mirror of
https://github.com/nillerusr/source-engine.git
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1082 lines
41 KiB
C++
1082 lines
41 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface to Xbox 360 system functions. Helps deal with the async system and Live
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// functions by either providing a handle for the caller to check results or handling
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// automatic cleanup of the async data when the caller doesn't care about the results.
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//
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//=====================================================================================//
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#include "host.h"
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#include "tier3/tier3.h"
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#include "vgui/ILocalize.h"
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#include "ixboxsystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static wchar_t g_szModSaveContainerDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH] = L"";
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static char g_szModSaveContainerName[XCONTENT_MAX_FILENAME_LENGTH] = "";
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//-----------------------------------------------------------------------------
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// Implementation of IXboxSystem interface
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//-----------------------------------------------------------------------------
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class CXboxSystem : public IXboxSystem
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{
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public:
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CXboxSystem( void );
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virtual ~CXboxSystem( void );
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virtual AsyncHandle_t CreateAsyncHandle( void );
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virtual void ReleaseAsyncHandle( AsyncHandle_t handle );
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virtual int GetOverlappedResult( AsyncHandle_t handle, uint *pResultCode, bool bWait );
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virtual void CancelOverlappedOperation( AsyncHandle_t handle );
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// Save/Load
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virtual void GetModSaveContainerNames( const char *pchModName, const wchar_t **ppchDisplayName, const char **ppchName );
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virtual uint GetContainerRemainingSpace( void );
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virtual bool DeviceCapacityAdequate( DWORD nDeviceID, const char *pModName );
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virtual DWORD DiscoverUserData( DWORD nUserID, const char *pModName );
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// XUI
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virtual bool ShowDeviceSelector( bool bForce, uint *pStorageID, AsyncHandle_t *pHandle );
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virtual void ShowSigninUI( uint nPanes, uint nFlags );
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// Rich Presence and Matchmaking
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virtual int UserSetContext( uint nUserIdx, uint nContextID, uint nContextValue, bool bAsync, AsyncHandle_t *pHandle);
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virtual int UserSetProperty( uint nUserIndex, uint nPropertyId, uint nBytes, const void *pvValue, bool bAsync, AsyncHandle_t *pHandle );
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// Matchmaking
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virtual int CreateSession( uint nFlags, uint nUserIdx, uint nMaxPublicSlots, uint nMaxPrivateSlots, uint64 *pNonce, void *pSessionInfo, XboxHandle_t *pSessionHandle, bool bAsync, AsyncHandle_t *pAsyncHandle );
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virtual uint DeleteSession( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle = NULL );
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virtual uint SessionSearch( uint nProcedureIndex, uint nUserIndex, uint nNumResults, uint nNumUsers, uint nNumProperties, uint nNumContexts, XUSER_PROPERTY *pSearchProperties, XUSER_CONTEXT *pSearchContexts, uint *pcbResultsBuffer, XSESSION_SEARCHRESULT_HEADER *pSearchResults, bool bAsync, AsyncHandle_t *pAsyncHandle );
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virtual uint SessionStart( XboxHandle_t hSession, uint nFlags, bool bAsync, AsyncHandle_t *pAsyncHandle );
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virtual uint SessionEnd( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle );
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virtual int SessionJoinLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle );
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virtual int SessionJoinRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, const bool *pPrivateSlot, bool bAsync, AsyncHandle_t *pAsyncHandle );
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virtual int SessionLeaveLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, bool bAsync, AsyncHandle_t *pAsyncHandle );
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virtual int SessionLeaveRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, bool bAsync, AsyncHandle_t *pAsyncHandle );
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virtual int SessionMigrate( XboxHandle_t hSession, uint nUserIndex, void *pSessionInfo, bool bAsync, AsyncHandle_t *pAsyncHandle );
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virtual int SessionArbitrationRegister( XboxHandle_t hSession, uint nFlags, uint64 nonce, uint *pBytes, void *pBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle );
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// Stats
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virtual int WriteStats( XboxHandle_t hSession, XUID xuid, uint nViews, void* pViews, bool bAsync, AsyncHandle_t *pAsyncHandle );
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// Achievements
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virtual int EnumerateAchievements( uint nUserIdx, uint64 xuid, uint nStartingIdx, uint nCount, void *pBuffer, uint nBufferBytes, bool bAsync, AsyncHandle_t *pAsyncHandle );
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virtual void AwardAchievement( uint nUserIdx, uint nAchievementId );
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virtual void FinishContainerWrites( void );
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virtual uint GetContainerOpenResult( void );
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virtual uint OpenContainers( void );
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virtual void CloseContainers( void );
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private:
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virtual uint CreateSavegameContainer( uint nCreationFlags );
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virtual uint CreateUserSettingsContainer( uint nCreationFlags );
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uint m_OpenContainerResult;
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};
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static CXboxSystem s_XboxSystem;
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IXboxSystem *g_pXboxSystem = &s_XboxSystem;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CXboxSystem, IXboxSystem, XBOXSYSTEM_INTERFACE_VERSION, s_XboxSystem );
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#define ASYNC_RESULT(ph) ((AsyncResult_t*)*ph);
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#if defined( _X360 )
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//-----------------------------------------------------------------------------
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// Holds the overlapped object and any persistent data for async system calls
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//-----------------------------------------------------------------------------
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typedef struct AsyncResult_s
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{
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XOVERLAPPED overlapped;
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bool bAutoRelease;
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void *pInputData;
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AsyncResult_s *pNext;
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} AsyncResult_t;
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static AsyncResult_t * g_pAsyncResultHead = NULL;
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//-----------------------------------------------------------------------------
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// Purpose: Remove an AsyncResult_t from the list
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//-----------------------------------------------------------------------------
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static void ReleaseAsyncResult( AsyncResult_t *pAsyncResult )
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{
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if ( pAsyncResult == g_pAsyncResultHead )
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{
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g_pAsyncResultHead = pAsyncResult->pNext;
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free( pAsyncResult->pInputData );
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delete pAsyncResult;
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return;
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}
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AsyncResult_t *pNode = g_pAsyncResultHead;
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while ( pNode->pNext )
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{
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if ( pNode->pNext == pAsyncResult )
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{
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pNode->pNext = pAsyncResult->pNext;
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free( pAsyncResult->pInputData );
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delete pAsyncResult;
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return;
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}
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pNode = pNode->pNext;
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}
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Warning( "AsyncResult_t not found in ReleaseAsyncResult.\n" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Remove an AsyncResult_t from the list
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//-----------------------------------------------------------------------------
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static void ReleaseAsyncResult( XOVERLAPPED *pOverlapped )
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{
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AsyncResult_t *pResult = g_pAsyncResultHead;
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while ( pResult )
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{
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if ( &pResult->overlapped == pOverlapped )
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{
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ReleaseAsyncResult( pResult );
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return;
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}
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}
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Warning( "XOVERLAPPED couldn't be found in ReleaseAsyncResult.\n" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Release async results that were marked for auto-release.
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//-----------------------------------------------------------------------------
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static void CleanupFinishedAsyncResults()
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{
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AsyncResult_t *pResult = g_pAsyncResultHead;
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AsyncResult_t *pNext;
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while( pResult )
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{
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pNext = pResult->pNext;
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if ( pResult->bAutoRelease )
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{
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if ( XHasOverlappedIoCompleted( &pResult->overlapped ) )
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{
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ReleaseAsyncResult( pResult );
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}
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}
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pResult = pNext;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Add a new AsyncResult_t object to the list
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//-----------------------------------------------------------------------------
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static AsyncResult_t *CreateAsyncResult( bool bAutoRelease )
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{
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// Take this opportunity to clean up finished operations
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CleanupFinishedAsyncResults();
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AsyncResult_t *pAsyncResult = new AsyncResult_t;
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memset( pAsyncResult, 0, sizeof( AsyncResult_t ) );
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pAsyncResult->pNext = g_pAsyncResultHead;
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g_pAsyncResultHead = pAsyncResult;
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if ( bAutoRelease )
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{
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pAsyncResult->bAutoRelease = true;
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}
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return pAsyncResult;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return an AsyncResult_t object to the pool
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//-----------------------------------------------------------------------------
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static void InitializeAsyncHandle( AsyncHandle_t *pHandle )
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{
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XOVERLAPPED *pOverlapped = &((AsyncResult_t *)*pHandle)->overlapped;
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memset( pOverlapped, 0, sizeof( XOVERLAPPED ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initialize or create and async handle
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//-----------------------------------------------------------------------------
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static AsyncResult_t *InitializeAsyncResult( AsyncHandle_t **ppAsyncHandle )
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{
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AsyncResult_t *pResult = NULL;
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if ( *ppAsyncHandle )
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{
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InitializeAsyncHandle( *ppAsyncHandle );
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pResult = ASYNC_RESULT( *ppAsyncHandle );
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}
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else
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{
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// No handle provided, create one
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pResult = CreateAsyncResult( true );
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}
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return pResult;
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}
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CXboxSystem::CXboxSystem( void ) : m_OpenContainerResult( ERROR_SUCCESS )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Force overlapped operations to finish and clean up
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//-----------------------------------------------------------------------------
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CXboxSystem::~CXboxSystem()
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{
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// Force async operations to finish.
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AsyncResult_t *pResult = g_pAsyncResultHead;
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while ( pResult )
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{
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AsyncResult_t *pNext = pResult->pNext;
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GetOverlappedResult( (AsyncHandle_t)pResult, NULL, true );
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pResult = pNext;
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}
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// Release any remaining handles - should have been released by the client that created them.
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int ct = 0;
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while ( g_pAsyncResultHead )
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{
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ReleaseAsyncResult( g_pAsyncResultHead );
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++ct;
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}
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if ( ct )
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{
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Warning( "Released %d async handles\n", ct );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Check on the result of an overlapped operation
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//-----------------------------------------------------------------------------
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int CXboxSystem::GetOverlappedResult( AsyncHandle_t handle, uint *pResultCode, bool bWait )
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{
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if ( !handle )
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return ERROR_INVALID_HANDLE;
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return XGetOverlappedResult( &((AsyncResult_t*)handle)->overlapped, (DWORD*)pResultCode, bWait );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Cancel an overlapped operation
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//-----------------------------------------------------------------------------
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void CXboxSystem::CancelOverlappedOperation( AsyncHandle_t handle )
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{
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XCancelOverlapped( &((AsyncResult_t*)handle)->overlapped );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create a new AsyncHandle_t
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//-----------------------------------------------------------------------------
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AsyncHandle_t CXboxSystem::CreateAsyncHandle( void )
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{
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return (AsyncHandle_t)CreateAsyncResult( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Delete an AsyncHandle_t
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//-----------------------------------------------------------------------------
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void CXboxSystem::ReleaseAsyncHandle( AsyncHandle_t handle )
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{
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ReleaseAsyncResult( (AsyncResult_t*)handle );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Close the open containers
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//-----------------------------------------------------------------------------
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void CXboxSystem::CloseContainers( void )
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{
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XContentClose( GetCurrentMod(), NULL );
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XContentClose( XBX_USER_SETTINGS_CONTAINER_DRIVE, NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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uint CXboxSystem::OpenContainers( void )
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{
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// Close the containers (force dismount)
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CloseContainers();
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m_OpenContainerResult = ERROR_SUCCESS;
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// Open the save games
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if ( ( m_OpenContainerResult = CreateUserSettingsContainer( XCONTENTFLAG_OPENALWAYS ) ) != ERROR_SUCCESS )
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return m_OpenContainerResult;
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// If we're TF, we don't care about save game space
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if ( !Q_stricmp( GetCurrentMod(), "tf" ) )
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return m_OpenContainerResult;
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// Open the user settings
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if ( ( m_OpenContainerResult = CreateSavegameContainer( XCONTENTFLAG_OPENALWAYS ) ) != ERROR_SUCCESS )
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{
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CloseContainers();
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return m_OpenContainerResult;
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}
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return m_OpenContainerResult;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the results from the last container opening
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//-----------------------------------------------------------------------------
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uint CXboxSystem::GetContainerOpenResult( void )
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{
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return m_OpenContainerResult;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Open the save game container for the current mod
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//-----------------------------------------------------------------------------
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uint CXboxSystem::CreateSavegameContainer( uint nCreationFlags )
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{
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if ( XBX_GetStorageDeviceId() == XBX_INVALID_STORAGE_ID || XBX_GetStorageDeviceId() == XBX_STORAGE_DECLINED )
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return ERROR_INVALID_HANDLE;
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// Don't allow any of our saves or user data to be transferred to another user
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nCreationFlags |= XCONTENTFLAG_NOPROFILE_TRANSFER;
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const wchar_t *pchContainerDisplayName;
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const char *pchContainerName;
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g_pXboxSystem->GetModSaveContainerNames( GetCurrentMod(), &pchContainerDisplayName, &pchContainerName );
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XCONTENT_DATA contentData;
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contentData.DeviceID = XBX_GetStorageDeviceId();
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contentData.dwContentType = XCONTENTTYPE_SAVEDGAME;
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Q_wcsncpy( contentData.szDisplayName, pchContainerDisplayName, sizeof ( contentData.szDisplayName ) );
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Q_snprintf( contentData.szFileName, sizeof( contentData.szFileName ), pchContainerName );
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SIZE_T dwFileCacheSize = 0; // Use the smallest size (default)
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ULARGE_INTEGER ulSize;
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ulSize.QuadPart = XBX_PERSISTENT_BYTES_NEEDED;
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int nRet = XContentCreateEx( XBX_GetPrimaryUserId(), GetCurrentMod(), &contentData, nCreationFlags, NULL, NULL, dwFileCacheSize, ulSize, NULL );
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if ( nRet == ERROR_SUCCESS )
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{
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BOOL bUserIsCreator = false;
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XContentGetCreator( XBX_GetPrimaryUserId(), &contentData, &bUserIsCreator, NULL, NULL );
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if( bUserIsCreator == false )
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{
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XContentClose( GetCurrentMod(), NULL );
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return ERROR_ACCESS_DENIED;
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}
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}
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return nRet;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Open the user settings container for the current mod
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//-----------------------------------------------------------------------------
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uint CXboxSystem::CreateUserSettingsContainer( uint nCreationFlags )
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{
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if ( XBX_GetStorageDeviceId() == XBX_INVALID_STORAGE_ID || XBX_GetStorageDeviceId() == XBX_STORAGE_DECLINED )
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return ERROR_INVALID_HANDLE;
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// Don't allow any of our saves or user data to be transferred to another user
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nCreationFlags |= XCONTENTFLAG_NOPROFILE_TRANSFER;
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XCONTENT_DATA contentData;
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contentData.DeviceID = XBX_GetStorageDeviceId();
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contentData.dwContentType = XCONTENTTYPE_SAVEDGAME;
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Q_wcsncpy( contentData.szDisplayName, g_pVGuiLocalize->Find( "#GameUI_Console_UserSettings" ), sizeof( contentData.szDisplayName ) );
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Q_snprintf( contentData.szFileName, sizeof( contentData.szFileName ), "UserSettings" );
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SIZE_T dwFileCacheSize = 0; // Use the smallest size (default)
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ULARGE_INTEGER ulSize;
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ulSize.QuadPart = XBX_USER_SETTINGS_BYTES;
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int nRet = XContentCreateEx( XBX_GetPrimaryUserId(), XBX_USER_SETTINGS_CONTAINER_DRIVE, &contentData, nCreationFlags, NULL, NULL, dwFileCacheSize, ulSize, NULL );
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if ( nRet == ERROR_SUCCESS )
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{
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BOOL bUserIsCreator = false;
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XContentGetCreator( XBX_GetPrimaryUserId(), &contentData, &bUserIsCreator, NULL, NULL );
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if( bUserIsCreator == false )
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{
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XContentClose( XBX_USER_SETTINGS_CONTAINER_DRIVE, NULL );
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return ERROR_ACCESS_DENIED;
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}
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}
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return nRet;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CXboxSystem::FinishContainerWrites( void )
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{
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// Finish all writes
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XContentFlush( GetCurrentMod(), NULL );
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XContentFlush( XBX_USER_SETTINGS_CONTAINER_DRIVE, NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Retrieve the names used for our save game container
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// Input : *pchModName - Name of the mod we're running (tf, hl2, etc)
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// **ppchDisplayName - Display name that will be presented to users by the console
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// **ppchName - Filename of the container
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//-----------------------------------------------------------------------------
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void CXboxSystem::GetModSaveContainerNames( const char *pchModName, const wchar_t **ppchDisplayName, const char **ppchName )
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{
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// If the strings haven't been setup
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if ( g_szModSaveContainerDisplayName[ 0 ] == '\0' )
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{
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if ( Q_stricmp( pchModName, "episodic" ) == 0 )
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{
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Q_wcsncpy( g_szModSaveContainerDisplayName, g_pVGuiLocalize->Find( "#GameUI_Console_Ep1_Saves" ), sizeof( g_szModSaveContainerDisplayName ) );
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}
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else if ( Q_stricmp( pchModName, "ep2" ) == 0 )
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{
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Q_wcsncpy( g_szModSaveContainerDisplayName, g_pVGuiLocalize->Find( "#GameUI_Console_Ep2_Saves" ), sizeof( g_szModSaveContainerDisplayName ) );
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}
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else if ( Q_stricmp( pchModName, "portal" ) == 0 )
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{
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Q_wcsncpy( g_szModSaveContainerDisplayName, g_pVGuiLocalize->Find( "#GameUI_Console_Portal_Saves" ), sizeof( g_szModSaveContainerDisplayName ) );
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}
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else if ( Q_stricmp( pchModName, "tf" ) == 0 )
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{
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Q_wcsncpy( g_szModSaveContainerDisplayName, g_pVGuiLocalize->Find( "#GameUI_Console_TF2_Saves" ), sizeof( g_szModSaveContainerDisplayName ) );
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}
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else
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{
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Q_wcsncpy( g_szModSaveContainerDisplayName, g_pVGuiLocalize->Find( "#GameUI_Console_HL2_Saves" ), sizeof( g_szModSaveContainerDisplayName ) );
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}
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// Create a filename with the format "mod_saves"
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Q_snprintf( g_szModSaveContainerName, sizeof( g_szModSaveContainerName ), "%s_saves", pchModName );
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}
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// Return pointers to these internally kept strings
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*ppchDisplayName = g_szModSaveContainerDisplayName;
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*ppchName = g_szModSaveContainerName;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Search the device and find out if we have adequate space to start a game
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// Input : nStorageID - Device to check
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// *pModName - Name of the mod we want to check for
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//-----------------------------------------------------------------------------
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bool CXboxSystem::DeviceCapacityAdequate( DWORD nStorageID, const char *pModName )
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{
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// If we don't have a valid user id, we can't poll the device
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if ( XBX_GetPrimaryUserId() == XBX_INVALID_USER_ID )
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return false;
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// Must be a valid storage device to poll
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if ( nStorageID == XBX_INVALID_STORAGE_ID )
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return false;
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// Get the actual amount on the drive
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XDEVICE_DATA deviceData;
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if ( XContentGetDeviceData( nStorageID, &deviceData ) != ERROR_SUCCESS )
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return false;
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|
const ULONGLONG nSaveGameSize = XContentCalculateSize( XBX_PERSISTENT_BYTES_NEEDED, 1 );
|
|
const ULONGLONG nUserSettingsSize = XContentCalculateSize( XBX_USER_SETTINGS_BYTES, 1 );
|
|
bool bIsTF2 = ( !Q_stricmp( pModName, "tf" ) );
|
|
ULONGLONG nTotalSpaceNeeded = ( bIsTF2 ) ? nUserSettingsSize : ( nSaveGameSize + nUserSettingsSize );
|
|
ULONGLONG nAvailableSpace = deviceData.ulDeviceFreeBytes; // Take the first device's free space to compare this against
|
|
|
|
// If they've already got enough space, early out
|
|
if ( nAvailableSpace >= nTotalSpaceNeeded )
|
|
return true;
|
|
|
|
const int nNumItemsToRetrieve = 1;
|
|
const int fContentFlags = XCONTENTFLAG_ENUM_EXCLUDECOMMON;
|
|
|
|
// Save for queries against the storage devices
|
|
const wchar_t *pchContainerDisplayName;
|
|
const char *pchContainerName;
|
|
GetModSaveContainerNames( pModName, &pchContainerDisplayName, &pchContainerName );
|
|
|
|
// Look for a user settings block for all products
|
|
DWORD nBufferSize;
|
|
HANDLE hEnumerator;
|
|
if ( XContentCreateEnumerator( XBX_GetPrimaryUserId(),
|
|
nStorageID,
|
|
XCONTENTTYPE_SAVEDGAME,
|
|
fContentFlags,
|
|
nNumItemsToRetrieve,
|
|
&nBufferSize,
|
|
&hEnumerator ) == ERROR_SUCCESS )
|
|
{
|
|
// Allocate a buffer of the correct size
|
|
BYTE *pBuffer = new BYTE[nBufferSize];
|
|
if ( pBuffer == NULL )
|
|
return XBX_INVALID_STORAGE_ID;
|
|
|
|
char szFilename[XCONTENT_MAX_FILENAME_LENGTH+1];
|
|
szFilename[XCONTENT_MAX_FILENAME_LENGTH] = 0;
|
|
XCONTENT_DATA *pData = NULL;
|
|
|
|
// Step through all items, looking for ones we care about
|
|
DWORD nNumItems;
|
|
while ( XEnumerate( hEnumerator, pBuffer, nBufferSize, &nNumItems, NULL ) == ERROR_SUCCESS )
|
|
{
|
|
// Grab the item in question
|
|
pData = (XCONTENT_DATA *) pBuffer;
|
|
|
|
// Safely store this away (null-termination is not guaranteed by the API!)
|
|
memcpy( szFilename, pData->szFileName, XCONTENT_MAX_FILENAME_LENGTH );
|
|
|
|
// See if this is our user settings file
|
|
if ( !Q_stricmp( szFilename, "UserSettings" ) )
|
|
{
|
|
nTotalSpaceNeeded -= nUserSettingsSize;
|
|
}
|
|
else if ( bIsTF2 == false && !Q_stricmp( szFilename, pchContainerName ) )
|
|
{
|
|
nTotalSpaceNeeded -= nSaveGameSize;
|
|
}
|
|
}
|
|
|
|
// Clean up
|
|
delete[] pBuffer;
|
|
CloseHandle( hEnumerator );
|
|
}
|
|
|
|
// Finally, check its complete size
|
|
if ( nTotalSpaceNeeded <= nAvailableSpace )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Enumerate all devices and search for game data already present. If only one device has it, we return it
|
|
// Input : nUserID - User whose data we're searching for
|
|
// *pModName - Name of the mod we're searching for
|
|
// Output : Device ID which contains our data (-1 if no data was found, or data resided on multiple devices)
|
|
//-----------------------------------------------------------------------------
|
|
DWORD CXboxSystem::DiscoverUserData( DWORD nUserID, const char *pModName )
|
|
{
|
|
// If we're entering this function without a storage device, then we must pop the UI anyway to choose it!
|
|
Assert( nUserID != XBX_INVALID_USER_ID );
|
|
if ( nUserID == XBX_INVALID_USER_ID )
|
|
return XBX_INVALID_STORAGE_ID;
|
|
|
|
const int nNumItemsToRetrieve = 1;
|
|
const int fContentFlags = XCONTENTFLAG_ENUM_EXCLUDECOMMON;
|
|
DWORD nFoundDevice = XBX_INVALID_STORAGE_ID;
|
|
|
|
// Save for queries against the storage devices
|
|
const wchar_t *pchContainerDisplayName;
|
|
const char *pchContainerName;
|
|
GetModSaveContainerNames( pModName, &pchContainerDisplayName, &pchContainerName );
|
|
|
|
const ULONGLONG nSaveGameSize = XContentCalculateSize( XBX_PERSISTENT_BYTES_NEEDED, 1 );
|
|
const ULONGLONG nUserSettingsSize = XContentCalculateSize( XBX_USER_SETTINGS_BYTES, 1 );
|
|
ULONGLONG nTotalSpaceNeeded = ( nSaveGameSize + nUserSettingsSize );
|
|
ULONGLONG nAvailableSpace = 0; // Take the first device's free space to compare this against
|
|
|
|
// Look for a user settings block for all products
|
|
DWORD nBufferSize;
|
|
HANDLE hEnumerator;
|
|
if ( XContentCreateEnumerator( nUserID,
|
|
XCONTENTDEVICE_ANY, // All devices we know about
|
|
XCONTENTTYPE_SAVEDGAME,
|
|
fContentFlags,
|
|
nNumItemsToRetrieve,
|
|
&nBufferSize,
|
|
&hEnumerator ) == ERROR_SUCCESS )
|
|
{
|
|
// Allocate a buffer of the correct size
|
|
BYTE *pBuffer = new BYTE[nBufferSize];
|
|
if ( pBuffer == NULL )
|
|
return XBX_INVALID_STORAGE_ID;
|
|
|
|
char szFilename[XCONTENT_MAX_FILENAME_LENGTH+1];
|
|
szFilename[XCONTENT_MAX_FILENAME_LENGTH] = 0;
|
|
XCONTENT_DATA *pData = NULL;
|
|
|
|
// Step through all items, looking for ones we care about
|
|
DWORD nNumItems;
|
|
while ( XEnumerate( hEnumerator, pBuffer, nBufferSize, &nNumItems, NULL ) == ERROR_SUCCESS )
|
|
{
|
|
// Grab the item in question
|
|
pData = (XCONTENT_DATA *) pBuffer;
|
|
|
|
// If they have multiple devices installed, then we must ask
|
|
if ( nFoundDevice != XBX_INVALID_STORAGE_ID && nFoundDevice != pData->DeviceID )
|
|
{
|
|
// Clean up
|
|
delete[] pBuffer;
|
|
CloseHandle( hEnumerator );
|
|
|
|
return XBX_INVALID_STORAGE_ID;
|
|
}
|
|
|
|
// Hold on to this device ID
|
|
if ( nFoundDevice != pData->DeviceID )
|
|
{
|
|
nFoundDevice = pData->DeviceID;
|
|
|
|
XDEVICE_DATA deviceData;
|
|
if ( XContentGetDeviceData( nFoundDevice, &deviceData ) != ERROR_SUCCESS )
|
|
continue;
|
|
|
|
nAvailableSpace = deviceData.ulDeviceFreeBytes;
|
|
}
|
|
|
|
// Safely store this away (null-termination is not guaranteed by the API!)
|
|
memcpy( szFilename, pData->szFileName, XCONTENT_MAX_FILENAME_LENGTH );
|
|
|
|
// See if this is our user settings file
|
|
if ( !Q_stricmp( szFilename, "UserSettings" ) )
|
|
{
|
|
nTotalSpaceNeeded -= nUserSettingsSize;
|
|
}
|
|
else if ( !Q_stricmp( szFilename, pchContainerName ) )
|
|
{
|
|
nTotalSpaceNeeded -= nSaveGameSize;
|
|
}
|
|
}
|
|
|
|
// Clean up
|
|
delete[] pBuffer;
|
|
CloseHandle( hEnumerator );
|
|
}
|
|
|
|
// If we found nothing, then give up
|
|
if ( nFoundDevice == XBX_INVALID_STORAGE_ID )
|
|
return nFoundDevice;
|
|
|
|
// Finally, check its complete size
|
|
if ( nTotalSpaceNeeded <= nAvailableSpace )
|
|
return nFoundDevice;
|
|
|
|
return XBX_INVALID_STORAGE_ID;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Space free on the current device
|
|
//-----------------------------------------------------------------------------
|
|
uint CXboxSystem::GetContainerRemainingSpace( void )
|
|
{
|
|
XDEVICE_DATA deviceData;
|
|
if ( XContentGetDeviceData( XBX_GetStorageDeviceId(), &deviceData ) != ERROR_SUCCESS )
|
|
return 0;
|
|
|
|
return deviceData.ulDeviceFreeBytes;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Show the storage device selector
|
|
//-----------------------------------------------------------------------------
|
|
bool CXboxSystem::ShowDeviceSelector( bool bForce, uint *pStorageID, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
|
|
// We validate the size outside of this because we want to look inside our packages to see what's really free
|
|
ULARGE_INTEGER bytes;
|
|
bytes.QuadPart = XContentCalculateSize( XBX_PERSISTENT_BYTES_NEEDED + XBX_USER_SETTINGS_BYTES, 1 );
|
|
|
|
DWORD showFlags = bForce ? XCONTENTFLAG_FORCE_SHOW_UI : 0;
|
|
showFlags |= XCONTENTFLAG_MANAGESTORAGE;
|
|
|
|
DWORD ret = XShowDeviceSelectorUI( XBX_GetPrimaryUserId(),
|
|
XCONTENTTYPE_SAVEDGAME,
|
|
showFlags,
|
|
bytes,
|
|
(DWORD*) pStorageID,
|
|
&pResult->overlapped
|
|
);
|
|
|
|
if ( ret != ERROR_IO_PENDING )
|
|
{
|
|
Msg( "Error showing device Selector UI\n" );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Show the user sign in screen
|
|
//-----------------------------------------------------------------------------
|
|
void CXboxSystem::ShowSigninUI( uint nPanes, uint nFlags )
|
|
{
|
|
XShowSigninUI( nPanes, nFlags );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Set a user context
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::UserSetContext( uint nUserIdx, uint nContextID, uint nContextValue, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
return XUserSetContextEx( nUserIdx, nContextID, nContextValue, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Set a user property
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::UserSetProperty( uint nUserIndex, uint nPropertyId, uint nBytes, const void *pvValue, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
const void *pData = pvValue;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
|
|
if ( nBytes && pvValue )
|
|
{
|
|
pResult->pInputData = malloc( nBytes );
|
|
memcpy( pResult->pInputData, pvValue, nBytes );
|
|
}
|
|
else
|
|
{
|
|
nBytes = 0;
|
|
}
|
|
|
|
pOverlapped = &pResult->overlapped;
|
|
pData = pResult->pInputData;
|
|
}
|
|
|
|
return XUserSetPropertyEx( nUserIndex, nPropertyId, nBytes, pData, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Create a matchmaking session
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::CreateSession( uint nFlags,
|
|
uint nUserIdx,
|
|
uint nMaxPublicSlots,
|
|
uint nMaxPrivateSlots,
|
|
uint64 *pNonce,
|
|
void *pSessionInfo,
|
|
XboxHandle_t *pSessionHandle,
|
|
bool bAsync,
|
|
AsyncHandle_t *pAsyncHandle
|
|
)
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
// Create the session
|
|
return XSessionCreate( nFlags, nUserIdx, nMaxPublicSlots, nMaxPrivateSlots, pNonce, (XSESSION_INFO*)pSessionInfo, pOverlapped, pSessionHandle );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destroy a matchmaking session
|
|
//-----------------------------------------------------------------------------
|
|
uint CXboxSystem::DeleteSession( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
// Delete the session
|
|
uint ret = XSessionDelete( hSession, pOverlapped );
|
|
CloseHandle( hSession );
|
|
|
|
return ret;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Create a matchmaking session
|
|
//-----------------------------------------------------------------------------
|
|
uint CXboxSystem::SessionSearch( uint nProcedureIndex,
|
|
uint nUserIndex,
|
|
uint nNumResults,
|
|
uint nNumUsers,
|
|
uint nNumProperties,
|
|
uint nNumContexts,
|
|
XUSER_PROPERTY *pSearchProperties,
|
|
XUSER_CONTEXT *pSearchContexts,
|
|
uint *pcbResultsBuffer,
|
|
XSESSION_SEARCHRESULT_HEADER *pSearchResults,
|
|
bool bAsync,
|
|
AsyncHandle_t *pAsyncHandle
|
|
)
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
// Search for the session
|
|
return XSessionSearchEx( nProcedureIndex, nUserIndex, nNumResults, nNumUsers, nNumProperties, nNumContexts, pSearchProperties, pSearchContexts, (DWORD*)pcbResultsBuffer, pSearchResults, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Starting a multiplayer game
|
|
//-----------------------------------------------------------------------------
|
|
uint CXboxSystem::SessionStart( XboxHandle_t hSession, uint nFlags, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
return XSessionStart( hSession, nFlags, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Finished a multiplayer game
|
|
//-----------------------------------------------------------------------------
|
|
uint CXboxSystem::SessionEnd( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
return XSessionEnd( hSession, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Join local users to a session
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::SessionJoinLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
return XSessionJoinLocal( hSession, nUserCount, (DWORD*)pUserIndexes, (BOOL*)pPrivateSlots, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Join remote users to a session
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::SessionJoinRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
return XSessionJoinRemote( hSession, nUserCount, pXuids, (BOOL*)pPrivateSlots, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Remove local users from a session
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::SessionLeaveLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
return XSessionLeaveLocal( hSession, nUserCount, (DWORD*)pUserIndexes, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Remove remote users from a session
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::SessionLeaveRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
return XSessionLeaveRemote( hSession, nUserCount, pXuids, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Migrate a session to a new host
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::SessionMigrate( XboxHandle_t hSession, uint nUserIndex, void *pSessionInfo, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
return XSessionMigrateHost( hSession, nUserIndex, (XSESSION_INFO*)pSessionInfo, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Register for arbitration
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::SessionArbitrationRegister( XboxHandle_t hSession, uint nFlags, uint64 nonce, uint *pBytes, void *pBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
return XSessionArbitrationRegister( hSession, nFlags, nonce, (DWORD*)pBytes, (XSESSION_REGISTRATION_RESULTS*)pBuffer, pOverlapped );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Upload player stats to Xbox Live
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::WriteStats( XboxHandle_t hSession, XUID xuid, uint nViews, void* pViews, bool bAsync, AsyncHandle_t *pAsyncHandle )
|
|
{
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
return XSessionWriteStats( hSession, xuid, nViews, (XSESSION_VIEW_PROPERTIES*)pViews, pOverlapped );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Enumerate a player's achievements
|
|
//-----------------------------------------------------------------------------
|
|
int CXboxSystem::EnumerateAchievements( uint nUserIdx,
|
|
uint64 xuid,
|
|
uint nStartingIdx,
|
|
uint nCount,
|
|
void *pBuffer,
|
|
uint nBufferBytes,
|
|
bool bAsync,
|
|
AsyncHandle_t *pAsyncHandle
|
|
)
|
|
{
|
|
HANDLE hEnumerator = INVALID_HANDLE_VALUE;
|
|
DWORD ret = XUserCreateAchievementEnumerator( 0, nUserIdx, xuid, XACHIEVEMENT_DETAILS_ALL, nStartingIdx, nCount, (DWORD*)pBuffer, &hEnumerator );
|
|
|
|
// Just looking for the buffer size needed
|
|
if ( ret != ERROR_SUCCESS || nBufferBytes == 0 )
|
|
{
|
|
CloseHandle( hEnumerator );
|
|
return ret;
|
|
}
|
|
|
|
if ( nBufferBytes < *(uint*)pBuffer )
|
|
{
|
|
Warning( "EnumerateAchievements: Buffer provided not large enough to hold results" );
|
|
return ERROR_NOT_ENOUGH_MEMORY;
|
|
}
|
|
|
|
XOVERLAPPED *pOverlapped = NULL;
|
|
|
|
if ( bAsync )
|
|
{
|
|
AsyncResult_t *pResult = InitializeAsyncResult( &pAsyncHandle );
|
|
pOverlapped = &pResult->overlapped;
|
|
}
|
|
|
|
DWORD items;
|
|
ret = XEnumerate( hEnumerator, pBuffer, nBufferBytes, &items, pOverlapped );
|
|
if ( ret != ERROR_SUCCESS )
|
|
{
|
|
Warning( "XEnumerate failed in EnumerateAchievements.\n" );
|
|
}
|
|
CloseHandle( hEnumerator );
|
|
|
|
return items;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Award an achievement to the current user
|
|
//-----------------------------------------------------------------------------
|
|
void CXboxSystem::AwardAchievement( uint nUserIdx, uint nAchievementId )
|
|
{
|
|
AsyncResult_t *pResult = CreateAsyncResult( true );
|
|
|
|
XUSER_ACHIEVEMENT ach;
|
|
ach.dwUserIndex = nUserIdx;
|
|
ach.dwAchievementId = nAchievementId;
|
|
|
|
pResult->pInputData = malloc( sizeof( ach ) );
|
|
Q_memcpy( pResult->pInputData, &ach, sizeof( ach ) );
|
|
|
|
DWORD ret = XUserWriteAchievements( 1, (XUSER_ACHIEVEMENT*)pResult->pInputData, &pResult->overlapped );
|
|
if ( ret != ERROR_IO_PENDING )
|
|
{
|
|
Warning( "XUserWriteAchievments failed.\n" );
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
// Stubbed interface for win32
|
|
CXboxSystem::~CXboxSystem( void ) {}
|
|
CXboxSystem::CXboxSystem( void ) {}
|
|
AsyncHandle_t CXboxSystem::CreateAsyncHandle( void ) { return NULL; }
|
|
void CXboxSystem::ReleaseAsyncHandle( AsyncHandle_t handle ) {}
|
|
int CXboxSystem::GetOverlappedResult( AsyncHandle_t handle, uint *pResultCode, bool bWait ) { return 0; }
|
|
void CXboxSystem::CancelOverlappedOperation( AsyncHandle_t handle ) {};
|
|
void CXboxSystem::GetModSaveContainerNames( const char *pchModName, const wchar_t **ppchDisplayName, const char **ppchName )
|
|
{
|
|
*ppchDisplayName = g_szModSaveContainerDisplayName;
|
|
*ppchName = g_szModSaveContainerName;
|
|
}
|
|
DWORD CXboxSystem::DiscoverUserData( DWORD nUserID, const char *pModName ) { return ((DWORD)-1); }
|
|
bool CXboxSystem::DeviceCapacityAdequate( DWORD nDeviceID, const char *pModName ) { return true; }
|
|
uint CXboxSystem::GetContainerRemainingSpace( void ) { return 0; }
|
|
bool CXboxSystem::ShowDeviceSelector( bool bForce, uint *pStorageID, AsyncHandle_t *pHandle ) { return false; }
|
|
void CXboxSystem::ShowSigninUI( uint nPanes, uint nFlags ) {}
|
|
int CXboxSystem::UserSetContext( uint nUserIdx, uint nContextID, uint nContextValue, bool bAsync, AsyncHandle_t *pHandle) { return 0; }
|
|
int CXboxSystem::UserSetProperty( uint nUserIndex, uint nPropertyId, uint nBytes, const void *pvValue, bool bAsync, AsyncHandle_t *pHandle ) { return 0; }
|
|
int CXboxSystem::CreateSession( uint nFlags, uint nUserIdx, uint nMaxPublicSlots, uint nMaxPrivateSlots, uint64 *pNonce, void *pSessionInfo, XboxHandle_t *pSessionHandle, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
uint CXboxSystem::DeleteSession( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
uint CXboxSystem::SessionSearch( uint nProcedureIndex, uint nUserIndex, uint nNumResults, uint nNumUsers, uint nNumProperties, uint nNumContexts, XUSER_PROPERTY *pSearchProperties, XUSER_CONTEXT *pSearchContexts, uint *pcbResultsBuffer, XSESSION_SEARCHRESULT_HEADER *pSearchResults, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
uint CXboxSystem::SessionStart( XboxHandle_t hSession, uint nFlags, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; };
|
|
uint CXboxSystem::SessionEnd( XboxHandle_t hSession, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; };
|
|
int CXboxSystem::SessionJoinLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, const bool *pPrivateSlots, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
int CXboxSystem::SessionJoinRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, const bool *pPrivateSlot, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
int CXboxSystem::SessionLeaveLocal( XboxHandle_t hSession, uint nUserCount, const uint *pUserIndexes, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
int CXboxSystem::SessionLeaveRemote( XboxHandle_t hSession, uint nUserCount, const XUID *pXuids, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
int CXboxSystem::SessionMigrate( XboxHandle_t hSession, uint nUserIndex, void *pSessionInfo, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
int CXboxSystem::SessionArbitrationRegister( XboxHandle_t hSession, uint nFlags, uint64 nonce, uint *pBytes, void *pBuffer, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
int CXboxSystem::WriteStats( XboxHandle_t hSession, XUID xuid, uint nViews, void* pViews, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
int CXboxSystem::EnumerateAchievements( uint nUserIdx, uint64 xuid, uint nStartingIdx, uint nCount, void *pBuffer, uint nBufferBytes, bool bAsync, AsyncHandle_t *pAsyncHandle ) { return 0; }
|
|
void CXboxSystem::AwardAchievement( uint nUserIdx, uint nAchievementId ) {}
|
|
void CXboxSystem::FinishContainerWrites( void ) {}
|
|
uint CXboxSystem::GetContainerOpenResult( void ) { return 0; }
|
|
uint CXboxSystem::OpenContainers( void ) { return 0; }
|
|
void CXboxSystem::CloseContainers( void ) {}
|
|
uint CXboxSystem::CreateSavegameContainer( uint nCreationFlags ) { return 0; }
|
|
uint CXboxSystem::CreateUserSettingsContainer( uint nCreationFlags ) { return 0; }
|
|
|
|
#endif // defined _X360
|