Element( int i ) { Assert( IsIdxValid(i) ); return Base()[i]; }
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const T& Element( int i ) const { Assert( IsIdxValid(i) ); return Base()[i]; }
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// Attaches the buffer to external memory....
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void SetExternalBuffer( T* pMemory, int numElements ) { Assert( 0 ); }
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// Size
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int NumAllocated() const { return m_nAllocated; }
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int Count() const { return m_nAllocated; }
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// Grows the memory, so that at least allocated + num elements are allocated
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void Grow( int num = 1 ) { Assert( !m_nAllocated ); m_pMemory = (T *)Hunk_Alloc( num * sizeof(T), false ); m_nAllocated = num; }
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// Makes sure we've got at least this much memory
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void EnsureCapacity( int num ) { Assert( num <= m_nAllocated ); }
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// Memory deallocation
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void Purge() { m_nAllocated = 0; }
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// Purge all but the given number of elements (NOT IMPLEMENTED IN )
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void Purge( int numElements ) { Assert( 0 ); }
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// is the memory externally allocated?
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bool IsExternallyAllocated() const { return false; }
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// Set the size by which the memory grows
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void SetGrowSize( int size ) {}
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private:
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T *m_pMemory;
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int m_nAllocated;
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};
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#endif // ZONE_H
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